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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2025-10-17 16:56:48 -0400
committerGitHub <noreply@github.com>2025-10-17 16:56:48 -0400
commitaec7bf19ebffd9d6b60c68e31de723eabd6aa98a (patch)
tree9ee0b36fa08a99444260baaf5ea9b019758bb125 /indra/newview/app_settings
parente81b1de01e2b28f83cd2c85691428211bb9105e9 (diff)
parent57a9e51360aebf142bbbdc2663f68ebacfb7d8f5 (diff)
Merge pull request #4714 from secondlife/release/2025.07
Release/2025.07
Diffstat (limited to 'indra/newview/app_settings')
-rwxr-xr-xindra/newview/app_settings/message.xml751
-rw-r--r--indra/newview/app_settings/settings.xml2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/CASF.glsl19
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl28
6 files changed, 812 insertions, 8 deletions
diff --git a/indra/newview/app_settings/message.xml b/indra/newview/app_settings/message.xml
new file mode 100755
index 0000000000..dee3fd72dd
--- /dev/null
+++ b/indra/newview/app_settings/message.xml
@@ -0,0 +1,751 @@
+<?xml version="1.0"?>
+<llsd>
+ <map>
+ <key>serverDefaults</key>
+ <!--
+ a map of server names to default message transport
+ -->
+ <map>
+ <key>simulator</key>
+ <string>template</string>
+
+ <key>spaceserver</key>
+ <string>template</string>
+
+ <key>dataserver</key>
+ <string>template</string>
+
+ <key>logDataserver</key>
+ <string>template</string>
+
+ <key>inventoryDataserver</key>
+ <string>template</string>
+
+ <key>rpcserver</key>
+ <string>template</string>
+
+ <key>mapserver</key>
+ <string>template</string>
+
+ <key>viewer</key>
+ <string>template</string>
+
+ </map>
+ <key>messages</key>
+ <!--
+ a map of individual message names that override defaults
+ -->
+ <map>
+ <!--
+ Circuit related messages
+ -->
+ <key>PacketAck</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>OpenCircuit</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>CloseCircuit</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>StartPingCheck</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>CompletePingCheck</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>AddCircuitCode</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>UseCircuitCode</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>CreateTrustedCircuit</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>RequestTrustedCircuit</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <!--
+ Simulator to Launcher
+ until we get a HTTP server in the launcher
+ -->
+ <key>ReportAutosaveCrash</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>SetCPURatio</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <!--
+ Viewer to simulator messages sent before UntrustedSimulatorMessage cap received.
+ -->
+ <key>CompleteAgentMovement</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>EconomyDataRequest</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>ViewerEffect</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>RegionHandshakeReply</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <!--
+ Viewer to simulator messages sent unreliably.
+ -->
+ <key>AgentUpdate</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <!--
+ Messages created by LLThrottleGroup clients
+ -->
+ <key>ImagePacket</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>LayerData</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>ObjectUpdateCached</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>ObjectUpdateCompressed</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>ObjectUpdate</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>ImprovedTerseObjectUpdate</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>AvatarAnimation</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>ObjectAnimation</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>AvatarAppearance</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <!-- Simulator to simulator reliable messages -->
+ <key>GodKickUser</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>RoutedMoneyBalanceReply</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <!-- Simulator to simulator unreliable messages -->
+ <key>EdgeDataPacket</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>CoarseLocationUpdate</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ <key>only-send-latest</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>SimulatorLoad</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>EstablishAgentCommunication</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>AgentGroupDataUpdate</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>AgentDropGroup</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>ChatterBoxSessionStartReply</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>ChatterBoxSessionEventReply</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>ForceCloseChatterBoxSession</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>ChatterBoxSessionAgentListUpdates</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>ChatterBoxSessionUpdate</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>ChatterBoxInvitation</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <!-- Client to server -->
