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authorDave Parks <davep@lindenlab.com>2012-06-22 14:04:33 -0500
committerDave Parks <davep@lindenlab.com>2012-06-22 14:04:33 -0500
commit9e9d32de384b2807f195be48f49fbdec725f45d1 (patch)
tree802158bd1a8872500ffeee286256f4c3ff79ef72 /indra
parent3c276c87bde4ff9403df93434e8dc5309a3441b9 (diff)
parentdefbd61d318d0da12fdea208cf2b2297d9a6b122 (diff)
merge
Diffstat (limited to 'indra')
-rw-r--r--indra/llcommon/llsd.cpp1
-rw-r--r--indra/llcommon/llstrider.h10
-rw-r--r--indra/llmath/llvolume.h5
-rw-r--r--indra/llmessage/llsdmessagereader.cpp2
-rw-r--r--indra/llrender/llcubemap.cpp2
-rw-r--r--indra/llrender/llgl.cpp90
-rw-r--r--indra/llrender/llgl.h29
-rw-r--r--indra/llrender/llglheaders.h13
-rw-r--r--indra/llrender/llglslshader.cpp11
-rw-r--r--indra/llrender/llglslshader.h4
-rw-r--r--indra/llrender/llimagegl.cpp121
-rw-r--r--indra/llrender/llimagegl.h17
-rw-r--r--indra/llrender/llrender.cpp26
-rw-r--r--indra/llrender/llrendertarget.cpp11
-rw-r--r--indra/llrender/llrendertarget.h1
-rw-r--r--indra/llrender/llshadermgr.cpp3
-rw-r--r--indra/llrender/llshadermgr.h2
-rw-r--r--indra/llrender/llvertexbuffer.cpp262
-rw-r--r--indra/llrender/llvertexbuffer.h39
-rw-r--r--indra/llui/llscrollcontainer.cpp3
-rw-r--r--indra/llui/lltextbase.cpp37
-rw-r--r--indra/llui/lltextbox.cpp2
-rw-r--r--indra/llui/llui.cpp6
-rw-r--r--indra/llui/llviewmodel.h1
-rw-r--r--indra/llwindow/llwindowwin32.cpp4
-rw-r--r--indra/newview/app_settings/settings.xml54
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl44
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl103
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/clipF.glsl46
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/clipV.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/transform/binormalV.glsl36
-rw-r--r--indra/newview/app_settings/shaders/class1/transform/colorV.glsl36
-rw-r--r--indra/newview/app_settings/shaders/class1/transform/normalV.glsl36
-rw-r--r--indra/newview/app_settings/shaders/class1/transform/positionV.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class1/transform/texcoordV.glsl35
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl122
-rw-r--r--indra/newview/featuretable.txt1
-rw-r--r--indra/newview/featuretable_xp.txt1
-rw-r--r--indra/newview/llappviewer.cpp3
-rw-r--r--indra/newview/llchathistory.cpp9
-rw-r--r--indra/newview/lldrawable.cpp70
-rw-r--r--indra/newview/lldrawable.h7
-rw-r--r--indra/newview/lldrawpoolalpha.cpp6
-rw-r--r--indra/newview/lldrawpoolavatar.cpp4
-rw-r--r--indra/newview/llface.cpp1237
-rw-r--r--indra/newview/llface.h13
-rw-r--r--indra/newview/llfavoritesbar.cpp4
-rw-r--r--indra/newview/llfavoritesbar.h2
-rw-r--r--indra/newview/llflexibleobject.cpp16
-rw-r--r--indra/newview/llflexibleobject.h2
-rw-r--r--indra/newview/llfloaterbvhpreview.cpp10
-rw-r--r--indra/newview/llfloaterimagepreview.cpp10
-rw-r--r--indra/newview/llfloaterland.cpp1
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp6
-rw-r--r--indra/newview/llfloatermodelpreview.h1
-rw-r--r--indra/newview/llfolderview.cpp1
-rw-r--r--indra/newview/llinventorybridge.cpp2
-rw-r--r--indra/newview/llinventorymodel.cpp5
-rw-r--r--indra/newview/llmaniptranslate.cpp34
-rw-r--r--indra/newview/llmeshrepository.cpp2
-rw-r--r--indra/newview/llpaneleditwearable.cpp1
-rw-r--r--indra/newview/llpanelface.cpp78
-rw-r--r--indra/newview/llpanelface.h9
-rw-r--r--indra/newview/llpanellandmedia.cpp1
-rw-r--r--indra/newview/llpanelobject.cpp1
-rw-r--r--indra/newview/llselectmgr.cpp61
-rw-r--r--indra/newview/llselectmgr.h9
-rw-r--r--indra/newview/llspatialpartition.cpp340
-rw-r--r--indra/newview/llspatialpartition.h20
-rw-r--r--indra/newview/lltextureatlas.cpp1
-rw-r--r--indra/newview/lltexturectrl.cpp68
-rw-r--r--indra/newview/lltexturectrl.h12
-rw-r--r--indra/newview/lltextureview.cpp2
-rw-r--r--indra/newview/lltooldraganddrop.h14
-rw-r--r--indra/newview/lltoolmorph.cpp3
-rw-r--r--indra/newview/llviewercontrol.cpp2
-rw-r--r--indra/newview/llviewerdisplay.cpp31
-rw-r--r--indra/newview/llviewerjointattachment.cpp24
-rwxr-xr-xindra/newview/llviewermessage.cpp55
-rw-r--r--indra/newview/llviewerobject.cpp50
-rw-r--r--indra/newview/llviewerobject.h4
-rw-r--r--indra/newview/llviewerobjectlist.cpp5
-rw-r--r--indra/newview/llviewerpartsim.cpp2
-rw-r--r--indra/newview/llviewerpartsim.h2
-rw-r--r--indra/newview/llviewershadermgr.cpp296
-rw-r--r--indra/newview/llviewershadermgr.h14
-rw-r--r--indra/newview/llviewerstats.cpp18
-rw-r--r--indra/newview/llviewertexture.cpp8
-rw-r--r--indra/newview/llviewertexturelist.cpp2
-rwxr-xr-xindra/newview/llviewerwindow.cpp24
-rw-r--r--indra/newview/llvoavatar.cpp39
-rw-r--r--indra/newview/llvoavatarself.cpp2
-rw-r--r--indra/newview/llvograss.cpp168
-rw-r--r--indra/newview/llvoground.cpp3
-rw-r--r--indra/newview/llvopartgroup.cpp274
-rw-r--r--indra/newview/llvopartgroup.h22
-rw-r--r--indra/newview/llvosurfacepatch.cpp64
-rw-r--r--indra/newview/llvotree.cpp11
-rw-r--r--indra/newview/llvovolume.cpp977
-rw-r--r--indra/newview/llvovolume.h4
-rw-r--r--indra/newview/llvowater.cpp4
-rw-r--r--indra/newview/llworld.cpp1
-rw-r--r--indra/newview/pipeline.cpp297
-rw-r--r--indra/newview/pipeline.h8
-rw-r--r--indra/newview/skins/default/xui/en/floater_my_inventory.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_texture_ctrl.xml20
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml12
-rw-r--r--indra/newview/skins/default/xui/en/sidepanel_inventory.xml2
-rw-r--r--indra/newview/viewer_manifest.py1
115 files changed, 4047 insertions, 1837 deletions
diff --git a/indra/llcommon/llsd.cpp b/indra/llcommon/llsd.cpp
index e295e3c621..8276ec836a 100644
--- a/indra/llcommon/llsd.cpp
+++ b/indra/llcommon/llsd.cpp
@@ -269,6 +269,7 @@ namespace
virtual LLSD::UUID asUUID() const { return LLUUID(mValue); }
virtual LLSD::Date asDate() const { return LLDate(mValue); }
virtual LLSD::URI asURI() const { return LLURI(mValue); }
+ virtual int size() const { return mValue.size(); }
};
LLSD::Integer ImplString::asInteger() const
diff --git a/indra/llcommon/llstrider.h b/indra/llcommon/llstrider.h
index f4c43bac61..ed9284d2c5 100644
--- a/indra/llcommon/llstrider.h
+++ b/indra/llcommon/llstrider.h
@@ -44,6 +44,15 @@ public:
const LLStrider<Object>& operator = (Object *first) { mObjectp = first; return *this;}
void setStride (S32 skipBytes) { mSkip = (skipBytes ? skipBytes : sizeof(Object));}
+ LLStrider<Object> operator+(const S32& index)
+ {
+ LLStrider<Object> ret;
+ ret.mBytep = mBytep + mSkip*index;
+ ret.mSkip = mSkip;
+
+ return ret;
+ }
+
void skip(const U32 index) { mBytep += mSkip*index;}
U32 getSkip() const { return mSkip; }
Object* get() { return mObjectp; }
@@ -51,6 +60,7 @@ public:
Object& operator *() { return *mObjectp; }
Object* operator ++(int) { Object* old = mObjectp; mBytep += mSkip; return old; }
Object* operator +=(int i) { mBytep += mSkip*i; return mObjectp; }
+
Object& operator[](U32 index) { return *(Object*)(mBytep + (mSkip * index)); }
};
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index 76cf9de613..2e6f9e2f71 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -54,6 +54,7 @@ class LLVolumeTriangle;
#include "llstrider.h"
#include "v4coloru.h"
#include "llrefcount.h"
+#include "llpointer.h"
#include "llfile.h"
//============================================================================
@@ -919,6 +920,10 @@ public:
LLVector2* mTexCoords;
U16* mIndices;
+ //vertex buffer filled in by LLFace to cache this volume face geometry in vram
+ // (declared as a LLPointer to LLRefCount to avoid dependency on LLVertexBuffer)
+ mutable LLPointer<LLRefCount> mVertexBuffer;
+
std::vector<S32> mEdge;
//list of skin weights for rigged volumes
diff --git a/indra/llmessage/llsdmessagereader.cpp b/indra/llmessage/llsdmessagereader.cpp
index 3d8ca2ad9f..a6fccd2a56 100644
--- a/indra/llmessage/llsdmessagereader.cpp
+++ b/indra/llmessage/llsdmessagereader.cpp
@@ -276,7 +276,7 @@ S32 getElementSize(const LLSD& llsd)
case LLSD::TypeReal:
return sizeof(F64);
case LLSD::TypeString:
- return llsd.asString().size();
+ return llsd.size();
case LLSD::TypeUUID:
return sizeof(LLUUID);
case LLSD::TypeDate:
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 45a3b18179..362452d837 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -81,7 +81,7 @@ void LLCubeMap::initGL()
{
U32 texname = 0;
- LLImageGL::generateTextures(1, &texname);
+ LLImageGL::generateTextures(LLTexUnit::TT_CUBE_MAP, GL_RGB8, 1, &texname);
for (int i = 0; i < 6; i++)
{
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 628a8d6131..0b56b3889c 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -249,6 +249,12 @@ PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL;
PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL;
PFNGLSAMPLEMASKIPROC glSampleMaski = NULL;
+//transform feedback (4.0 core)
+PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = NULL;
+PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
+
//GL_ARB_debug_output
PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL;
@@ -421,6 +427,7 @@ LLGLManager::LLGLManager() :
mHasDrawBuffers(FALSE),
mHasTextureRectangle(FALSE),
mHasTextureMultisample(FALSE),
+ mHasTransformFeedback(FALSE),
mMaxSampleMaskWords(0),
mMaxColorTextureSamples(0),
mMaxDepthTextureSamples(0),
@@ -558,7 +565,8 @@ bool LLGLManager::initGL()
parse_gl_version( &mDriverVersionMajor,
&mDriverVersionMinor,
&mDriverVersionRelease,
- &mDriverVersionVendorString );
+ &mDriverVersionVendorString,
+ &mGLVersionString);
mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f;
@@ -938,7 +946,6 @@ void LLGLManager::initExtensions()
mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts);
mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
- mHasMipMapGeneration = glh_init_extensions("GL_SGIS_generate_mipmap");
mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color");
mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic");
glh_init_extensions("GL_ARB_texture_cube_map");
@@ -963,11 +970,14 @@ void LLGLManager::initExtensions()
ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
#endif
+ mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f;
+
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
+ mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
#if !LL_DARWIN
mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
#endif
@@ -1207,7 +1217,14 @@ void LLGLManager::initExtensions()
glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
- }
+ }
+ if (mHasTransformFeedback)
+ {
+ glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");
+ glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback");
+ glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings");
+ glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange");
+ }
if (mHasDebugOutput)
{
glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB");
@@ -1964,6 +1981,7 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) :
case GL_COLOR_MATERIAL:
case GL_FOG:
case GL_LINE_STIPPLE:
+ case GL_POLYGON_STIPPLE:
mState = 0;
break;
}
@@ -2052,7 +2070,7 @@ void LLGLManager::initGLStates()
////////////////////////////////////////////////////////////////////////////////
-void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific )
+void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string )
{
// GL_VERSION returns a null-terminated string with the format:
// <major>.<minor>[.<release>] [<vendor specific>]
@@ -2068,6 +2086,8 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor
return;
}
+ version_string->assign(version);
+
std::string ver_copy( version );
S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
S32 i = 0;
@@ -2429,3 +2449,65 @@ LLGLSquashToFarClip::~LLGLSquashToFarClip()
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
+
+
+LLGLSyncFence::LLGLSyncFence()
+{
+#ifdef GL_ARB_sync
+ mSync = 0;
+#endif
+}
+
+LLGLSyncFence::~LLGLSyncFence()
+{
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+#endif
+}
+
+void LLGLSyncFence::placeFence()
+{
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+ mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+#endif
+}
+
+bool LLGLSyncFence::isCompleted()
+{
+ bool ret = true;
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ GLenum status = glClientWaitSync(mSync, 0, 1);
+ if (status == GL_TIMEOUT_EXPIRED)
+ {
+ ret = false;
+ }
+ }
+#endif
+ return ret;
+}
+
+void LLGLSyncFence::wait()
+{
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
+ { //track the number of times we've waited here
+ static S32 waits = 0;
+ waits++;
+ }
+ }
+#endif
+}
+
+
+
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 5a33c98708..964495a3ab 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -104,6 +104,7 @@ public:
BOOL mHasDepthClamp;
BOOL mHasTextureRectangle;
BOOL mHasTextureMultisample;
+ BOOL mHasTransformFeedback;
S32 mMaxSampleMaskWords;
S32 mMaxColorTextureSamples;
S32 mMaxDepthTextureSamples;
@@ -141,6 +142,7 @@ public:
S32 mGLSLVersionMajor;
S32 mGLSLVersionMinor;
std::string mDriverVersionVendorString;
+ std::string mGLVersionString;
S32 mVRAM; // VRAM in MB
S32 mGLMaxVertexRange;
@@ -417,13 +419,38 @@ public:
virtual void updateGL() = 0;
};
+const U32 FENCE_WAIT_TIME_NANOSECONDS = 1000; //1 ms
+
+class LLGLFence
+{
+public:
+ virtual void placeFence() = 0;
+ virtual bool isCompleted() = 0;
+ virtual void wait() = 0;
+};
+
+class LLGLSyncFence : public LLGLFence
+{
+public:
+#ifdef GL_ARB_sync
+ GLsync mSync;
+#endif
+
+ LLGLSyncFence();
+ virtual ~LLGLSyncFence();
+
+ void placeFence();
+ bool isCompleted();
+ void wait();
+};
+
extern LLMatrix4 gGLObliqueProjectionInverse;
#include "llglstates.h"
void init_glstates();
-void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific );
+void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string );
extern BOOL gClothRipple;
extern BOOL gHeadlessClient;
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index d61ec707f0..a0727b8686 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -528,6 +528,13 @@ extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
extern PFNGLSAMPLEMASKIPROC glSampleMaski;
+//transform feedback (4.0 core)
+extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
+extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
+extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
+extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
+
+
#elif LL_WINDOWS
//----------------------------------------------------------------------------
// LL_WINDOWS
@@ -759,6 +766,12 @@ extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
extern PFNGLSAMPLEMASKIPROC glSampleMaski;
+//transform feedback (4.0 core)
+extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
+extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
+extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
+extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
+
//GL_ARB_debug_output
extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 4b7e639aed..7cbf39096e 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -129,7 +129,9 @@ void LLGLSLShader::unload()
}
BOOL LLGLSLShader::createShader(vector<string> * attributes,
- vector<string> * uniforms)
+ vector<string> * uniforms,
+ U32 varying_count,
+ const char** varyings)
{
//reloading, reset matrix hash values
for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i)
@@ -172,6 +174,13 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
}
+#ifdef GL_INTERLEAVED_ATTRIBS
+ if (varying_count > 0 && varyings)
+ {
+ glTransformFeedbackVaryings(mProgramObject, varying_count, varyings, GL_INTERLEAVED_ATTRIBS);
+ }
+#endif
+
// Map attributes and uniforms
if (success)
{
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 7873fe3c4e..5c68cb46eb 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -76,7 +76,9 @@ public:
void unload();
BOOL createShader(std::vector<std::string> * attributes,
- std::vector<std::string> * uniforms);
+ std::vector<std::string> * uniforms,
+ U32 varying_count = 0,
+ const char** varyings = NULL);
BOOL attachObject(std::string object);
void attachObject(GLhandleARB object);
void attachObjects(GLhandleARB* objects = NULL, S32 count = 0);
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index c04a3f6b41..659d3ca409 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -42,6 +42,10 @@
//----------------------------------------------------------------------------
const F32 MIN_TEXTURE_LIFETIME = 10.f;
+//which power of 2 is i?
+//assumes i is a power of 2 > 0
+U32 wpo2(U32 i);
+
//statics
U32 LLImageGL::sUniqueCount = 0;
@@ -50,7 +54,8 @@ S32 LLImageGL::sGlobalTextureMemoryInBytes = 0;
S32 LLImageGL::sBoundTextureMemoryInBytes = 0;
S32 LLImageGL::sCurBoundTextureMemory = 0;
S32 LLImageGL::sCount = 0;
-std::list<U32> LLImageGL::sDeadTextureList;
+LLImageGL::dead_texturelist_t LLImageGL::sDeadTextureList[LLTexUnit::TT_NONE];
+U32 LLImageGL::sCurTexName = 1;
BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
F32 LLImageGL::sLastFrameTime = 0.f;
@@ -416,6 +421,7 @@ void LLImageGL::init(BOOL usemipmaps)
mTarget = GL_TEXTURE_2D;
mBindTarget = LLTexUnit::TT_TEXTURE;
mHasMipMaps = false;
+ mMipLevels = -1;
mIsResident = 0;
@@ -606,8 +612,24 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
is_compressed = true;
}
+
+
+ if (mUseMipMaps)
+ {
+ //set has mip maps to true before binding image so tex parameters get set properly
+ gGL.getTexUnit(0)->unbind(mBindTarget);
+ mHasMipMaps = true;
+ mTexOptionsDirty = true;
+ setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ }
+ else
+ {
+ mHasMipMaps = false;
+ }
+
llverify(gGL.getTexUnit(0)->bind(this));
+
if (mUseMipMaps)
{
if (data_hasmips)
@@ -620,6 +642,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
S32 w = getWidth(d);
S32 h = getHeight(d);
S32 gl_level = d-mCurrentDiscardLevel;
+
+ mMipLevels = llmax(mMipLevels, gl_level);
+
if (d > mCurrentDiscardLevel)
{
data_in -= dataFormatBytes(mFormatPrimary, w, h); // see above comment
@@ -662,10 +687,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
{
if (mAutoGenMips)
{
- if (!gGLManager.mHasFramebufferObject)
- {
- glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE);
- }
stop_glerror();
{
// LLFastTimer t2(FTM_TEMP4);
@@ -679,6 +700,11 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
S32 w = getWidth(mCurrentDiscardLevel);
S32 h = getHeight(mCurrentDiscardLevel);
+ mMipLevels = wpo2(llmax(w, h));
+
+ //use legacy mipmap generation mode
+ glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
+
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
mFormatPrimary, mFormatType,
@@ -694,16 +720,10 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
stop_glerror();
}
}
-
- if (gGLManager.mHasFramebufferObject)
- {
- glGenerateMipmap(LLTexUnit::getInternalType(mBindTarget));
- }
}
else
{
// Create mips by hand
- // about 30% faster than autogen on ATI 9800, 50% slower on nVidia 4800
// ~4x faster than gluBuild2DMipmaps
S32 width = getWidth(mCurrentDiscardLevel);
S32 height = getHeight(mCurrentDiscardLevel);
@@ -713,6 +733,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
const U8* cur_mip_data = 0;
S32 prev_mip_size = 0;
S32 cur_mip_size = 0;
+
+ mMipLevels = nummips;
+
for (int m=0; m<nummips; m++)
{
if (m==0)
@@ -777,10 +800,10 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
{
llerrs << "Compressed Image has mipmaps but data does not (can not auto generate compressed mips)" << llendl;
}
- mHasMipMaps = true;
}
else
{
+ mMipLevels = 0;
S32 w = getWidth();
S32 h = getHeight();
if (is_compressed)
@@ -812,7 +835,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
}
- mHasMipMaps = false;
}
stop_glerror();
mGLTextureCreated = true;
@@ -1025,23 +1047,65 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
}
// static
-void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
+void LLImageGL::generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures)
{
- glGenTextures(numTextures, (GLuint*)textures);
+ bool empty = true;
+
+ dead_texturelist_t::iterator iter = sDeadTextureList[type].find(format);
+
+ if (iter != sDeadTextureList[type].end())
+ {
+ empty = iter->second.empty();
+ }
+
+ for (S32 i = 0; i < numTextures; ++i)
+ {
+ if (!empty)
+ {
+ textures[i] = iter->second.front();
+ iter->second.pop_front();
+ empty = iter->second.empty();
+ }
+ else
+ {
+ textures[i] = sCurTexName++;
+ }
+ }
}
// static
-void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate)
+void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate)
{
- for (S32 i = 0; i < numTextures; i++)
+ if (gGLManager.mInited)
{
- sDeadTextureList.push_back(textures[i]);
- }
+ if (format == 0 || type == LLTexUnit::TT_CUBE_MAP || mip_levels == -1)
+ { //unknown internal format or unknown number of mip levels, not safe to reuse
+ glDeleteTextures(numTextures, textures);
+ }
+ else
+ {
+ for (S32 i = 0; i < numTextures; ++i)
+ { //remove texture from VRAM by setting its size to zero
+ for (S32 j = 0; j <= mip_levels; j++)
+ {
+ gGL.getTexUnit(0)->bindManual(type, textures[i]);
+
+ glTexImage2D(LLTexUnit::getInternalType(type), j, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+
+ llassert(std::find(sDeadTextureList[type][format].begin(),
+ sDeadTextureList[type][format].end(), textures[i]) ==
+ sDeadTextureList[type][format].end());
- if (immediate)
+ sDeadTextureList[type][format].push_back(textures[i]);
+ }
+ }
+ }
+
+ /*if (immediate)
{
LLImageGL::deleteDeadTextures();
- }
+ }*/
}
// static
@@ -1166,10 +1230,11 @@ BOOL LLImageGL::createGLTexture()
if(mTexName)
{
- glDeleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ;
+ LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, (reinterpret_cast<GLuint*>(&mTexName))) ;
}
- glGenTextures(1, (GLuint*)&mTexName);
+
+ LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
stop_glerror();
if (!mTexName)
{
@@ -1282,7 +1347,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
}
else
{
- LLImageGL::generateTextures(1, &mTexName);
+ LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName);
stop_glerror();
{
llverify(gGL.getTexUnit(0)->bind(this));
@@ -1327,7 +1392,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
{
sGlobalTextureMemoryInBytes -= mTextureMemory;
- LLImageGL::deleteTextures(1, &old_name);
+ LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &old_name);
stop_glerror();
}
@@ -1456,7 +1521,7 @@ void LLImageGL::deleteDeadTextures()
{
bool reset = false;
- while (!sDeadTextureList.empty())
+ /*while (!sDeadTextureList.empty())
{
GLuint tex = sDeadTextureList.front();
sDeadTextureList.pop_front();
@@ -1478,7 +1543,7 @@ void LLImageGL::deleteDeadTextures()
glDeleteTextures(1, &tex);
stop_glerror();
- }
+ }*/
if (reset)
{
@@ -1496,7 +1561,7 @@ void LLImageGL::destroyGLTexture()
mTextureMemory = 0;
}
- LLImageGL::deleteTextures(1, &mTexName);
+ LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &mTexName);
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
mTexName = 0;
mGLTextureCreated = FALSE ;
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index f34b9fa91a..e118c28c1b 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -45,8 +45,16 @@ class LLImageGL : public LLRefCount
{
friend class LLTexUnit;
public:
- static std::list<U32> sDeadTextureList;
+ static U32 sCurTexName;
+ //previously used but now available texture names
+ // sDeadTextureList[<usage>][<internal format>]
+ typedef std::map<U32, std::list<U32> > dead_texturelist_t;
+ static dead_texturelist_t sDeadTextureList[LLTexUnit::TT_NONE];
+
+ // These 2 functions replace glGenTextures() and glDeleteTextures()
+ static void generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures);
+ static void deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate = false);
static void deleteDeadTextures();
// Size calculation
@@ -96,10 +104,6 @@ public:
void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;}
void setAllowCompression(bool allow) { mAllowCompression = allow; }
- // These 3 functions currently wrap glGenTextures(), glDeleteTextures(), and glTexImage2D()
- // for tracking purposes and will be deprecated in the future
- static void generateTextures(S32 numTextures, U32 *textures);
- static void deleteTextures(S32 numTextures, U32 *textures, bool immediate = false);
static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true);
BOOL createGLTexture() ;
@@ -217,7 +221,8 @@ protected:
LLGLenum mTarget; // Normally GL_TEXTURE2D, sometimes something else (ex. cube maps)
LLTexUnit::eTextureType mBindTarget; // Normally TT_TEXTURE, sometimes something else (ex. cube maps)
bool mHasMipMaps;
-
+ S32 mMipLevels;
+
LLGLboolean mIsResident;
S8 mComponents;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 93bac4c779..348c1eb1b7 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -408,12 +408,14 @@ void LLTexUnit::unbind(eTextureType type)
if (mIndex < 0) return;
+ //always flush and activate for consistency
+ // some code paths assume unbind always flushes and sets the active texture
+ gGL.flush();
+ activate();
+
// Disabled caching of binding state.
if (mCurrTexType == type)
{
- gGL.flush();
-
- activate();
mCurrTexture = 0;
if (LLGLSLShader::sNoFixedFunction && type == LLTexUnit::TT_TEXTURE)
{
@@ -464,11 +466,25 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
}
else if (option >= TFO_BILINEAR)
{
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ if (mHasMipMaps)
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+ }
+ else
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
}
else
{
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ if (mHasMipMaps)
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ }
+ else
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
}
if (gGLManager.mHasAnisotropic)
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 780f1dc484..99f0da330c 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -55,7 +55,6 @@ bool LLRenderTarget::sUseFBO = false;
LLRenderTarget::LLRenderTarget() :
mResX(0),
mResY(0),
- mTex(0),
mFBO(0),
mDepth(0),
mStencil(0),
@@ -135,7 +134,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
}
U32 tex;
- LLImageGL::generateTextures(1, &tex);
+ LLImageGL::generateTextures(mUsage, color_fmt, 1, &tex);
gGL.getTexUnit(0)->bindManual(mUsage, tex);
stop_glerror();
@@ -193,6 +192,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
}
mTex.push_back(tex);
+ mInternalFormat.push_back(color_fmt);
if (gDebugGL)
{ //bind and unbind to validate target
@@ -217,7 +217,7 @@ bool LLRenderTarget::allocateDepth()
}
else
{
- LLImageGL::generateTextures(1, &mDepth);
+ LLImageGL::generateTextures(mUsage, GL_DEPTH_COMPONENT24, 1, &mDepth);
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
U32 internal_type = LLTexUnit::getInternalType(mUsage);
@@ -294,7 +294,7 @@ void LLRenderTarget::release()
}
else
{
- LLImageGL::deleteTextures(1, &mDepth, true);
+ LLImageGL::deleteTextures(mUsage, 0, 0, 1, &mDepth, true);
stop_glerror();
}
mDepth = 0;
@@ -326,8 +326,9 @@ void LLRenderTarget::release()
if (mTex.size() > 0)
{
sBytesAllocated -= mResX*mResY*4*mTex.size();
- LLImageGL::deleteTextures(mTex.size(), &mTex[0], true);
+ LLImageGL::deleteTextures(mUsage, mInternalFormat[0], 0, mTex.size(), &mTex[0], true);
mTex.clear();
+ mInternalFormat.clear();
}
mResX = mResY = 0;
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 2735ab21c5..8360458840 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -142,6 +142,7 @@ protected:
U32 mResX;
U32 mResY;
std::vector<U32> mTex;
+ std::vector<U32> mInternalFormat;
U32 mFBO;
U32 mDepth;
bool mStencil;
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 5a6e6cab3e..d3b2d9fa74 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1026,6 +1026,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("size");
mReservedUniforms.push_back("falloff");
+ mReservedUniforms.push_back("box_center");
+ mReservedUniforms.push_back("box_size");
+
mReservedUniforms.push_back("minLuminance");
mReservedUniforms.push_back("maxExtractAlpha");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index f792faa8f0..7a16b7c20f 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -97,6 +97,8 @@ public:
LIGHT_CENTER,
LIGHT_SIZE,
LIGHT_FALLOFF,
+ BOX_CENTER,
+ BOX_SIZE,
GLOW_MIN_LUMINANCE,
GLOW_MAX_EXTRACT_ALPHA,
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 823c6b9dc5..953546a36f 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -41,9 +41,7 @@
#if LL_DARWIN
#define LL_VBO_POOLING 1
#else
-#define LL_VBO_POOLING 0
#endif
-
//Next Highest Power Of Two
//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
U32 nhpo2(U32 v)
@@ -71,6 +69,7 @@ U32 wpo2(U32 i)
const U32 LL_VBO_BLOCK_SIZE = 2048;
+const U32 LL_VBO_POOL_MAX_SEED_SIZE = 256*1024;
U32 vbo_block_size(U32 size)
{ //what block size will fit size?
