diff options
author | Dave Parks <davep@lindenlab.com> | 2011-12-14 17:55:36 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-12-14 17:55:36 -0600 |
commit | 9fa68f0da363cd3c20dbb079f5d2901a45dfea5f (patch) | |
tree | 9d9bd9f059bac18338376144f3d14fd42d4daeed /indra/newview/app_settings/shaders/class1 | |
parent | 2dc7df91ade45d8952473f7de5068e8705440e29 (diff) |
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index b09441f7eb..0170ad4b55 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -30,7 +30,6 @@ ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getObjectSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); @@ -38,8 +37,6 @@ float calcDirectionalLight(vec3 n, vec3 l); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 scaleDownLight(vec3 light); -vec3 scaleUpLight(vec3 light); VARYING vec3 vary_position; VARYING vec3 vary_ambient; |