diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl | 2 | 
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 20ab0fb171..8e90c1481f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -78,7 +78,7 @@ void main()  	// Get relative position  	vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); -    altitude_blend_factor = (P.y > -4096.0) ? 1.0 : 1.0 - clamp(abs(P.y) / max_y, 0.0, 1.0); +    altitude_blend_factor = clamp((P.y + 512.0) / max_y, 0.0, 1.0);  	// Set altitude  	if (P.y > 0.) diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 18daa5a242..2c1475d547 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -78,7 +78,7 @@ void main()  	vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);      // fade clouds beyond a certain point so the bottom of the sky dome doesn't look silly at high altitude -    altitude_blend_factor = (P.y > -4096.0) ? 1.0 : 1.0 - clamp(abs(P.y) / max_y, 0.0, 1.0); +    altitude_blend_factor = clamp((P.y + 512.0) / max_y, 0.0, 1.0);  	// Set altitude  	if (P.y > 0.)  | 
