diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2012-06-07 05:47:50 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2012-06-07 05:47:50 -0400 |
commit | ce563795e1f5d7493b975393bea9ec5cab90fd6a (patch) | |
tree | edc0b403ee80989bfa55b6d1cae3680093fb61fc /indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl | |
parent | d167ebe35f8cdec1ca88e0d817e2878f14a5aa68 (diff) | |
parent | 89ea7ccfc7fd4c33eab4ad9123141fa40231a00d (diff) |
MAINT-1144: Merge llhttpclient_test.cpp fix back to tip
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl new file mode 100644 index 0000000000..6aa4d7b4ed --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -0,0 +1,52 @@ +/** + * @file emissiveF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ + float shadow = 1.0; + + vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + frag_color = color; +} + |