diff options
author | Rider Linden <rider@lindenlab.com> | 2018-07-03 14:19:52 -0700 |
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committer | Rider Linden <rider@lindenlab.com> | 2018-07-03 14:19:52 -0700 |
commit | cb178672c63e78f478cc987828be575f09f1b4aa (patch) | |
tree | 1a21575ba0eb2adaec8681e6f967634d70da7a20 /indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl | |
parent | a4137d72ebc9f49dfd8bd124b255da0dfbc4ba92 (diff) | |
parent | 8969b114357d189e1bf39024762698eeddddfc78 (diff) |
Merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl new file mode 100644 index 0000000000..3bf50ddd0a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl @@ -0,0 +1,44 @@ +/** + * @file sunDiscV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vert); + + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; +} |