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authorNat Goodspeed <nat@lindenlab.com>2024-05-15 16:15:46 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-05-15 16:15:46 -0400
commit1b5f0590ce45ce6e540d266a8902af5839885cfb (patch)
treef923407fc28fb2f046ac451976a02490ab15787e /indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
parentf822193974af363fa4bb0208dc02848be6c983a2 (diff)
parente7eced3c87310b15ac20cc3cd470d67686104a14 (diff)
Merge commit 'e7eced3' into nat/releaseos for whitespace fix.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/skyV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyV.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index 17ce2dee5b..6110b6ade0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -92,7 +92,7 @@ void main()
// Initialize temp variables
vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color * 0.7; //magic 0.7 to match legacy color
-
+
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y);
@@ -142,7 +142,7 @@ void main()
sunlight *= max(0.0, (1. - cloud_shadow));
// Haze color below cloud
- vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient)
+ vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient)
+ (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient));
// Attenuate cloud color by atmosphere