@@ -83,6 +82,7 @@ U32 vbo_block_index(U32 size)
return vbo_block_size(size)/LL_VBO_BLOCK_SIZE;
}
+const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE);
//============================================================================
@@ -95,6 +95,11 @@ LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_
U32 LLVBOPool::sBytesPooled = 0;
U32 LLVBOPool::sIndexBytesPooled = 0;
+U32 LLVBOPool::sCurGLName = 1;
+
+std::list<U32> LLVertexBuffer::sAvailableVAOName;
+U32 LLVertexBuffer::sCurVAOName = 1;
+
U32 LLVertexBuffer::sAllocatedIndexBytes = 0;
U32 LLVertexBuffer::sIndexCount = 0;
@@ -119,69 +124,55 @@ bool LLVertexBuffer::sUseStreamDraw = true;
bool LLVertexBuffer::sUseVAO = false;
bool LLVertexBuffer::sPreferStreamDraw = false;
-const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
-class LLGLSyncFence : public LLGLFence
+U32 LLVBOPool::genBuffer()
{
-public:
-#ifdef GL_ARB_sync
- GLsync mSync;
-#endif
-
- LLGLSyncFence()
- {
-#ifdef GL_ARB_sync
- mSync = 0;
-#endif
- }
+ U32 ret = 0;
- virtual ~LLGLSyncFence()
+ if (mGLNamePool.empty())
{
-#ifdef GL_ARB_sync
- if (mSync)
- {
- glDeleteSync(mSync);
- }
-#endif
+ ret = sCurGLName++;
}
-
- void placeFence()
+ else
{
-#ifdef GL_ARB_sync
- if (mSync)
- {
- glDeleteSync(mSync);
- }
- mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
-#endif
+ ret = mGLNamePool.front();
+ mGLNamePool.pop_front();
}
- void wait()
+ return ret;
+}
+
+void LLVBOPool::deleteBuffer(U32 name)
+{
+ if (gGLManager.mInited)
{
-#ifdef GL_ARB_sync
- if (mSync)
- {
- while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
- { //track the number of times we've waited here
- static S32 waits = 0;
- waits++;
- }
- }
-#endif
- }
+ LLVertexBuffer::unbind();
+
+ glBindBufferARB(mType, name);
+ glBufferDataARB(mType, 0, NULL, mUsage);
+ llassert(std::find(mGLNamePool.begin(), mGLNamePool.end(), name) == mGLNamePool.end());
+
+ mGLNamePool.push_back(name);
+
+ glBindBufferARB(mType, 0);
+ }
+}
-};
+LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType)
+: mUsage(vboUsage), mType(vboType)
+{
+ mMissCount.resize(LL_VBO_POOL_SEED_COUNT);
+ std::fill(mMissCount.begin(), mMissCount.end(), 0);
+}
-volatile U8* LLVBOPool::allocate(U32& name, U32 size)
+volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
{
llassert(vbo_block_size(size) == size);
volatile U8* ret = NULL;
-#if LL_VBO_POOLING
-
U32 i = vbo_block_index(size);
if (mFreeList.size() <= i)
@@ -189,12 +180,18 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
mFreeList.resize(i+1);
}
- if (mFreeList[i].empty())
+ if (mFreeList[i].empty() || for_seed)
{
//make a new buffer
- glGenBuffersARB(1, &name);
+ name = genBuffer();
+
glBindBufferARB(mType, name);
+ if (!for_seed && i < LL_VBO_POOL_SEED_COUNT)
+ { //record this miss
+ mMissCount[i]++;
+ }
+
if (mType == GL_ARRAY_BUFFER_ARB)
{
LLVertexBuffer::sAllocatedBytes += size;
@@ -215,6 +212,25 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
}
glBindBufferARB(mType, 0);
+
+ if (for_seed)
+ { //put into pool for future use
+ llassert(mFreeList.size() > i);
+
+ Record rec;
+ rec.mGLName = name;
+ rec.mClientData = ret;
+
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ sBytesPooled += size;
+ }
+ else
+ {
+ sIndexBytesPooled += size;
+ }
+ mFreeList[i].push_back(rec);
+ }
}
else
{
@@ -232,33 +248,6 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
mFreeList[i].pop_front();
}
-#else //no pooling
-
- glGenBuffersARB(1, &name);
- glBindBufferARB(mType, name);
-
- if (mType == GL_ARRAY_BUFFER_ARB)
- {
- LLVertexBuffer::sAllocatedBytes += size;
- }
- else
- {
- LLVertexBuffer::sAllocatedIndexBytes += size;
- }
-
- if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
- {
- glBufferDataARB(mType, size, 0, mUsage);
- ret = (U8*) ll_aligned_malloc_16(size);
- }
- else
- { //always use a true hint of static draw when allocating non-client-backed buffers
- glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
- }
-
- glBindBufferARB(mType, 0);
-
-#endif
return ret;
}
@@ -267,50 +256,47 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
{
llassert(vbo_block_size(size) == size);
-#if LL_VBO_POOLING
-
- U32 i = vbo_block_index(size);
-
- llassert(mFreeList.size() > i);
+ deleteBuffer(name);
+ ll_aligned_free_16((U8*) buffer);
- Record rec;
- rec.mGLName = name;
- rec.mClientData = buffer;
-
- if (buffer == NULL)
+ if (mType == GL_ARRAY_BUFFER_ARB)
{
- glDeleteBuffersARB(1, &rec.mGLName);
+ LLVertexBuffer::sAllocatedBytes -= size;
}
else
{
- if (mType == GL_ARRAY_BUFFER_ARB)
- {
- sBytesPooled += size;
- }
- else
- {
- sIndexBytesPooled += size;
- }
- mFreeList[i].push_back(rec);
+ LLVertexBuffer::sAllocatedIndexBytes -= size;
}
-#else //no pooling
- glDeleteBuffersARB(1, &name);
- ll_aligned_free_16((U8*) buffer);
+}
- if (mType == GL_ARRAY_BUFFER_ARB)
+void LLVBOPool::seedPool()
+{
+ U32 dummy_name = 0;
+
+ if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT)
{
- LLVertexBuffer::sAllocatedBytes -= size;
+ mFreeList.resize(LL_VBO_POOL_SEED_COUNT);
}
- else
+
+ for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++)
{
- LLVertexBuffer::sAllocatedIndexBytes -= size;
+ if (mMissCount[i] > mFreeList[i].size())
+ {
+ U32 size = i*LL_VBO_BLOCK_SIZE;
+
+ S32 count = mMissCount[i] - mFreeList[i].size();
+ for (U32 j = 0; j < count; ++j)
+ {
+ allocate(dummy_name, size, true);
+ }
+ }
}
-#endif
}
+
void LLVBOPool::cleanup()
{
- U32 size = 1;
+ U32 size = LL_VBO_BLOCK_SIZE;
for (U32 i = 0; i < mFreeList.size(); ++i)
{
@@ -320,8 +306,8 @@ void LLVBOPool::cleanup()
{
Record& r = l.front();
- glDeleteBuffersARB(1, &r.mGLName);
-
+ deleteBuffer(r.mGLName);
+
if (r.mClientData)
{
ll_aligned_free_16((void*) r.mClientData);
@@ -341,8 +327,11 @@ void LLVBOPool::cleanup()
}
}
- size *= 2;
+ size += LL_VBO_BLOCK_SIZE;
}
+
+ //reset miss counts
+ std::fill(mMissCount.begin(), mMissCount.end(), 0);
}
@@ -376,6 +365,41 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
GL_LINE_LOOP,
};
+//static
+U32 LLVertexBuffer::getVAOName()
+{
+ U32 ret = 0;
+
+ if (!sAvailableVAOName.empty())
+ {
+ ret = sAvailableVAOName.front();
+ sAvailableVAOName.pop_front();
+ }
+ else
+ {
+#ifdef GL_ARB_vertex_array_object
+ glGenVertexArrays(1, &ret);
+#endif
+ }
+
+ return ret;
+}
+
+//static
+void LLVertexBuffer::releaseVAOName(U32 name)
+{
+ sAvailableVAOName.push_back(name);
+}
+
+
+//static
+void LLVertexBuffer::seedPools()
+{
+ sStreamVBOPool.seedPool();
+ sDynamicVBOPool.seedPool();
+ sStreamIBOPool.seedPool();
+ sDynamicIBOPool.seedPool();
+}
//static
void LLVertexBuffer::setupClientArrays(U32 data_mask)
@@ -985,7 +1009,7 @@ LLVertexBuffer::~LLVertexBuffer()
if (mGLArray)
{
#if GL_ARB_vertex_array_object
- glDeleteVertexArrays(1, &mGLArray);
+ releaseVAOName(mGLArray);
#endif
}
@@ -1211,10 +1235,10 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
llassert(nverts >= 0);
- if (nverts >= 65535)
+ if (nverts > 65536)
{
llwarns << "Vertex buffer overflow!" << llendl;
- nverts = 65535;
+ nverts = 65536;
}
U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts);
@@ -1270,7 +1294,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
{
#if GL_ARB_vertex_array_object
- glGenVertexArrays(1, &mGLArray);
+ mGLArray = getVAOName();
#endif
setupVertexArray();
}
@@ -2140,6 +2164,16 @@ void LLVertexBuffer::flush()
}
}
+// bind for transform feedback (quick 'n dirty)
+void LLVertexBuffer::bindForFeedback(U32 channel, U32 type, U32 index, U32 count)
+{
+#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
+ U32 offset = mOffsets[type] + sTypeSize[type]*index;
+ U32 size= (sTypeSize[type]*count);
+ glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, channel, mGLBuffer, offset, size);
+#endif
+}
+
// Set for rendering
void LLVertexBuffer::setBuffer(U32 data_mask)
{
@@ -2291,10 +2325,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
stop_glerror();
volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
- /*if ((data_mask & mTypeMask) != data_mask)
+ if (gDebugGL && ((data_mask & mTypeMask) != data_mask))
{
llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
- }*/
+ }
if (LLGLSLShader::sNoFixedFunction)
{
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 7477dec3ad..11fa4ab6a0 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -57,23 +57,28 @@ public:
static U32 sBytesPooled;
static U32 sIndexBytesPooled;
- LLVBOPool(U32 vboUsage, U32 vboType)
- : mUsage(vboUsage)
- , mType(vboType)
- {}
+ static U32 sCurGLName;
+ LLVBOPool(U32 vboUsage, U32 vboType);
+
const U32 mUsage;
const U32 mType;
//size MUST be a power of 2
- volatile U8* allocate(U32& name, U32 size);
+ volatile U8* allocate(U32& name, U32 size, bool for_seed = false);
//size MUST be the size provided to allocate that returned the given name
void release(U32 name, volatile U8* buffer, U32 size);
+ //batch allocate buffers to be provided to the application on demand
+ void seedPool();
+
//destroy all records in mFreeList
void cleanup();
+ U32 genBuffer();
+ void deleteBuffer(U32 name);
+
class Record
{
public:
@@ -81,17 +86,15 @@ public:
volatile U8* mClientData;
};
+ std::list<U32> mGLNamePool;
+
typedef std::list<Record> record_list_t;
std::vector<record_list_t> mFreeList;
-};
+ std::vector<U32> mMissCount;
-class LLGLFence
-{
-public:
- virtual void placeFence() = 0;
- virtual void wait() = 0;
};
+
//============================================================================
// base class
class LLPrivateMemoryPool;
@@ -125,13 +128,22 @@ public:
static LLVBOPool sStreamIBOPool;
static LLVBOPool sDynamicIBOPool;
+ static std::list<U32> sAvailableVAOName;
+ static U32 sCurVAOName;
+
static bool sUseStreamDraw;
static bool sUseVAO;
static bool sPreferStreamDraw;
+ static void seedPools();
+
+ static U32 getVAOName();
+ static void releaseVAOName(U32 name);
+
static void initClass(bool use_vbo, bool no_vbo_mapping);
static void cleanupClass();
static void setupClientArrays(U32 data_mask);
+ static void pushPositions(U32 mode, const LLVector4a* pos, U32 count);
static void drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm);
static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp);
@@ -208,7 +220,6 @@ protected:
void destroyGLIndices();
void updateNumVerts(S32 nverts);
void updateNumIndices(S32 nindices);
- bool useVBOs() const;
void unmapBuffer();
public:
@@ -218,6 +229,8 @@ public:
volatile U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range);
volatile U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
+ void bindForFeedback(U32 channel, U32 type, U32 index, U32 count);
+
// set for rendering
virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
void flush(); //flush pending data to GL memory
@@ -240,12 +253,14 @@ public:
bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTextureIndexStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool useVBOs() const;
bool isEmpty() const { return mEmpty; }
bool isLocked() const { return mVertexLocked || mIndexLocked; }
S32 getNumVerts() const { return mNumVerts; }
diff --git a/indra/llui/llscrollcontainer.cpp b/indra/llui/llscrollcontainer.cpp
index 9b7e30bb04..2fd187a526 100644
--- a/indra/llui/llscrollcontainer.cpp
+++ b/indra/llui/llscrollcontainer.cpp
@@ -389,12 +389,11 @@ void LLScrollContainer::calcVisibleSize( S32 *visible_width, S32 *visible_height
{
*show_h_scrollbar = TRUE;
*visible_height -= scrollbar_size;
-
+ // Note: Do *not* recompute *show_v_scrollbar here because with
// The view inside the scroll container should not be extended
// to container's full height to ensure the correct computation
// of *show_v_scrollbar after subtracting horizontal scrollbar_size.
- // Must retest now that visible_height has changed
if( !*show_v_scrollbar && ((doc_height - *visible_height) > 1) )
{
*show_v_scrollbar = TRUE;
diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp
index 661ec589d7..3815eec447 100644
--- a/indra/llui/lltextbase.cpp
+++ b/indra/llui/lltextbase.cpp
@@ -291,12 +291,23 @@ bool LLTextBase::truncate()
if (getLength() >= S32(mMaxTextByteLength / 4))
{
// Have to check actual byte size
- LLWString text(getWText());
- S32 utf8_byte_size = wstring_utf8_length(text);
+ S32 utf8_byte_size = 0;
+ LLSD value = getViewModel()->getValue();
+ if (value.type() == LLSD::TypeString)
+ {
+ // save a copy for strings.
+ utf8_byte_size = value.size();
+ }
+ else
+ {
+ // non string LLSDs need explicit conversion to string
+ utf8_byte_size = value.asString().size();
+ }
+
if ( utf8_byte_size > mMaxTextByteLength )
{
// Truncate safely in UTF-8
- std::string temp_utf8_text = wstring_to_utf8str(text);
+ std::string temp_utf8_text = value.asString();
temp_utf8_text = utf8str_truncate( temp_utf8_text, mMaxTextByteLength );
LLWString text = utf8str_to_wstring( temp_utf8_text );
// remove extra bit of current string, to preserve formatting, etc.
@@ -728,8 +739,7 @@ void LLTextBase::drawText()
S32 LLTextBase::insertStringNoUndo(S32 pos, const LLWString &wstr, LLTextBase::segment_vec_t* segments )
{
- LLWString text(getWText());
- S32 old_len = text.length(); // length() returns character length
+ S32 old_len = getLength(); // length() returns character length
S32 insert_len = wstr.length();
pos = getEditableIndex(pos, true);
@@ -789,8 +799,7 @@ S32 LLTextBase::insertStringNoUndo(S32 pos, const LLWString &wstr, LLTextBase::s
}
}
- text.insert(pos, wstr);
- getViewModel()->setDisplay(text);
+ getViewModel()->getEditableDisplay().insert(pos, wstr);
if ( truncate() )
{
@@ -805,7 +814,6 @@ S32 LLTextBase::insertStringNoUndo(S32 pos, const LLWString &wstr, LLTextBase::s
S32 LLTextBase::removeStringNoUndo(S32 pos, S32 length)
{
- LLWString text(getWText());
segment_set_t::iterator seg_iter = getSegIterContaining(pos);
while(seg_iter != mSegments.end())
{
@@ -851,8 +859,7 @@ S32 LLTextBase::removeStringNoUndo(S32 pos, S32 length)
++seg_iter;
}
- text.erase(pos, length);
- getViewModel()->setDisplay(text);
+ getViewModel()->getEditableDisplay().erase(pos, length);
// recreate default segment in case we erased everything
createDefaultSegment();
@@ -869,9 +876,7 @@ S32 LLTextBase::overwriteCharNoUndo(S32 pos, llwchar wc)
{
return 0;
}
- LLWString text(getWText());
- text[pos] = wc;
- getViewModel()->setDisplay(text);
+ getViewModel()->getEditableDisplay()[pos] = wc;
onValueChange(pos, pos + 1);
needsReflow(pos);
@@ -1914,6 +1919,8 @@ static LLUIImagePtr image_from_icon_name(const std::string& icon_name)
}
}
+static LLFastTimer::DeclareTimer FTM_PARSE_HTML("Parse HTML");
+
void LLTextBase::appendTextImpl(const std::string &new_text, const LLStyle::Params& input_params)
{
LLStyle::Params style_params(input_params);
@@ -1922,6 +1929,7 @@ void LLTextBase::appendTextImpl(const std::string &new_text, const LLStyle::Para
S32 part = (S32)LLTextParser::WHOLE;
if (mParseHTML && !style_params.is_link) // Don't search for URLs inside a link segment (STORM-358).
{
+ LLFastTimer _(FTM_PARSE_HTML);
S32 start=0,end=0;
LLUrlMatch match;
std::string text = new_text;
@@ -1988,8 +1996,11 @@ void LLTextBase::appendTextImpl(const std::string &new_text, const LLStyle::Para
}
}
+static LLFastTimer::DeclareTimer FTM_APPEND_TEXT("Append Text");
+
void LLTextBase::appendText(const std::string &new_text, bool prepend_newline, const LLStyle::Params& input_params)
{
+ LLFastTimer _(FTM_APPEND_TEXT);
if (new_text.empty())
return;
diff --git a/indra/llui/lltextbox.cpp b/indra/llui/lltextbox.cpp
index 6a905b7ec0..11cfa1d263 100644
--- a/indra/llui/lltextbox.cpp
+++ b/indra/llui/lltextbox.cpp
@@ -150,7 +150,7 @@ S32 LLTextBox::getTextPixelHeight()
LLSD LLTextBox::getValue() const
{
- return LLSD(getText());
+ return getViewModel()->getValue();
}
BOOL LLTextBox::setTextArg( const std::string& key, const LLStringExplicit& text )
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index b5e27616b7..87bf518aa1 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -831,7 +831,11 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL
gGL.flush();
glLineWidth(2.5f);
- glLineStipple(2, 0x3333 << shift);
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLineStipple(2, 0x3333 << shift);
+ }
gGL.begin(LLRender::LINES);
{
diff --git a/indra/llui/llviewmodel.h b/indra/llui/llviewmodel.h
index 763af5d8a2..ef2e314799 100644
--- a/indra/llui/llviewmodel.h
+++ b/indra/llui/llviewmodel.h
@@ -102,6 +102,7 @@ public:
// New functions
/// Get the stored value in string form
const LLWString& getDisplay() const { return mDisplay; }
+ LLWString& getEditableDisplay() { mDirty = true; mUpdateFromDisplay = true; return mDisplay; }
/**
* Set the display string directly (see LLTextEditor). What the user is
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index e07fbddb94..6f0d90be06 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -367,6 +367,10 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
U32 fsaa_samples)
: LLWindow(callbacks, fullscreen, flags)
{
+
+ //MAINT-516 -- force a load of opengl32.dll just in case windows went sideways
+ LoadLibrary(L"opengl32.dll");
+
mFSAASamples = fsaa_samples;
mIconResource = gIconResource;
mOverrideAspectRatio = 0.f;
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 2f6811c26f..5e50bd6e01 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -148,7 +148,7 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>ApplyTextureImmediately</key>
+ <key>TextureLivePreview</key>
<map>
<key>Comment</key>
<string>Preview selections in texture picker immediately</string>
@@ -4304,6 +4304,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>InventoryInboxToggleState</key>
+ <map>
+ <key>Comment</key>
+ <string>Stores the open/closed state of inventory Received items panel</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>InventoryLinking</key>
<map>
<key>Comment</key>
@@ -7274,7 +7285,7 @@
<key>WebContentWindowLimit</key>
<map>
<key>Comment</key>
- <string>Maximum number of web brower windows that can be open at once in the Web content floater (0 for no limit)</string>
+ <string>Maximum number of web browser windows that can be open at once in the Web content floater (0 for no limit)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8093,6 +8104,18 @@
<real>0</real>
</map>
+ <key>RenderDepthPrePass</key>
+ <map>
+ <key>Comment</key>
+ <string>EXPERIMENTAL: Prime the depth buffer with simple prim geometry before rendering with textures.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
<key>RenderDepthOfField</key>
<map>
<key>Comment</key>
@@ -9172,7 +9195,7 @@
<key>RenderUseVAO</key>
<map>
<key>Comment</key>
- <string>Use GL Vertex Array Objects</string>
+ <string>[EXPERIMENTAL] Use GL Vertex Array Objects</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9180,7 +9203,19 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderVBOMappingDisable</key>
+ <key>RenderUseTransformFeedback</key>
+ <map>
+ <key>Comment</key>
+ <string>[EXPERIMENTAL] Use transform feedback shaders for LoD updates</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
+ <key>RenderVBOMappingDisable</key>
<map>
<key>Comment</key>
<string>Disable VBO glMapBufferARB</string>
@@ -12228,6 +12263,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderSynchronousOcclusion</key>
+ <map>
+ <key>Comment</key>
+ <string>Don't let occlusion queries get more than one frame behind (block until they complete).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderDelayVBUpdate</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
index cb87b754b4..1113a9845b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
@@ -31,6 +31,8 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
+uniform float minimum_alpha;
+
uniform sampler2DRect depthMap;
uniform sampler2D diffuseMap;
@@ -70,9 +72,15 @@ void main()
vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy);
+ if (diff.a < minimum_alpha)
+ {
+ discard;
+ }
+
vec4 col = vec4(vary_ambient + vary_directional.rgb, 1.0);
vec4 color = diff * col;
+
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 75de47614c..bff87cb6aa 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -55,8 +55,6 @@ uniform float far_clip;
uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
uniform float sun_wash;
-uniform int proj_shadow_idx;
-uniform float shadow_fade;
uniform vec3 center;
uniform vec3 color;
@@ -143,7 +141,8 @@ void main()
discard;
}
- vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
+ norm = vec3((norm.xy-0.5)*2.0, norm.z);
norm = normalize(norm);
float l_dist = -dot(lv, proj_n);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 19800a8b8e..f671d5b750 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -42,12 +42,13 @@ uniform sampler2DRect depthMap;
uniform vec3 env_mat[3];
uniform float sun_wash;
-uniform vec3 center;
uniform vec3 color;
uniform float falloff;
uniform float size;
VARYING vec4 vary_fragcoord;
+VARYING vec3 trans_center;
+
uniform vec2 screen_res;
uniform mat4 inv_proj;
@@ -74,7 +75,7 @@ void main()
frag.xy *= screen_res;
vec3 pos = getPosition(frag.xy).xyz;
- vec3 lv = center.xyz-pos;
+ vec3 lv = trans_center.xyz-pos;
float dist2 = dot(lv,lv);
dist2 /= size;
if (dist2 > 1.0)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
index cb14e6d4e8..9491421236 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
@@ -24,16 +24,22 @@
*/
uniform mat4 modelview_projection_matrix;
+uniform mat4 modelview_matrix;
ATTRIBUTE vec3 position;
+uniform vec3 center;
+uniform float size;
+
VARYING vec4 vary_fragcoord;
+VARYING vec3 trans_center;
void main()
{
//transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vec3 p = position*sqrt(size)+center;
+ vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0);
vary_fragcoord = pos;
-
+ trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz;
gl_Position = pos;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
new file mode 100644
index 0000000000..6195e2f1ec
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowCubeV.glsl
@@ -0,0 +1,44 @@
+/**
+ * @file shadowCubeV.glsl
+ *
+ * $LicenseInfo:firstyear=2011&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+
+VARYING vec4 post_pos;
+
+uniform vec3 box_center;
+uniform vec3 box_size;
+
+void main()
+{
+ //transform vertex
+ vec3 p = position*box_size+box_center;
+ vec4 pos = modelview_projection_matrix*vec4(p.xyz, 1.0);
+
+ post_pos = pos;
+
+ gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index 7ed8ed3370..cca63872de 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -24,18 +24,21 @@
*/
-#extension GL_ARB_texture_rectangle : enable
-
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
#define frag_color gl_FragColor
#endif
+//class 1 -- no shadows
+
+#extension GL_ARB_texture_rectangle : enable
+
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect depthMap;
uniform sampler2DRect normalMap;
+uniform samplerCube environmentMap;
uniform sampler2D noiseMap;
uniform sampler2D projectionMap;
@@ -46,6 +49,7 @@ uniform vec3 proj_n;
uniform float proj_focus; //distance from plane to begin blurring
uniform float proj_lod; //(number of mips in proj map)
uniform float proj_range; //range between near clip and far clip plane of projection
+uniform float proj_ambient_lod;
uniform float proj_ambiance;
uniform float near_clip;
uniform float far_clip;
@@ -53,19 +57,66 @@ uniform float far_clip;
uniform vec3 proj_origin; //origin of projection to be used for angular attenuation
uniform float sun_wash;
-uniform vec3 center;
uniform vec3 color;
uniform float falloff;
uniform float size;
VARYING vec4 vary_fragcoord;
+VARYING vec3 trans_center;
+
uniform vec2 screen_res;
uniform mat4 inv_proj;
+vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = tc-vec2(0.5);
+
+ float det = max(1.0-lod/(proj_lod*0.5), 0.0);
+
+ float d = dot(dist,dist);
+
+ ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0);
+
+ return ret;
+}
+
+vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
+
+ float det = min(lod/(proj_lod*0.5), 1.0);
+
+ float d = min(dist.x, dist.y);
+
+ float edge = 0.25*det;
+
+ ret *= clamp(d/edge, 0.0, 1.0);
+
+ return ret;
+}
+
+vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = tc-vec2(0.5);
+
+ float d = dot(dist,dist);
+
+ ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
+
+ return ret;
+}
+
+
vec4 getPosition(vec2 pos_screen)
{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ float depth = texture2DRect(depthMap, pos_screen.xy).r;
vec2 sc = pos_screen.xy*2.0;
sc /= screen_res;
sc -= vec2(1.0,1.0);
@@ -84,16 +135,16 @@ void main()
frag.xy *= screen_res;
vec3 pos = getPosition(frag.xy).xyz;
- vec3 lv = center.xyz-pos.xyz;
+ vec3 lv = trans_center.xyz-pos.xyz;
float dist2 = dot(lv,lv);
dist2 /= size;
if (dist2 > 1.0)
{
discard;
}
-
+
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
+ norm = vec3((norm.xy-0.5)*2.0, norm.z);
norm = normalize(norm);
float l_dist = -dot(lv, proj_n);
@@ -107,7 +158,11 @@ void main()
proj_tc.xyz /= proj_tc.w;
float fa = falloff+1.0;
- float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
+ if (dist_atten <= 0.0)
+ {
+ discard;
+ }
lv = proj_origin-pos.xyz;
lv = normalize(lv);
@@ -125,32 +180,32 @@ void main()
proj_tc.y > 0.0)
{
float lit = 0.0;
+ float amb_da = proj_ambiance;
+
if (da > 0.0)
{
float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
float lod = diff * proj_lod;
- vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
+ vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
vec3 lcol = color.rgb * plcol.rgb * plcol.a;
lit = da * dist_atten * noise;
col = lcol*lit*diff_tex;
+ amb_da += (da*0.5)*proj_ambiance;
}
- float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
- float lod = diff * proj_lod;
- vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
- //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0));
- float amb_da = proj_ambiance;
-
+ //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
+ vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
+
amb_da += (da*da*0.5+0.5)*proj_ambiance;
-
+
amb_da *= dist_atten * noise;
-
+
amb_da = min(amb_da, 1.0-lit);
-
+
col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
}
@@ -168,18 +223,22 @@ void main()
{
vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
- vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz;
+ vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
if (stc.z > 0.0)
{
- stc.xy /= stc.z+proj_near;
-
+ stc.xy /= stc.w;
+
+ float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0);
+
+ stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
+
if (stc.x < 1.0 &&
stc.y < 1.0 &&
stc.x > 0.0 &&
stc.y > 0.0)
{
- vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
+ vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb;
}
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/clipF.glsl b/indra/newview/app_settings/shaders/class1/interface/clipF.glsl
new file mode 100644
index 0000000000..ac2bc8703b
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/clipF.glsl
@@ -0,0 +1,46 @@
+/**
+ * @file debugF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform vec4 color;
+uniform vec4 clip_plane;
+
+VARYING vec3 vary_position;
+
+
+void main()
+{
+ if (dot(vary_position,clip_plane.xyz)+clip_plane.w < 0.0)
+ {
+ discard;
+ }
+
+ frag_color = color;
+}
diff --git a/indra/newview/app_settings/shaders/class1/interface/clipV.glsl b/indra/newview/app_settings/shaders/class1/interface/clipV.glsl
new file mode 100644
index 0000000000..e376b25a71
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/clipV.glsl
@@ -0,0 +1,38 @@
+/**
+ * @file debugV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+uniform mat4 modelview_matrix;
+
+ATTRIBUTE vec3 position;
+
+VARYING vec3 vary_position;
+
+void main()
+{
+ vary_position = (modelview_matrix*vec4(position.xyz,1.0)).xyz;
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl
new file mode 100644
index 0000000000..5c479d27a9
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionCubeV.glsl
@@ -0,0 +1,38 @@
+/**
+ * @file occlusionCubeV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+
+uniform vec3 box_center;
+uniform vec3 box_size;
+
+void main()
+{
+ vec3 p = position*box_size+box_center;
+ gl_Position = modelview_projection_matrix * vec4(p.xyz, 1.0);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl b/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl
new file mode 100644
index 0000000000..44f1aa34a0
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl
@@ -0,0 +1,36 @@
+/**
+ * @file binormalV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat3 normal_matrix;
+
+ATTRIBUTE vec3 binormal;
+
+VARYING vec4 binormal_out;
+
+void main()
+{
+ binormal_out = vec4(normal_matrix * binormal, 0.0);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/transform/colorV.glsl b/indra/newview/app_settings/shaders/class1/transform/colorV.glsl
new file mode 100644
index 0000000000..59c4a7d895
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/transform/colorV.glsl
@@ -0,0 +1,36 @@
+/**
+ * @file colorV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform int color_in;
+
+ATTRIBUTE vec3 position;
+
+VARYING int color_out;
+
+void main()
+{
+ color_out = color_in;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/transform/normalV.glsl b/indra/newview/app_settings/shaders/class1/transform/normalV.glsl
new file mode 100644
index 0000000000..a213aa0ae8
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/transform/normalV.glsl
@@ -0,0 +1,36 @@
+/**
+ * @file normalV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat3 normal_matrix;
+
+ATTRIBUTE vec3 normal;
+
+VARYING vec4 normal_out;
+
+void main()
+{
+ normal_out = vec4(normalize(normal_matrix * normal), 0.0);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/transform/positionV.glsl b/indra/newview/app_settings/shaders/class1/transform/positionV.glsl
new file mode 100644
index 0000000000..01eed18de4
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/transform/positionV.glsl
@@ -0,0 +1,40 @@
+/**
+ * @file positionV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_matrix;
+
+uniform int texture_index_in;
+
+ATTRIBUTE vec3 position;
+
+VARYING vec3 position_out;
+VARYING int texture_index_out;
+
+void main()
+{
+ texture_index_out = texture_index_in;
+ position_out = (modelview_matrix*vec4(position, 1.0)).xyz;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/transform/texcoordV.glsl b/indra/newview/app_settings/shaders/class1/transform/texcoordV.glsl
new file mode 100644
index 0000000000..0e074f3cec
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/transform/texcoordV.glsl
@@ -0,0 +1,35 @@
+/**
+ * @file texcoordV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+ATTRIBUTE vec2 texcoord0;
+
+VARYING vec2 texcoord_out;
+
+void main()
+{
+ texcoord_out = texcoord0;
+}
+
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
index ba6f3ace53..2093fc37dc 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
@@ -31,6 +31,8 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
+uniform float minimum_alpha;
+
uniform sampler2DRectShadow shadowMap0;
uniform sampler2DRectShadow shadowMap1;
uniform sampler2DRectShadow shadowMap2;
@@ -97,6 +99,13 @@ void main()
float shadow = 0.0;
vec4 pos = vec4(vary_position, 1.0);
+ vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
+
+ if (diff.a < minimum_alpha)
+ {
+ discard;
+ }
+
vec4 spos = pos;
if (spos.z > -shadow_clip.w)
@@ -164,8 +173,6 @@ void main()
shadow = 1.0;
}
- vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
-
vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, 1.0);
vec4 color = diff * col;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 99a277fbfc..ab077d9e02 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -31,8 +31,6 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
-VARYING vec4 vertex_color;
-
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect depthMap;
@@ -49,6 +47,7 @@ uniform vec3 proj_n;
uniform float proj_focus; //distance from plane to begin blurring
uniform float proj_lod; //(number of mips in proj map)
uniform float proj_range; //range between near clip and far clip plane of projection
+uniform float proj_ambient_lod;
uniform float proj_ambiance;
uniform float near_clip;
uniform float far_clip;
@@ -58,16 +57,65 @@ uniform float sun_wash;
uniform int proj_shadow_idx;
uniform float shadow_fade;
-VARYING vec4 vary_light;
+uniform float size;
+uniform vec3 color;
+uniform float falloff;
+VARYING vec3 trans_center;
VARYING vec4 vary_fragcoord;
uniform vec2 screen_res;
uniform mat4 inv_proj;
+vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = tc-vec2(0.5);
+
+ float det = max(1.0-lod/(proj_lod*0.5), 0.0);
+
+ float d = dot(dist,dist);
+
+ ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0);
+
+ return ret;
+}
+
+vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
+
+ float det = min(lod/(proj_lod*0.5), 1.0);
+
+ float d = min(dist.x, dist.y);
+
+ float edge = 0.25*det;
+
+ ret *= clamp(d/edge, 0.0, 1.0);
+
+ return ret;
+}
+
+vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
+{
+ vec4 ret = texture2DLod(projectionMap, tc, lod);
+
+ vec2 dist = tc-vec2(0.5);
+
+ float d = dot(dist,dist);
+
+ ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
+
+ return ret;
+}
+
+
vec4 getPosition(vec2 pos_screen)
{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
+ float depth = texture2DRect(depthMap, pos_screen.xy).r;
vec2 sc = pos_screen.xy*2.0;
sc /= screen_res;
sc -= vec2(1.0,1.0);
@@ -85,6 +133,15 @@ void main()
frag.xyz = frag.xyz*0.5+0.5;
frag.xy *= screen_res;
+ vec3 pos = getPosition(frag.xy).xyz;
+ vec3 lv = trans_center.xyz-pos.xyz;
+ float dist2 = dot(lv,lv);
+ dist2 /= size;
+ if (dist2 > 1.0)
+ {
+ discard;
+ }
+
float shadow = 1.0;
if (proj_shadow_idx >= 0)
@@ -96,15 +153,6 @@ void main()
shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0);
}
- vec3 pos = getPosition(frag.xy).xyz;
- vec3 lv = vary_light.xyz-pos.xyz;
- float dist2 = dot(lv,lv);
- dist2 /= vary_light.w;
- if (dist2 > 1.0)
- {
- discard;
- }
-
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
@@ -119,8 +167,12 @@ void main()
proj_tc.xyz /= proj_tc.w;
- float fa = vertex_color.a+1.0;
- float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ float fa = falloff+1.0;
+ float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0);
+ if (dist_atten <= 0.0)
+ {
+ discard;
+ }
lv = proj_origin-pos.xyz;
lv = normalize(lv);
@@ -138,37 +190,33 @@ void main()
proj_tc.y > 0.0)
{
float lit = 0.0;
+ float amb_da = proj_ambiance;
+
if (da > 0.0)
{
float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0);
float lod = diff * proj_lod;
- vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
+ vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod);
- vec3 lcol = vertex_color.rgb * plcol.rgb * plcol.a;
+ vec3 lcol = color.rgb * plcol.rgb * plcol.a;
lit = da * dist_atten * noise;
col = lcol*lit*diff_tex*shadow;
- }
-
- float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
- float lod = diff * proj_lod;
- vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod);
- //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0));
- float amb_da = proj_ambiance;
- if (da > 0.0)
- {
amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance;
}
+ //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
+ vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
+
amb_da += (da*da*0.5+0.5)*proj_ambiance;
-
+
amb_da *= dist_atten * noise;
-
+
amb_da = min(amb_da, 1.0-lit);
-
- col += amb_da*vertex_color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
+
+ col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a;
}
@@ -185,19 +233,23 @@ void main()
{
vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
- vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz;
+ vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
if (stc.z > 0.0)
{
- stc.xy /= stc.z+proj_near;
-
+ stc.xy /= stc.w;
+
+ float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0);
+
+ stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
+
if (stc.x < 1.0 &&
stc.y < 1.0 &&
stc.x > 0.0 &&
stc.y > 0.0)
{
- vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
- col += dist_atten*scol.rgb*vertex_color.rgb*scol.a*spec.rgb*shadow;
+ vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod);
+ col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb*shadow;
}
}
}
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index e8a109e661..eeb632acaf 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -520,6 +520,7 @@ Disregard128DefaultDrawDistance 1 0
list ATIOldDriver
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
+RenderVBOEnable 1 0
// ATI cards generally perform better when not using VBOs for streaming data
diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt
index 398a64378e..a945f7a693 100644
--- a/indra/newview/featuretable_xp.txt
+++ b/indra/newview/featuretable_xp.txt
@@ -517,6 +517,7 @@ Disregard128DefaultDrawDistance 1 0
list ATIOldDriver
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
+RenderVBOEnable 1 0
// ATI cards generally perform better when not using VBOs for streaming data
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index b4d205adb5..efa24796e5 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -1165,6 +1165,8 @@ void LLAppViewer::checkMemory()
static LLFastTimer::DeclareTimer FTM_MESSAGES("System Messages");
static LLFastTimer::DeclareTimer FTM_SLEEP("Sleep");
+static LLFastTimer::DeclareTimer FTM_YIELD("Yield");
+
static LLFastTimer::DeclareTimer FTM_TEXTURE_CACHE("Texture Cache");
static LLFastTimer::DeclareTimer FTM_DECODE("Image Decode");
static LLFastTimer::DeclareTimer FTM_VFS("VFS Thread");
@@ -1350,6 +1352,7 @@ bool LLAppViewer::mainLoop()
// yield some time to the os based on command line option
if(mYieldTime >= 0)
{
+ LLFastTimer t(FTM_YIELD);
ms_sleep(mYieldTime);
}
diff --git a/indra/newview/llchathistory.cpp b/indra/newview/llchathistory.cpp
index f530d10ddc..84e73e96fa 100644
--- a/indra/newview/llchathistory.cpp
+++ b/indra/newview/llchathistory.cpp
@@ -495,7 +495,7 @@ protected:
void showInfoCtrl()
{
- if (mAvatarID.isNull() || mFrom.empty() || SYSTEM_FROM == mFrom) return;
+ if (mAvatarID.isNull() || mFrom.empty() || CHAT_SOURCE_SYSTEM == mSourceType) return;
if (!sInfoCtrl)
{
@@ -689,8 +689,11 @@ void LLChatHistory::clear()
mLastFromID = LLUUID::null;
}
+static LLFastTimer::DeclareTimer FTM_APPEND_MESSAGE("Append Chat Message");
+
void LLChatHistory::appendMessage(const LLChat& chat, const LLSD &args, const LLStyle::Params& input_append_params)
{
+ LLFastTimer _(FTM_APPEND_MESSAGE);
bool use_plain_text_chat_history = args["use_plain_text_chat_history"].asBoolean();
llassert(mEditor);
@@ -783,7 +786,7 @@ void LLChatHistory::appendMessage(const LLChat& chat, const LLSD &args, const LL
timestamp_style.color(timestamp_color);
timestamp_style.readonly_color(timestamp_color);
}
- mEditor->appendText("[" + chat.mTimeStr + "] ", mEditor->getText().size() != 0, timestamp_style);
+ mEditor->appendText("[" + chat.mTimeStr + "] ", mEditor->getLength() != 0, timestamp_style);
if (utf8str_trim(chat.mFromName).size() != 0)
{
@@ -842,7 +845,7 @@ void LLChatHistory::appendMessage(const LLChat& chat, const LLSD &args, const LL
else
{
view = getHeader(chat, style_params, args);
- if (mEditor->getText().size() == 0)
+ if (mEditor->getLength() == 0)
p.top_pad = 0;
else
p.top_pad = mTopHeaderPad;
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 21b21c152a..98246162f0 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -450,7 +450,7 @@ void LLDrawable::makeStatic(BOOL warning_enabled)
{
if (isState(ACTIVE))
{
- clearState(ACTIVE);
+ clearState(ACTIVE | ANIMATED_CHILD);
if (mParent.notNull() && mParent->isActive() && warning_enabled)
{
@@ -538,9 +538,9 @@ F32 LLDrawable::updateXform(BOOL undamped)
target_rot = new_rot;
target_scale = new_scale;
}
- else
+ else if (mVObjp->getAngularVelocity().isExactlyZero())
{
- // snap to final position
+ // snap to final position (only if no target omega is applied)
dist_squared = 0.0f;
if (getVOVolume() && !isRoot())
{ //child prim snapping to some position, needs a rebuild
@@ -549,15 +549,25 @@ F32 LLDrawable::updateXform(BOOL undamped)
}
}
- if ((mCurrentScale != target_scale) ||
- (!isRoot() &&
- (dist_squared >= MIN_INTERPOLATE_DISTANCE_SQUARED ||
- !mVObjp->getAngularVelocity().isExactlyZero() ||
- target_pos != mXform.getPosition() ||
- target_rot != mXform.getRotation())))
- { //child prim moving or scale change requires immediate rebuild
+ LLVector3 vec = mCurrentScale-target_scale;
+
+ if (vec*vec > MIN_INTERPOLATE_DISTANCE_SQUARED)
+ { //scale change requires immediate rebuild
+ mCurrentScale = target_scale;
gPipeline.markRebuild(this, LLDrawable::REBUILD_POSITION, TRUE);
}
+ else if (!isRoot() &&
+ (!mVObjp->getAngularVelocity().isExactlyZero() ||
+ dist_squared > 0.f))
+ { //child prim moving relative to parent, tag as needing to be rendered atomically and rebuild
+ dist_squared = 1.f; //keep this object on the move list
+ if (!isState(LLDrawable::ANIMATED_CHILD))
+ {
+ setState(LLDrawable::ANIMATED_CHILD);
+ gPipeline.markRebuild(this, LLDrawable::REBUILD_ALL, TRUE);
+ mVObjp->dirtySpatialGroup();
+ }
+ }
else if (!getVOVolume() && !isAvatar())
{
movePartition();
@@ -568,9 +578,7 @@ F32 LLDrawable::updateXform(BOOL undamped)
mXform.setRotation(target_rot);
mXform.setScale(LLVector3(1,1,1)); //no scale in drawable transforms (IT'S A RULE!)
