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authorDave Parks <davep@lindenlab.com>2012-06-22 14:04:33 -0500
committerDave Parks <davep@lindenlab.com>2012-06-22 14:04:33 -0500
commit9e9d32de384b2807f195be48f49fbdec725f45d1 (patch)
tree802158bd1a8872500ffeee286256f4c3ff79ef72 /indra/newview/app_settings/settings.xml
parent3c276c87bde4ff9403df93434e8dc5309a3441b9 (diff)
parentdefbd61d318d0da12fdea208cf2b2297d9a6b122 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r--indra/newview/app_settings/settings.xml54
1 files changed, 50 insertions, 4 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 2f6811c26f..5e50bd6e01 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -148,7 +148,7 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>ApplyTextureImmediately</key>
+ <key>TextureLivePreview</key>
<map>
<key>Comment</key>
<string>Preview selections in texture picker immediately</string>
@@ -4304,6 +4304,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>InventoryInboxToggleState</key>
+ <map>
+ <key>Comment</key>
+ <string>Stores the open/closed state of inventory Received items panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>InventoryLinking</key>
<map>
<key>Comment</key>
@@ -7274,7 +7285,7 @@
<key>WebContentWindowLimit</key>
<map>
<key>Comment</key>
- <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string>
+ <string>Maximum number of web browser windows that can be open at once in the Web content floater (0 for no limit)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8093,6 +8104,18 @@
<real>0</real>
</map>
+ <key>RenderDepthPrePass</key>
+ <map>
+ <key>Comment</key>
+ <string>EXPERIMENTAL: Prime the depth buffer with simple prim geometry before rendering with textures.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
<key>RenderDepthOfField</key>
<map>
<key>Comment</key>
@@ -9172,7 +9195,7 @@
<key>RenderUseVAO</key>
<map>
<key>Comment</key>
- <string>Use GL Vertex Array Objects</string>
+ <string>[EXPERIMENTAL] Use GL Vertex Array Objects</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9180,7 +9203,19 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderVBOMappingDisable</key>
+ <key>RenderUseTransformFeedback</key>
+ <map>
+ <key>Comment</key>
+ <string>[EXPERIMENTAL] Use transform feedback shaders for LoD updates</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderVBOMappingDisable</key>
<map>
<key>Comment</key>
<string>Disable VBO glMapBufferARB</string>
@@ -12228,6 +12263,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderSynchronousOcclusion</key>
+ <map>
+ <key>Comment</key>
+ <string>Don't let occlusion queries get more than one frame behind (block until they complete).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderDelayVBUpdate</key>
<map>
<key>Comment</key>