diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-08-13 08:14:14 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-08-13 08:14:14 -0700 | 
| commit | 4e4011cddc4c6edf797bd3ff7950fb02d178a2e2 (patch) | |
| tree | ac3dc2891b0c455f21d6dec71da57dc4586a0206 /indra/newview/app_settings/shaders/class1/deferred | |
| parent | 6fbb35b712d25843d9fe10945a232749a89601c5 (diff) | |
SL-11589
Modify altitude blend factor in cloud shaders to fade more aggressively and fix cloud rendering artifacts when at altitude.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 20ab0fb171..8e90c1481f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -78,7 +78,7 @@ void main()  	// Get relative position  	vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); -    altitude_blend_factor = (P.y > -4096.0) ? 1.0 : 1.0 - clamp(abs(P.y) / max_y, 0.0, 1.0); +    altitude_blend_factor = clamp((P.y + 512.0) / max_y, 0.0, 1.0);  	// Set altitude  	if (P.y > 0.)  | 
