summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2022-09-27 23:32:02 -0500
committerDave Parks <davep@lindenlab.com>2022-09-27 23:32:02 -0500
commitaaf7b17db047f0cb2630b479d5468062e6ca815e (patch)
treea84d5d7668ff65fc6dec3315fd1a760213496e4d /indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl
parent44f2286e42a10270c23ea11e308143948d1e3288 (diff)
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach -- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl
index 0157d166e0..afcb309e33 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl
@@ -45,7 +45,6 @@ uniform float blend_factor;
uniform vec4 cloud_pos_density1;
uniform vec4 cloud_pos_density2;
uniform vec4 sunlight_color;
-uniform vec4 cloud_color;
uniform float cloud_shadow;
uniform float cloud_scale;
uniform float cloud_variance;