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authorGraham Linden <graham@lindenlab.com>2019-05-09 08:49:02 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-09 08:49:02 -0700
commit4fe71c1da4d16513fe6aa1fb8a2bfd801f6ede7d (patch)
tree7018e68d0730e162d122097f7973e395b47b337f /indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
parentcd6044ed7a52e68e6050130ac2e9a637b8b7f339 (diff)
SL-11109
Fix alpha mask shadows to mult vert alpha prior to discard tests and obey min alpha settings. Make shadow/shadowAlphaMask use consistent varying and output. Also fixes bug with 0% and 1% transparency providing varying different visual results.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
index 22d42d38c1..1ea96918bb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
@@ -31,9 +31,7 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
-#if !defined(DEPTH_CLAMP)
VARYING vec4 post_pos;
-#endif
void main()
{