summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
diff options
context:
space:
mode:
authorGraham Linden <graham@lindenlab.com>2019-02-01 13:41:31 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-01 13:41:31 -0800
commit5a8610ccb7e1f5a0e4d54170ac922e6820ce3acb (patch)
tree13af4da0c897474ca41d7c797b15fe3148ad6ada /indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
parent6716e543a160dd50913309834e7bd2d00034854c (diff)
SL-9996, SL-1130, SL-5546
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
index 843901ea6a..6c509b7616 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
@@ -42,7 +42,6 @@ uniform float shadow_bias;
uniform float spot_shadow_bias;
uniform float spot_shadow_offset;
-uniform float sun_up_factor;
uniform mat4 inv_proj;
uniform vec2 screen_res;