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| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-10-17 16:56:48 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-10-17 16:56:48 -0400 |
| commit | aec7bf19ebffd9d6b60c68e31de723eabd6aa98a (patch) | |
| tree | 9ee0b36fa08a99444260baaf5ea9b019758bb125 /indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl | |
| parent | e81b1de01e2b28f83cd2c85691428211bb9105e9 (diff) | |
| parent | 57a9e51360aebf142bbbdc2663f68ebacfb7d8f5 (diff) | |
Merge pull request #4714 from secondlife/release/2025.07
Release/2025.07
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl | 28 |
1 files changed, 26 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl index 1f01c7f16a..b1218d61af 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl @@ -31,11 +31,25 @@ uniform sampler2D diffuseRect; in vec2 vary_fragcoord; +#ifdef GAMMA_CORRECT +uniform float gamma; +#endif + vec3 linear_to_srgb(vec3 cl); vec3 toneMap(vec3 color); vec3 clampHDRRange(vec3 color); +#ifdef GAMMA_CORRECT +vec3 legacyGamma(vec3 color) +{ + vec3 c = 1. - clamp(color, vec3(0.), vec3(1.)); + c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side + + return c; +} +#endif + void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) @@ -47,8 +61,18 @@ void main() diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); #endif - diff.rgb = clampHDRRange(diff.rgb); +#ifdef GAMMA_CORRECT + diff.rgb = linear_to_srgb(diff.rgb); + +#ifdef LEGACY_GAMMA + diff.rgb = legacyGamma(diff.rgb); +#endif + +#endif + + diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); // We should always be 0-1 past this point + //debugExposure(diff.rgb); - frag_color = max(diff, vec4(0)); + frag_color = diff; } |
