From 4fe71c1da4d16513fe6aa1fb8a2bfd801f6ede7d Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Thu, 9 May 2019 08:49:02 -0700 Subject: SL-11109 Fix alpha mask shadows to mult vert alpha prior to discard tests and obey min alpha settings. Make shadow/shadowAlphaMask use consistent varying and output. Also fixes bug with 0% and 1% transparency providing varying different visual results. --- indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl | 2 -- 1 file changed, 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl') diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index 22d42d38c1..1ea96918bb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -31,9 +31,7 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif -#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; -#endif void main() { -- cgit v1.2.3