From 5a8610ccb7e1f5a0e4d54170ac922e6820ce3acb Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 1 Feb 2019 13:41:31 -0800 Subject: SL-9996, SL-1130, SL-5546 Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other). --- indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index 843901ea6a..6c509b7616 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -42,7 +42,6 @@ uniform float shadow_bias; uniform float spot_shadow_bias; uniform float spot_shadow_offset; -uniform float sun_up_factor; uniform mat4 inv_proj; uniform vec2 screen_res; -- cgit v1.2.3