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authorGraham Madarasz <graham@lindenlab.com>2013-04-24 06:24:21 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-04-24 06:24:21 -0700
commit79318043218a9ec6cb6e52eca936487177554903 (patch)
tree218b1f39303fa11aaaa6e39701e7335dc3680015 /indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
parentfbbbb80752e91deff0bbaf5893210fddff53eb13 (diff)
NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops with nV mobile graphics cards
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/materialV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index f578795abe..0638dcfa55 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -37,7 +37,8 @@ uniform mat3 normal_matrix;
uniform mat4 modelview_projection_matrix;
#endif
-#if DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+
#if !HAS_SKIN
uniform mat4 modelview_matrix;
#endif
@@ -84,7 +85,7 @@ void main()
vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
-#if DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
vary_position = pos;
#endif
@@ -134,7 +135,7 @@ vary_normal = n;
vertex_color = diffuse_color;
-#if DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
#if !HAS_SKIN
vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
#endif