mXform.updateMatrix();
-
- mCurrentScale = target_scale;
-
+
if (mSpatialBridge)
{
gPipeline.markMoved(mSpatialBridge, FALSE);
@@ -596,7 +604,11 @@ void LLDrawable::moveUpdatePipeline(BOOL moved)
// Update the face centers.
for (S32 i = 0; i < getNumFaces(); i++)
{
- getFace(i)->updateCenterAgent();
+ LLFace* face = getFace(i);
+ if (face)
+ {
+ face->updateCenterAgent();
+ }
}
}
@@ -651,7 +663,6 @@ BOOL LLDrawable::updateMoveUndamped()
}
mVObjp->clearChanged(LLXform::MOVED);
-
return TRUE;
}
@@ -727,7 +738,8 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
for (S32 i = 0; i < getNumFaces(); i++)
{
LLFace* facep = getFace(i);
- if (force_update || facep->getPoolType() == LLDrawPool::POOL_ALPHA)
+ if (facep &&
+ (force_update || facep->getPoolType() == LLDrawPool::POOL_ALPHA))
{
LLVector4a box;
box.setSub(facep->mExtents[1], facep->mExtents[0]);
@@ -826,13 +838,16 @@ void LLDrawable::shiftPos(const LLVector4a &shift_vector)
for (S32 i = 0; i < getNumFaces(); i++)
{
LLFace *facep = getFace(i);
- facep->mCenterAgent += LLVector3(shift_vector.getF32ptr());
- facep->mExtents[0].add(shift_vector);
- facep->mExtents[1].add(shift_vector);
-
- if (!volume && facep->hasGeometry())
+ if (facep)
{
- facep->clearVertexBuffer();
+ facep->mCenterAgent += LLVector3(shift_vector.getF32ptr());
+ facep->mExtents[0].add(shift_vector);
+ facep->mExtents[1].add(shift_vector);
+
+ if (!volume && facep->hasGeometry())
+ {
+ facep->clearVertexBuffer();
+ }
}
}
@@ -954,7 +969,10 @@ void LLDrawable::setSpatialGroup(LLSpatialGroup *groupp)
for (S32 i = 0; i < getNumFaces(); ++i)
{
LLFace* facep = getFace(i);
- facep->clearVertexBuffer();
+ if (facep)
+ {
+ facep->clearVertexBuffer();
+ }
}
}
@@ -1529,10 +1547,10 @@ BOOL LLDrawable::isAnimating() const
return TRUE;
}
- if (!isRoot() && !mVObjp->getAngularVelocity().isExactlyZero())
- {
+ /*if (!isRoot() && !mVObjp->getAngularVelocity().isExactlyZero())
+ { //target omega
return TRUE;
- }
+ }*/
return FALSE;
}
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index e268640a21..e2064b79f8 100644
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -277,6 +277,7 @@ public:
HAS_ALPHA = 0x04000000,
RIGGED = 0x08000000,
PARTITION_MOVE = 0x10000000,
+ ANIMATED_CHILD = 0x20000000,
} EDrawableFlags;
private: //aligned members
@@ -333,12 +334,14 @@ inline LLFace* LLDrawable::getFace(const S32 i) const
if ((U32) i >= mFaces.size())
{
- llerrs << "Invalid face index." << llendl;
+ llwarns << "Invalid face index." << llendl;
+ return NULL;
}
if (!mFaces[i])
{
- llerrs << "Null face found." << llendl;
+ llwarns << "Null face found." << llendl;
+ return NULL;
}
return mFaces[i];
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 5b62dbc560..5f2a982ed3 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -405,6 +405,12 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
{
LLDrawInfo& params = **k;
+ if ((params.mVertexBuffer->getTypeMask() & mask) != mask)
+ { //FIXME!
+ llwarns << "Missing required components, skipping render batch." << llendl;
+ continue;
+ }
+
LLRenderPass::applyModelMatrix(params);
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 0103373fd2..ace3a20bbb 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -261,7 +261,9 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()
sRenderingSkinned = TRUE;
gPipeline.bindDeferredShader(*sVertexProgram);
-
+
+ sVertexProgram->setMinimumAlpha(0.2f);
+
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 4108d69e82..49a20d5ef9 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -44,11 +44,14 @@
#include "llsky.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
+#include "llvopartgroup.h"
#include "llvosky.h"
#include "llvovolume.h"
#include "pipeline.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
+#include "llviewershadermgr.h"
+
#define LL_MAX_INDICES_COUNT 1000000
@@ -56,7 +59,6 @@ BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE
#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2])
-
/*
For each vertex, given:
B - binormal
@@ -161,7 +163,15 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
mGeomCount = 0;
mGeomIndex = 0;
mIndicesCount = 0;
- mIndicesIndex = 0;
+ if (drawablep->getRenderType() == LLPipeline::RENDER_TYPE_PARTICLES ||
+ drawablep->getRenderType() == LLPipeline::RENDER_TYPE_HUD_PARTICLES)
+ { //indicate to LLParticlePartition that this particle is uninitialized
+ mIndicesIndex = 0xFFFFFFFF;
+ }
+ else
+ {
+ mIndicesIndex = 0;
+ }
mIndexInTex = 0;
mTexture = NULL;
mTEOffset = -1;
@@ -177,12 +187,6 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
mFaceColor = LLColor4(1,0,0,1);
- mLastVertexBuffer = mVertexBuffer;
- mLastGeomCount = mGeomCount;
- mLastGeomIndex = mGeomIndex;
- mLastIndicesCount = mIndicesCount;
- mLastIndicesIndex = mIndicesIndex;
-
mImportanceToCamera = 0.f ;
mBoundingSphereRadius = 0.0f ;
@@ -203,6 +207,15 @@ void LLFace::destroy()
mTexture->removeFace(this) ;
}
+ if (mDrawablep.notNull() &&
+ (mDrawablep->getRenderType() == LLPipeline::RENDER_TYPE_PARTICLES ||
+ mDrawablep->getRenderType() == LLPipeline::RENDER_TYPE_HUD_PARTICLES) &&
+ mIndicesIndex != 0xFFFFFFFF)
+ {
+ LLVOPartGroup::freeVBSlot(getGeomIndex()/4);
+ mIndicesIndex = 0xFFFFFFFF;
+ }
+
if (mDrawPoolp)
{
if (this->isState(LLFace::RIGGED) && mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR)
@@ -372,7 +385,6 @@ void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align)
mGeomCount = num_vertices;
mIndicesCount = num_indices;
mVertexBuffer = NULL;
- mLastVertexBuffer = NULL;
}
llassert(verify());
@@ -765,12 +777,6 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
LLMatrix4a mat_normal;
mat_normal.loadu(mat_normal_in);
- //if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME))
- //{ //vertex buffer no longer valid
- // mVertexBuffer = NULL;
- // mLastVertexBuffer = NULL;
- //}
-
//VECTORIZE THIS
LLVector4a min,max;
@@ -1032,30 +1038,13 @@ bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offs
void LLFace::updateRebuildFlags()
{
- if (!mDrawablep->isState(LLDrawable::REBUILD_VOLUME))
- {
- BOOL moved = TRUE;
- if (mLastVertexBuffer == mVertexBuffer &&
- !mVertexBuffer->isEmpty())
- { //this face really doesn't need to be regenerated, try real hard not to do so
- if (mLastGeomCount == mGeomCount &&
- mLastGeomIndex == mGeomIndex &&
- mLastIndicesCount == mIndicesCount &&
- mLastIndicesIndex == mIndicesIndex)
- { //data is in same location in vertex buffer
- moved = FALSE;
- }
- }
- mLastMoveTime = gFrameTimeSeconds;
-
- if (moved)
- {
- mDrawablep->setState(LLDrawable::REBUILD_VOLUME);
- }
+ if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME))
+ { //this rebuild is zero overhead (direct consequence of some change that affects this face)
+ mLastUpdateTime = gFrameTimeSeconds;
}
else
- {
- mLastUpdateTime = gFrameTimeSeconds;
+ { //this rebuild is overhead (side effect of some change that does not affect this face)
+ mLastMoveTime = gFrameTimeSeconds;
}
}
@@ -1094,6 +1083,73 @@ bool LLFace::canRenderAsMask()
}
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_VOLUME("Volume VB Cache");
+
+//static
+void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
+{
+ LLFastTimer t(FTM_FACE_GEOM_VOLUME);
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_NORMAL;
+
+ if (vf.mWeights)
+ {
+ mask |= LLVertexBuffer::MAP_WEIGHT4;
+ }
+
+ LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW_ARB);
+ vf.mVertexBuffer = buff;
+
+ buff->allocateBuffer(vf.mNumVertices, 0, true);
+
+ LLStrider<LLVector4a> f_vert;
+ LLStrider<LLVector3> f_binorm;
+ LLStrider<LLVector3> f_norm;
+ LLStrider<LLVector2> f_tc;
+
+ buff->getBinormalStrider(f_binorm);
+ buff->getVertexStrider(f_vert);
+ buff->getNormalStrider(f_norm);
+ buff->getTexCoord0Strider(f_tc);
+
+ for (U32 i = 0; i < vf.mNumVertices; ++i)
+ {
+ *f_vert++ = vf.mPositions[i];
+ (*f_binorm++).set(vf.mBinormals[i].getF32ptr());
+ *f_tc++ = vf.mTexCoords[i];
+ (*f_norm++).set(vf.mNormals[i].getF32ptr());
+ }
+
+ if (vf.mWeights)
+ {
+ LLStrider<LLVector4> f_wght;
+ buff->getWeight4Strider(f_wght);
+ for (U32 i = 0; i < vf.mNumVertices; ++i)
+ {
+ (*f_wght++).set(vf.mWeights[i].getF32ptr());
+ }
+ }
+
+ buff->flush();
+}
+
+//helper function for pushing primitives for transform shaders and cleaning up
+//uninitialized data on the tail, plus tracking number of expected primitives
+void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count)
+{
+ if (source_count > 0 && dest_count >= source_count) //protect against possible U32 wrapping
+ {
+ //push source primitives
+ buff->drawArrays(LLRender::POINTS, 0, source_count);
+ U32 tail = dest_count-source_count;
+ for (U32 i = 0; i < tail; ++i)
+ { //copy last source primitive into each element in tail
+ buff->drawArrays(LLRender::POINTS, source_count-1, 1);
+ }
+ gPipeline.mTransformFeedbackPrimitives += dest_count;
+ }
+}
+
static LLFastTimer::DeclareTimer FTM_FACE_GET_GEOM("Face Geom");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_POSITION("Position");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_NORMAL("Normal");
@@ -1111,7 +1167,6 @@ static LLFastTimer::DeclareTimer FTM_FACE_TEX_DEFAULT("Default");
static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK("Quick");
static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_NO_XFORM("No Xform");
static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_XFORM("Xform");
-
static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_PLANAR("Quick Planar");
BOOL LLFace::getGeometryVolume(const LLVolume& volume,
@@ -1144,9 +1199,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
<< " VF Num Indices: " << num_indices
<< " Indices Index: " << mIndicesIndex
<< " VB Num Indices: " << mVertexBuffer->getNumIndices() << llendl;
- llwarns << "Last Indices Count: " << mLastIndicesCount
- << " Last Indices Index: " << mLastIndicesIndex
- << " Face Index: " << f
+ llwarns << " Face Index: " << f
<< " Pool Type: " << mPoolType << llendl;
return FALSE;
}
@@ -1284,17 +1337,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLMatrix4a mat_normal;
mat_normal.loadu(mat_norm_in);
- //if it's not fullbright and has no normals, bake sunlight based on face normal
- //bool bake_sunlight = !getTextureEntry()->getFullbright() &&
- // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
-
F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0;
-
+ bool do_xform = false;
if (rebuild_tcoord)
{
- LLFastTimer t(FTM_FACE_GEOM_TEXTURE);
- bool do_xform;
-
if (tep)
{
r = tep->getRotation();
@@ -1323,599 +1369,759 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
do_xform = false;
}
+ }
+
+ static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback");
+
+#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
+ if (use_transform_feedback &&
+ gTransformPositionProgram.mProgramObject && //transform shaders are loaded
+ mVertexBuffer->useVBOs() && //target buffer is in VRAM
+ !rebuild_weights && //TODO: add support for weights
+ !volume.isUnique()) //source volume is NOT flexi
+ { //use transform feedback to pack vertex buffer
+
+ LLVertexBuffer* buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
+
+ if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices)
+ {
+ mVObjp->getVolume()->genBinormals(f);
+ LLFace::cacheFaceInVRAM(vf);
+ buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
+ }
+
+ LLGLSLShader* cur_shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ gGL.pushMatrix();
+ gGL.loadMatrix((GLfloat*) mat_vert_in.mMatrix);
+
+ if (rebuild_pos)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_POSITION);
+ gTransformPositionProgram.bind();
+
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_VERTEX, mGeomIndex, mGeomCount);
+
+ U8 index = mTextureIndex < 255 ? mTextureIndex : 0;
+
+ S32 val = 0;
+ U8* vp = (U8*) &val;
+ vp[0] = index;
+ vp[1] = 0;
+ vp[2] = 0;
+ vp[3] = 0;
+
+ gTransformPositionProgram.uniform1i("texture_index_in", val);
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+
+ glEndTransformFeedback();
+ }
+
+ if (rebuild_color)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_COLOR);
+ gTransformColorProgram.bind();
+
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_COLOR, mGeomIndex, mGeomCount);
+
+ S32 val = *((S32*) color.mV);
+
+ gTransformColorProgram.uniform1i("color_in", val);
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+ glEndTransformFeedback();
+ }
+
+ if (rebuild_emissive)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_EMISSIVE);
+ gTransformColorProgram.bind();
+
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_EMISSIVE, mGeomIndex, mGeomCount);
+
+ U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);
+
+ S32 glow32 = glow |
+ (glow << 8) |
+ (glow << 16) |
+ (glow << 24);
+
+ gTransformColorProgram.uniform1i("color_in", glow32);
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+ glEndTransformFeedback();
+ }
+
+ if (rebuild_normal)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_NORMAL);
+ gTransformNormalProgram.bind();
+
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_NORMAL, mGeomIndex, mGeomCount);
- //bump setup
- LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f );
- LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f);
- LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f);
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_NORMAL);
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+ glEndTransformFeedback();
+ }
- LLQuaternion bump_quat;
- if (mDrawablep->isActive())
+ if (rebuild_binormal)
{
- bump_quat = LLQuaternion(mDrawablep->getRenderMatrix());
+ LLFastTimer t(FTM_FACE_GEOM_BINORMAL);
+ gTransformBinormalProgram.bind();
+
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_BINORMAL, mGeomIndex, mGeomCount);
+
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_BINORMAL);
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+ glEndTransformFeedback();
}
-
- if (bump_code)
+
+ if (rebuild_tcoord)
{
- mVObjp->getVolume()->genBinormals(f);
- F32 offset_multiple;
- switch( bump_code )
- {
- case BE_NO_BUMP:
- offset_multiple = 0.f;
- break;
- case BE_BRIGHTNESS:
- case BE_DARKNESS:
- if( mTexture.notNull() && mTexture->hasGLTexture())
- {
- // Offset by approximately one texel
- S32 cur_discard = mTexture->getDiscardLevel();
- S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() );
- max_size <<= cur_discard;
- const F32 ARTIFICIAL_OFFSET = 2.f;
- offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size;
- }
- else
- {
- offset_multiple = 1.f/256;
- }
- break;
+ LLFastTimer t(FTM_FACE_GEOM_TEXTURE);
+ gTransformTexCoordProgram.bind();
+
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD0, mGeomIndex, mGeomCount);
+
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0);
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+ glEndTransformFeedback();
- default: // Standard bumpmap textures. Assumed to be 256x256
- offset_multiple = 1.f / 256;
- break;
- }
+ bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
- F32 s_scale = 1.f;
- F32 t_scale = 1.f;
- if( tep )
+ if (do_bump)
{
- tep->getScale( &s_scale, &t_scale );
- }
- // Use the nudged south when coming from above sun angle, such
- // that emboss mapping always shows up on the upward faces of cubes when
- // it's noon (since a lot of builders build with the sun forced to noon).
- LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir;
- LLVector3 moon_ray = gSky.getMoonDirection();
- LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray;
-
- bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV);
- bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV);
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD1, mGeomIndex, mGeomCount);
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0);
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+ glEndTransformFeedback();
+ }
}
- U8 texgen = getTextureEntry()->getTexGen();
- if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
- { //planar texgen needs binormals
- mVObjp->getVolume()->genBinormals(f);
+ glBindBufferARB(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
+
+ gGL.popMatrix();
+
+ if (cur_shader)
+ {
+ cur_shader->bind();
}
+ }
+ else
+#endif
+ {
+ //if it's not fullbright and has no normals, bake sunlight based on face normal
+ //bool bake_sunlight = !getTextureEntry()->getFullbright() &&
+ // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
- U8 tex_mode = 0;
-
- if (isState(TEXTURE_ANIM))
+ if (rebuild_tcoord)
{
- LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;
- tex_mode = vobj->mTexAnimMode;
+ LLFastTimer t(FTM_FACE_GEOM_TEXTURE);
+
+ //bump setup
+ LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f );
+ LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f);
+ LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f);
- if (!tex_mode)
+ LLQuaternion bump_quat;
+ if (mDrawablep->isActive())
{
- clearState(TEXTURE_ANIM);
+ bump_quat = LLQuaternion(mDrawablep->getRenderMatrix());
}
- else
+
+ if (bump_code)
{
- os = ot = 0.f;
- r = 0.f;
- cos_ang = 1.f;
- sin_ang = 0.f;
- ms = mt = 1.f;
+ mVObjp->getVolume()->genBinormals(f);
+ F32 offset_multiple;
+ switch( bump_code )
+ {
+ case BE_NO_BUMP:
+ offset_multiple = 0.f;
+ break;
+ case BE_BRIGHTNESS:
+ case BE_DARKNESS:
+ if( mTexture.notNull() && mTexture->hasGLTexture())
+ {
+ // Offset by approximately one texel
+ S32 cur_discard = mTexture->getDiscardLevel();
+ S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() );
+ max_size <<= cur_discard;
+ const F32 ARTIFICIAL_OFFSET = 2.f;
+ offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size;
+ }
+ else
+ {
+ offset_multiple = 1.f/256;
+ }
+ break;
- do_xform = false;
+ default: // Standard bumpmap textures. Assumed to be 256x256
+ offset_multiple = 1.f / 256;
+ break;
+ }
+
+ F32 s_scale = 1.f;
+ F32 t_scale = 1.f;
+ if( tep )
+ {
+ tep->getScale( &s_scale, &t_scale );
+ }
+ // Use the nudged south when coming from above sun angle, such
+ // that emboss mapping always shows up on the upward faces of cubes when
+ // it's noon (since a lot of builders build with the sun forced to noon).
+ LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir;
+ LLVector3 moon_ray = gSky.getMoonDirection();
+ LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray;
+
+ bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV);
+ bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV);
}
- if (getVirtualSize() >= MIN_TEX_ANIM_SIZE)
- { //don't override texture transform during tc bake
- tex_mode = 0;
+ U8 texgen = getTextureEntry()->getTexGen();
+ if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ { //planar texgen needs binormals
+ mVObjp->getVolume()->genBinormals(f);
}
- }
- LLVector4a scalea;
- scalea.load3(scale.mV);
+ U8 tex_mode = 0;
+
+ if (isState(TEXTURE_ANIM))
+ {
+ LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;
+ tex_mode = vobj->mTexAnimMode;
+
+ if (!tex_mode)
+ {
+ clearState(TEXTURE_ANIM);
+ }
+ else
+ {
+ os = ot = 0.f;
+ r = 0.f;
+ cos_ang = 1.f;
+ sin_ang = 0.f;
+ ms = mt = 1.f;
+
+ do_xform = false;
+ }
+
+ if (getVirtualSize() >= MIN_TEX_ANIM_SIZE)
+ { //don't override texture transform during tc bake
+ tex_mode = 0;
+ }
+ }
- bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
- bool do_tex_mat = tex_mode && mTextureMatrix;
+ LLVector4a scalea;
+ scalea.load3(scale.mV);
- if (!in_atlas && !do_bump)
- { //not in atlas or not bump mapped, might be able to do a cheap update
- mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount);
+ bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
+ bool do_tex_mat = tex_mode && mTextureMatrix;
- if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
- {
- LLFastTimer t(FTM_FACE_TEX_QUICK);
- if (!do_tex_mat)
+ if (!in_atlas && !do_bump)
+ { //not in atlas or not bump mapped, might be able to do a cheap update
+ mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount);
+
+ if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
{
- if (!do_xform)
- {
- LLFastTimer t(FTM_FACE_TEX_QUICK_NO_XFORM);
- LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
- }
- else
+ LLFastTimer t(FTM_FACE_TEX_QUICK);
+ if (!do_tex_mat)
{
- LLFastTimer t(FTM_FACE_TEX_QUICK_XFORM);
- F32* dst = (F32*) tex_coords.get();
- LLVector4a* src = (LLVector4a*) vf.mTexCoords;
+ if (!do_xform)
+ {
+ LLFastTimer t(FTM_FACE_TEX_QUICK_NO_XFORM);
+ LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
+ }
+ else
+ {
+ LLFastTimer t(FTM_FACE_TEX_QUICK_XFORM);
+ F32* dst = (F32*) tex_coords.get();
+ LLVector4a* src = (LLVector4a*) vf.mTexCoords;
- LLVector4a trans;
- trans.splat(-0.5f);
+ LLVector4a trans;
+ trans.splat(-0.5f);
- LLVector4a rot0;
- rot0.set(cos_ang, -sin_ang, cos_ang, -sin_ang);
+ LLVector4a rot0;
+ rot0.set(cos_ang, -sin_ang, cos_ang, -sin_ang);
- LLVector4a rot1;
- rot1.set(sin_ang, cos_ang, sin_ang, cos_ang);
+ LLVector4a rot1;
+ rot1.set(sin_ang, cos_ang, sin_ang, cos_ang);
- LLVector4a scale;
- scale.set(ms, mt, ms, mt);
+ LLVector4a scale;
+ scale.set(ms, mt, ms, mt);
- LLVector4a offset;
- offset.set(os+0.5f, ot+0.5f, os+0.5f, ot+0.5f);
+ LLVector4a offset;
+ offset.set(os+0.5f, ot+0.5f, os+0.5f, ot+0.5f);
- LLVector4Logical mask;
- mask.clear();
- mask.setElement<2>();
- mask.setElement<3>();
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<2>();
+ mask.setElement<3>();
- U32 count = num_vertices/2 + num_vertices%2;
+ U32 count = num_vertices/2 + num_vertices%2;
- for (S32 i = 0; i < count; i++)
+ for (S32 i = 0; i < count; i++)
+ {
+ LLVector4a res = *src++;
+ xform4a(res, trans, mask, rot0, rot1, offset, scale);
+ res.store4a(dst);
+ dst += 4;
+ }
+ }
+ }
+ else
+ { //do tex mat, no texgen, no atlas, no bump
+ for (S32 i = 0; i < num_vertices; i++)
{
- LLVector4a res = *src++;
- xform4a(res, trans, mask, rot0, rot1, offset, scale);
- res.store4a(dst);
- dst += 4;
+ LLVector2 tc(vf.mTexCoords[i]);
+ //LLVector4a& norm = vf.mNormals[i];
+ //LLVector4a& center = *(vf.mCenter);
+
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ *tex_coords++ = tc;
}
}
}
else
- { //do tex mat, no texgen, no atlas, no bump
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
- //LLVector4a& norm = vf.mNormals[i];
- //LLVector4a& center = *(vf.mCenter);
-
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
- *tex_coords++ = tc;
- }
- }
- }
- else
- { //no bump, no atlas, tex gen planar
- LLFastTimer t(FTM_FACE_TEX_QUICK_PLANAR);
- if (do_tex_mat)
- {
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
- LLVector4a& norm = vf.mNormals[i];
- LLVector4a& center = *(vf.mCenter);
- LLVector4a vec = vf.mPositions[i];
- vec.mul(scalea);
- planarProjection(tc, norm, center, vec);
+ { //no bump, no atlas, tex gen planar
+ LLFastTimer t(FTM_FACE_TEX_QUICK_PLANAR);
+ if (do_tex_mat)
+ {
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& center = *(vf.mCenter);
+ LLVector4a vec = vf.mPositions[i];
+ vec.mul(scalea);
+ planarProjection(tc, norm, center, vec);
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
- *tex_coords++ = tc;
+ *tex_coords++ = tc;
+ }
}
- }
- else
- {
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
- LLVector4a& norm = vf.mNormals[i];
- LLVector4a& center = *(vf.mCenter);
- LLVector4a vec = vf.mPositions[i];
- vec.mul(scalea);
- planarProjection(tc, norm, center, vec);
+ else
+ {
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& center = *(vf.mCenter);
+ LLVector4a vec = vf.mPositions[i];
+ vec.mul(scalea);
+ planarProjection(tc, norm, center, vec);
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
- *tex_coords++ = tc;
+ *tex_coords++ = tc;
+ }
}
}
- }
- if (map_range)
- {
- mVertexBuffer->flush();
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
}
- }
- else
- { //either bump mapped or in atlas, just do the whole expensive loop
- LLFastTimer t(FTM_FACE_TEX_DEFAULT);
- mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, map_range);
+ else
+ { //either bump mapped or in atlas, just do the whole expensive loop
+ LLFastTimer t(FTM_FACE_TEX_DEFAULT);
+ mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, map_range);
- std::vector<LLVector2> bump_tc;
+ std::vector<LLVector2> bump_tc;
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
- LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& norm = vf.mNormals[i];
- LLVector4a& center = *(vf.mCenter);
+ LLVector4a& center = *(vf.mCenter);
- if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
- {
- LLVector4a vec = vf.mPositions[i];
+ if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ {
+ LLVector4a vec = vf.mPositions[i];
- vec.mul(scalea);
+ vec.mul(scalea);
- switch (texgen)
+ switch (texgen)
+ {
+ case LLTextureEntry::TEX_GEN_PLANAR:
+ planarProjection(tc, norm, center, vec);
+ break;
+ case LLTextureEntry::TEX_GEN_SPHERICAL:
+ sphericalProjection(tc, norm, center, vec);
+ break;
+ case LLTextureEntry::TEX_GEN_CYLINDRICAL:
+ cylindricalProjection(tc, norm, center, vec);
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (tex_mode && mTextureMatrix)
{
- case LLTextureEntry::TEX_GEN_PLANAR:
- planarProjection(tc, norm, center, vec);
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ }
+ else
+ {
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ }
+
+ if(in_atlas)
+ {
+ //
+ //manually calculate tex-coord per vertex for varying address modes.
+ //should be removed if shader can handle this.
