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author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2014-12-02 14:48:45 -0500 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2014-12-02 14:48:45 -0500 |
commit | 6cffbfba8b7dd1f6752fb2b4a93265906e9aeb9c (patch) | |
tree | 3e4fc80698d063e8fa6d1ee9a652970e04014ecd /indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl | |
parent | 04d9c91a5f27b554e733b77272c8c3afea458810 (diff) | |
parent | 4f076daeff1bb626bb90a57cbe91660349ec62f1 (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index bc63d07d72..767fad016c 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -40,4 +40,10 @@ mat4 getSkinnedTransform() ret[3] = vec4(0,0,0,1); return ret; + +#ifdef IS_AMD_CARD + // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. + vec4 dummy1 = matrixPalette[0]; + vec4 dummy2 = matrixPalette[44]; +#endif } |