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authorsimon <none@none>2014-12-02 10:41:20 -0800
committersimon <none@none>2014-12-02 10:41:20 -0800
commit4f076daeff1bb626bb90a57cbe91660349ec62f1 (patch)
treef3f09166aa11060ba16847277201c55d0664c181 /indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
parent47423ad1a0d349f263ab1c2f0ceca299e418bbbc (diff)
parent147d1922450f289fe675dc6f0ccce9094db13b38 (diff)
Merge downstream code and become 3.7.22
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl9
1 files changed, 9 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index 57129c3bd1..6cd38d8ef5 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -63,5 +63,14 @@ mat4 getObjectSkinnedTransform()
ret[3] = vec4(trans, 1.0);
return ret;
+
+#ifdef IS_AMD_CARD
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
+ mat3 dummy1 = matrixPalette[0];
+ vec3 dummy2 = translationPalette[0];
+ mat3 dummy3 = matrixPalette[51];
+ vec3 dummy4 = translationPalette[51];
+#endif
+
}