+ //
+
+ S32 int_part = 0 ;
+ switch(mTexture->getAddressMode())
+ {
+ case LLTexUnit::TAM_CLAMP:
+ if(tc.mV[0] < 0.f)
+ {
+ tc.mV[0] = 0.f ;
+ }
+ else if(tc.mV[0] > 1.f)
+ {
+ tc.mV[0] = 1.f;
+ }
+
+ if(tc.mV[1] < 0.f)
+ {
+ tc.mV[1] = 0.f ;
+ }
+ else if(tc.mV[1] > 1.f)
+ {
+ tc.mV[1] = 1.f;
+ }
break;
- case LLTextureEntry::TEX_GEN_SPHERICAL:
- sphericalProjection(tc, norm, center, vec);
+ case LLTexUnit::TAM_MIRROR:
+ if(tc.mV[0] < 0.f)
+ {
+ tc.mV[0] = -tc.mV[0] ;
+ }
+ int_part = (S32)tc.mV[0] ;
+ if(int_part & 1) //odd number
+ {
+ tc.mV[0] = int_part + 1 - tc.mV[0] ;
+ }
+ else //even number
+ {
+ tc.mV[0] -= int_part ;
+ }
+
+ if(tc.mV[1] < 0.f)
+ {
+ tc.mV[1] = -tc.mV[1] ;
+ }
+ int_part = (S32)tc.mV[1] ;
+ if(int_part & 1) //odd number
+ {
+ tc.mV[1] = int_part + 1 - tc.mV[1] ;
+ }
+ else //even number
+ {
+ tc.mV[1] -= int_part ;
+ }
break;
- case LLTextureEntry::TEX_GEN_CYLINDRICAL:
- cylindricalProjection(tc, norm, center, vec);
+ case LLTexUnit::TAM_WRAP:
+ if(tc.mV[0] > 1.f)
+ tc.mV[0] -= (S32)(tc.mV[0] - 0.00001f) ;
+ else if(tc.mV[0] < -1.f)
+ tc.mV[0] -= (S32)(tc.mV[0] + 0.00001f) ;
+
+ if(tc.mV[1] > 1.f)
+ tc.mV[1] -= (S32)(tc.mV[1] - 0.00001f) ;
+ else if(tc.mV[1] < -1.f)
+ tc.mV[1] -= (S32)(tc.mV[1] + 0.00001f) ;
+
+ if(tc.mV[0] < 0.f)
+ {
+ tc.mV[0] = 1.0f + tc.mV[0] ;
+ }
+ if(tc.mV[1] < 0.f)
+ {
+ tc.mV[1] = 1.0f + tc.mV[1] ;
+ }
break;
default:
break;
- }
- }
+ }
+
+ tc.mV[0] = tcoord_xoffset + tcoord_xscale * tc.mV[0] ;
+ tc.mV[1] = tcoord_yoffset + tcoord_yscale * tc.mV[1] ;
+ }
+
- if (tex_mode && mTextureMatrix)
- {
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
+ *tex_coords++ = tc;
+ if (do_bump)
+ {
+ bump_tc.push_back(tc);
+ }
}
- else
+
+ if (map_range)
{
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ mVertexBuffer->flush();
}
- if(in_atlas)
+ if (do_bump)
{
- //
- //manually calculate tex-coord per vertex for varying address modes.
- //should be removed if shader can handle this.
- //
-
- S32 int_part = 0 ;
- switch(mTexture->getAddressMode())
+ mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex, mGeomCount, map_range);
+
+ for (S32 i = 0; i < num_vertices; i++)
{
- case LLTexUnit::TAM_CLAMP:
- if(tc.mV[0] < 0.f)
- {
- tc.mV[0] = 0.f ;
- }
- else if(tc.mV[0] > 1.f)
- {
- tc.mV[0] = 1.f;
- }
-
- if(tc.mV[1] < 0.f)
- {
- tc.mV[1] = 0.f ;
- }
- else if(tc.mV[1] > 1.f)
- {
- tc.mV[1] = 1.f;
- }
- break;
- case LLTexUnit::TAM_MIRROR:
- if(tc.mV[0] < 0.f)
- {
- tc.mV[0] = -tc.mV[0] ;
- }
- int_part = (S32)tc.mV[0] ;
- if(int_part & 1) //odd number
- {
- tc.mV[0] = int_part + 1 - tc.mV[0] ;
- }
- else //even number
+ LLVector4a tangent;
+ tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]);
+
+ LLMatrix4a tangent_to_object;
+ tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]);
+ LLVector4a t;
+ tangent_to_object.rotate(binormal_dir, t);
+ LLVector4a binormal;
+ mat_normal.rotate(t, binormal);
+
+ //VECTORIZE THIS
+ if (mDrawablep->isActive())
{
- tc.mV[0] -= int_part ;
+ LLVector3 t;
+ t.set(binormal.getF32ptr());
+ t *= bump_quat;
+ binormal.load3(t.mV);
}
- if(tc.mV[1] < 0.f)
- {
- tc.mV[1] = -tc.mV[1] ;
- }
- int_part = (S32)tc.mV[1] ;
- if(int_part & 1) //odd number
- {
- tc.mV[1] = int_part + 1 - tc.mV[1] ;
- }
- else //even number
- {
- tc.mV[1] -= int_part ;
- }
- break;
- case LLTexUnit::TAM_WRAP:
- if(tc.mV[0] > 1.f)
- tc.mV[0] -= (S32)(tc.mV[0] - 0.00001f) ;
- else if(tc.mV[0] < -1.f)
- tc.mV[0] -= (S32)(tc.mV[0] + 0.00001f) ;
-
- if(tc.mV[1] > 1.f)
- tc.mV[1] -= (S32)(tc.mV[1] - 0.00001f) ;
- else if(tc.mV[1] < -1.f)
- tc.mV[1] -= (S32)(tc.mV[1] + 0.00001f) ;
-
- if(tc.mV[0] < 0.f)
- {
- tc.mV[0] = 1.0f + tc.mV[0] ;
- }
- if(tc.mV[1] < 0.f)
- {
- tc.mV[1] = 1.0f + tc.mV[1] ;
- }
- break;
- default:
- break;
+ binormal.normalize3fast();
+ LLVector2 tc = bump_tc[i];
+ tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() );
+
+ *tex_coords2++ = tc;
}
-
- tc.mV[0] = tcoord_xoffset + tcoord_xscale * tc.mV[0] ;
- tc.mV[1] = tcoord_yoffset + tcoord_yscale * tc.mV[1] ;
- }
-
-
- *tex_coords++ = tc;
- if (do_bump)
- {
- bump_tc.push_back(tc);
- }
- }
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
- if (do_bump)
- {
- mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex, mGeomCount, map_range);
-
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector4a tangent;
- tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]);
-
- LLMatrix4a tangent_to_object;
- tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]);
- LLVector4a t;
- tangent_to_object.rotate(binormal_dir, t);
- LLVector4a binormal;
- mat_normal.rotate(t, binormal);
-
- //VECTORIZE THIS
- if (mDrawablep->isActive())
+ if (map_range)
{
- LLVector3 t;
- t.set(binormal.getF32ptr());
- t *= bump_quat;
- binormal.load3(t.mV);
+ mVertexBuffer->flush();
}
-
- binormal.normalize3fast();
- LLVector2 tc = bump_tc[i];
- tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() );
-
- *tex_coords2++ = tc;
- }
-
- if (map_range)
- {
- mVertexBuffer->flush();
}
}
}
- }
- if (rebuild_pos)
- {
- LLFastTimer t(FTM_FACE_GEOM_POSITION);
- llassert(num_vertices > 0);
+ if (rebuild_pos)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_POSITION);
+ llassert(num_vertices > 0);
- mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range);
- LLMatrix4a mat_vert;
- mat_vert.loadu(mat_vert_in);
+ LLMatrix4a mat_vert;
+ mat_vert.loadu(mat_vert_in);
- LLVector4a* src = vf.mPositions;
- volatile F32* dst = (volatile F32*) vert.get();
+ LLVector4a* src = vf.mPositions;
+ volatile F32* dst = (volatile F32*) vert.get();
- volatile F32* end = dst+num_vertices*4;
- LLVector4a res;
+ volatile F32* end = dst+num_vertices*4;
+ LLVector4a res;
- LLVector4a texIdx;
+ LLVector4a texIdx;
- U8 index = mTextureIndex < 255 ? mTextureIndex : 0;
+ U8 index = mTextureIndex < 255 ? mTextureIndex : 0;
- F32 val = 0.f;
- U8* vp = (U8*) &val;
- vp[0] = index;
- vp[1] = 0;
- vp[2] = 0;
- vp[3] = 0;
+ F32 val = 0.f;
+ U8* vp = (U8*) &val;
+ vp[0] = index;
+ vp[1] = 0;
+ vp[2] = 0;
+ vp[3] = 0;
- llassert(index <= LLGLSLShader::sIndexedTextureChannels-1);
+ llassert(index <= LLGLSLShader::sIndexedTextureChannels-1);
- LLVector4Logical mask;
- mask.clear();
- mask.setElement<3>();
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<3>();
- texIdx.set(0,0,0,val);
+ texIdx.set(0,0,0,val);
- {
- LLFastTimer t(FTM_FACE_POSITION_STORE);
- LLVector4a tmp;
-
- do
- {
- mat_vert.affineTransform(*src++, res);
- tmp.setSelectWithMask(mask, texIdx, res);
- tmp.store4a((F32*) dst);
- dst += 4;
+ {
+ LLFastTimer t(FTM_FACE_POSITION_STORE);
+ LLVector4a tmp;
+
+ do
+ {
+ mat_vert.affineTransform(*src++, res);
+ tmp.setSelectWithMask(mask, texIdx, res);
+ tmp.store4a((F32*) dst);
+ dst += 4;
+ }
+ while(dst < end);
}
- while(dst < end);
- }
- {
- LLFastTimer t(FTM_FACE_POSITION_PAD);
- S32 aligned_pad_vertices = mGeomCount - num_vertices;
- res.set(res[0], res[1], res[2], 0.f);
+ {
+ LLFastTimer t(FTM_FACE_POSITION_PAD);
+ S32 aligned_pad_vertices = mGeomCount - num_vertices;
+ res.set(res[0], res[1], res[2], 0.f);
- while (aligned_pad_vertices > 0)
+ while (aligned_pad_vertices > 0)
+ {
+ --aligned_pad_vertices;
+ res.store4a((F32*) dst);
+ dst += 4;
+ }
+ }
+
+ if (map_range)
{
- --aligned_pad_vertices;
- res.store4a((F32*) dst);
- dst += 4;
+ mVertexBuffer->flush();
}
}
- if (map_range)
- {
- mVertexBuffer->flush();
- }
- }
- if (rebuild_normal)
- {
- LLFastTimer t(FTM_FACE_GEOM_NORMAL);
- mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);
- F32* normals = (F32*) norm.get();
+ if (rebuild_normal)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_NORMAL);
+ mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);
+ F32* normals = (F32*) norm.get();
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector4a normal;
- mat_normal.rotate(vf.mNormals[i], normal);
- normal.normalize3fast();
- normal.store4a(normals);
- normals += 4;
- }
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector4a normal;
+ mat_normal.rotate(vf.mNormals[i], normal);
+ normal.normalize3fast();
+ normal.store4a(normals);
+ normals += 4;
+ }
- if (map_range)
- {
- mVertexBuffer->flush();
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
}
- }
- if (rebuild_binormal)
- {
- LLFastTimer t(FTM_FACE_GEOM_BINORMAL);
- mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range);
- F32* binormals = (F32*) binorm.get();
+ if (rebuild_binormal)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_BINORMAL);
+ mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range);
+ F32* binormals = (F32*) binorm.get();
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector4a binormal;
- mat_normal.rotate(vf.mBinormals[i], binormal);
- binormal.normalize3fast();
- binormal.store4a(binormals);
- binormals += 4;
- }
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector4a binormal;
+ mat_normal.rotate(vf.mBinormals[i], binormal);
+ binormal.normalize3fast();
+ binormal.store4a(binormals);
+ binormals += 4;
+ }
- if (map_range)
- {
- mVertexBuffer->flush();
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
}
- }
- if (rebuild_weights && vf.mWeights)
- {
- LLFastTimer t(FTM_FACE_GEOM_WEIGHTS);
- mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, map_range);
- F32* weights = (F32*) wght.get();
- LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
- if (map_range)
+ if (rebuild_weights && vf.mWeights)
{
- mVertexBuffer->flush();
+ LLFastTimer t(FTM_FACE_GEOM_WEIGHTS);
+ mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, map_range);
+ F32* weights = (F32*) wght.get();
+ LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
}
- }
- if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) )
- {
- LLFastTimer t(FTM_FACE_GEOM_COLOR);
- mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, map_range);
+ if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) )
+ {
+ LLFastTimer t(FTM_FACE_GEOM_COLOR);
+ mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, map_range);
- LLVector4a src;
+ LLVector4a src;
- U32 vec[4];
- vec[0] = vec[1] = vec[2] = vec[3] = color.mAll;
+ U32 vec[4];
+ vec[0] = vec[1] = vec[2] = vec[3] = color.mAll;
- src.loadua((F32*) vec);
+ src.loadua((F32*) vec);
- F32* dst = (F32*) colors.get();
- S32 num_vecs = num_vertices/4;
- if (num_vertices%4 > 0)
- {
- ++num_vecs;
- }
+ F32* dst = (F32*) colors.get();
+ S32 num_vecs = num_vertices/4;
+ if (num_vertices%4 > 0)
+ {
+ ++num_vecs;
+ }
- for (S32 i = 0; i < num_vecs; i++)
- {
- src.store4a(dst);
- dst += 4;
- }
+ for (S32 i = 0; i < num_vecs; i++)
+ {
+ src.store4a(dst);
+ dst += 4;
+ }
- if (map_range)
- {
- mVertexBuffer->flush();
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
}
- }
- if (rebuild_emissive)
- {
- LLFastTimer t(FTM_FACE_GEOM_EMISSIVE);
- LLStrider<LLColor4U> emissive;
- mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount, map_range);
+ if (rebuild_emissive)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_EMISSIVE);
+ LLStrider<LLColor4U> emissive;
+ mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount, map_range);
- U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);
+ U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);
- LLVector4a src;
+ LLVector4a src;
- U32 glow32 = glow |
- (glow << 8) |
- (glow << 16) |
- (glow << 24);
+ U32 glow32 = glow |
+ (glow << 8) |
+ (glow << 16) |
+ (glow << 24);
- U32 vec[4];
- vec[0] = vec[1] = vec[2] = vec[3] = glow32;
+ U32 vec[4];
+ vec[0] = vec[1] = vec[2] = vec[3] = glow32;
- src.loadua((F32*) vec);
+ src.loadua((F32*) vec);
- F32* dst = (F32*) emissive.get();
- S32 num_vecs = num_vertices/4;
- if (num_vertices%4 > 0)
- {
- ++num_vecs;
- }
+ F32* dst = (F32*) emissive.get();
+ S32 num_vecs = num_vertices/4;
+ if (num_vertices%4 > 0)
+ {
+ ++num_vecs;
+ }
- for (S32 i = 0; i < num_vecs; i++)
- {
- src.store4a(dst);
- dst += 4;
- }
+ for (S32 i = 0; i < num_vecs; i++)
+ {
+ src.store4a(dst);
+ dst += 4;
+ }
- if (map_range)
- {
- mVertexBuffer->flush();
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
}
}
+
if (rebuild_tcoord)
{
mTexExtents[0].setVec(0,0);
@@ -1932,12 +2138,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
- mLastVertexBuffer = mVertexBuffer;
- mLastGeomCount = mGeomCount;
- mLastGeomIndex = mGeomIndex;
- mLastIndicesCount = mIndicesCount;
- mLastIndicesIndex = mIndicesIndex;
-
return TRUE;
}
@@ -2516,7 +2716,6 @@ void LLFace::setVertexBuffer(LLVertexBuffer* buffer)
void LLFace::clearVertexBuffer()
{
mVertexBuffer = NULL;
- mLastVertexBuffer = NULL;
}
//static
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 82e4ab61b7..76ea5c853a 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -83,6 +83,8 @@ public:
static void initClass();
+ static void cacheFaceInVRAM(const LLVolumeFace& vf);
+
public:
LLFace(LLDrawable* drawablep, LLViewerObject* objp) { init(drawablep, objp); }
~LLFace() { destroy(); }
@@ -222,7 +224,7 @@ public:
//vertex buffer tracking
void setVertexBuffer(LLVertexBuffer* buffer);
- void clearVertexBuffer(); //sets mVertexBuffer and mLastVertexBuffer to NULL
+ void clearVertexBuffer(); //sets mVertexBuffer to NULL
LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; }
U32 getRiggedVertexBufferDataMask() const;
S32 getRiggedIndex(U32 type) const;
@@ -255,8 +257,7 @@ public:
private:
LLPointer<LLVertexBuffer> mVertexBuffer;
- LLPointer<LLVertexBuffer> mLastVertexBuffer;
-
+
U32 mState;
LLFacePool* mDrawPoolp;
U32 mPoolType;
@@ -269,12 +270,6 @@ private:
U32 mIndicesIndex; // index into draw pool for indices (yeah, I know!)
S32 mIndexInTex ;
- //previous rebuild's geometry info
- U16 mLastGeomCount;
- U16 mLastGeomIndex;
- U32 mLastIndicesCount;
- U32 mLastIndicesIndex;
-
LLXformMatrix* mXform;
LLPointer<LLViewerTexture> mTexture;
LLPointer<LLDrawable> mDrawablep;
diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp
index 575b613ccf..4cbc9cab4a 100644
--- a/indra/newview/llfavoritesbar.cpp
+++ b/indra/newview/llfavoritesbar.cpp
@@ -1191,7 +1191,7 @@ void LLFavoritesBarCtrl::doToSelected(const LLSD& userdata)
}
else if (action == "paste")
{
- pastFromClipboard();
+ pasteFromClipboard();
}
else if (action == "delete")
{
@@ -1239,7 +1239,7 @@ BOOL LLFavoritesBarCtrl::isClipboardPasteable() const
return TRUE;
}
-void LLFavoritesBarCtrl::pastFromClipboard() const
+void LLFavoritesBarCtrl::pasteFromClipboard() const
{
LLInventoryModel* model = &gInventory;
if(model && isClipboardPasteable())
diff --git a/indra/newview/llfavoritesbar.h b/indra/newview/llfavoritesbar.h
index 2f75b3bb0e..447d30f1f4 100644
--- a/indra/newview/llfavoritesbar.h
+++ b/indra/newview/llfavoritesbar.h
@@ -90,7 +90,7 @@ protected:
bool enableSelected(const LLSD& userdata);
void doToSelected(const LLSD& userdata);
BOOL isClipboardPasteable() const;
- void pastFromClipboard() const;
+ void pasteFromClipboard() const;
void showDropDownMenu();
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp
index 32a533570a..11edb60712 100644
--- a/indra/newview/llflexibleobject.cpp
+++ b/indra/newview/llflexibleobject.cpp
@@ -368,7 +368,7 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
LLPath *path = &volume->getPath();
if ((mSimulateRes == 0 || !mInitialized) && mVO->mDrawable->isVisible())
{
- mVO->markForUpdate(TRUE);
+ //mVO->markForUpdate(TRUE);
if (!doIdleUpdate(gAgent, *LLWorld::getInstance(), 0.0))
{
return; // we did not get updated or initialized, proceeding without can be dangerous
@@ -729,7 +729,11 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable)
else if (!mUpdated || rotated)
{
volume->mDrawable->setState(LLDrawable::REBUILD_POSITION);
- volume->dirtyMesh();
+ LLSpatialGroup* group = volume->mDrawable->getSpatialGroup();
+ if (group)
+ {
+ group->dirtyMesh();
+ }
volume->genBBoxes(isVolumeGlobal());
}
@@ -814,15 +818,17 @@ LLQuaternion LLVolumeImplFlexible::getEndRotation()
}//------------------------------------------------------------------
-void LLVolumeImplFlexible::updateRelativeXform()
+void LLVolumeImplFlexible::updateRelativeXform(bool force_identity)
{
LLQuaternion delta_rot;
LLVector3 delta_pos, delta_scale;
LLVOVolume* vo = (LLVOVolume*) mVO;
+ bool use_identity = vo->mDrawable->isSpatialRoot() || force_identity;
+
//matrix from local space to parent relative/global space
- delta_rot = vo->mDrawable->isSpatialRoot() ? LLQuaternion() : vo->mDrawable->getRotation();
- delta_pos = vo->mDrawable->isSpatialRoot() ? LLVector3(0,0,0) : vo->mDrawable->getPosition();
+ delta_rot = use_identity ? LLQuaternion() : vo->mDrawable->getRotation();
+ delta_pos = use_identity ? LLVector3(0,0,0) : vo->mDrawable->getPosition();
delta_scale = LLVector3(1,1,1);
// Vertex transform (4x4)
diff --git a/indra/newview/llflexibleobject.h b/indra/newview/llflexibleobject.h
index fef43d464d..371d6a0773 100644
--- a/indra/newview/llflexibleobject.h
+++ b/indra/newview/llflexibleobject.h
@@ -89,7 +89,7 @@ class LLVolumeImplFlexible : public LLVolumeInterface
bool isVolumeGlobal() const { return true; }
bool isActive() const { return true; }
const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const;
- void updateRelativeXform();
+ void updateRelativeXform(bool force_identity);
void doFlexibleUpdate(); // Called to update the simulation
void doFlexibleRebuild(); // Called to rebuild the geometry
void preRebuild();
diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp
index ac33a05f42..fa0ad20fdb 100644
--- a/indra/newview/llfloaterbvhpreview.cpp
+++ b/indra/newview/llfloaterbvhpreview.cpp
@@ -1124,9 +1124,13 @@ BOOL LLPreviewAnimation::render()
LLVertexBuffer::unbind();
LLGLDepthTest gls_depth(GL_TRUE);
- LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool();
- avatarp->dirtyMesh();
- avatarPoolp->renderAvatars(avatarp); // renders only one avatar
+ LLFace* face = avatarp->mDrawable->getFace(0);
+ if (face)
+ {
+ LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool();
+ avatarp->dirtyMesh();
+ avatarPoolp->renderAvatars(avatarp); // renders only one avatar
+ }
}
gGL.color4f(1,1,1,1);
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 92ee8ddac6..6b2492d927 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -704,9 +704,13 @@ BOOL LLImagePreviewAvatar::render()
// make sure alpha=0 shows avatar material color
LLGLDisable no_blend(GL_BLEND);
- LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool();
- gPipeline.enableLightsPreview();
- avatarPoolp->renderAvatars(avatarp); // renders only one avatar
+ LLFace* face = avatarp->mDrawable->getFace(0);
+ if (face)
+ {
+ LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool();
+ gPipeline.enableLightsPreview();
+ avatarPoolp->renderAvatars(avatarp); // renders only one avatar
+ }
}
gGL.popUIMatrix();
diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp
index c503f70789..61da99fe3a 100644
--- a/indra/newview/llfloaterland.cpp
+++ b/indra/newview/llfloaterland.cpp
@@ -1886,6 +1886,7 @@ BOOL LLPanelLandOptions::postBuild()
mSnapshotCtrl->setCommitCallback( onCommitAny, this );
mSnapshotCtrl->setAllowNoTexture ( TRUE );
mSnapshotCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
+ mSnapshotCtrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
mSnapshotCtrl->setNonImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
}
else
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 4b8beba546..0a5171245a 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -396,7 +396,6 @@ mCalculateBtn(NULL)
sInstance = this;
mLastMouseX = 0;
mLastMouseY = 0;
- mGLName = 0;
mStatusLock = new LLMutex(NULL);
mModelPreview = NULL;
@@ -538,11 +537,6 @@ LLFloaterModelPreview::~LLFloaterModelPreview()
delete mModelPreview;
}
- if (mGLName)
- {
- LLImageGL::deleteTextures(1, &mGLName );
- }
-
delete mStatusLock;
mStatusLock = NULL;
}
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index c522e6f734..ab319c30d5 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -256,7 +256,6 @@ protected:
S32 mLastMouseX;
S32 mLastMouseY;
LLRect mPreviewRect;
- U32 mGLName;
static S32 sUploadAmount;
std::set<LLPointer<DecompRequest> > mCurRequest;
diff --git a/indra/newview/llfolderview.cpp b/indra/newview/llfolderview.cpp
index 1fa194ab19..9ce64a630f 100644
--- a/indra/newview/llfolderview.cpp
+++ b/indra/newview/llfolderview.cpp
@@ -562,7 +562,6 @@ void LLFolderView::reshape(S32 width, S32 height, BOOL called_from_parent)
{
width = scroll_rect.getWidth();
}
-
LLView::reshape(width, height, called_from_parent);
mReshapeSignal(mSelectedItems, FALSE);
}
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index b86c453d61..fd0c6f8c3c 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -3008,8 +3008,6 @@ void LLFolderBridge::pasteFromClipboard()
}
}
- const LLUUID parent_id(mUUID);
-
for (LLDynamicArray<LLUUID>::const_iterator iter = objects.begin();
iter != objects.end();
++iter)
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index 8092f3bf36..6e23d7c701 100644
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
@@ -822,6 +822,11 @@ U32 LLInventoryModel::updateItem(const LLViewerInventoryItem* item)
{
parent_id = findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
new_item->setParent(parent_id);
+ LLInventoryModel::update_list_t update;
+ LLInventoryModel::LLCategoryUpdate new_folder(parent_id, 1);
+ update.push_back(new_folder);
+ accountForUpdate(update);
+
}
item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, parent_id);
if(item_array)
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index 3a88fbd96d..f8088d04b4 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -60,6 +60,7 @@
#include "llworld.h"
#include "llui.h"
#include "pipeline.h"
+#include "llviewershadermgr.h"
const S32 NUM_AXES = 3;
const S32 MOUSE_DRAG_SLOP = 2; // pixels
@@ -1580,7 +1581,11 @@ void LLManipTranslate::renderSnapGuides()
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
LLGLEnable stipple(GL_LINE_STIPPLE);
gGL.flush();
- glLineStipple(1, 0x3333);
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLineStipple(1, 0x3333);
+ }
switch (mManipPart)
{
@@ -1645,17 +1650,28 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
LLQuaternion grid_rotation,
LLColor4 inner_color)
{
- if (!gSavedSettings.getBOOL("GridCrossSections"))
+ if (!gSavedSettings.getBOOL("GridCrossSections") || !LLGLSLShader::sNoFixedFunction)
{
return;
}
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+
U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY };
U32 num_types = LL_ARRAY_SIZE(types);
GLuint stencil_mask = 0xFFFFFFFF;
//stencil in volumes
+
gGL.flush();
+
+ if (shader)
+ {
+ gClipProgram.bind();
+ }
+
{
glStencilMask(stencil_mask);
glClearStencil(1);
@@ -1666,6 +1682,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
glStencilFunc(GL_ALWAYS, 0, stencil_mask);
gGL.setColorMask(false, false);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
gGL.diffuseColor4f(1,1,1,1);
//setup clip plane
@@ -1675,10 +1692,12 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
normal = -normal;
}
F32 d = -(selection_center * normal);
- F64 plane[] = { normal.mV[0], normal.mV[1], normal.mV[2], d };
- LLGLEnable clip(GL_CLIP_PLANE0);
- glClipPlane(GL_CLIP_PLANE0, plane);
+ glh::vec4f plane(normal.mV[0], normal.mV[1], normal.mV[2], d );
+
+ gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane);
+ gClipProgram.uniform4fv("clip_plane", 1, plane.v);
+
BOOL particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
BOOL clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
@@ -1729,6 +1748,11 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
F32 sz = mGridSizeMeters;
F32 tiles = sz;
+ if (shader)
+ {
+ shader->bind();
+ }
+
//draw volume/plane intersections
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index c899e8991e..bc7f522848 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -1659,7 +1659,7 @@ void LLMeshUploadThread::requestWholeModelFee()
mCurlRequest->process();
//sleep for 10ms to prevent eating a whole core
apr_sleep(10000);
- } while (mCurlRequest->getQueued() > 0);
+ } while (!LLApp::isQuitting() && mCurlRequest->getQueued() > 0);
delete mCurlRequest;
mCurlRequest = NULL;
diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp
index 03404e816b..d58d6d536c 100644
--- a/indra/newview/llpaneleditwearable.cpp
+++ b/indra/newview/llpaneleditwearable.cpp
@@ -574,6 +574,7 @@ static void init_texture_ctrl(LLPanelEditWearable* self, LLPanel* panel, const L
texture_ctrl->setAllowNoTexture(entry->mAllowNoTexture);
// Don't allow (no copy) or (notransfer) textures to be selected.
texture_ctrl->setImmediateFilterPermMask(PERM_NONE);
+ texture_ctrl->setDnDFilterPermMask(PERM_NONE);
texture_ctrl->setNonImmediateFilterPermMask(PERM_NONE);
}
}
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 7301b305b2..3e29805446 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -38,6 +38,7 @@
#include "llfontgl.h"
// project includes
+#include "llagentdata.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"
#include "llcolorswatch.h"
@@ -46,6 +47,7 @@
#include "llface.h"
#include "lllineeditor.h"
#include "llmediaentry.h"
+#include "llnotificationsutil.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "llspinctrl.h"
@@ -104,27 +106,11 @@ BOOL LLPanelFace::postBuild()
mTextureCtrl->setOnCancelCallback( boost::bind(&LLPanelFace::onCancelTexture, this, _2) );
mTextureCtrl->setOnSelectCallback( boost::bind(&LLPanelFace::onSelectTexture, this, _2) );
mTextureCtrl->setDragCallback(boost::bind(&LLPanelFace::onDragTexture, this, _2));
+ mTextureCtrl->setOnTextureSelectedCallback(boost::bind(&LLPanelFace::onTextureSelectionChanged, this, _1));
mTextureCtrl->setFollowsTop();
mTextureCtrl->setFollowsLeft();
- // Don't allow (no copy) or (no transfer) textures to be selected during immediate mode
- mTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
- // Allow any texture to be used during non-immediate mode.
- mTextureCtrl->setNonImmediateFilterPermMask(PERM_NONE);
- LLAggregatePermissions texture_perms;
- if (LLSelectMgr::getInstance()->selectGetAggregateTexturePermissions(texture_perms))
- {
- BOOL can_copy =
- texture_perms.getValue(PERM_COPY) == LLAggregatePermissions::AP_EMPTY ||
- texture_perms.getValue(PERM_COPY) == LLAggregatePermissions::AP_ALL;
- BOOL can_transfer =
- texture_perms.getValue(PERM_TRANSFER) == LLAggregatePermissions::AP_EMPTY ||
- texture_perms.getValue(PERM_TRANSFER) == LLAggregatePermissions::AP_ALL;
- mTextureCtrl->setCanApplyImmediately(can_copy && can_transfer);
- }
- else
- {
- mTextureCtrl->setCanApplyImmediately(FALSE);
- }
+ mTextureCtrl->setImmediateFilterPermMask(PERM_NONE);
+ mTextureCtrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
}
mColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
@@ -595,28 +581,6 @@ void LLPanelFace::getState()
}
- LLAggregatePermissions texture_perms;
- if(texture_ctrl)
- {
-// texture_ctrl->setValid( editable );
-
- if (LLSelectMgr::getInstance()->selectGetAggregateTexturePermissions(texture_perms))
- {
- BOOL can_copy =
- texture_perms.getValue(PERM_COPY) == LLAggregatePermissions::AP_EMPTY ||
- texture_perms.getValue(PERM_COPY) == LLAggregatePermissions::AP_ALL;
- BOOL can_transfer =
- texture_perms.getValue(PERM_TRANSFER) == LLAggregatePermissions::AP_EMPTY ||
- texture_perms.getValue(PERM_TRANSFER) == LLAggregatePermissions::AP_ALL;
- texture_ctrl->setCanApplyImmediately(can_copy && can_transfer);
- }
- else
- {
- texture_ctrl->setCanApplyImmediately(FALSE);
- }
- }
-
-
// planar align
bool align_planar = false;
bool identical_planar_aligned = false;
@@ -1190,3 +1154,35 @@ void LLPanelFace::onCommitPlanarAlign(LLUICtrl* ctrl, void* userdata)
self->sendTextureInfo();
}
+void LLPanelFace::onTextureSelectionChanged(LLInventoryItem* itemp)
+{
+ LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control");
+ if (texture_ctrl)
+ {
+ LLUUID obj_owner_id;
+ std::string obj_owner_name;
+ LLSelectMgr::instance().selectGetOwner(obj_owner_id, obj_owner_name);
+
+ LLSaleInfo sale_info;
+ LLSelectMgr::instance().selectGetSaleInfo(sale_info);
+
+ bool can_copy = itemp->getPermissions().allowCopyBy(gAgentID); // do we have perm to copy this texture?
+ bool can_transfer = itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgentID); // do we have perm to transfer this texture?
+ bool is_object_owner = gAgentID == obj_owner_id; // does object for which we are going to apply texture belong to the agent?
+ bool not_for_sale = !sale_info.isForSale(); // is object for which we are going to apply texture not for sale?
+
+ if (can_copy && can_transfer)
+ {
+ texture_ctrl->setCanApply(true, true);
+ return;
+ }
+
+ // if texture has (no-transfer) attribute it can be applied only for object which we own and is not for sale
+ texture_ctrl->setCanApply(false, can_transfer ? true : is_object_owner && not_for_sale);
+
+ if (gSavedSettings.getBOOL("TextureLivePreview"))
+ {
+ LLNotificationsUtil::add("LivePreviewUnavailable");
+ }
+ }
+}
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index 42be9b257f..3b5a9b1398 100644
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -91,6 +91,15 @@ protected:
static void onClickAutoFix(void*);
static F32 valueGlow(LLViewerObject* object, S32 face);
+private:
+
+ /*
+ * Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
+ * If agent selects texture which is not allowed to be applied for the currently selected object,
+ * all controls of the floater texture picker which allow to apply the texture will be disabled.
