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authorRoxanne Skelly <roxie@lindenlab.com>2024-05-20 14:36:14 -0700
committerGitHub <noreply@github.com>2024-05-20 14:36:14 -0700
commita1d7d2abc304b59fbca26f0ca23c926762be10a1 (patch)
treefcb3901b838af753e40c2ddd1ce84b95a6c2f603 /indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
parentf51797f088808029745161854aa86b775f041a64 (diff)
parent3a212d9608492ae64a3a32f80790371b90be9e9e (diff)
Merge pull request #1532 from secondlife/roxie/webrtc-voice
[WebRTC] Merge from main
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/skyV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyV.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index 17ce2dee5b..6110b6ade0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -92,7 +92,7 @@ void main()
// Initialize temp variables
vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color * 0.7; //magic 0.7 to match legacy color
-
+
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y);
@@ -142,7 +142,7 @@ void main()
sunlight *= max(0.0, (1. - cloud_shadow));
// Haze color below cloud
- vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient)
+ vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient)
+ (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient));
// Attenuate cloud color by atmosphere