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author | Oz Linden <oz@lindenlab.com> | 2012-05-26 17:06:07 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2012-05-26 17:06:07 -0400 |
commit | a4913246770b58ed569021c484c213231aaae549 (patch) | |
tree | 0878deeaa86b2c3a28cbf325566e8489111523c1 /indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | |
parent | 80c2abddcfbcb578e70d220baa95aebdee3d529c (diff) | |
parent | b2b446aed7f7f32151bc152ba25d44253ebf864f (diff) |
merge up to latest viewer-release
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/skyV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index cb7603f4fd..7c02d31d43 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -26,7 +26,6 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -34,7 +33,6 @@ ATTRIBUTE vec2 texcoord0; // Output parameters VARYING vec4 vary_HazeColor; -VARYING vec2 vary_texcoord0; // Inputs uniform vec3 camPosLocal; @@ -60,8 +58,7 @@ void main() // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_texcoord0 = texcoord0; - + // Get relative position vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); //vec3 P = position.xyz + vec3(0,50,0); |