+ <key>ParcelVoiceInfoRequest</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <!-- Server to client -->
+ <key>DisplayNameUpdate</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>ParcelVoiceInfo</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>ParcelNavigateMedia</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>ParcelObjectOwnersReply</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>ParcelProperties</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>LandStatReply</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>PlacesReply</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>SetDisplayNameReply</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>SimConsoleResponse</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>DirLandReply</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>avatarnotesrequest</key>
+ <map>
+ <key>service_name</key>
+ <string>avatar-notes</string>
+ <key>builder</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>avatarclassifiedsrequest</key>
+ <map>
+ <key>service_name</key>
+ <string>avatar-classifieds</string>
+ <key>builder</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>avatarpicksrequest</key>
+ <map>
+ <key>service_name</key>
+ <string>avatar-pick</string>
+ <key>builder</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>pickinforequest</key>
+ <map>
+ <key>service_name</key>
+ <string>pick-info</string>
+ <key>builder</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>ProvisionVoiceAccountRequest</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>VoiceSignalingRequest</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+ <!-- Server to client -->
+ <key>RequiredVoiceVersion</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>EnableSimulator</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>TeleportFinish</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>TeleportFailed</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>CrossedRegion</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>NavMeshStatusUpdate</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <key>AgentStateUpdate</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ <!-- UDPDeprecated Messages -->
+ <key>ScriptRunningReply</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>LandStatReply</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>StartGroupProposal</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>FetchInventoryDescendents</key>
+ <map>
+ <key>flavor</key>
+ <string>template</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>GroupProposalBallot</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>RpcScriptRequestInboundForward</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>false</boolean>
+ </map>
+
+ <key>ObjectPhysicsProperties</key>
+ <map>
+ <key>flavor</key>
+ <string>llsd</string>
+ <key>trusted-sender</key>
+ <boolean>true</boolean>
+ </map>
+
+ </map>
+ <key>capBans</key>
+ <map>
+ <key>MapLayer</key>
+ <boolean>false</boolean>
+
+ <key>MapLayerGod</key>
+ <boolean>false</boolean>
+
+ <key>NewFileAgentInventory</key>
+ <boolean>false</boolean>
+
+ <key>UpdateGestureAgentInventory</key>
+ <boolean>false</boolean>
+
+ <key>UpdateNotecardAgentInventory</key>
+ <boolean>false</boolean>
+
+ <key>UpdateScriptAgentInventory</key>
+ <boolean>false</boolean>
+
+ <key>UpdateGestureTaskInventory</key>
+ <boolean>false</boolean>
+
+ <key>UpdateNotecardTaskInventory</key>
+ <boolean>false</boolean>
+
+ <key>UpdateScriptTaskInventory</key>
+ <boolean>false</boolean>
+
+ <key>ViewerStartAuction</key>
+ <boolean>true</boolean>
+
+ <key>ParcelGodReserveForNewbie</key>
+ <boolean>true</boolean>
+
+ <key>SendUserReport</key>
+ <boolean>false</boolean>
+
+ <key>SendUserReportWithScreenshot</key>
+ <boolean>false</boolean>
+
+ <key>RequestTextureDownload</key>
+ <boolean>true</boolean>
+
+ <key>EventQueueGet</key>
+ <boolean>false</boolean>
+
+ <key>UntrustedSimulatorMessage</key>
+ <boolean>false</boolean>
+
+ <key>SendPostcard</key>
+ <boolean>false</boolean>
+
+ <key>SendPostcard2</key>
+ <boolean>true</boolean>
+
+ <key>SendPostcard3</key>
+ <boolean>true</boolean>
+
+ <key>ParcelVoiceInfoRequest</key>
+ <boolean>false</boolean>
+
+ <key>ChatSessionRequest</key>
+ <boolean>false</boolean>
+
+ <key>ProvisionVoiceAccountRequest</key>
+ <boolean>false</boolean>
+
+ <key>VoiceSignalingRequest</key>
+ <boolean>false</boolean>
+
+ <key>RemoteParcelRequest</key>
+ <boolean>false</boolean>
+
+ <key>SearchStatTracking</key>
+ <boolean>false</boolean>
+
+ <key>ParcelPropertiesUpdate</key>
+ <boolean>false</boolean>
+
+ <key>EstateChangeInfo</key>
+ <boolean>true</boolean>
+
+ <key>FetchInventoryDescendents2</key>
+ <boolean>false</boolean>
+
+ <key>FetchInventory2</key>
+ <boolean>false</boolean>
+
+ <key>FetchLibDescendents2</key>
+ <boolean>false</boolean>