+ */
+ void onTextureSelectionChanged(LLInventoryItem* itemp);
+
};
#endif
diff --git a/indra/newview/llpanellandmedia.cpp b/indra/newview/llpanellandmedia.cpp
index b3adfac8a2..26cd3ff1c1 100644
--- a/indra/newview/llpanellandmedia.cpp
+++ b/indra/newview/llpanellandmedia.cpp
@@ -85,6 +85,7 @@ BOOL LLPanelLandMedia::postBuild()
mMediaTextureCtrl->setCommitCallback( onCommitAny, this );
mMediaTextureCtrl->setAllowNoTexture ( TRUE );
mMediaTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
+ mMediaTextureCtrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
mMediaTextureCtrl->setNonImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
mMediaAutoScaleCheck = getChild<LLCheckBoxCtrl>("media_auto_scale");
diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp
index 1f77e7a602..7dfe529b73 100644
--- a/indra/newview/llpanelobject.cpp
+++ b/indra/newview/llpanelobject.cpp
@@ -245,6 +245,7 @@ BOOL LLPanelObject::postBuild()
mCtrlSculptTexture->setDropCallback( boost::bind(&LLPanelObject::onDropSculpt, this, _2 ));
// Don't allow (no copy) or (no transfer) textures to be selected during immediate mode
mCtrlSculptTexture->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER);
+ mCtrlSculptTexture->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER);
// Allow any texture to be used during non-immediate mode.
mCtrlSculptTexture->setNonImmediateFilterPermMask(PERM_NONE);
LLAggregatePermissions texture_perms;
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index eec2c0a521..a55565909f 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -1508,6 +1508,49 @@ struct LLSelectMgrSendFunctor : public LLSelectedObjectFunctor
}
};
+void LLObjectSelection::applyNoCopyTextureToTEs(LLViewerInventoryItem* item)
+{
+ if (!item)
+ {
+ return;
+ }
+ LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(item->getAssetUUID());
+
+ for (iterator iter = begin(); iter != end(); ++iter)
+ {
+ LLSelectNode* node = *iter;
+ LLViewerObject* object = (*iter)->getObject();
+ if (!object)
+ {
+ continue;
+ }
+
+ S32 num_tes = llmin((S32)object->getNumTEs(), (S32)object->getNumFaces());
+ bool texture_copied = false;
+ for (S32 te = 0; te < num_tes; ++te)
+ {
+ if (node->isTESelected(te))
+ {
+ //(no-copy) textures must be moved to the object's inventory only once
+ // without making any copies
+ if (!texture_copied)
+ {
+ LLToolDragAndDrop::handleDropTextureProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null);
+ texture_copied = true;
+ }
+
+ // apply texture for the selected faces
+ LLViewerStats::getInstance()->incStat(LLViewerStats::ST_EDIT_TEXTURE_COUNT );
+ object->setTEImage(te, image);
+ dialog_refresh_all();
+
+ // send the update to the simulator
+ object->sendTEUpdate();
+ }
+ }
+ }
+}
+
//-----------------------------------------------------------------------------
// selectionSetImage()
//-----------------------------------------------------------------------------
@@ -1559,8 +1602,18 @@ void LLSelectMgr::selectionSetImage(const LLUUID& imageid)
}
return true;
}
- } setfunc(item, imageid);
- getSelection()->applyToTEs(&setfunc);
+ };
+
+ if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
+ {
+ getSelection()->applyNoCopyTextureToTEs(item);
+ }
+ else
+ {
+ f setfunc(item, imageid);
+ getSelection()->applyToTEs(&setfunc);
+ }
+
struct g : public LLSelectedObjectFunctor
{
@@ -5583,7 +5636,7 @@ void pushWireframe(LLDrawable* drawable)
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
- LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, face.mTexCoords, face.mNumIndices, face.mIndices);
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices);
}
}
@@ -5610,7 +5663,7 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color)
if (shader)
{
- gHighlightProgram.bind();
+ gDebugProgram.bind();
}
gGL.matrixMode(LLRender::MM_MODELVIEW);
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 87ada5ac6b..94606b9fba 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -307,6 +307,15 @@ public:
bool applyToRootNodes(LLSelectedNodeFunctor* func, bool firstonly = false);
bool applyToNodes(LLSelectedNodeFunctor* func, bool firstonly = false);
+ /*
+ * Used to apply (no-copy) textures to the selected object or
+ * selected face/faces of the object.
+ * This method moves (no-copy) texture to the object's inventory
+ * and doesn't make copy of the texture for each face.
+ * Then this only texture is used for all selected faces.
+ */
+ void applyNoCopyTextureToTEs(LLViewerInventoryItem* item);
+
ESelectType getSelectType() const { return mSelectType; }
private:
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 8e62b79d7f..325a2d3004 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -85,12 +85,32 @@ static F32 sCurMaxTexPriority = 1.f;
class LLOcclusionQueryPool : public LLGLNamePool
{
+public:
+ LLOcclusionQueryPool()
+ {
+ mCurQuery = 1;
+ }
+
protected:
+
+ std::list<GLuint> mAvailableName;
+ GLuint mCurQuery;
+
virtual GLuint allocateName()
{
- GLuint name;
- glGenQueriesARB(1, &name);
- return name;
+ GLuint ret = 0;
+
+ if (!mAvailableName.empty())
+ {
+ ret = mAvailableName.front();
+ mAvailableName.pop_front();
+ }
+ else
+ {
+ ret = mCurQuery++;
+ }
+
+ return ret;
}
virtual void releaseName(GLuint name)
@@ -98,7 +118,8 @@ protected:
#if LL_TRACK_PENDING_OCCLUSION_QUERIES
LLSpatialGroup::sPendingQueries.erase(name);
#endif
- glDeleteQueriesARB(1, &name);
+ llassert(std::find(mAvailableName.begin(), mAvailableName.end(), name) == mAvailableName.end());
+ mAvailableName.push_back(name);
}
};
@@ -259,79 +280,39 @@ U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center)
return (U8*) (sOcclusionIndices+cypher*8);
}
-
-static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion");
-
-void LLSpatialGroup::buildOcclusion()
+//create a vertex buffer for efficiently rendering cubes
+LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage)
{
- //if (mOcclusionVerts.isNull())
- {
- mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX,
- LLVertexBuffer::sUseStreamDraw ? mBufferUsage : 0); //if GL has a hard time with VBOs, don't use them for occlusion culling.
- mOcclusionVerts->allocateBuffer(8, 64, true);
-
- LLStrider<U16> idx;
- mOcclusionVerts->getIndexStrider(idx);
- for (U32 i = 0; i < 64; i++)
- {
- *idx++ = sOcclusionIndices[i];
- }
- }
+ LLVertexBuffer* ret = new LLVertexBuffer(type_mask, usage);
- LLVector4a fudge;
- fudge.splat(SG_OCCLUSION_FUDGE);
-
- LLVector4a r;
- r.setAdd(mBounds[1], fudge);
+ ret->allocateBuffer(8, 64, true);
LLStrider<LLVector3> pos;
-
- {
- LLFastTimer t(FTM_BUILD_OCCLUSION);
- mOcclusionVerts->getVertexStrider(pos);
- }
+ LLStrider<U16> idx;
- {
- LLVector4a* v = (LLVector4a*) pos.get();
+ ret->getVertexStrider(pos);
+ ret->getIndexStrider(idx);
- const LLVector4a& c = mBounds[0];
- const LLVector4a& s = r;
-
- static const LLVector4a octant[] =
- {
- LLVector4a(-1.f, -1.f, -1.f),
- LLVector4a(-1.f, -1.f, 1.f),
- LLVector4a(-1.f, 1.f, -1.f),
- LLVector4a(-1.f, 1.f, 1.f),
-
- LLVector4a(1.f, -1.f, -1.f),
- LLVector4a(1.f, -1.f, 1.f),
- LLVector4a(1.f, 1.f, -1.f),
- LLVector4a(1.f, 1.f, 1.f),
- };
-
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
-
- for (S32 i = 0; i < 8; ++i)
- {
- LLVector4a p;
- p.setMul(s, octant[i]);
- p.add(c);
- v[i] = p;
- }
- }
-
+ pos[0] = LLVector3(-1,-1,-1);
+ pos[1] = LLVector3(-1,-1, 1);
+ pos[2] = LLVector3(-1, 1,-1);
+ pos[3] = LLVector3(-1, 1, 1);
+ pos[4] = LLVector3( 1,-1,-1);
+ pos[5] = LLVector3( 1,-1, 1);
+ pos[6] = LLVector3( 1, 1,-1);
+ pos[7] = LLVector3( 1, 1, 1);
+
+ for (U32 i = 0; i < 64; i++)
{
- mOcclusionVerts->flush();
- LLVertexBuffer::unbind();
+ idx[i] = sOcclusionIndices[i];
}
- clearState(LLSpatialGroup::OCCLUSION_DIRTY);
+ ret->flush();
+
+ return ret;
}
+static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion");
BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group);
@@ -394,8 +375,6 @@ LLSpatialGroup::~LLSpatialGroup()
}
}
- mOcclusionVerts = NULL;
-
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
clearDrawMap();
clearAtlasList() ;
@@ -687,6 +666,11 @@ void LLSpatialGroup::rebuildGeom()
if (!isDead())
{
mSpatialPartition->rebuildGeom(this);
+
+ if (isState(LLSpatialGroup::MESH_DIRTY))
+ {
+ gPipeline.markMeshDirty(this);
+ }
}
}
@@ -699,6 +683,9 @@ void LLSpatialGroup::rebuildMesh()
}
static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt");
+static LLFastTimer::DeclareTimer FTM_ADD_GEOMETRY_COUNT("Add Geometry");
+static LLFastTimer::DeclareTimer FTM_CREATE_VB("Create VB");
+static LLFastTimer::DeclareTimer FTM_GET_GEOMETRY("Get Geometry");
void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
{
@@ -720,27 +707,36 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
//get geometry count
U32 index_count = 0;
U32 vertex_count = 0;
-
- addGeometryCount(group, vertex_count, index_count);
+
+ {
+ LLFastTimer t(FTM_ADD_GEOMETRY_COUNT);
+ addGeometryCount(group, vertex_count, index_count);
+ }
if (vertex_count > 0 && index_count > 0)
{ //create vertex buffer containing volume geometry for this node
- group->mBuilt = 1.f;
- if (group->mVertexBuffer.isNull() ||
- !group->mVertexBuffer->isWriteable() ||
- (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs))
{
- group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage);
- group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true);
- stop_glerror();
+ LLFastTimer t(FTM_CREATE_VB);
+ group->mBuilt = 1.f;
+ if (group->mVertexBuffer.isNull() ||
+ !group->mVertexBuffer->isWriteable() ||
+ (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs))
+ {
+ group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage);
+ group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true);
+ stop_glerror();
+ }
+ else
+ {
+ group->mVertexBuffer->resizeBuffer(vertex_count, index_count);
+ stop_glerror();
+ }
}
- else
+
{
- group->mVertexBuffer->resizeBuffer(vertex_count, index_count);
- stop_glerror();
+ LLFastTimer t(FTM_GET_GEOMETRY);
+ getGeometry(group);
}
-
- getGeometry(group);
}
else
{
@@ -932,11 +928,6 @@ void LLSpatialGroup::shift(const LLVector4a &offset)
setState(GEOM_DIRTY);
gPipeline.markRebuild(this, TRUE);
}
-
- if (mOcclusionVerts.notNull())
- {
- setState(OCCLUSION_DIRTY);
- }
}
class LLSpatialSetState : public LLSpatialGroup::OctreeTraveler
@@ -1235,8 +1226,6 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
mVisible[i] = 0;
}
- mOcclusionVerts = NULL;
-
mRadius = 1;
mPixelArea = 1024.f;
}
@@ -1465,10 +1454,14 @@ void LLSpatialGroup::handleChildRemoval(const OctreeNode* parent, const OctreeNo
unbound();
}
-void LLSpatialGroup::destroyGL()
+void LLSpatialGroup::destroyGL(bool keep_occlusion)
{
setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::IMAGE_DIRTY);
- gPipeline.markRebuild(this, TRUE);
+
+ if (!keep_occlusion)
+ { //going to need a rebuild
+ gPipeline.markRebuild(this, TRUE);
+ }
mLastUpdateTime = gFrameTimeSeconds;
mVertexBuffer = NULL;
@@ -1476,16 +1469,18 @@ void LLSpatialGroup::destroyGL()
clearDrawMap();
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ if (!keep_occlusion)
{
- if (mOcclusionQuery[i])
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
- sQueryPool.release(mOcclusionQuery[i]);
- mOcclusionQuery[i] = 0;
+ if (mOcclusionQuery[i])
+ {
+ sQueryPool.release(mOcclusionQuery[i]);
+ mOcclusionQuery[i] = 0;
+ }
}
}
- mOcclusionVerts = NULL;
for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i)
{
@@ -1493,7 +1488,10 @@ void LLSpatialGroup::destroyGL()
for (S32 j = 0; j < drawable->getNumFaces(); j++)
{
LLFace* facep = drawable->getFace(j);
- facep->clearVertexBuffer();
+ if (facep)
+ {
+ facep->clearVertexBuffer();
+ }
}
}
}
@@ -1556,15 +1554,13 @@ BOOL LLSpatialGroup::rebound()
mBounds[1].mul(0.5f);
}
- setState(OCCLUSION_DIRTY);
-
clearState(DIRTY);
return TRUE;
}
static LLFastTimer::DeclareTimer FTM_OCCLUSION_READBACK("Readback Occlusion");
-static LLFastTimer::DeclareTimer FTM_OCCLUSION_WAIT("Wait");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_WAIT("Occlusion Wait");
void LLSpatialGroup::checkOcclusion()
{
@@ -1584,7 +1580,9 @@ void LLSpatialGroup::checkOcclusion()
{
glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
- if (mOcclusionIssued[LLViewerCamera::sCurCameraID] < gFrameCount)
+ static LLCachedControl<bool> wait_for_query(gSavedSettings, "RenderSynchronousOcclusion");
+
+ if (wait_for_query && mOcclusionIssued[LLViewerCamera::sCurCameraID] < gFrameCount)
{ //query was issued last frame, wait until it's available
S32 max_loop = 1024;
LLFastTimer t(FTM_OCCLUSION_WAIT);
@@ -1635,7 +1633,9 @@ void LLSpatialGroup::checkOcclusion()
else
{
assert_states_valid(this);
+
setOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
+
assert_states_valid(this);
}
@@ -1690,12 +1690,6 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate();
}
- if (mOcclusionVerts.isNull() || isState(LLSpatialGroup::OCCLUSION_DIRTY))
- {
- LLFastTimer t(FTM_OCCLUSION_BUILD);
- buildOcclusion();
- }
-
// Depth clamp all water to avoid it being culled as a result of being
// behind the far clip plane, and in the case of edge water to avoid
// it being culled while still visible.
@@ -1726,10 +1720,13 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
}
- {
- LLFastTimer t(FTM_OCCLUSION_SET_BUFFER);
- mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
- }
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(shader);
+
+ shader->uniform3fv(LLShaderMgr::BOX_CENTER, 1, mBounds[0].getF32ptr());
+ shader->uniform3f(LLShaderMgr::BOX_SIZE, mBounds[1][0]+SG_OCCLUSION_FUDGE,
+ mBounds[1][1]+SG_OCCLUSION_FUDGE,
+ mBounds[1][2]+SG_OCCLUSION_FUDGE);
if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER)
{
@@ -1738,12 +1735,12 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
LLGLSquashToFarClip squash(glh_get_current_projection(), 1);
if (camera->getOrigin().isExactlyZero())
{ //origin is invalid, draw entire box
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
+ gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
+ gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
}
else
{
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
+ gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
}
}
else
@@ -1751,12 +1748,12 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
LLFastTimer t(FTM_OCCLUSION_DRAW);
if (camera->getOrigin().isExactlyZero())
{ //origin is invalid, draw entire box
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
+ gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
+ gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
}
else
{
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
+ gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
}
}
@@ -2480,18 +2477,21 @@ void pushVerts(LLSpatialGroup* group, U32 mask)
void pushVerts(LLFace* face, U32 mask)
{
- llassert(face->verify());
+ if (face)
+ {
+ llassert(face->verify());
- LLVertexBuffer* buffer = face->getVertexBuffer();
+ LLVertexBuffer* buffer = face->getVertexBuffer();
- if (buffer && (face->getGeomCount() >= 3))
- {
- buffer->setBuffer(mask);
- U16 start = face->getGeomStart();
- U16 end = start + face->getGeomCount()-1;
- U32 count = face->getIndicesCount();
- U16 offset = face->getIndicesStart();
- buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ if (buffer && (face->getGeomCount() >= 3))
+ {
+ buffer->setBuffer(mask);
+ U16 start = face->getGeomStart();
+ U16 end = start + face->getGeomCount()-1;
+ U32 count = face->getIndicesCount();
+ U16 offset = face->getIndicesStart();
+ buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ }
}
}
@@ -2628,7 +2628,7 @@ void renderOctree(LLSpatialGroup* group)
for (S32 j = 0; j < drawable->getNumFaces(); j++)
{
LLFace* face = drawable->getFace(j);
- if (face->getVertexBuffer())
+ if (face && face->getVertexBuffer())
{
if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f)
{
@@ -2757,19 +2757,6 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera)
gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f);
pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
}
- /*else if (camera && group->mOcclusionVerts.notNull())
- {
- LLVertexBuffer::unbind();
- group->mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- gGL.diffuseColor4f(1.0f, 0.f, 0.f, 0.5f);
- group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- gGL.diffuseColor4f(1.0f, 1.f, 1.f, 1.0f);
- group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }*/
}
}
@@ -2999,15 +2986,17 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
for (S32 i = 0; i < drawable->getNumFaces(); i++)
{
LLFace* facep = drawable->getFace(i);
+ if (facep)
+ {
+ ext = facep->mExtents;
- ext = facep->mExtents;
-
- pos.setAdd(ext[0], ext[1]);
- pos.mul(0.5f);
- size.setSub(ext[1], ext[0]);
- size.mul(0.5f);
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
- drawBoxOutline(pos,size);
+ drawBoxOutline(pos,size);
+ }
}
//render drawable bounding box
@@ -3499,18 +3488,21 @@ void renderPhysicsShapes(LLSpatialGroup* group)
for (S32 i = 0; i < drawable->getNumFaces(); ++i)
{
LLFace* face = drawable->getFace(i);
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (buff)
+ if (face)
{
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (buff)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
- gGL.diffuseColor3f(0.2f, 0.5f, 0.3f);
- buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ gGL.diffuseColor3f(0.2f, 0.5f, 0.3f);
+ buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
- gGL.diffuseColor3f(0.2f, 1.f, 0.3f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
+ gGL.diffuseColor3f(0.2f, 1.f, 0.3f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
+ }
}
}
}
@@ -3534,6 +3526,7 @@ void renderTexturePriority(LLDrawable* drawable)
//LLViewerTexture* imagep = facep->getTexture();
//if (imagep)
+ if (facep)
{
//F32 vsize = imagep->mMaxVirtualSize;
@@ -3586,7 +3579,11 @@ void renderPoints(LLDrawable* drawablep)
gGL.diffuseColor3f(1,1,1);
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
- gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV);
+ LLFace * face = drawablep->getFace(i);
+ if (face)
+ {
+ gGL.vertex3fv(face->mCenterLocal.mV);
+ }
}
gGL.end();
}
@@ -3767,7 +3764,11 @@ void renderLights(LLDrawable* drawablep)
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
- pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
+ LLFace * face = drawablep->getFace(i);
+ if (face)
+ {
+ pushVerts(face, LLVertexBuffer::MAP_VERTEX);
+ }
}
const LLVector4a* ext = drawablep->getSpatialExtents();
@@ -4169,18 +4170,21 @@ public:
for (U32 i = 0; i < drawable->getNumFaces(); ++i)
{
LLFace* facep = drawable->getFace(i);
- U8 index = facep->getTextureIndex();
- if (facep->mDrawInfo)
+ if (facep)
{
- if (index < 255)
+ U8 index = facep->getTextureIndex();
+ if (facep->mDrawInfo)
{
- if (facep->mDrawInfo->mTextureList.size() <= index)
- {
- llerrs << "Face texture index out of bounds." << llendl;
- }
- else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture())
+ if (index < 255)
{
- llerrs << "Face texture index incorrect." << llendl;
+ if (facep->mDrawInfo->mTextureList.size() <= index)
+ {
+ llerrs << "Face texture index out of bounds." << llendl;
+ }
+ else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture())
+ {
+ llerrs << "Face texture index incorrect." << llendl;
+ }
}
}
}
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 1a93145cc5..f0e4f15a83 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -263,11 +263,10 @@ public:
SKIP_FRUSTUM_CHECK = 0x00000020,
IN_IMAGE_QUEUE = 0x00000040,
IMAGE_DIRTY = 0x00000080,
- OCCLUSION_DIRTY = 0x00000100,
- MESH_DIRTY = 0x00000200,
- NEW_DRAWINFO = 0x00000400,
- IN_BUILD_Q1 = 0x00000800,
- IN_BUILD_Q2 = 0x00001000,
+ MESH_DIRTY = 0x00000100,
+ NEW_DRAWINFO = 0x00000200,
+ IN_BUILD_Q1 = 0x00000400,
+ IN_BUILD_Q2 = 0x00000800,
STATE_MASK = 0x0000FFFF,
} eSpatialState;
@@ -313,10 +312,9 @@ public:
BOOL boundObjects(BOOL empty, LLVector4a& newMin, LLVector4a& newMax);
void unbound();
BOOL rebound();
- void buildOcclusion(); //rebuild mOcclusionVerts
void checkOcclusion(); //read back last occlusion query (if any)
void doOcclusion(LLCamera* camera); //issue occlusion query
- void destroyGL();
+ void destroyGL(bool keep_occlusion = false);
void updateDistance(LLCamera& camera);
BOOL needsUpdate();
@@ -415,7 +413,6 @@ public:
LLSpatialPartition* mSpatialPartition;
LLPointer<LLVertexBuffer> mVertexBuffer;
- LLPointer<LLVertexBuffer> mOcclusionVerts;
GLuint mOcclusionQuery[LLViewerCamera::NUM_CAMERAS];
U32 mBufferUsage;
@@ -657,6 +654,7 @@ class LLParticlePartition : public LLSpatialPartition
{
public:
LLParticlePartition();
+ virtual void rebuildGeom(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group);
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count);
virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera);
@@ -671,10 +669,14 @@ public:
};
//spatial partition for grass (implemented in LLVOGrass.cpp)
-class LLGrassPartition : public LLParticlePartition
+class LLGrassPartition : public LLSpatialPartition
{
public:
LLGrassPartition();
+ virtual void getGeometry(LLSpatialGroup* group);
+ virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count);
+protected:
+ U32 mRenderPass;
};
//class for wrangling geometry out of volumes (implemented in LLVOVolume.cpp)
diff --git a/indra/newview/lltextureatlas.cpp b/indra/newview/lltextureatlas.cpp
index d2e4b01732..f8c1bca8ae 100644
--- a/indra/newview/lltextureatlas.cpp
+++ b/indra/newview/lltextureatlas.cpp
@@ -116,7 +116,6 @@ LLGLuint LLTextureAtlas::insertSubTexture(LLImageGL* source_gl_tex, S32 discard_
return 0 ;
}
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, TRUE);
glTexSubImage2D(GL_TEXTURE_2D, 0, xoffset, yoffset, w, h,
mGLTexturep->getPrimaryFormat(), mGLTexturep->getFormatType(), raw_image->getData());
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index ed9faa0706..6703ef4a41 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -97,6 +97,7 @@ public:
LLTextureCtrl* owner,
const std::string& label,
PermissionMask immediate_filter_perm_mask,
+ PermissionMask dnd_filter_perm_mask,
PermissionMask non_immediate_filter_perm_mask,
BOOL can_apply_immediately,
LLUIImagePtr fallback_image_name);
@@ -134,6 +135,9 @@ public:
void onFilterEdit(const std::string& search_string );
+ void setCanApply(bool can_preview, bool can_apply);
+ void setTextureSelectedCallback(texture_selected_callback cb) {mTextureSelectedCallback = cb;}
+
static void onBtnSetToDefault( void* userdata );
static void onBtnSelect( void* userdata );
static void onBtnCancel( void* userdata );
@@ -175,6 +179,7 @@ protected:
LLFilterEditor* mFilterEdit;
LLInventoryPanel* mInventoryPanel;
PermissionMask mImmediateFilterPermMask;
+ PermissionMask mDnDFilterPermMask;
PermissionMask mNonImmediateFilterPermMask;
BOOL mCanApplyImmediately;
BOOL mNoCopyTextureSelected;
@@ -184,12 +189,18 @@ protected:
LLRadioGroup* mModeSelector;
LLScrollListCtrl* mLocalScrollCtrl;
+
+private:
+ bool mCanApply;
+ bool mCanPreview;
+ texture_selected_callback mTextureSelectedCallback;
};
LLFloaterTexturePicker::LLFloaterTexturePicker(
LLTextureCtrl* owner,
const std::string& label,
PermissionMask immediate_filter_perm_mask,
+ PermissionMask dnd_filter_perm_mask,
PermissionMask non_immediate_filter_perm_mask,
BOOL can_apply_immediately,
LLUIImagePtr fallback_image)
@@ -205,9 +216,12 @@ LLFloaterTexturePicker::LLFloaterTexturePicker(
mActive( TRUE ),
mFilterEdit(NULL),
mImmediateFilterPermMask(immediate_filter_perm_mask),
+ mDnDFilterPermMask(dnd_filter_perm_mask),
mNonImmediateFilterPermMask(non_immediate_filter_perm_mask),
mContextConeOpacity(0.f),
- mSelectedItemPinned( FALSE )
+ mSelectedItemPinned( FALSE ),
+ mCanApply(true),
+ mCanPreview(true)
{
buildFromFile("floater_texture_ctrl.xml");
mCanApplyImmediately = can_apply_immediately;
@@ -319,7 +333,7 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop(
if (xfer) item_perm_mask |= PERM_TRANSFER;
//PermissionMask filter_perm_mask = getFilterPermMask(); Commented out due to no-copy texture loss.
- PermissionMask filter_perm_mask = mImmediateFilterPermMask;
+ PermissionMask filter_perm_mask = mDnDFilterPermMask;
if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
{
if (drop)
@@ -464,7 +478,7 @@ BOOL LLFloaterTexturePicker::postBuild()
mNoCopyTextureSelected = FALSE;
- getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("ApplyTextureImmediately"));
+ getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("TextureLivePreview"));
childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this);
if (!mCanApplyImmediately)
@@ -546,7 +560,7 @@ void LLFloaterTexturePicker::draw()
// if we're inactive, gray out "apply immediate" checkbox
getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected);
- getChildView("Select")->setEnabled(mActive);
+ getChildView("Select")->setEnabled(mActive && mCanApply);
getChildView("Pipette")->setEnabled(mActive);
getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
@@ -702,8 +716,7 @@ PermissionMask LLFloaterTexturePicker::getFilterPermMask()
void LLFloaterTexturePicker::commitIfImmediateSet()
{
- bool apply_immediate = getChild<LLUICtrl>("apply_immediate_check")->getValue().asBoolean();
- if (!mNoCopyTextureSelected && apply_immediate && mOwner)
+ if (!mNoCopyTextureSelected && mOwner && mCanApply)
{
mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CHANGE);
}
@@ -713,6 +726,7 @@ void LLFloaterTexturePicker::commitIfImmediateSet()
void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ self->setCanApply(true, true);
if (self->mOwner)
{
self->setImageID( self->mOwner->getDefaultImageAssetID() );
@@ -724,6 +738,7 @@ void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
void LLFloaterTexturePicker::onBtnWhite(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
+ self->setCanApply(true, true);
self->setImageID( self->mWhiteImageAssetID );
self->commitIfImmediateSet();
}
@@ -804,13 +819,14 @@ void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem
mNoCopyTextureSelected = FALSE;
if (itemp)
{
+ mTextureSelectedCallback(itemp);
if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
mNoCopyTextureSelected = TRUE;
}
mImageAssetID = itemp->getAssetUUID();
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
- if (user_action)
+ if (user_action && mCanPreview)
{
// only commit intentional selections, not implicit ones
commitIfImmediateSet();
@@ -947,7 +963,7 @@ void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_da
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
- gSavedSettings.setBOOL("ApplyTextureImmediately", check_box->get());
+ gSavedSettings.setBOOL("TextureLivePreview", check_box->get());
picker->updateFilterPermMask();
picker->commitIfImmediateSet();
@@ -958,6 +974,16 @@ void LLFloaterTexturePicker::updateFilterPermMask()
//mInventoryPanel->setFilterPermMask( getFilterPermMask() ); Commented out due to no-copy texture loss.
}
+void LLFloaterTexturePicker::setCanApply(bool can_preview, bool can_apply)
+{
+ getChildRef<LLUICtrl>("Select").setEnabled(can_apply);
+ getChildRef<LLUICtrl>("preview_disabled").setVisible(!can_preview);
+ getChildRef<LLUICtrl>("apply_immediate_check").setVisible(can_preview);
+
+ mCanApply = can_apply;
+ mCanPreview = can_preview ? gSavedSettings.getBOOL("TextureLivePreview") : false;
+}
+
void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string )
{
std::string upper_case_search_string = search_string;
@@ -1108,6 +1134,15 @@ void LLTextureCtrl::setCanApplyImmediately(BOOL b)
}
}
+void LLTextureCtrl::setCanApply(bool can_preview, bool can_apply)
+{
+ LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get());
+ if( floaterp )
+ {
+ floaterp->setCanApply(can_preview, can_apply);
+ }
+}
+
void LLTextureCtrl::setVisible( BOOL visible )
{
if( !visible )
@@ -1188,12 +1223,19 @@ void LLTextureCtrl::showPicker(BOOL take_focus)
this,
mLabel,
mImmediateFilterPermMask,
+ mDnDFilterPermMask,
mNonImmediateFilterPermMask,
mCanApplyImmediately,
mFallbackImage);
mFloaterHandle = floaterp->getHandle();
+ LLFloaterTexturePicker* texture_floaterp = dynamic_cast<LLFloaterTexturePicker*>(floaterp);
+ if (texture_floaterp && mOnTextureSelectedCallback)
+ {
+ texture_floaterp->setTextureSelectedCallback(mOnTextureSelectedCallback);
+ }
+
LLFloater* root_floater = gFloaterView->getParentFloater(this);
if (root_floater)
root_floater->addDependentFloater(floaterp);
@@ -1318,6 +1360,16 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id)
}
}
+void LLTextureCtrl::setOnTextureSelectedCallback(texture_selected_callback cb)
+{
+ mOnTextureSelectedCallback = cb;
+ LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get());
+ if (floaterp)
+ {
+ floaterp->setTextureSelectedCallback(cb);
+ }
+}
+
void LLTextureCtrl::setImageAssetName(const std::string& name)
{
LLPointer<LLUIImage> imagep = LLUI::getUIImage(name);
diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h
index 3abe84dcc3..599d9c70c5 100644
--- a/indra/newview/lltexturectrl.h
+++ b/indra/newview/lltexturectrl.h
@@ -43,6 +43,7 @@ class LLViewerFetchedTexture;
// used for setting drag & drop callbacks.
typedef boost::function<BOOL (LLUICtrl*, LLInventoryItem*)> drag_n_drop_callback;
+typedef boost::function<void (LLInventoryItem*)> texture_selected_callback;
//////////////////////////////////////////////////////////////////////////////////////////
@@ -147,8 +148,12 @@ public:
void setCaption(const std::string& caption);
void setCanApplyImmediately(BOOL b);
+ void setCanApply(bool can_preview, bool can_apply);
+
void setImmediateFilterPermMask(PermissionMask mask)
{ mImmediateFilterPermMask = mask; }
+ void setDnDFilterPermMask(PermissionMask mask)
+ { mDnDFilterPermMask = mask; }
void setNonImmediateFilterPermMask(PermissionMask mask)
{ mNonImmediateFilterPermMask = mask; }
PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; }
@@ -172,6 +177,11 @@ public:
void setOnSelectCallback(commit_callback_t cb) { mOnSelectCallback = cb; }
+ /*
+ * callback for changing texture selection in inventory list of texture floater
+ */
+ void setOnTextureSelectedCallback(texture_selected_callback cb);
+
void setShowLoadingPlaceholder(BOOL showLoadingPlaceholder);
LLViewerFetchedTexture* getTexture() { return mTexturep; }
@@ -185,6 +195,7 @@ private:
drag_n_drop_callback mDropCallback;
commit_callback_t mOnCancelCallback;
commit_callback_t mOnSelectCallback;
+ texture_selected_callback mOnTextureSelectedCallback;
LLPointer<LLViewerFetchedTexture> mTexturep;
LLUIColor mBorderColor;
LLUUID mImageItemID;
@@ -198,6 +209,7 @@ private:
std::string mLabel;
BOOL mAllowNoTexture; // If true, the user can select "none" as an option
PermissionMask mImmediateFilterPermMask;
+ PermissionMask mDnDFilterPermMask;
PermissionMask mNonImmediateFilterPermMask;
BOOL mCanApplyImmediately;
BOOL mCommitOnSelection;
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index 425bf7ee87..52d085dd2c 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -510,7 +510,7 @@ void LLGLTexMemBar::draw()
F32 discard_bias = LLViewerTexture::sDesiredDiscardBias;
F32 cache_usage = (F32)BYTES_TO_MEGA_BYTES(LLAppViewer::getTextureCache()->getUsage()) ;
F32 cache_max_usage = (F32)BYTES_TO_MEGA_BYTES(LLAppViewer::getTextureCache()->getMaxUsage()) ;
- S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f);
+ S32 line_height = LLFontGL::getFontMonospace()->getLineHeight();
S32 v_offset = 0;//(S32)((texture_bar_height + 2.2f) * mTextureView->mNumTextureBars + 2.0f);
F32 total_texture_downloaded = (F32)gTotalTextureBytes / (1024 * 1024);
F32 total_object_downloaded = (F32)gTotalObjectBytes / (1024 * 1024);
diff --git a/indra/newview/lltooldraganddrop.h b/indra/newview/lltooldraganddrop.h
index 245c2a23e6..41aee484db 100644
--- a/indra/newview/lltooldraganddrop.h
+++ b/indra/newview/lltooldraganddrop.h
@@ -93,6 +93,13 @@ public:
static S32 getOperationId() { return sOperationId; }
+ // deal with permissions of object, etc. returns TRUE if drop can
+ // proceed, otherwise FALSE.
