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author | Graham Linden <graham@lindenlab.com> | 2019-05-09 08:49:02 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-09 08:49:02 -0700 |
commit | 4fe71c1da4d16513fe6aa1fb8a2bfd801f6ede7d (patch) | |
tree | 7018e68d0730e162d122097f7973e395b47b337f /indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl | |
parent | cd6044ed7a52e68e6050130ac2e9a637b8b7f339 (diff) |
SL-11109
Fix alpha mask shadows to mult vert alpha prior to discard tests and obey min alpha settings.
Make shadow/shadowAlphaMask use consistent varying and output.
Also fixes bug with 0% and 1% transparency providing varying different visual results.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index 22d42d38c1..1ea96918bb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -31,9 +31,7 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; -#endif void main() { |