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author | Graham Linden <graham@lindenlab.com> | 2019-02-01 13:41:31 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-02-01 13:41:31 -0800 |
commit | 5a8610ccb7e1f5a0e4d54170ac922e6820ce3acb (patch) | |
tree | 13af4da0c897474ca41d7c797b15fe3148ad6ada /indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl | |
parent | 6716e543a160dd50913309834e7bd2d00034854c (diff) |
SL-9996, SL-1130, SL-5546
Fix bug with setting texture matrix for rigged mesh.
Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth.
Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning
(we can no longer depend on them being mutex to each other).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index 843901ea6a..6c509b7616 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -42,7 +42,6 @@ uniform float shadow_bias; uniform float spot_shadow_bias; uniform float spot_shadow_offset; -uniform float sun_up_factor; uniform mat4 inv_proj; uniform vec2 screen_res; |