+ static BOOL handleDropTextureProtections(LLViewerObject* hit_obj,
+ LLInventoryItem* item,
+ LLToolDragAndDrop::ESource source,
+ const LLUUID& src_id);
+
protected:
enum EDropTarget
{
@@ -219,13 +226,6 @@ protected:
// inventory items to determine if a drop would be ok.
static EAcceptance willObjectAcceptInventory(LLViewerObject* obj, LLInventoryItem* item);
- // deal with permissions of object, etc. returns TRUE if drop can
- // proceed, otherwise FALSE.
- static BOOL handleDropTextureProtections(LLViewerObject* hit_obj,
- LLInventoryItem* item,
- LLToolDragAndDrop::ESource source,
- const LLUUID& src_id);
-
public:
// helper functions
static BOOL isInventoryDropAcceptable(LLViewerObject* obj, LLInventoryItem* item) { return (ACCEPT_YES_COPY_SINGLE <= willObjectAcceptInventory(obj, item)); }
diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp
index 718201e381..0d5daf129f 100644
--- a/indra/newview/lltoolmorph.cpp
+++ b/indra/newview/lltoolmorph.cpp
@@ -225,7 +225,8 @@ BOOL LLVisualParamHint::render()
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
- if (gAgentAvatarp->mDrawable.notNull())
+ if (gAgentAvatarp->mDrawable.notNull() &&
+ gAgentAvatarp->mDrawable->getFace(0))
{
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)gAgentAvatarp->mDrawable->getFace(0)->getPool();
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 2b4628ea2e..dec1615246 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -329,7 +329,7 @@ static bool handleJoystickChanged(const LLSD& newvalue)
static bool handleUseOcclusionChanged(const LLSD& newvalue)
{
- LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery
+ LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery && LLGLSLShader::sNoFixedFunction
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && !gUseWireframe) ? 2 : 0;
return true;
}
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 1afe0d4050..4571d08050 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -631,11 +631,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLSpatialGroup::sNoDelete = TRUE;
LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
- /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred)
- { //force occlusion on for all render types if doing deferred render (tighter shadow frustum)
- LLPipeline::sUseOcclusion = 3;
- }*/
-
S32 occlusion = LLPipeline::sUseOcclusion;
if (gDepthDirty)
{ //depth buffer is invalid, don't overwrite occlusion state
@@ -764,12 +759,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gTextureList.updateImages(max_image_decode_time);
}
- {
+ /*{
LLFastTimer t(FTM_IMAGE_UPDATE_DELETE);
//remove dead textures from GL
LLImageGL::deleteDeadTextures();
stop_glerror();
- }
+ }*/
}
LLGLState::checkStates();
@@ -898,6 +893,28 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM);
+
+ if (gSavedSettings.getBOOL("RenderDepthPrePass") && LLGLSLShader::sNoFixedFunction)
+ {
+ gGL.setColorMask(false, false);
+
+ U32 types[] = {
+ LLRenderPass::PASS_SIMPLE,
+ LLRenderPass::PASS_FULLBRIGHT,
+ LLRenderPass::PASS_SHINY
+ };
+
+ U32 num_types = LL_ARRAY_SIZE(types);
+ gOcclusionProgram.bind();
+ for (U32 i = 0; i < num_types; i++)
+ {
+ gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
+ }
+
+ gOcclusionProgram.unbind();
+ }
+
+
gGL.setColorMask(true, false);
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
diff --git a/indra/newview/llviewerjointattachment.cpp b/indra/newview/llviewerjointattachment.cpp
index 4e14824e69..3a04bbed4f 100644
--- a/indra/newview/llviewerjointattachment.cpp
+++ b/indra/newview/llviewerjointattachment.cpp
@@ -127,7 +127,11 @@ void LLViewerJointAttachment::setupDrawable(LLViewerObject *object)
{
for (S32 face_num = 0; face_num < object->mDrawable->getNumFaces(); face_num++)
{
- object->mDrawable->getFace(face_num)->setState(LLFace::HUD_RENDER);
+ LLFace *face = object->mDrawable->getFace(face_num);
+ if (face)
+ {
+ face->setState(LLFace::HUD_RENDER);
+ }
}
}
@@ -146,7 +150,11 @@ void LLViewerJointAttachment::setupDrawable(LLViewerObject *object)
{
for (S32 face_num = 0; face_num < childp->mDrawable->getNumFaces(); face_num++)
{
- childp->mDrawable->getFace(face_num)->setState(LLFace::HUD_RENDER);
+ LLFace * face = childp->mDrawable->getFace(face_num);
+ if (face)
+ {
+ face->setState(LLFace::HUD_RENDER);
+ }
}
}
}
@@ -254,7 +262,11 @@ void LLViewerJointAttachment::removeObject(LLViewerObject *object)
{
for (S32 face_num = 0; face_num < object->mDrawable->getNumFaces(); face_num++)
{
- object->mDrawable->getFace(face_num)->clearState(LLFace::HUD_RENDER);
+ LLFace * face = object->mDrawable->getFace(face_num);
+ if (face)
+ {
+ face->clearState(LLFace::HUD_RENDER);
+ }
}
}
}
@@ -272,7 +284,11 @@ void LLViewerJointAttachment::removeObject(LLViewerObject *object)
{
for (S32 face_num = 0; face_num < childp->mDrawable->getNumFaces(); face_num++)
{
- childp->mDrawable->getFace(face_num)->clearState(LLFace::HUD_RENDER);
+ LLFace * face = childp->mDrawable->getFace(face_num);
+ if (face)
+ {
+ face->clearState(LLFace::HUD_RENDER);
+ }
}
}
}
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index a07dfad0f5..0baf119d70 100755
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -2812,7 +2812,11 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
chat.mSourceType = CHAT_SOURCE_OBJECT;
- if(SYSTEM_FROM == name)
+ // To conclude that the source type of message is CHAT_SOURCE_SYSTEM it's not
+ // enough to check only from name (i.e. fromName = "Second Life"). For example
+ // source type of messages from objects called "Second Life" should not be CHAT_SOURCE_SYSTEM.
+ bool chat_from_system = (SYSTEM_FROM == name) && region_id.isNull() && position.isNull();
+ if(chat_from_system)
{
// System's UUID is NULL (fixes EXT-4766)
chat.mFromID = LLUUID::null;
@@ -2837,7 +2841,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
// Note: lie to Nearby Chat, pretending that this is NOT an IM, because
// IMs from obejcts don't open IM sessions.
LLNearbyChat* nearby_chat = LLNearbyChat::getInstance();
- if(SYSTEM_FROM != name && nearby_chat)
+ if(!chat_from_system && nearby_chat)
{
chat.mOwnerID = from_id;
LLSD args;
@@ -2856,7 +2860,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
//Object IMs send with from name: 'Second Life' need to be displayed also in notification toasts (EXT-1590)
- if (SYSTEM_FROM != name) break;
+ if (!chat_from_system) break;
LLSD substitutions;
substitutions["NAME"] = name;
@@ -4256,6 +4260,8 @@ void send_agent_update(BOOL force_send, BOOL send_reliable)
head_rot_chg = dot(last_head_rot, head_rotation);
+ //static S32 msg_number = 0; // Used for diagnostic log messages
+
if (force_send ||
(cam_center_chg.magVec() > TRANSLATE_THRESHOLD) ||
(head_rot_chg < THRESHOLD_HEAD_ROT_QDOT) ||
@@ -4264,19 +4270,20 @@ void send_agent_update(BOOL force_send, BOOL send_reliable)
control_flag_change != 0 ||
flag_change != 0)
{
-/*
+ /* Diagnotics to show why we send the AgentUpdate message. Also un-commment the msg_number code above and below this block
+ msg_number += 1;
if (head_rot_chg < THRESHOLD_HEAD_ROT_QDOT)
{
- //LL_INFOS("Messaging") << "head rot " << head_rotation << LL_ENDL;
- LL_INFOS("Messaging") << "head_rot_chg = " << head_rot_chg << LL_ENDL;
+ //LL_INFOS("Messaging") << " head rot " << head_rotation << LL_ENDL;
+ LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", head_rot_chg " << head_rot_chg << LL_ENDL;
}
if (cam_rot_chg.magVec() > ROTATION_THRESHOLD)
{
- LL_INFOS("Messaging") << "cam rot " << cam_rot_chg.magVec() << LL_ENDL;
+ LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", cam rot " << cam_rot_chg.magVec() << LL_ENDL;
}
if (cam_center_chg.magVec() > TRANSLATE_THRESHOLD)
{
- LL_INFOS("Messaging") << "cam center " << cam_center_chg.magVec() << LL_ENDL;
+ LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", cam center " << cam_center_chg.magVec() << LL_ENDL;
}
// if (drag_delta_chg.magVec() > TRANSLATE_THRESHOLD)
// {
@@ -4284,9 +4291,9 @@ void send_agent_update(BOOL force_send, BOOL send_reliable)
// }
if (control_flag_change)
{
- LL_INFOS("Messaging") << "dcf = " << control_flag_change << LL_ENDL;
+ LL_INFOS("Messaging") << "msg " << msg_number << ", frame " << LLFrameTimer::getFrameCount() << ", dcf = " << control_flag_change << LL_ENDL;
}
-*/
+ */
duplicate_count = 0;
}
@@ -4321,6 +4328,26 @@ void send_agent_update(BOOL force_send, BOOL send_reliable)
if (duplicate_count < DUP_MSGS && !gDisconnected)
{
+ /* More diagnostics to count AgentUpdate messages
+ static S32 update_sec = 0;
+ static S32 update_count = 0;
+ static S32 max_update_count = 0;
+ S32 cur_sec = lltrunc( LLTimer::getTotalSeconds() );
+ update_count += 1;
+ if (cur_sec != update_sec)
+ {
+ if (update_sec != 0)
+ {
+ update_sec = cur_sec;
+ //msg_number = 0;
+ max_update_count = llmax(max_update_count, update_count);
+ llinfos << "Sent " << update_count << " AgentUpdate messages per second, max is " << max_update_count << llendl;
+ }
+ update_sec = cur_sec;
+ update_count = 0;
+ }
+ */
+
LLFastTimer t(FTM_AGENT_UPDATE_SEND);
// Build the message
msg->newMessageFast(_PREHASH_AgentUpdate);
@@ -4489,8 +4516,6 @@ void process_kill_object(LLMessageSystem *mesgsys, void **user_data)
LL_DEBUGS("Messaging") << "Kill message for local " << local_id << LL_ENDL;
}
- LLSelectMgr::getInstance()->removeObjectFromSelections(id);
-
// ...don't kill the avatar
if (!(id == gAgentID))
{
@@ -4513,6 +4538,12 @@ void process_kill_object(LLMessageSystem *mesgsys, void **user_data)
gObjectList.mNumUnknownKills++;
}
}
+
+ // We should remove the object from selection after it is marked dead by gObjectList to make LLToolGrab,
+ // which is using the object, release the mouse capture correctly when the object dies.
+ // See LLToolGrab::handleHoverActive() and LLToolGrab::handleHoverNonPhysical().
+ LLSelectMgr::getInstance()->removeObjectFromSelections(id);
+
}
}
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index da72f2fdac..72fd3c1a4a 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -432,7 +432,9 @@ void LLViewerObject::dump() const
llinfos << "PositionAgent: " << getPositionAgent() << llendl;
llinfos << "PositionGlobal: " << getPositionGlobal() << llendl;
llinfos << "Velocity: " << getVelocity() << llendl;
- if (mDrawable.notNull() && mDrawable->getNumFaces())
+ if (mDrawable.notNull() &&
+ mDrawable->getNumFaces() &&
+ mDrawable->getFace(0))
{
LLFacePool *poolp = mDrawable->getFace(0)->getPool();
if (poolp)
@@ -2799,6 +2801,23 @@ void LLViewerObject::processTaskInvFile(void** user_data, S32 error_code, LLExtS
(object = gObjectList.findObject(ft->mTaskID)))
{
object->loadTaskInvFile(ft->mFilename);
+
+ LLInventoryObject::object_list_t::iterator it = object->mInventory->begin();
+ LLInventoryObject::object_list_t::iterator end = object->mInventory->end();
+ std::list<LLUUID>& pending_lst = object->mPendingInventoryItemsIDs;
+
+ for (; it != end && pending_lst.size(); ++it)
+ {
+ LLViewerInventoryItem* item = dynamic_cast<LLViewerInventoryItem*>(it->get());
+ if(item && item->getType() != LLAssetType::AT_CATEGORY)
+ {
+ std::list<LLUUID>::iterator id_it = std::find(pending_lst.begin(), pending_lst.begin(), item->getAssetUUID());
+ if (id_it != pending_lst.end())
+ {
+ pending_lst.erase(id_it);
+ }
+ }
+ }
}
else
{
@@ -2911,7 +2930,22 @@ void LLViewerObject::updateInventory(
bool is_new)
{
LLMemType mt(LLMemType::MTYPE_OBJECT);
-
+
+ std::list<LLUUID>::iterator begin = mPendingInventoryItemsIDs.begin();
+ std::list<LLUUID>::iterator end = mPendingInventoryItemsIDs.end();
+
+ bool is_fetching = std::find(begin, end, item->getAssetUUID()) != end;
+ bool is_fetched = getInventoryItemByAsset(item->getAssetUUID()) != NULL;
+
+ if (is_fetched || is_fetching)
+ {
+ return;
+ }
+ else
+ {
+ mPendingInventoryItemsIDs.push_back(item->getAssetUUID());
+ }
+
// This slices the object into what we're concerned about on the
// viewer. The simulator will take the permissions and transfer
// ownership.
@@ -4478,7 +4512,11 @@ U32 LLViewerObject::getNumVertices() const
num_faces = mDrawable->getNumFaces();
for (i = 0; i < num_faces; i++)
{
- num_vertices += mDrawable->getFace(i)->getGeomCount();
+ LLFace * facep = mDrawable->getFace(i);
+ if (facep)
+ {
+ num_vertices += facep->getGeomCount();
+ }
}
}
return num_vertices;
@@ -4493,7 +4531,11 @@ U32 LLViewerObject::getNumIndices() const
num_faces = mDrawable->getNumFaces();
for (i = 0; i < num_faces; i++)
{
- num_indices += mDrawable->getFace(i)->getIndicesCount();
+ LLFace * facep = mDrawable->getFace(i);
+ if (facep)
+ {
+ num_indices += facep->getIndicesCount();
+ }
}
}
return num_indices;
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index c8152e1539..dc102b666f 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -684,6 +684,10 @@ protected:
F32 mAppAngle; // Apparent visual arc in degrees
F32 mPixelArea; // Apparent area in pixels
+ // IDs of of all items in the object's content which are added to the object's content,
+ // but not updated on the server yet. After item was updated, its ID will be removed from this list.
+ std::list<LLUUID> mPendingInventoryItemsIDs;
+
// This is the object's inventory from the viewer's perspective.
LLInventoryObject::object_list_t* mInventory;
class LLInventoryCallbackInfo
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 54ccfb9aae..beb68c1cbb 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -1721,7 +1721,10 @@ void LLViewerObjectList::generatePickList(LLCamera &camera)
LLViewerObject* last_objectp = NULL;
for (S32 face_num = 0; face_num < drawablep->getNumFaces(); face_num++)
{
- LLViewerObject* objectp = drawablep->getFace(face_num)->getViewerObject();
+ LLFace * facep = drawablep->getFace(face_num);
+ if (!facep) continue;
+
+ LLViewerObject* objectp = facep->getViewerObject();
if (objectp && objectp != last_objectp)
{
diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp
index 6b3e04348a..345023dbfa 100644
--- a/indra/newview/llviewerpartsim.cpp
+++ b/indra/newview/llviewerpartsim.cpp
@@ -476,7 +476,7 @@ void LLViewerPartSim::checkParticleCount(U32 size)
LLViewerPartSim::LLViewerPartSim()
{
LLMemType mt(LLMemType::MTYPE_PARTICLES);
- sMaxParticleCount = gSavedSettings.getS32("RenderMaxPartCount");
+ sMaxParticleCount = llmin(gSavedSettings.getS32("RenderMaxPartCount"), LL_MAX_PARTICLE_COUNT);
static U32 id_seed = 0;
mID = ++id_seed;
}
diff --git a/indra/newview/llviewerpartsim.h b/indra/newview/llviewerpartsim.h
index 3e20f999c0..c9959c63ec 100644
--- a/indra/newview/llviewerpartsim.h
+++ b/indra/newview/llviewerpartsim.h
@@ -39,6 +39,8 @@ class LLViewerRegion;
class LLViewerTexture;
class LLVOPartGroup;
+#define LL_MAX_PARTICLE_COUNT 8192
+
typedef void (*LLVPCallback)(LLViewerPart &part, const F32 dt);
///////////////////
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 10c61c01d5..a6c564a6a1 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -63,8 +63,16 @@ bool LLViewerShaderMgr::sSkipReload = false;
LLVector4 gShinyOrigin;
+//transform shaders
+LLGLSLShader gTransformPositionProgram;
+LLGLSLShader gTransformTexCoordProgram;
+LLGLSLShader gTransformNormalProgram;
+LLGLSLShader gTransformColorProgram;
+LLGLSLShader gTransformBinormalProgram;
+
//utility shaders
LLGLSLShader gOcclusionProgram;
+LLGLSLShader gOcclusionCubeProgram;
LLGLSLShader gCustomAlphaProgram;
LLGLSLShader gGlowCombineProgram;
LLGLSLShader gSplatTextureRectProgram;
@@ -72,6 +80,7 @@ LLGLSLShader gGlowCombineFXAAProgram;
LLGLSLShader gTwoTextureAddProgram;
LLGLSLShader gOneTextureNoColorProgram;
LLGLSLShader gDebugProgram;
+LLGLSLShader gClipProgram;
LLGLSLShader gAlphaMaskProgram;
//object shaders
@@ -178,6 +187,7 @@ LLGLSLShader gDeferredSunProgram;
LLGLSLShader gDeferredBlurLightProgram;
LLGLSLShader gDeferredSoftenProgram;
LLGLSLShader gDeferredShadowProgram;
+LLGLSLShader gDeferredShadowCubeProgram;
LLGLSLShader gDeferredShadowAlphaMaskProgram;
LLGLSLShader gDeferredAvatarShadowProgram;
LLGLSLShader gDeferredAttachmentShadowProgram;
@@ -437,7 +447,8 @@ void LLViewerShaderMgr::setShaders()
S32 wl_class = 2;
S32 water_class = 2;
S32 deferred_class = 0;
-
+ S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0;
+
if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
gSavedSettings.getBOOL("RenderDeferred") &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
@@ -475,6 +486,7 @@ void LLViewerShaderMgr::setShaders()
gSky.mVOSkyp->forceSkyUpdate();
}
+
// Load lighting shaders
mVertexShaderLevel[SHADER_LIGHTING] = light_class;
mVertexShaderLevel[SHADER_INTERFACE] = light_class;
@@ -484,6 +496,7 @@ void LLViewerShaderMgr::setShaders()
mVertexShaderLevel[SHADER_EFFECT] = effect_class;
mVertexShaderLevel[SHADER_WINDLIGHT] = wl_class;
mVertexShaderLevel[SHADER_DEFERRED] = deferred_class;
+ mVertexShaderLevel[SHADER_TRANSFORM] = transform_class;
BOOL loaded = loadBasicShaders();
@@ -493,65 +506,109 @@ void LLViewerShaderMgr::setShaders()
gPipeline.mVertexShadersLoaded = 1;
// Load all shaders to set max levels
- loadShadersEnvironment();
- loadShadersWater();
- loadShadersWindLight();
- loadShadersEffects();
- loadShadersInterface();
+ loaded = loadShadersEnvironment();
+
+ if (loaded)
+ {
+ loaded = loadShadersWater();
+ }
+
+ if (loaded)
+ {
+ loaded = loadShadersWindLight();
+ }
+
+ if (loaded)
+ {
+ loaded = loadShadersEffects();
+ }
+
+ if (loaded)
+ {
+ loaded = loadShadersInterface();
+ }
- // Load max avatar shaders to set the max level
- mVertexShaderLevel[SHADER_AVATAR] = 3;
- mMaxAvatarShaderLevel = 3;
-
- if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject())
- { //hardware skinning is enabled and rigged attachment shaders loaded correctly
- BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth");
- S32 avatar_class = 1;
-
- // cloth is a class3 shader
- if(avatar_cloth)
- {
- avatar_class = 3;
- }
+ if (loaded)
+ {
+ loaded = loadTransformShaders();
+ }
- // Set the actual level
- mVertexShaderLevel[SHADER_AVATAR] = avatar_class;
- loadShadersAvatar();
- if (mVertexShaderLevel[SHADER_AVATAR] != avatar_class)
- {
- if (mVertexShaderLevel[SHADER_AVATAR] == 0)
+ if (loaded)
+ {
+ // Load max avatar shaders to set the max level
+ mVertexShaderLevel[SHADER_AVATAR] = 3;
+ mMaxAvatarShaderLevel = 3;
+
+ if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject())
+ { //hardware skinning is enabled and rigged attachment shaders loaded correctly
+ BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth");
+ S32 avatar_class = 1;
+
+ // cloth is a class3 shader
+ if(avatar_cloth)
{
- gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
+ avatar_class = 3;
}
- if(llmax(mVertexShaderLevel[SHADER_AVATAR]-1,0) >= 3)
+
+ // Set the actual level
+ mVertexShaderLevel[SHADER_AVATAR] = avatar_class;
+ loadShadersAvatar();
+ if (mVertexShaderLevel[SHADER_AVATAR] != avatar_class)
{
- avatar_cloth = true;
+ if (mVertexShaderLevel[SHADER_AVATAR] == 0)
+ {
+ gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
+ }
+ if(llmax(mVertexShaderLevel[SHADER_AVATAR]-1,0) >= 3)
+ {
+ avatar_cloth = true;
+ }
+ else
+ {
+ avatar_cloth = false;
+ }
+ gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth);
}
- else
+ }
+ else
+ { //hardware skinning not possible, neither is deferred rendering
+ mVertexShaderLevel[SHADER_AVATAR] = 0;
+ mVertexShaderLevel[SHADER_DEFERRED] = 0;
+
+ if (gSavedSettings.getBOOL("RenderAvatarVP"))
{
- avatar_cloth = false;
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
+ gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
}
- gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth);
+
+ loadShadersAvatar(); // unloads
+
+ loaded = loadShadersObject();
}
}
- else
- { //hardware skinning not possible, neither is deferred rendering
- mVertexShaderLevel[SHADER_AVATAR] = 0;
- mVertexShaderLevel[SHADER_DEFERRED] = 0;
-
- if (gSavedSettings.getBOOL("RenderAvatarVP"))
- {
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
- gSavedSettings.setBOOL("RenderAvatarVP", FALSE);
+
+ if (!loaded)
+ { //some shader absolutely could not load, try to fall back to a simpler setting
+ if (gSavedSettings.getBOOL("WindLightUseAtmosShaders"))
+ { //disable windlight and try again
+ gSavedSettings.setBOOL("WindLightUseAtmosShaders", FALSE);
+ reentrance = false;
+ setShaders();
+ return;
}
- loadShadersAvatar(); // unloads
- loadShadersObject();
- }
+ if (gSavedSettings.getBOOL("VertexShaderEnable"))
+ { //disable shaders outright and try again
+ gSavedSettings.setBOOL("VertexShaderEnable", FALSE);
+ reentrance = false;
+ setShaders();
+ return;
+ }
+ }
- if (!loadShadersDeferred())
- {
+ if (loaded && !loadShadersDeferred())
+ { //everything else succeeded but deferred failed, disable deferred and try again
gSavedSettings.setBOOL("RenderDeferred", FALSE);
reentrance = false;
setShaders();
@@ -600,7 +657,9 @@ void LLViewerShaderMgr::setShaders()
void LLViewerShaderMgr::unloadShaders()
{
gOcclusionProgram.unload();
+ gOcclusionCubeProgram.unload();
gDebugProgram.unload();
+ gClipProgram.unload();
gAlphaMaskProgram.unload();
gUIProgram.unload();
gCustomAlphaProgram.unload();
@@ -692,6 +751,12 @@ void LLViewerShaderMgr::unloadShaders()
gDeferredSkinnedBumpProgram.unload();
gDeferredSkinnedAlphaProgram.unload();
+ gTransformPositionProgram.unload();
+ gTransformTexCoordProgram.unload();
+ gTransformNormalProgram.unload();
+ gTransformColorProgram.unload();
+ gTransformBinormalProgram.unload();
+
mVertexShaderLevel[SHADER_LIGHTING] = 0;
mVertexShaderLevel[SHADER_OBJECT] = 0;
mVertexShaderLevel[SHADER_AVATAR] = 0;
@@ -700,6 +765,7 @@ void LLViewerShaderMgr::unloadShaders()
mVertexShaderLevel[SHADER_INTERFACE] = 0;
mVertexShaderLevel[SHADER_EFFECT] = 0;
mVertexShaderLevel[SHADER_WINDLIGHT] = 0;
+ mVertexShaderLevel[SHADER_TRANSFORM] = 0;
gPipeline.mVertexShadersLoaded = 0;
}
@@ -828,7 +894,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()
if (mVertexShaderLevel[SHADER_ENVIRONMENT] == 0)
{
gTerrainProgram.unload();
- return FALSE;
+ return TRUE;
}
if (success)
@@ -868,7 +934,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterProgram.unload();
gUnderWaterProgram.unload();
gTerrainWaterProgram.unload();
- return FALSE;
+ return TRUE;
}
if (success)
@@ -953,7 +1019,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
gGlowExtractProgram.unload();
gPostColorFilterProgram.unload();
gPostNightVisionProgram.unload();
- return FALSE;
+ return TRUE;
}
if (success)
@@ -1013,6 +1079,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.unload();
gDeferredSoftenProgram.unload();
gDeferredShadowProgram.unload();
+ gDeferredShadowCubeProgram.unload();
gDeferredShadowAlphaMaskProgram.unload();
gDeferredAvatarShadowProgram.unload();
gDeferredAttachmentShadowProgram.unload();
@@ -1200,7 +1267,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mName = "Deferred SpotLight Shader";
gDeferredSpotLightProgram.mShaderFiles.clear();
gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredSpotLightProgram.createShader(NULL, NULL);
}
@@ -1209,7 +1276,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader";
gDeferredMultiSpotLightProgram.mShaderFiles.clear();
- gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL);
@@ -1368,6 +1435,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredShadowCubeProgram.mName = "Deferred Shadow Cube Shader";
+ gDeferredShadowCubeProgram.mShaderFiles.clear();
+ gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowCubeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredShadowCubeProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader";
gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();
@@ -2410,7 +2487,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarWaterProgram.unload();
gAvatarEyeballProgram.unload();
gAvatarPickProgram.unload();
- return FALSE;
+ return TRUE;
}
if (success)
@@ -2504,7 +2581,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (mVertexShaderLevel[SHADER_INTERFACE] == 0)
{
gHighlightProgram.unload();
- return FALSE;
+ return TRUE;
}
if (success)
@@ -2647,6 +2724,16 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
+ gOcclusionCubeProgram.mName = "Occlusion Cube Shader";
+ gOcclusionCubeProgram.mShaderFiles.clear();
+ gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER_ARB));
+ gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOcclusionCubeProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gOcclusionCubeProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gDebugProgram.mName = "Debug Shader";
gDebugProgram.mShaderFiles.clear();
gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2657,6 +2744,16 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
+ gClipProgram.mName = "Clip Shader";
+ gClipProgram.mShaderFiles.clear();
+ gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER_ARB));
+ gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gClipProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gClipProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gAlphaMaskProgram.mName = "Alpha Mask Shader";
gAlphaMaskProgram.mShaderFiles.clear();
gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2682,7 +2779,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
{
gWLSkyProgram.unload();
gWLCloudProgram.unload();
- return FALSE;
+ return TRUE;
}
if (success)
@@ -2712,6 +2809,95 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
return success;
}
+BOOL LLViewerShaderMgr::loadTransformShaders()
+{
+ BOOL success = TRUE;
+
+ if (mVertexShaderLevel[SHADER_TRANSFORM] < 1)
+ {
+ gTransformPositionProgram.unload();
+ gTransformTexCoordProgram.unload();
+ gTransformNormalProgram.unload();
+ gTransformColorProgram.unload();
+ gTransformBinormalProgram.unload();
+ return TRUE;
+ }
+
+ if (success)
+ {
+ gTransformPositionProgram.mName = "Position Transform Shader";
+ gTransformPositionProgram.mShaderFiles.clear();
+ gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformPositionProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
+
+ const char* varyings[] = {
+ "position_out",
+ "texture_index_out",
+ };
+
+ success = gTransformPositionProgram.createShader(NULL, NULL, 2, varyings);
+ }
+
+ if (success)
+ {
+ gTransformTexCoordProgram.mName = "TexCoord Transform Shader";
+ gTransformTexCoordProgram.mShaderFiles.clear();
+ gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformTexCoordProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
+
+ const char* varyings[] = {
+ "texcoord_out",
+ };
+
+ success = gTransformTexCoordProgram.createShader(NULL, NULL, 1, varyings);
+ }
+
+ if (success)
+ {
+ gTransformNormalProgram.mName = "Normal Transform Shader";
+ gTransformNormalProgram.mShaderFiles.clear();
+ gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformNormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
+
+ const char* varyings[] = {
+ "normal_out",
+ };
+
+ success = gTransformNormalProgram.createShader(NULL, NULL, 1, varyings);
+ }
+
+ if (success)
+ {
+ gTransformColorProgram.mName = "Color Transform Shader";
+ gTransformColorProgram.mShaderFiles.clear();
+ gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
+
+ const char* varyings[] = {
+ "color_out",
+ };
+
+ success = gTransformColorProgram.createShader(NULL, NULL, 1, varyings);
+ }
+
+ if (success)
+ {
+ gTransformBinormalProgram.mName = "Binormal Transform Shader";
+ gTransformBinormalProgram.mShaderFiles.clear();
+ gTransformBinormalProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformBinormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
+
+ const char* varyings[] = {
+ "binormal_out",
+ };
+
+ success = gTransformBinormalProgram.createShader(NULL, NULL, 1, varyings);
+ }
+
+
+ return success;
+}
+
std::string LLViewerShaderMgr::getShaderDirPrefix(void)
{
return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/class");
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 95eb551bf1..8f7ff8dd2f 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -54,6 +54,7 @@ public:
BOOL loadShadersWater();
BOOL loadShadersInterface();
BOOL loadShadersWindLight();
+ BOOL loadTransformShaders();
std::vector<S32> mVertexShaderLevel;
S32 mMaxAvatarShaderLevel;
@@ -69,6 +70,7 @@ public:
SHADER_WINDLIGHT,
SHADER_WATER,
SHADER_DEFERRED,
+ SHADER_TRANSFORM,
SHADER_COUNT
};
@@ -209,13 +211,24 @@ inline bool operator != (LLViewerShaderMgr::shader_iter const & a, LLViewerShade
extern LLVector4 gShinyOrigin;
+//transform shaders
+extern LLGLSLShader gTransformPositionProgram;
+extern LLGLSLShader gTransformTexCoordProgram;
+extern LLGLSLShader gTransformNormalProgram;
+extern LLGLSLShader gTransformColorProgram;
+extern LLGLSLShader gTransformBinormalProgram;
+
+
+
//utility shaders
extern LLGLSLShader gOcclusionProgram;
+extern LLGLSLShader gOcclusionCubeProgram;
extern LLGLSLShader gCustomAlphaProgram;
extern LLGLSLShader gGlowCombineProgram;
extern LLGLSLShader gSplatTextureRectProgram;
extern LLGLSLShader gGlowCombineFXAAProgram;
extern LLGLSLShader gDebugProgram;
+extern LLGLSLShader gClipProgram;
extern LLGLSLShader gAlphaMaskProgram;
//output tex0[tc0] + tex1[tc1]
@@ -328,6 +341,7 @@ extern LLGLSLShader gDeferredBlurLightProgram;
extern LLGLSLShader gDeferredAvatarProgram;
extern LLGLSLShader gDeferredSoftenProgram;
extern LLGLSLShader gDeferredShadowProgram;
+extern LLGLSLShader gDeferredShadowCubeProgram;
extern LLGLSLShader gDeferredShadowAlphaMaskProgram;
extern LLGLSLShader gDeferredPostProgram;
extern LLGLSLShader gDeferredCoFProgram;
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index 497e95c5e3..28f4ec72f3 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -789,6 +789,24 @@ void send_stats()
system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass();
system["gpu_vendor"] = gGLManager.mGLVendorShort;
system["gpu_version"] = gGLManager.mDriverVersionVendorString;
+ system["opengl_version"] = gGLManager.mGLVersionString;
+
+ S32 shader_level = 0;
+ if (LLPipeline::sRenderDeferred)
+ {
+ shader_level = 3;
+ }
+ else if (gPipeline.canUseWindLightShadersOnObjects())
+ {
+ shader_level = 2;
+ }
+ else if (gPipeline.canUseVertexShaders())
+ {
+ shader_level = 1;
+ }
+
+
+ system["shader_level"] = shader_level;
LLSD &download = body["downloads"];
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index d844aeb12a..7f638a24bf 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -1398,10 +1398,10 @@ void LLViewerFetchedTexture::dump()
// ONLY called from LLViewerFetchedTextureList
void LLViewerFetchedTexture::destroyTexture()
{
- if(LLImageGL::sGlobalTextureMemoryInBytes < sMaxDesiredTextureMemInBytes)//not ready to release unused memory.
