diff options
| author | Dave Parks <davep@lindenlab.com> | 2023-02-01 17:09:34 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2023-02-01 17:09:34 -0600 | 
| commit | 6f136d403b6bbccae80661c6585f29e1caed3a7c (patch) | |
| tree | 9ca9853598555139f980fc915ec8646abfd58f21 /indra/newview/app_settings/shaders/class1/deferred | |
| parent | c136c5ece4a6baf3b0a34c32211e00a3d0fc4b69 (diff) | |
SL-19000 Fix various 3D UI components not respecting depth buffer.  Incidental decruft.  Do I get a prize for 1000th jira?
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl | 12 | 
1 files changed, 4 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index 226e63cdda..50d697ae12 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -28,11 +28,7 @@  /*[EXTRA_CODE_HERE]*/ -#ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif  #define FXAA_PC 1  //#define FXAA_GLSL_130 1 @@ -2092,6 +2088,7 @@ half4 FxaaPixelShader(  #endif  uniform sampler2D diffuseMap; +uniform sampler2D depthMap;  uniform vec2 rcp_screen_res;  uniform vec4 rcp_frame_opt; @@ -2120,8 +2117,7 @@ void main() -	//diff = texture2D(diffuseMap, vary_tc); -	 -	frag_color = diff; -	 +    frag_color = diff; +     +    gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r;  } | 