+
+ <key>FetchLib2</key>
+ <boolean>false</boolean>
+
+ <key>UploadBakedTexture</key>
+ <boolean>true</boolean>
+
+ <key>ObjectMedia</key>
+ <boolean>false</boolean>
+
+ <key>ObjectMediaNavigate</key>
+ <boolean>false</boolean>
+
+ </map>
+
+ <key>messageBans</key>
+ <map>
+ <key>trusted</key>
+ <map>
+ </map>
+
+ <key>untrusted</key>
+ <map>
+ </map>
+ </map>
+
+ <key>maxQueuedEvents</key>
+ <integer>100</integer>
+ </map>
+</llsd>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index f4158188ad..d64f82d303 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1159,7 +1159,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>ShowDiscordActivityDetails</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl
index 017855325c..8e12d09443 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl
@@ -2545,12 +2545,31 @@ A_STATIC void CasSetup(
#endif
#ifdef A_GPU
+
+#ifdef LEGACY_GAMMA
+uniform float gamma;
+
+vec3 legacyGamma(vec3 color)
+{
+ vec3 c = 1. - clamp(color, vec3(0.), vec3(1.));
+ c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side
+
+ return c;
+}
+#endif
+
void main()
{
vec4 diff = vec4(0.f);
uvec2 point = uvec2(vary_fragcoord * out_screen_res.xy);
CasFilter(diff.r, diff.g, diff.b, point, cas_param_0, cas_param_1, true);
diff.a = texture(diffuseRect, vary_fragcoord).a;
+ diff.rgb = linear_to_srgb(diff.rgb);
+
+#ifdef LEGACY_GAMMA
+ diff.rgb = legacyGamma(diff.rgb);
+#endif
+
frag_color = diff;
}
#endif
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl
index fdb77cce6e..5837308965 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl
@@ -1351,6 +1351,10 @@ float4 SMAABlendingWeightCalculationPS(float2 texcoord,
//-----------------------------------------------------------------------------
// Neighborhood Blending Pixel Shader (Third Pass)
+vec3 srgb_to_linear(vec3 cs);
+vec4 srgb_to_linear4(vec4 cs);
+vec3 linear_to_srgb(vec3 cl);
+
float4 SMAANeighborhoodBlendingPS(float2 texcoord,
float4 offset,
SMAATexture2D(colorTex),
@@ -1369,6 +1373,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,
SMAA_BRANCH
if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) {
float4 color = SMAASampleLevelZero(colorTex, texcoord);
+ color.rgb = srgb_to_linear(color.rgb);
#if SMAA_REPROJECTION
float2 velocity = SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, texcoord));
@@ -1377,6 +1382,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,
color.a = sqrt(5.0 * length(velocity));
#endif
+ color.rgb = linear_to_srgb(color.rgb);
return color;
} else {
bool h = max(a.x, a.z) > max(a.y, a.w); // max(horizontal) > max(vertical)
@@ -1393,8 +1399,13 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,
// We exploit bilinear filtering to mix current pixel with the chosen
// neighbor:
- float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy);
- color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw);
+ float4 color = SMAASampleLevelZero(colorTex, blendingCoord.xy);
+ color.rgb = srgb_to_linear(color.rgb);
+ color = blendingWeight.x * color;
+
+ float4 color2 = SMAASampleLevelZero(colorTex, blendingCoord.zw);
+ color2.rgb = srgb_to_linear(color2.rgb);
+ color += blendingWeight.y * color2;
#if SMAA_REPROJECTION
// Antialias velocity for proper reprojection in a later stage:
@@ -1405,6 +1416,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,
color.a = sqrt(5.0 * length(velocity));
#endif
+ color.rgb = linear_to_srgb(color.rgb);
return color;
}
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index 4ccc6f54a8..d7a47ef8cd 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -43,8 +43,6 @@ vec3 legacyGamma(vec3 color)
return c;
}
-vec3 clampHDRRange(vec3 color);
-
void main()
{
//this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
@@ -55,7 +53,7 @@ void main()
diff.rgb = legacyGamma(diff.rgb);
#endif
- diff.rgb = clampHDRRange(diff.rgb);
+ diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0));
frag_color = diff;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
index 1f01c7f16a..b1218d61af 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl
@@ -31,11 +31,25 @@ uniform sampler2D diffuseRect;
in vec2 vary_fragcoord;
+#ifdef GAMMA_CORRECT
+uniform float gamma;
+#endif
+
vec3 linear_to_srgb(vec3 cl);
vec3 toneMap(vec3 color);
vec3 clampHDRRange(vec3 color);
+#ifdef GAMMA_CORRECT
+vec3 legacyGamma(vec3 color)
+{
+ vec3 c = 1. - clamp(color, vec3(0.), vec3(1.));
+ c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side
+
+ return c;
+}
+#endif
+
void main()
{
//this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
@@ -47,8 +61,18 @@ void main()
diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0));
#endif
- diff.rgb = clampHDRRange(diff.rgb);
+#ifdef GAMMA_CORRECT
+ diff.rgb = linear_to_srgb(diff.rgb);
+
+#ifdef LEGACY_GAMMA
+ diff.rgb = legacyGamma(diff.rgb);
+#endif
+
+#endif
+
+ diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); // We should always be 0-1 past this point
+
//debugExposure(diff.rgb);
- frag_color = max(diff, vec4(0));
+ frag_color = diff;
}