From 7ffa456683ed7babd8abf16d48f0871a7001f3e6 Mon Sep 17 00:00:00 2001 From: Oz Linden Date: Tue, 14 Oct 2014 11:22:39 -0400 Subject: STORM-2080: correct fitted mesh rendering on some ATI cards --- .../newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl') diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 57129c3bd1..6cd38d8ef5 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -63,5 +63,14 @@ mat4 getObjectSkinnedTransform() ret[3] = vec4(trans, 1.0); return ret; + +#ifdef IS_AMD_CARD + // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. + mat3 dummy1 = matrixPalette[0]; + vec3 dummy2 = translationPalette[0]; + mat3 dummy3 = matrixPalette[51]; + vec3 dummy4 = translationPalette[51]; +#endif + } -- cgit v1.2.3