- {
- return ;
- }
+ //if(LLImageGL::sGlobalTextureMemoryInBytes < sMaxDesiredTextureMemInBytes)//not ready to release unused memory.
+ //{
+ // return ;
+ //}
if (mNeedsCreateTexture)//return if in the process of generating a new texture.
{
return ;
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 528e0080b7..9a6c0569a9 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -705,7 +705,7 @@ void LLViewerTextureList::updateImagesDecodePriorities()
// Flush formatted images using a lazy flush
//
const F32 LAZY_FLUSH_TIMEOUT = 30.f; // stop decoding
- const F32 MAX_INACTIVE_TIME = 50.f; // actually delete
+ const F32 MAX_INACTIVE_TIME = 20.f; // actually delete
S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference
S32 num_refs = imagep->getNumRefs();
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index fc6ef170c8..7afb135470 100755
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -175,6 +175,7 @@
#include "llviewershadermgr.h"
#include "llviewerstats.h"
#include "llvoavatarself.h"
+#include "llvopartgroup.h"
#include "llvovolume.h"
#include "llworld.h"
#include "llworldmapview.h"
@@ -613,7 +614,7 @@ public:
addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount,
LLMeshRepository::sHTTPRetryCount));
ypos += y_inc;
-
+
addText(xpos, ypos, llformat("%d/%d Mesh LOD Pending/Processing", LLMeshRepository::sLODPending, LLMeshRepository::sLODProcessing));
ypos += y_inc;
@@ -1970,12 +1971,12 @@ void LLViewerWindow::shutdownViews()
gMorphView->setVisible(FALSE);
}
llinfos << "Global views cleaned." << llendl ;
-
+
// DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open
// will crump with LL_ERRS.
LLModalDialog::shutdownModals();
llinfos << "LLModalDialog shut down." << llendl;
-
+
// destroy the nav bar, not currently part of gViewerWindow
// *TODO: Make LLNavigationBar part of gViewerWindow
if (LLNavigationBar::instanceExists())
@@ -1983,17 +1984,17 @@ void LLViewerWindow::shutdownViews()
delete LLNavigationBar::getInstance();
}
llinfos << "LLNavigationBar destroyed." << llendl ;
-
+
// destroy menus after instantiating navbar above, as it needs
// access to gMenuHolder
cleanup_menus();
llinfos << "menus destroyed." << llendl ;
-
+
// Delete all child views.
delete mRootView;
mRootView = NULL;
llinfos << "RootView deleted." << llendl ;
-
+
// Automatically deleted as children of mRootView. Fix the globals.
gStatusBar = NULL;
gIMMgr = NULL;
@@ -4657,6 +4658,8 @@ void LLViewerWindow::stopGL(BOOL save_state)
LLVOAvatar::destroyGL();
stop_glerror();
+ LLVOPartGroup::destroyGL();
+
LLViewerDynamicTexture::destroyGL();
stop_glerror();
@@ -4710,7 +4713,8 @@ void LLViewerWindow::restoreGL(const std::string& progress_message)
gBumpImageList.restoreGL();
LLViewerDynamicTexture::restoreGL();
LLVOAvatar::restoreGL();
-
+ LLVOPartGroup::restoreGL();
+
gResizeScreenTexture = TRUE;
gWindowResized = TRUE;
@@ -5193,8 +5197,10 @@ void LLPickInfo::getSurfaceInfo()
if (objectp->mDrawable.notNull() && mObjectFace > -1)
{
LLFace* facep = objectp->mDrawable->getFace(mObjectFace);
-
- mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal);
+ if (facep)
+ {
+ mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal);
+ }
}
// and XY coords:
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index eada77156e..33dc12c473 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -961,7 +961,7 @@ void LLVOAvatar::deleteLayerSetCaches(bool clearAll)
}
if (mBakedTextureDatas[i].mMaskTexName)
{
- glDeleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName));
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 0, -1, 1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName));
mBakedTextureDatas[i].mMaskTexName = 0 ;
}
}
@@ -2094,11 +2094,17 @@ void LLVOAvatar::releaseMeshData()
if (mDrawable.notNull())
{
LLFace* facep = mDrawable->getFace(0);
- facep->setSize(0, 0);
- for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++)
+ if (facep)
{
- facep = mDrawable->getFace(i);
facep->setSize(0, 0);
+ for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++)
+ {
+ facep = mDrawable->getFace(i);
+ if (facep)
+ {
+ facep->setSize(0, 0);
+ }
+ }
}
}
@@ -2183,15 +2189,20 @@ void LLVOAvatar::updateMeshData()
part_index-- ;
}
- LLFace* facep ;
+ LLFace* facep = NULL;
if(f_num < mDrawable->getNumFaces())
{
facep = mDrawable->getFace(f_num);
}
else
{
- facep = mDrawable->addFace(mDrawable->getFace(0)->getPool(), mDrawable->getFace(0)->getTexture()) ;
+ facep = mDrawable->getFace(0);
+ if (facep)
+ {
+ facep = mDrawable->addFace(facep->getPool(), facep->getTexture()) ;
+ }
}
+ if (!facep) continue;
// resize immediately
facep->setSize(num_vertices, num_indices);
@@ -4236,10 +4247,14 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
mNeedsSkin = FALSE;
mLastSkinTime = gFrameTimeSeconds;
- LLVertexBuffer* vb = mDrawable->getFace(0)->getVertexBuffer();
- if (vb)
+ LLFace * face = mDrawable->getFace(0);
+ if (face)
{
- vb->flush();
+ LLVertexBuffer* vb = face->getVertexBuffer();
+ if (vb)
+ {
+ vb->flush();
+ }
}
}
}
@@ -7492,7 +7507,7 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture
}
U32 gl_name;
- LLImageGL::generateTextures(1, &gl_name );
+ LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_ALPHA8, 1, &gl_name );
stop_glerror();
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name);
@@ -7529,7 +7544,7 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture
maskData->mLastDiscardLevel = discard_level;
if (self->mBakedTextureDatas[baked_index].mMaskTexName)
{
- LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName));
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 0, -1, 1, &(self->mBakedTextureDatas[baked_index].mMaskTexName));
}
self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name;
found_texture_id = true;
@@ -8395,7 +8410,7 @@ BOOL LLVOAvatar::updateLOD()
BOOL res = updateJointLODs();
LLFace* facep = mDrawable->getFace(0);
- if (!facep->getVertexBuffer())
+ if (!facep || !facep->getVertexBuffer())
{
dirtyMesh(2);
}
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index d2609e5587..98f7245f8d 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -2751,7 +2751,7 @@ void LLVOAvatarSelf::deleteScratchTextures()
namep;
namep = sScratchTexNames.getNextData() )
{
- LLImageGL::deleteTextures(1, (U32 *)namep );
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 0, -1, 1, (U32 *)namep );
stop_glerror();
}
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index 8a79d564d3..44968342bf 100644
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -34,6 +34,7 @@
#include "llagentcamera.h"
#include "llnotificationsutil.h"
#include "lldrawable.h"
+#include "lldrawpoolalpha.h"
#include "llface.h"
#include "llsky.h"
#include "llsurface.h"
@@ -380,8 +381,10 @@ BOOL LLVOGrass::updateLOD()
{
mNumBlades <<= 1;
}
-
- face->setSize(mNumBlades*8, mNumBlades*12);
+ if (face)
+ {
+ face->setSize(mNumBlades*8, mNumBlades*12);
+ }
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
else if (num_blades <= (mNumBlades >> 1))
@@ -391,7 +394,10 @@ BOOL LLVOGrass::updateLOD()
mNumBlades >>=1;
}
- face->setSize(mNumBlades*8, mNumBlades*12);
+ if (face)
+ {
+ face->setSize(mNumBlades*8, mNumBlades*12);
+ }
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
return TRUE;
}
@@ -449,14 +455,16 @@ void LLVOGrass::plantBlades()
}
LLFace *face = mDrawable->getFace(0);
+ if (face)
+ {
+ face->setTexture(getTEImage(0));
+ face->setState(LLFace::GLOBAL);
+ face->setSize(mNumBlades * 8, mNumBlades * 12);
+ face->setVertexBuffer(NULL);
+ face->setTEOffset(0);
+ face->mCenterLocal = mPosition + mRegionp->getOriginAgent();
+ }
- face->setTexture(getTEImage(0));
- face->setState(LLFace::GLOBAL);
- face->setSize(mNumBlades * 8, mNumBlades * 12);
- face->setVertexBuffer(NULL);
- face->setTEOffset(0);
- face->mCenterLocal = mPosition + mRegionp->getOriginAgent();
-
mDepth = (face->mCenterLocal - LLViewerCamera::getInstance()->getOrigin())*LLViewerCamera::getInstance()->getAtAxis();
mDrawable->setPosition(face->mCenterLocal);
mDrawable->movePartition();
@@ -486,6 +494,8 @@ void LLVOGrass::getGeometry(S32 idx,
LLColor4U color(255,255,255,255);
LLFace *face = mDrawable->getFace(idx);
+ if (!face)
+ return;
F32 width = sSpeciesTable[mSpecies]->mBladeSizeX;
F32 height = sSpeciesTable[mSpecies]->mBladeSizeY;
@@ -594,6 +604,7 @@ U32 LLVOGrass::getPartitionType() const
}
LLGrassPartition::LLGrassPartition()
+: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB)
{
mDrawableType = LLPipeline::RENDER_TYPE_GRASS;
mPartitionType = LLViewerRegion::PARTITION_GRASS;
@@ -604,6 +615,143 @@ LLGrassPartition::LLGrassPartition()
mBufferUsage = GL_DYNAMIC_DRAW_ARB;
}
+void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
+{
+ group->mBufferUsage = mBufferUsage;
+
+ mFaceList.clear();
+
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ {
+ LLDrawable* drawablep = *i;
+
+ if (drawablep->isDead())
+ {
+ continue;
+ }
+
+ LLAlphaObject* obj = (LLAlphaObject*) drawablep->getVObj().get();
+ obj->mDepth = 0.f;
+
+ if (drawablep->isAnimating())
+ {
+ group->mBufferUsage = GL_STREAM_DRAW_ARB;
+ }
+
+ U32 count = 0;
+ for (S32 j = 0; j < drawablep->getNumFaces(); ++j)
+ {
+ drawablep->updateFaceSize(j);
+
+ LLFace* facep = drawablep->getFace(j);
+ if ( !facep || !facep->hasGeometry())
+ {
+ continue;
+ }
+
+ if ((facep->getGeomCount() + vertex_count) <= 65536)
+ {
+ count++;
+ facep->mDistance = (facep->mCenterLocal - camera->getOrigin()) * camera->getAtAxis();
+ obj->mDepth += facep->mDistance;
+
+ mFaceList.push_back(facep);
+ vertex_count += facep->getGeomCount();
+ index_count += facep->getIndicesCount();
+ llassert(facep->getIndicesCount() < 65536);
+ }
+ else
+ {
+ facep->clearVertexBuffer();
+ }
+ }
+
+ obj->mDepth /= count;
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_REBUILD_GRASS_VB("Grass VB");
+
+void LLGrassPartition::getGeometry(LLSpatialGroup* group)
+{
+ LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
+ LLFastTimer ftm(FTM_REBUILD_GRASS_VB);
+
+ std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater());
+
+ U32 index_count = 0;
+ U32 vertex_count = 0;
+
+ group->clearDrawMap();
+
+ LLVertexBuffer* buffer = group->mVertexBuffer;
+
+ LLStrider<U16> indicesp;
+ LLStrider<LLVector4a> verticesp;
+ LLStrider<LLVector3> normalsp;
+ LLStrider<LLVector2> texcoordsp;
+ LLStrider<LLColor4U> colorsp;
+
+ buffer->getVertexStrider(verticesp);
+ buffer->getNormalStrider(normalsp);
+ buffer->getColorStrider(colorsp);
+ buffer->getTexCoord0Strider(texcoordsp);
+ buffer->getIndexStrider(indicesp);
+
+ LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[mRenderPass];
+
+ for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
+ {
+ LLFace* facep = *i;
+ LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();
+ facep->setGeomIndex(vertex_count);
+ facep->setIndicesIndex(index_count);
+ facep->setVertexBuffer(buffer);
+ facep->setPoolType(LLDrawPool::POOL_ALPHA);
+ object->getGeometry(facep->getTEOffset(), verticesp, normalsp, texcoordsp, colorsp, indicesp);
+
+ vertex_count += facep->getGeomCount();
+ index_count += facep->getIndicesCount();
+
+ S32 idx = draw_vec.size()-1;
+
+ BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
+ F32 vsize = facep->getVirtualSize();
+
+ if (idx >= 0 && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
+ draw_vec[idx]->mTexture == facep->getTexture() &&
+ (U16) (draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount()) <= (U32) gGLManager.mGLMaxVertexRange &&
+ //draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
+ draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() < 4096 &&
+ draw_vec[idx]->mFullbright == fullbright)
+ {
+ draw_vec[idx]->mCount += facep->getIndicesCount();
+ draw_vec[idx]->mEnd += facep->getGeomCount();
+ draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
+ }
+ else
+ {
+ U32 start = facep->getGeomIndex();
+ U32 end = start + facep->getGeomCount()-1;
+ U32 offset = facep->getIndicesStart();
+ U32 count = facep->getIndicesCount();
+ LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(),
+ //facep->getTexture(),
+ buffer, fullbright);
+ info->mExtents[0] = group->mObjectExtents[0];
+ info->mExtents[1] = group->mObjectExtents[1];
+ info->mVSize = vsize;
+ draw_vec.push_back(info);
+ //for alpha sorting
+ facep->setDrawInfo(info);
+ }
+ }
+
+ buffer->flush();
+ mFaceList.clear();
+}
+
// virtual
void LLVOGrass::updateDrawable(BOOL force_damped)
{
diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp
index 0060f81ab5..6da54435e3 100644
--- a/indra/newview/llvoground.cpp
+++ b/indra/newview/llvoground.cpp
@@ -82,6 +82,7 @@ LLDrawable *LLVOGround::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
+// TO DO - this always returns TRUE,
BOOL LLVOGround::updateGeometry(LLDrawable *drawable)
{
LLStrider<LLVector3> verticesp;
@@ -96,6 +97,8 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable)
if (drawable->getNumFaces() < 1)
drawable->addFace(poolp, NULL);
face = drawable->getFace(0);
+ if (!face)
+ return TRUE;
if (!face->getVertexBuffer())
{
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 5c10a80b07..e21358b65a 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -48,6 +48,117 @@ const F32 MAX_PART_LIFETIME = 120.f;
extern U64 gFrameTime;
+LLPointer<LLVertexBuffer> LLVOPartGroup::sVB = NULL;
+S32 LLVOPartGroup::sVBSlotFree[];
+S32* LLVOPartGroup::sVBSlotCursor = NULL;
+
+//static
+void LLVOPartGroup::restoreGL()
+{
+ for (S32 i = 0; i < LL_MAX_PARTICLE_COUNT; ++i)
+ {
+ sVBSlotFree[i] = i;
+ }
+
+ sVBSlotCursor = sVBSlotFree;
+
+ sVB = new LLVertexBuffer(VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
+ U32 count = LL_MAX_PARTICLE_COUNT;
+ sVB->allocateBuffer(count*4, count*6, true);
+
+ //indices and texcoords are always the same, set once
+ LLStrider<U16> indicesp;
+
+ LLStrider<LLVector4a> verticesp;
+
+ sVB->getIndexStrider(indicesp);
+ sVB->getVertexStrider(verticesp);
+
+ LLVector4a v;
+ v.set(0,0,0,0);
+
+
+ U16 vert_offset = 0;
+
+ for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
+ {
+ *indicesp++ = vert_offset + 0;
+ *indicesp++ = vert_offset + 1;
+ *indicesp++ = vert_offset + 2;
+
+ *indicesp++ = vert_offset + 1;
+ *indicesp++ = vert_offset + 3;
+ *indicesp++ = vert_offset + 2;
+
+ *verticesp++ = v;
+
+ vert_offset += 4;
+ }
+
+ LLStrider<LLVector2> texcoordsp;
+ sVB->getTexCoord0Strider(texcoordsp);
+
+ for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
+ {
+ *texcoordsp++ = LLVector2(0.f, 1.f);
+ *texcoordsp++ = LLVector2(0.f, 0.f);
+ *texcoordsp++ = LLVector2(1.f, 1.f);
+ *texcoordsp++ = LLVector2(1.f, 0.f);
+ }
+
+ sVB->flush();
+
+}
+
+//static
+void LLVOPartGroup::destroyGL()
+{
+ sVB = NULL;
+}
+
+//static
+S32 LLVOPartGroup::findAvailableVBSlot()
+{
+ if (sVBSlotCursor >= sVBSlotFree+LL_MAX_PARTICLE_COUNT)
+ { //no more available slots
+ return -1;
+ }
+
+ S32 ret = *sVBSlotCursor;
+ sVBSlotCursor++;
+
+ return ret;
+}
+
+bool ll_is_part_idx_allocated(S32 idx, S32* start, S32* end)
+{
+ while (start < end)
+ {
+ if (*start == idx)
+ { //not allocated (in free list)
+ return false;
+ }
+ ++start;
+ }
+
+ //allocated (not in free list)
+ return true;
+}
+
+//static
+void LLVOPartGroup::freeVBSlot(S32 idx)
+{
+ llassert(idx < LL_MAX_PARTICLE_COUNT && idx >= 0);
+ llassert(sVBSlotCursor > sVBSlotFree);
+ llassert(ll_is_part_idx_allocated(idx, sVBSlotCursor, sVBSlotFree+LL_MAX_PARTICLE_COUNT));
+
+ if (sVBSlotCursor > sVBSlotFree)
+ {
+ sVBSlotCursor--;
+ *sVBSlotCursor = idx;
+ }
+}
+
LLVOPartGroup::LLVOPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLAlphaObject(id, pcode, regionp),
mViewerPartGroupp(NULL)
@@ -62,7 +173,6 @@ LLVOPartGroup::~LLVOPartGroup()
{
}
-
BOOL LLVOPartGroup::isActive() const
{
return FALSE;
@@ -287,9 +397,6 @@ void LLVOPartGroup::getGeometry(S32 idx,
const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
- U32 vert_offset = mDrawable->getFace(idx)->getGeomIndex();
-
-
LLVector4a part_pos_agent;
part_pos_agent.load3(part.mPosAgent.mV);
LLVector4a camera_agent;
@@ -361,33 +468,18 @@ void LLVOPartGroup::getGeometry(S32 idx,
verticesp->setAdd(ppamu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
- //*verticesp++ = part_pos_agent + up - right;
- //*verticesp++ = part_pos_agent - up - right;
- //*verticesp++ = part_pos_agent + up + right;
- //*verticesp++ = part_pos_agent - up + right;
-
*colorsp++ = part.mColor;
*colorsp++ = part.mColor;
*colorsp++ = part.mColor;
*colorsp++ = part.mColor;
- *texcoordsp++ = LLVector2(0.f, 1.f);
- *texcoordsp++ = LLVector2(0.f, 0.f);
- *texcoordsp++ = LLVector2(1.f, 1.f);
- *texcoordsp++ = LLVector2(1.f, 0.f);
-
- *normalsp++ = normal;
- *normalsp++ = normal;
- *normalsp++ = normal;
- *normalsp++ = normal;
-
- *indicesp++ = vert_offset + 0;
- *indicesp++ = vert_offset + 1;
- *indicesp++ = vert_offset + 2;
-
- *indicesp++ = vert_offset + 1;
- *indicesp++ = vert_offset + 3;
- *indicesp++ = vert_offset + 2;
+ if (!(part.mFlags & LLPartData::LL_PART_EMISSIVE_MASK))
+ { //not fullbright, needs normal
+ *normalsp++ = normal;
+ *normalsp++ = normal;
+ *normalsp++ = normal;
+ *normalsp++ = normal;
+ }
}
U32 LLVOPartGroup::getPartitionType() const
@@ -412,6 +504,49 @@ LLHUDParticlePartition::LLHUDParticlePartition() :
mPartitionType = LLViewerRegion::PARTITION_HUD_PARTICLE;
}
+static LLFastTimer::DeclareTimer FTM_REBUILD_PARTICLE_VBO("Particle VBO");
+
+void LLParticlePartition::rebuildGeom(LLSpatialGroup* group)
+{
+ if (group->isDead() || !group->isState(LLSpatialGroup::GEOM_DIRTY))
+ {
+ return;
+ }
+
+ if (group->changeLOD())
+ {
+ group->mLastUpdateDistance = group->mDistance;
+ group->mLastUpdateViewAngle = group->mViewAngle;
+ }
+
+ LLFastTimer ftm(FTM_REBUILD_PARTICLE_VBO);
+
+ group->clearDrawMap();
+
+ //get geometry count
+ U32 index_count = 0;
+ U32 vertex_count = 0;
+
+ addGeometryCount(group, vertex_count, index_count);
+
+
+ if (vertex_count > 0 && index_count > 0)
+ {
+ group->mBuilt = 1.f;
+ //use one vertex buffer for all groups
+ group->mVertexBuffer = LLVOPartGroup::sVB;
+ getGeometry(group);
+ }
+ else
+ {
+ group->mVertexBuffer = NULL;
+ group->mBufferMap.clear();
+ }
+
+ group->mLastUpdateTime = gFrameTimeSeconds;
+ group->clearState(LLSpatialGroup::GEOM_DIRTY);
+}
+
void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
{
group->mBufferUsage = mBufferUsage;
@@ -431,11 +566,6 @@ void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_co
LLAlphaObject* obj = (LLAlphaObject*) drawablep->getVObj().get();
obj->mDepth = 0.f;
- if (drawablep->isAnimating())
- {
- group->mBufferUsage = GL_STREAM_DRAW_ARB;
- }
-
U32 count = 0;
for (S32 j = 0; j < drawablep->getNumFaces(); ++j)
{
@@ -447,13 +577,14 @@ void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_co
continue;
}
+ vertex_count += facep->getGeomCount();
+ index_count += facep->getIndicesCount();
+
count++;
facep->mDistance = (facep->mCenterLocal - camera->getOrigin()) * camera->getAtAxis();
obj->mDepth += facep->mDistance;
mFaceList.push_back(facep);
- vertex_count += facep->getGeomCount();
- index_count += facep->getIndicesCount();
llassert(facep->getIndicesCount() < 65536);
}
@@ -461,15 +592,13 @@ void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_co
}
}
-static LLFastTimer::DeclareTimer FTM_REBUILD_GRASS_VB("Grass VB");
-static LLFastTimer::DeclareTimer FTM_REBUILD_PARTICLE_VB("Particle VB");
+
+static LLFastTimer::DeclareTimer FTM_REBUILD_PARTICLE_GEOM("Particle Geom");
void LLParticlePartition::getGeometry(LLSpatialGroup* group)
{
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- LLFastTimer ftm(mDrawableType == LLPipeline::RENDER_TYPE_GRASS ?
- FTM_REBUILD_GRASS_VB :
- FTM_REBUILD_PARTICLE_VB);
+ LLFastTimer ftm(FTM_REBUILD_PARTICLE_GEOM);
std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater());
@@ -489,21 +618,44 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
buffer->getVertexStrider(verticesp);
buffer->getNormalStrider(normalsp);
buffer->getColorStrider(colorsp);
- buffer->getTexCoord0Strider(texcoordsp);
- buffer->getIndexStrider(indicesp);
-
+
LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[mRenderPass];
for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
{
LLFace* facep = *i;
LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();
- facep->setGeomIndex(vertex_count);
- facep->setIndicesIndex(index_count);
- facep->setVertexBuffer(buffer);
- facep->setPoolType(LLDrawPool::POOL_ALPHA);
- object->getGeometry(facep->getTEOffset(), verticesp, normalsp, texcoordsp, colorsp, indicesp);
+
+ if (facep->getIndicesStart() == 0xFFFFFFFF)
+ { //set the indices of this face
+ S32 idx = LLVOPartGroup::findAvailableVBSlot();
+ if (idx >= 0)
+ {
+ facep->setGeomIndex(idx*4);
+ facep->setIndicesIndex(idx*6);
+ facep->setVertexBuffer(LLVOPartGroup::sVB);
+ facep->setPoolType(LLDrawPool::POOL_ALPHA);
+ }
+ else
+ {
+ continue; //out of space in particle buffer
+ }
+ }
+
+ S32 geom_idx = (S32) facep->getGeomIndex();
+
+ LLStrider<U16> cur_idx = indicesp + facep->getIndicesStart();
+ LLStrider<LLVector4a> cur_vert = verticesp + geom_idx;
+ LLStrider<LLVector3> cur_norm = normalsp + geom_idx;
+ LLStrider<LLVector2> cur_tc = texcoordsp + geom_idx;
+ LLStrider<LLColor4U> cur_col = colorsp + geom_idx;
+
+ object->getGeometry(facep->getTEOffset(), cur_vert, cur_norm, cur_tc, cur_col, cur_idx);
+ llassert(facep->getGeomCount() == 4);
+ llassert(facep->getIndicesCount() == 6);
+
+
vertex_count += facep->getGeomCount();
index_count += facep->getIndicesCount();
@@ -512,18 +664,31 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
F32 vsize = facep->getVirtualSize();
- if (idx >= 0 && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
+ bool batched = false;
+
+ if (idx >= 0 &&
draw_vec[idx]->mTexture == facep->getTexture() &&
- (U16) (draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount()) <= (U32) gGLManager.mGLMaxVertexRange &&
- //draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
- draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() < 4096 &&
draw_vec[idx]->mFullbright == fullbright)
{
- draw_vec[idx]->mCount += facep->getIndicesCount();
- draw_vec[idx]->mEnd += facep->getGeomCount();
- draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
+ if (draw_vec[idx]->mEnd == facep->getGeomIndex()-1)
+ {
+ batched = true;
+ draw_vec[idx]->mCount += facep->getIndicesCount();
+ draw_vec[idx]->mEnd += facep->getGeomCount();
+ draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
+ }
+ else if (draw_vec[idx]->mStart == facep->getGeomIndex()+facep->getGeomCount()+1)
+ {
+ batched = true;
+ draw_vec[idx]->mCount += facep->getIndicesCount();
+ draw_vec[idx]->mStart -= facep->getGeomCount();
+ draw_vec[idx]->mOffset = facep->getIndicesStart();
+ draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
+ }
}
- else
+
+
+ if (!batched)
{
U32 start = facep->getGeomIndex();
U32 end = start + facep->getGeomCount()-1;
@@ -541,7 +706,6 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
}
}
- buffer->flush();
mFaceList.clear();
}
diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h
index e58fed86d9..6160bceb24 100644
--- a/indra/newview/llvopartgroup.h
+++ b/indra/newview/llvopartgroup.h
@@ -31,18 +31,32 @@
#include "v3math.h"
#include "v3color.h"
#include "llframetimer.h"
+#include "llviewerpartsim.h"
+#include "llvertexbuffer.h"
class LLViewerPartGroup;
class LLVOPartGroup : public LLAlphaObject
{
public:
+
+ //vertex buffer for holding all particles
+ static LLPointer<LLVertexBuffer> sVB;
+ static S32 sVBSlotFree[LL_MAX_PARTICLE_COUNT];
+ static S32* sVBSlotCursor;
+
+ static void restoreGL();
+ static void destroyGL();
+ static S32 findAvailableVBSlot();
+ static void freeVBSlot(S32 idx);
+
enum
{
- VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
- (1 << LLVertexBuffer::TYPE_NORMAL) |
- (1 << LLVertexBuffer::TYPE_TEXCOORD0) |
- (1 << LLVertexBuffer::TYPE_COLOR)
+ VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_TEXTURE_INDEX
};
LLVOPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index bf6158eeaf..94a3111f4c 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -296,18 +296,20 @@ void LLVOSurfacePatch::updateFaceSize(S32 idx)
}
LLFace* facep = mDrawable->getFace(idx);
-
- S32 num_vertices = 0;
- S32 num_indices = 0;
-
- if (mLastStride)
+ if (facep)
{
- getGeomSizesMain(mLastStride, num_vertices, num_indices);
- getGeomSizesNorth(mLastStride, mLastNorthStride, num_vertices, num_indices);
- getGeomSizesEast(mLastStride, mLastEastStride, num_vertices, num_indices);
- }
+ S32 num_vertices = 0;
+ S32 num_indices = 0;
+
+ if (mLastStride)
+ {
+ getGeomSizesMain(mLastStride, num_vertices, num_indices);
+ getGeomSizesNorth(mLastStride, mLastNorthStride, num_vertices, num_indices);
+ getGeomSizesEast(mLastStride, mLastEastStride, num_vertices, num_indices);
+ }
- facep->setSize(num_vertices, num_indices);
+ facep->setSize(num_vertices, num_indices);
+ }
}
BOOL LLVOSurfacePatch::updateLOD()
@@ -322,30 +324,32 @@ void LLVOSurfacePatch::getGeometry(LLStrider<LLVector3> &verticesp,
LLStrider<U16> &indicesp)
{
LLFace* facep = mDrawable->getFace(0);
+ if (facep)
+ {
+ U32 index_offset = facep->getGeomIndex();
- U32 index_offset = facep->getGeomIndex();
-
- updateMainGeometry(facep,
- verticesp,
- normalsp,
- texCoords0p,
- texCoords1p,
- indicesp,
- index_offset);
- updateNorthGeometry(facep,
- verticesp,
- normalsp,
- texCoords0p,
- texCoords1p,
- indicesp,
- index_offset);
- updateEastGeometry(facep,
+ updateMainGeometry(facep,
verticesp,
normalsp,
texCoords0p,
texCoords1p,
indicesp,
index_offset);
+ updateNorthGeometry(facep,
+ verticesp,
+ normalsp,
+ texCoords0p,
+ texCoords1p,
+ indicesp,
+ index_offset);
+ updateEastGeometry(facep,
+ verticesp,
+ normalsp,
+ texCoords0p,
+ texCoords1p,
+ indicesp,
+ index_offset);
+ }
}
void LLVOSurfacePatch::updateMainGeometry(LLFace *facep,
@@ -864,7 +868,11 @@ void LLVOSurfacePatch::dirtyGeom()
if (mDrawable)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
- mDrawable->getFace(0)->setVertexBuffer(NULL);
+ LLFace* facep = mDrawable->getFace(0);
+ if (facep)
+ {
+ facep->setVertexBuffer(NULL);
+ }
mDrawable->movePartition();
}
}
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 4564207da4..3556bde9a8 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -490,11 +490,16 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
if(mTrunkLOD >= sMAX_NUM_TREE_LOD_LEVELS) //do not display the tree.
