From 6f136d403b6bbccae80661c6585f29e1caed3a7c Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 1 Feb 2023 17:09:34 -0600 Subject: SL-19000 Fix various 3D UI components not respecting depth buffer. Incidental decruft. Do I get a prize for 1000th jira? --- .../newview/app_settings/shaders/class1/deferred/fxaaF.glsl | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred') diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index 226e63cdda..50d697ae12 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -28,11 +28,7 @@ /*[EXTRA_CODE_HERE]*/ -#ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif #define FXAA_PC 1 //#define FXAA_GLSL_130 1 @@ -2092,6 +2088,7 @@ half4 FxaaPixelShader( #endif uniform sampler2D diffuseMap; +uniform sampler2D depthMap; uniform vec2 rcp_screen_res; uniform vec4 rcp_frame_opt; @@ -2120,8 +2117,7 @@ void main() - //diff = texture2D(diffuseMap, vary_tc); - - frag_color = diff; - + frag_color = diff; + + gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r; } -- cgit v1.2.3