{
mReferenceBuffer = NULL ;
- mDrawable->getFace(0)->setVertexBuffer(NULL);
+ LLFace * facep = drawable->getFace(0);
+ if (facep)
+ {
+ facep->setVertexBuffer(NULL);
+ }
return TRUE ;
}
- if (mReferenceBuffer.isNull() || !mDrawable->getFace(0)->getVertexBuffer())
+ if (mDrawable->getFace(0) &&
+ (mReferenceBuffer.isNull() || !mDrawable->getFace(0)->getVertexBuffer()))
{
const F32 SRR3 = 0.577350269f; // sqrt(1/3)
const F32 SRR2 = 0.707106781f; // sqrt(1/2)
@@ -507,6 +512,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
S32 lod;
LLFace *face = drawable->getFace(0);
+ if (!face) return TRUE;
face->mCenterAgent = getPositionAgent();
face->mCenterLocal = face->mCenterAgent;
@@ -879,6 +885,7 @@ void LLVOTree::updateMesh()
calcNumVerts(vert_count, index_count, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, mBranches);
LLFace* facep = mDrawable->getFace(0);
+ if (!facep) return;
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
buff->allocateBuffer(vert_count, index_count, TRUE);
facep->setVertexBuffer(buff);
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 080d1f774a..c4e7ea44b4 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -520,6 +520,7 @@ void LLVOVolume::animateTextures()
for (S32 i = start; i <= end; i++)
{
LLFace* facep = mDrawable->getFace(i);
+ if (!facep) continue;
if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue;
const LLTextureEntry* te = facep->getTextureEntry();
@@ -638,7 +639,7 @@ BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
LLViewerObject::idleUpdate(agent, world, time);
- static LLFastTimer::DeclareTimer ftm("Volume");
+ static LLFastTimer::DeclareTimer ftm("Volume Idle");
LLFastTimer t(ftm);
if (mDead || mDrawable.isNull())
@@ -682,7 +683,21 @@ void LLVOVolume::updateTextures()
const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds
if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME)
{
- updateTextureVirtualSize();
+ updateTextureVirtualSize();
+
+ if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive())
+ { //delete vertex buffer to free up some VRAM
+ LLSpatialGroup* group = mDrawable->getSpatialGroup();
+ if (group)
+ {
+ group->destroyGL(true);
+
+ //flag the group as having changed geometry so it gets a rebuild next time
+ //it becomes visible
+ group->setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
+ }
+ }
+
}
}
@@ -715,7 +730,18 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
if(!forced)
{
if(!isVisible())
- {
+ { //don't load textures for non-visible faces
+ const S32 num_faces = mDrawable->getNumFaces();
+ for (S32 i = 0; i < num_faces; i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ if (face)
+ {
+ face->setPixelArea(0.f);
+ face->setVirtualSize(0.f);
+ }
+ }
+
return ;
}
@@ -743,6 +769,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
for (S32 i = 0; i < num_faces; i++)
{
LLFace* face = mDrawable->getFace(i);
+ if (!face) continue;
const LLTextureEntry *te = face->getTextureEntry();
LLViewerTexture *imagep = face->getTexture();
if (!imagep || !te ||
@@ -1062,9 +1089,33 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
}
}
+
+ static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback");
+
+ bool cache_in_vram = use_transform_feedback && gTransformPositionProgram.mProgramObject &&
+ (!mVolumeImpl || !mVolumeImpl->isVolumeUnique());
+
+ if (cache_in_vram)
+ { //this volume might be used as source data for a transform object, put it in vram
+ LLVolume* volume = getVolume();
+ for (S32 i = 0; i < volume->getNumFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ if (face.mVertexBuffer.notNull())
+ { //already cached
+ break;
+ }
+ volume->genBinormals(i);
+ LLFace::cacheFaceInVRAM(face);
+ }
+ }
+
+
return TRUE;
}
+
+
return FALSE;
}
@@ -1246,7 +1297,8 @@ BOOL LLVOVolume::calcLOD()
llround(radius, 0.01f));
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LOD_INFO))
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LOD_INFO) &&
+ mDrawable->getFace(0))
{
//setDebugText(llformat("%.2f:%.2f, %d", debug_distance, radius, cur_detail));
@@ -1325,25 +1377,23 @@ void LLVOVolume::updateFaceFlags()
for (S32 i = 0; i < getVolume()->getNumFaces(); i++)
{
LLFace *face = mDrawable->getFace(i);
- if (!face)
+ if (face)
{
- return;
- }
+ BOOL fullbright = getTE(i)->getFullbright();
+ face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT);
- BOOL fullbright = getTE(i)->getFullbright();
- face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT);
-
- if (fullbright || (mMaterial == LL_MCODE_LIGHT))
- {
- face->setState(LLFace::FULLBRIGHT);
- }
- if (mDrawable->isLight())
- {
- face->setState(LLFace::LIGHT);
- }
- if (isHUDAttachment())
- {
- face->setState(LLFace::HUD_RENDER);
+ if (fullbright || (mMaterial == LL_MCODE_LIGHT))
+ {
+ face->setState(LLFace::FULLBRIGHT);
+ }
+ if (mDrawable->isLight())
+ {
+ face->setState(LLFace::LIGHT);
+ }
+ if (isHUDAttachment())
+ {
+ face->setState(LLFace::HUD_RENDER);
+ }
}
}
}
@@ -1380,6 +1430,8 @@ void LLVOVolume::regenFaces()
for (S32 i = 0; i < mNumFaces; i++)
{
LLFace* facep = count_changed ? addFace(i) : mDrawable->getFace(i);
+ if (!facep) continue;
+
facep->setTEOffset(i);
facep->setTexture(getTEImage(i));
facep->setViewerObject(this);
@@ -1416,7 +1468,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED);
-// bool rigged = false;
+ // bool rigged = false;
LLVolume* volume = mRiggedVolume;
if (!volume)
{
@@ -1471,11 +1523,11 @@ void LLVOVolume::preRebuild()
}
}
-void LLVOVolume::updateRelativeXform()
+void LLVOVolume::updateRelativeXform(bool force_identity)
{
if (mVolumeImpl)
{
- mVolumeImpl->updateRelativeXform();
+ mVolumeImpl->updateRelativeXform(force_identity);
return;
}
@@ -1495,15 +1547,16 @@ void LLVOVolume::updateRelativeXform()
mRelativeXform.invert();
mRelativeXformInvTrans.transpose();
}
- else if (drawable->isActive())
+ else if (drawable->isActive() || force_identity)
{
// setup relative transforms
LLQuaternion delta_rot;
LLVector3 delta_pos, delta_scale;
//matrix from local space to parent relative/global space
- delta_rot = drawable->isSpatialRoot() ? LLQuaternion() : mDrawable->getRotation();
- delta_pos = drawable->isSpatialRoot() ? LLVector3(0,0,0) : mDrawable->getPosition();
+ bool use_identity = force_identity || drawable->isSpatialRoot();
+ delta_rot = use_identity ? LLQuaternion() : mDrawable->getRotation();
+ delta_pos = use_identity ? LLVector3(0,0,0) : mDrawable->getPosition();
delta_scale = mDrawable->getScale();
// Vertex transform (4x4)
@@ -1604,7 +1657,11 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
return res;
}
- dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
+ LLSpatialGroup* group = drawable->getSpatialGroup();
+ if (group)
+ {
+ group->dirtyMesh();
+ }
BOOL compiled = FALSE;
@@ -1617,6 +1674,8 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
if (mVolumeChanged || mFaceMappingChanged )
{
+ dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
+
compiled = TRUE;
if (mVolumeChanged)
@@ -1635,6 +1694,8 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
}
else if ((mLODChanged) || (mSculptChanged))
{
+ dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
+
LLVolume *old_volumep, *new_volumep;
F32 old_lod, new_lod;
S32 old_num_faces, new_num_faces ;
@@ -1716,16 +1777,19 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
void LLVOVolume::updateFaceSize(S32 idx)
{
LLFace* facep = mDrawable->getFace(idx);
- if (idx >= getVolume()->getNumVolumeFaces())
- {
- facep->setSize(0,0, true);
- }
- else
+ if (facep)
{
- const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
- facep->setSize(vol_face.mNumVertices, vol_face.mNumIndices,
- true); // <--- volume faces should be padded for 16-byte alignment
+ if (idx >= getVolume()->getNumVolumeFaces())
+ {
+ facep->setSize(0,0, true);
+ }
+ else
+ {
+ const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
+ facep->setSize(vol_face.mNumVertices, vol_face.mNumIndices,
+ true); // <--- volume faces should be padded for 16-byte alignment
+ }
}
}
@@ -3098,6 +3162,7 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
for (S32 i = 0; i < num_faces; ++i)
{
const LLFace* face = drawablep->getFace(i);
+ if (!face) continue;
const LLTextureEntry* te = face->getTextureEntry();
const LLViewerTexture* img = face->getTexture();
@@ -3369,6 +3434,7 @@ F32 LLVOVolume::getBinRadius()
for (S32 i = 0; i < mDrawable->getNumFaces(); i++)
{
LLFace* face = mDrawable->getFace(i);
+ if (!face) continue;
if (face->getPoolType() == LLDrawPool::POOL_ALPHA &&
!face->canRenderAsMask())
{
@@ -3450,9 +3516,12 @@ LLVector3 LLVOVolume::agentPositionToVolume(const LLVector3& pos) const
{
LLVector3 ret = pos - getRenderPosition();
ret = ret * ~getRenderRotation();
- LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
- LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
- ret.scaleVec(invObjScale);
+ if (!isVolumeGlobal())
+ {
+ LLVector3 objScale = getScale();
+ LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
+ ret.scaleVec(invObjScale);
+ }
return ret;
}
@@ -3470,8 +3539,12 @@ LLVector3 LLVOVolume::agentDirectionToVolume(const LLVector3& dir) const
LLVector3 LLVOVolume::volumePositionToAgent(const LLVector3& dir) const
{
LLVector3 ret = dir;
- LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
- ret.scaleVec(objScale);
+ if (!isVolumeGlobal())
+ {
+ LLVector3 objScale = getScale();
+ ret.scaleVec(objScale);
+ }
+
ret = ret * getRenderRotation();
ret += getRenderPosition();
@@ -3592,7 +3665,8 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
{
LLFace* face = mDrawable->getFace(face_hit);
- if (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))
+ if (face &&
+ (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n))))
{
v_end = p;
if (face_hitp != NULL)
@@ -3902,8 +3976,11 @@ bool can_batch_texture(LLFace* facep)
return true;
}
+static LLFastTimer::DeclareTimer FTM_REGISTER_FACE("Register Face");
+
void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
{
+ LLFastTimer t(FTM_REGISTER_FACE);
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects)
@@ -3935,9 +4012,14 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
const LLMatrix4* model_mat = NULL;
LLDrawable* drawable = facep->getDrawable();
- if (drawable->isActive())
+
+ if (drawable->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ model_mat = &drawable->getWorldMatrix();
+ }
+ else if (drawable->isActive())
{
- model_mat = &(drawable->getRenderMatrix());
+ model_mat = &drawable->getRenderMatrix();
}
else
{
@@ -3948,6 +4030,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
}
+ //drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD)));
+
U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0;
LLViewerTexture* tex = facep->getTexture();
@@ -4041,8 +4125,9 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
}
-static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume");
-static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt");
+static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume VB");
+static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_FACE_LIST("Build Face List");
+static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_GEN_DRAW_INFO("Gen Draw Info");
static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj)
{
@@ -4073,6 +4158,8 @@ static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj)
void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
+
+
if (group->changeLOD())
{
group->mLastUpdateDistance = group->mDistance;
@@ -4084,19 +4171,15 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (group->isState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate)
{
- LLFastTimer ftm(FTM_REBUILD_VBO);
- LLFastTimer ftm2(FTM_REBUILD_VOLUME_VB);
-
rebuildMesh(group);
}
return;
}
- group->mBuilt = 1.f;
- LLFastTimer ftm(FTM_REBUILD_VBO);
-
- LLFastTimer ftm2(FTM_REBUILD_VOLUME_VB);
+ LLFastTimer ftm(FTM_REBUILD_VOLUME_VB);
+ group->mBuilt = 1.f;
+
LLVOAvatar* pAvatarVO = NULL;
LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
@@ -4145,359 +4228,375 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
bool emissive = false;
- //get all the faces into a list
- for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
{
- LLDrawable* drawablep = *drawable_iter;
-
- if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
+ LLFastTimer t(FTM_REBUILD_VOLUME_FACE_LIST);
+
+ //get all the faces into a list
+ for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
{
- continue;
- }
+ LLDrawable* drawablep = *drawable_iter;
+
+ if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
+ {
+ continue;
+ }
- if (drawablep->isAnimating())
- { //fall back to stream draw for animating verts
- useage = GL_STREAM_DRAW_ARB;
- }
+ if (drawablep->isAnimating())
+ { //fall back to stream draw for animating verts
+ useage = GL_STREAM_DRAW_ARB;
+ }
- LLVOVolume* vobj = drawablep->getVOVolume();
+ LLVOVolume* vobj = drawablep->getVOVolume();
- if (!vobj)
- {
- continue;
- }
+ if (!vobj)
+ {
+ continue;
+ }
- if (vobj->isMesh() &&
- (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled()))
- {
- continue;
- }
+ if (vobj->isMesh() &&
+ (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled()))
+ {
+ continue;
+ }
- LLVolume* volume = vobj->getVolume();
- if (volume)
- {
- const LLVector3& scale = vobj->getScale();
- group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
- }
+ LLVolume* volume = vobj->getVolume();
+ if (volume)
+ {
+ const LLVector3& scale = vobj->getScale();
+ group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
+ }
- llassert_always(vobj);
- vobj->updateTextureVirtualSize(true);
- vobj->preRebuild();
+ llassert_always(vobj);
+ vobj->updateTextureVirtualSize(true);
+ vobj->preRebuild();
- drawablep->clearState(LLDrawable::HAS_ALPHA);
+ drawablep->clearState(LLDrawable::HAS_ALPHA);
- bool rigged = vobj->isAttachment() &&
- vobj->isMesh() &&
- gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj);
+ bool rigged = vobj->isAttachment() &&
+ vobj->isMesh() &&
+ gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj);
- bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic();
+ bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic();
- bool is_rigged = false;
+ bool is_rigged = false;
- //for each face
- for (S32 i = 0; i < drawablep->getNumFaces(); i++)
- {
- LLFace* facep = drawablep->getFace(i);
+ //for each face
+ for (S32 i = 0; i < drawablep->getNumFaces(); i++)
+ {
+ LLFace* facep = drawablep->getFace(i);
+ if (!facep)
+ {
+ continue;
+ }
- //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render
- // batch, it will recover its vertex buffer reference from the spatial group
- facep->setVertexBuffer(NULL);
+ //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render
+ // batch, it will recover its vertex buffer reference from the spatial group
+ facep->setVertexBuffer(NULL);
- //sum up face verts and indices
- drawablep->updateFaceSize(i);
+ //sum up face verts and indices
+ drawablep->updateFaceSize(i);
- if (rigged)
- {
- if (!facep->isState(LLFace::RIGGED))
- { //completely reset vertex buffer
- facep->clearVertexBuffer();
- }
+ if (rigged)
+ {
+ if (!facep->isState(LLFace::RIGGED))
+ { //completely reset vertex buffer
+ facep->clearVertexBuffer();
+ }
- facep->setState(LLFace::RIGGED);
- is_rigged = true;
+ facep->setState(LLFace::RIGGED);
+ is_rigged = true;
- //get drawpool of avatar with rigged face
- LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj);
+ //get drawpool of avatar with rigged face
+ LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj);
- //Determine if we've received skininfo that contains an
- //alternate bind matrix - if it does then apply the translational component
- //to the joints of the avatar.
- bool pelvisGotSet = false;
+ //Determine if we've received skininfo that contains an
+ //alternate bind matrix - if it does then apply the translational component
+ //to the joints of the avatar.
+ bool pelvisGotSet = false;
- if ( pAvatarVO )
- {
- LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
- const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj );
-
- if ( pSkinData )
+ if ( pAvatarVO )
{
- const int bindCnt = pSkinData->mAlternateBindMatrix.size();
- if ( bindCnt > 0 )
- {
- const int jointCnt = pSkinData->mJointNames.size();
- const F32 pelvisZOffset = pSkinData->mPelvisOffset;
- bool fullRig = (jointCnt>=20) ? true : false;
- if ( fullRig )
- {
- for ( int i=0; i<jointCnt; ++i )
+ LLUUID currentId = vobj->getVolume()->getParams().getSculptID();
+ const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj );
+
+ if ( pSkinData )
+ {
+ const int bindCnt = pSkinData->mAlternateBindMatrix.size();
+ if ( bindCnt > 0 )
+ {
+ const int jointCnt = pSkinData->mJointNames.size();
+ const F32 pelvisZOffset = pSkinData->mPelvisOffset;
+ bool fullRig = (jointCnt>=20) ? true : false;
+ if ( fullRig )
{
- std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
- //llinfos<<"joint name "<<lookingForJoint.c_str()<<llendl;
- LLJoint* pJoint = pAvatarVO->getJoint( lookingForJoint );
- if ( pJoint && pJoint->getId() != currentId )
- {
- pJoint->setId( currentId );
- const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation();
- //Set the joint position
- pJoint->storeCurrentXform( jointPos );
- //If joint is a pelvis then handle old/new pelvis to foot values
- if ( lookingForJoint == "mPelvis" )
- {
+ for ( int i=0; i<jointCnt; ++i )
+ {
+ std::string lookingForJoint = pSkinData->mJointNames[i].c_str();
+ //llinfos<<"joint name "<<lookingForJoint.c_str()<<llendl;
+ LLJoint* pJoint = pAvatarVO->getJoint( lookingForJoint );
+ if ( pJoint && pJoint->getId() != currentId )
+ {
+ pJoint->setId( currentId );
+ const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation();
+ //Set the joint position
pJoint->storeCurrentXform( jointPos );
- if ( !pAvatarVO->hasPelvisOffset() )
- {
- pAvatarVO->setPelvisOffset( true, jointPos, pelvisZOffset );
- //Trigger to rebuild viewer AV
- pelvisGotSet = true;
+ //If joint is a pelvis then handle old/new pelvis to foot values
+ if ( lookingForJoint == "mPelvis" )
+ {
+ pJoint->storeCurrentXform( jointPos );
+ if ( !pAvatarVO->hasPelvisOffset() )
+ {
+ pAvatarVO->setPelvisOffset( true, jointPos, pelvisZOffset );
+ //Trigger to rebuild viewer AV
+ pelvisGotSet = true;
+ }
}
- }
+ }
}
- }
- }
+ }
+ }
}
}
- }
- //If we've set the pelvis to a new position we need to also rebuild some information that the
- //viewer does at launch (e.g. body size etc.)
- if ( pelvisGotSet )
- {
- pAvatarVO->postPelvisSetRecalc();
- }
-
- if (pool)
- {
- const LLTextureEntry* te = facep->getTextureEntry();
-
- //remove face from old pool if it exists
- LLDrawPool* old_pool = facep->getPool();
- if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR)
+ //If we've set the pelvis to a new position we need to also rebuild some information that the
+ //viewer does at launch (e.g. body size etc.)
+ if ( pelvisGotSet )
{
- ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep);
+ pAvatarVO->postPelvisSetRecalc();
}
- //add face to new pool
- LLViewerTexture* tex = facep->getTexture();
- U32 type = gPipeline.getPoolTypeFromTE(te, tex);
-
- if (type == LLDrawPool::POOL_ALPHA)
+ if (pool)
{
- if (te->getColor().mV[3] > 0.f)
+ const LLTextureEntry* te = facep->getTextureEntry();
+
+ //remove face from old pool if it exists
+ LLDrawPool* old_pool = facep->getPool();
+ if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR)
+ {
+ ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep);
+ }
+
+ //add face to new pool
+ LLViewerTexture* tex = facep->getTexture();
+ U32 type = gPipeline.getPoolTypeFromTE(te, tex);
+
+ if (type == LLDrawPool::POOL_ALPHA)
+ {
+ if (te->getColor().mV[3] > 0.f)
+ {
+ if (te->getFullbright())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
+ }
+ }
+ }
+ else if (te->getShiny())
{
if (te->getFullbright())
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
}
else
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
+ if (LLPipeline::sRenderDeferred)
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
+ }
}
}
- }
- else if (te->getShiny())
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
- }
else
{
- if (LLPipeline::sRenderDeferred)
+ if (te->getFullbright())
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
}
else
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
}
}
- }
- else
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
- }
- else
+
+ if (te->getGlow())
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
}
- }
- if (te->getGlow())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
- }
-
- if (LLPipeline::sRenderDeferred)
- {
- if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
+ if (LLPipeline::sRenderDeferred)
{
- if (te->getBumpmap())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
- }
- else
+ if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
+ if (te->getBumpmap())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
+ }
}
}
}
- }
- continue;
- }
- else
- {
- if (facep->isState(LLFace::RIGGED))
- { //face is not rigged but used to be, remove from rigged face pool
- LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
- if (pool)
- {
- pool->removeRiggedFace(facep);
+ continue;
+ }
+ else
+ {
+ if (facep->isState(LLFace::RIGGED))
+ { //face is not rigged but used to be, remove from rigged face pool
+ LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
+ if (pool)
+ {
+ pool->removeRiggedFace(facep);
+ }
+ facep->clearState(LLFace::RIGGED);
}
- facep->clearState(LLFace::RIGGED);
}
- }
- if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
- {
- facep->clearVertexBuffer();
- continue;
- }
-
- cur_total += facep->getGeomCount();
-
- if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA)
- {
- const LLTextureEntry* te = facep->getTextureEntry();
- LLViewerTexture* tex = facep->getTexture();
-
- if (te->getGlow() >= 1.f/255.f)
+ if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
{
- emissive = true;
+ facep->clearVertexBuffer();
+ continue;
}
- if (facep->isState(LLFace::TEXTURE_ANIM))
- {
- if (!vobj->mTexAnimMode)
- {
- facep->clearState(LLFace::TEXTURE_ANIM);
- }
- }
+ cur_total += facep->getGeomCount();
- BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA);
- U32 type = gPipeline.getPoolTypeFromTE(te, tex);
- if (type != LLDrawPool::POOL_ALPHA && force_simple)
+ if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA)
{
- type = LLDrawPool::POOL_SIMPLE;
- }
- facep->setPoolType(type);
+ const LLTextureEntry* te = facep->getTextureEntry();
+ LLViewerTexture* tex = facep->getTexture();
- if (vobj->isHUDAttachment())
- {
- facep->setState(LLFace::FULLBRIGHT);
- }
+ if (te->getGlow() >= 1.f/255.f)
+ {
+ emissive = true;
+ }
- if (vobj->mTextureAnimp && vobj->mTexAnimMode)
- {
- if (vobj->mTextureAnimp->mFace <= -1)
+ if (facep->isState(LLFace::TEXTURE_ANIM))
{
- S32 face;
- for (face = 0; face < vobj->getNumTEs(); face++)
+ if (!vobj->mTexAnimMode)
{
- drawablep->getFace(face)->setState(LLFace::TEXTURE_ANIM);
+ facep->clearState(LLFace::TEXTURE_ANIM);
}
}
- else if (vobj->mTextureAnimp->mFace < vobj->getNumTEs())
+
+ BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA);
+ U32 type = gPipeline.getPoolTypeFromTE(te, tex);
+ if (type != LLDrawPool::POOL_ALPHA && force_simple)
{
- drawablep->getFace(vobj->mTextureAnimp->mFace)->setState(LLFace::TEXTURE_ANIM);
+ type = LLDrawPool::POOL_SIMPLE;
}
- }
+ facep->setPoolType(type);
- if (type == LLDrawPool::POOL_ALPHA)
- {
- if (facep->canRenderAsMask())
- { //can be treated as alpha mask
- simple_faces.push_back(facep);
- }
- else
+ if (vobj->isHUDAttachment())
{
- if (te->getColor().mV[3] > 0.f)
- { //only treat as alpha in the pipeline if < 100% transparent
- drawablep->setState(LLDrawable::HAS_ALPHA);
- }
- alpha_faces.push_back(facep);
+ facep->setState(LLFace::FULLBRIGHT);
}
- }
- else
- {
- if (drawablep->isState(LLDrawable::REBUILD_VOLUME))
+
+ if (vobj->mTextureAnimp && vobj->mTexAnimMode)
{
- facep->mLastUpdateTime = gFrameTimeSeconds;
+ if (vobj->mTextureAnimp->mFace <= -1)
+ {
+ S32 face;
+ for (face = 0; face < vobj->getNumTEs(); face++)
+ {
+ LLFace * facep = drawablep->getFace(face);
+ if (facep)
+ {
+ facep->setState(LLFace::TEXTURE_ANIM);
+ }
+ }
+ }
+ else if (vobj->mTextureAnimp->mFace < vobj->getNumTEs())
+ {
+ LLFace * facep = drawablep->getFace(vobj->mTextureAnimp->mFace);
+ if (facep)
+ {
+ facep->setState(LLFace::TEXTURE_ANIM);
+ }
+ }
}
- if (gPipeline.canUseWindLightShadersOnObjects()
- && LLPipeline::sRenderBump)
+ if (type == LLDrawPool::POOL_ALPHA)
{
- if (te->getBumpmap())
- { //needs normal + binormal
- bump_faces.push_back(facep);
- }
- else if (te->getShiny() || !te->getFullbright())
- { //needs normal
+ if (facep->canRenderAsMask())
+ { //can be treated as alpha mask
simple_faces.push_back(facep);
}
- else
- { //doesn't need normal
- facep->setState(LLFace::FULLBRIGHT);
- fullbright_faces.push_back(facep);
+ else
+ {
+ if (te->getColor().mV[3] > 0.f)
+ { //only treat as alpha in the pipeline if < 100% transparent
+ drawablep->setState(LLDrawable::HAS_ALPHA);
+ }
+ alpha_faces.push_back(facep);
}
}
else
{
- if (te->getBumpmap() && LLPipeline::sRenderBump)
- { //needs normal + binormal
- bump_faces.push_back(facep);
+ if (drawablep->isState(LLDrawable::REBUILD_VOLUME))
+ {
+ facep->mLastUpdateTime = gFrameTimeSeconds;
}
- else if ((te->getShiny() && LLPipeline::sRenderBump) ||
- !(te->getFullbright() || bake_sunlight))
- { //needs normal
- simple_faces.push_back(facep);
+
+ if (gPipeline.canUseWindLightShadersOnObjects()
+ && LLPipeline::sRenderBump)
+ {
+ if (te->getBumpmap())
+ { //needs normal + binormal
+ bump_faces.push_back(facep);
+ }
+ else if (te->getShiny() || !te->getFullbright())
+ { //needs normal
+ simple_faces.push_back(facep);
+ }
+ else
+ { //doesn't need normal
+ facep->setState(LLFace::FULLBRIGHT);
+ fullbright_faces.push_back(facep);
+ }
}
- else
- { //doesn't need normal
- facep->setState(LLFace::FULLBRIGHT);
- fullbright_faces.push_back(facep);
+ else
+ {
+ if (te->getBumpmap() && LLPipeline::sRenderBump)
+ { //needs normal + binormal
+ bump_faces.push_back(facep);
+ }
+ else if ((te->getShiny() && LLPipeline::sRenderBump) ||
+ !(te->getFullbright() || bake_sunlight))
+ { //needs normal
+ simple_faces.push_back(facep);
+ }
+ else
+ { //doesn't need normal
+ facep->setState(LLFace::FULLBRIGHT);
+ fullbright_faces.push_back(facep);
+ }
}
}
}
+ else
+ { //face has no renderable geometry
+ facep->clearVertexBuffer();
+ }
}
- else
- { //face has no renderable geometry
- facep->clearVertexBuffer();
- }
- }
- if (is_rigged)
- {
- drawablep->setState(LLDrawable::RIGGED);
- }
- else
- {
- drawablep->clearState(LLDrawable::RIGGED);
+ if (is_rigged)
+ {
+ drawablep->setState(LLDrawable::RIGGED);
+ }
+ else
+ {
+ drawablep->clearState(LLDrawable::RIGGED);
+ }
}
}
@@ -4564,15 +4663,15 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
}
-static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM("Volume Geometry");
-static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM_PARTIAL("Terse Rebuild");
void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
llassert(group);
if (group && group->isState(LLSpatialGroup::MESH_DIRTY) && !group->isState(LLSpatialGroup::GEOM_DIRTY))
{
- LLFastTimer tm(FTM_VOLUME_GEOM);
+ LLFastTimer ftm(FTM_REBUILD_VOLUME_VB);
+ LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers
+
S32 num_mapped_veretx_buffer = LLVertexBuffer::sMappedCount ;
group->mBuilt = 1.f;
@@ -4581,14 +4680,18 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
{
- LLFastTimer t(FTM_VOLUME_GEOM_PARTIAL);
LLDrawable* drawablep = *drawable_iter;
- if (!drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) )
+ if (!drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) )
{
LLVOVolume* vobj = drawablep->getVOVolume();
vobj->preRebuild();
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform(true);
+ }
+
LLVolume* volume = vobj->getVolume();
for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
{
@@ -4598,6 +4701,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LLVertexBuffer* buff = face->getVertexBuffer();
if (buff)
{
+ llassert(!face->isState(LLFace::RIGGED));
face->getGeometryVolume(*volume, face->getTEOffset(),
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex());
@@ -4608,6 +4712,12 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
}
}
}
+
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform();
+ }
+
drawablep->clearState(LLDrawable::REBUILD_ALL);
}
@@ -4636,10 +4746,13 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
{
LLFace* face = drawablep->getFace(i);
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (face && buff && buff->isLocked())
+ if (face)
{
- buff->flush();
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (buff && buff->isLocked())
+ {
+ buff->flush();
+ }
}
}
}
@@ -4648,7 +4761,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
}
- llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO));
+// llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO));
}
struct CompareBatchBreakerModified
@@ -4674,8 +4787,20 @@ struct CompareBatchBreakerModified
}
};
+static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_SORT("Draw Info Face Sort");
+static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_FACE_SIZE("Face Sizing");
+static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_ALLOCATE("Allocate VB");
+static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_FIND_VB("Find VB");
+static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB");
+
+
+
+
+
void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures)
{
+ LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO);
+
U32 buffer_usage = group->mBufferUsage;
#if LL_DARWIN
@@ -4693,15 +4818,18 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask);
max_vertices = llmin(max_vertices, (U32) 65535);
- if (!distance_sort)
- {
- //sort faces by things that break batches
- std::sort(faces.begin(), faces.end(), CompareBatchBreakerModified());
- }
- else
{
- //sort faces by distance
- std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater());
+ LLFastTimer t(FTM_GEN_DRAW_INFO_SORT);
+ if (!distance_sort)
+ {
+ //sort faces by things that break batches
+ std::sort(faces.begin(), faces.end(), CompareBatchBreakerModified());
+ }
+ else
+ {
+ //sort faces by distance
+ std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater());
+ }
}
bool hud_group = group->isHUDGroup() ;
@@ -4766,57 +4894,86 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
std::vector<LLViewerTexture*> texture_list;
- if (batch_textures)
{
- U8 cur_tex = 0;
- facep->setTextureIndex(cur_tex);
- texture_list.push_back(tex);
-
- //if (can_batch_texture(facep))
+ LLFastTimer t(FTM_GEN_DRAW_INFO_FACE_SIZE);
+ if (batch_textures)
{
- while (i != faces.end())
+ U8 cur_tex = 0;
+ facep->setTextureIndex(cur_tex);
+ texture_list.push_back(tex);
+
+ //if (can_batch_texture(facep))
{
- facep = *i;
- if (facep->getTexture() != tex)
+ while (i != faces.end())
{
- if (distance_sort)
- { //textures might be out of order, see if texture exists in current batch
- bool found = false;
- for (U32 tex_idx = 0; tex_idx < texture_list.size(); ++tex_idx)
- {
- if (facep->getTexture() == texture_list[tex_idx])
+ facep = *i;
+ if (facep->getTexture() != tex)
+ {
+ if (distance_sort)
+ { //textures might be out of order, see if texture exists in current batch
+ bool found = false;
+ for (U32 tex_idx = 0; tex_idx < texture_list.size(); ++tex_idx)
{
- cur_tex = tex_idx;
- found = true;
- break;
+ if (facep->getTexture() == texture_list[tex_idx])
+ {
+ cur_tex = tex_idx;
+ found = true;
+ break;
+ }
}
- }
- if (!found)
+ if (!found)
+ {
+ cur_tex = texture_list.size();
+ }
+ }
+ else
{
- cur_tex = texture_list.size();
+ cur_tex++;
}
- }
- else
- {
- cur_tex++;
- }
- if (!can_batch_texture(facep))
- { //face is bump mapped or has an animated texture matrix -- can't
- //batch more than 1 texture at a time
- break;
+ if (!can_batch_texture(facep))
+ { //face is bump mapped or has an animated texture matrix -- can't
+ //batch more than 1 texture at a time
+ break;
+ }
+
+ if (cur_tex >= texture_index_channels)
+ { //cut batches when index channels are depleted
+ break;
+ }
+
+ tex = facep->getTexture();
+
+ texture_list.push_back(tex);
}
- if (cur_tex >= texture_index_channels)
- { //cut batches when index channels are depleted
+ if (geom_count + facep->getGeomCount() > max_vertices)
+ { //cut batches on geom count too big
break;
}
- tex = facep->getTexture();
+ ++i;
+ index_count += facep->getIndicesCount();
+ geom_count += facep->getGeomCount();
- texture_list.push_back(tex);
+ facep->setTextureIndex(cur_tex);
}
+ }
+
+ tex = texture_list[0];
+ }
+ else
+ {
+ while (i != faces.end() &&
+ (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
+ {
+ facep = *i;
+
+
+ //face has no texture index
+ facep->mDrawInfo = NULL;
+ facep->setTextureIndex(255);
if (geom_count + facep->getGeomCount() > max_vertices)
{ //cut batches on geom count too big
@@ -4826,69 +4983,18 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
++i;
index_count += facep->getIndicesCount();
geom_count += facep->getGeomCount();
-
- facep->setTextureIndex(cur_tex);
}
}
-
- tex = texture_list[0];
}
- else
- {
- while (i != faces.end() &&
- (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
- {
- facep = *i;
-
- //face has no texture index
- facep->mDrawInfo = NULL;
- facep->setTextureIndex(255);
-
- if (geom_count + facep->getGeomCount() > max_vertices)
- { //cut batches on geom count too big
- break;
- }
-
- ++i;
- index_count += facep->getIndicesCount();
- geom_count += facep->getGeomCount();
- }
- }
-
- //create/delete/resize vertex buffer if needed
+ //create vertex buffer
LLVertexBuffer* buffer = NULL;
- { //try to find a buffer to reuse
- LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(*face_iter);
-
- if (found_iter != group->mBufferMap[mask].end())
- {
- if ((U32) buffer_index < found_iter->second.size())
- {
- buffer = found_iter->second[buffer_index];
- }
- }
- }
-
- if (!buffer || !buffer->isWriteable())
- { //create new buffer if needed
+ {
+ LLFastTimer t(FTM_GEN_DRAW_INFO_ALLOCATE);
buffer = createVertexBuffer(mask, buffer_usage);
buffer->allocateBuffer(geom_count, index_count, TRUE);
}
- else
- { //resize pre-existing buffer
- if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != buffer_usage ||
- buffer->getTypeMask() != mask)
- {
- buffer = createVertexBuffer(mask, buffer_usage);
- buffer->allocateBuffer(geom_count, index_count, TRUE);
- }
- else
- {
- buffer->resizeBuffer(geom_count, index_count);
- }
- }
group->mGeometryBytes += buffer->getSize() + buffer->getIndicesSize();
@@ -4922,10 +5028,22 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
LLVOVolume* vobj = drawablep->getVOVolume();
LLVolume* volume = vobj->getVolume();
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform(true);
+ }
+
U32 te_idx = facep->getTEOffset();
+ llassert(!facep->isState(LLFace::RIGGED));
+
facep->getGeometryVolume(*volume, te_idx,
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset);
+ vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true);
+
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform(false);
+ }
}
}
@@ -5089,6 +5207,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun
mFaceList.clear();
//for each drawable
+
for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
{
LLDrawable* drawablep = *drawable_iter;
@@ -5109,17 +5228,21 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun
//sum up face verts and indices
drawablep->updateFaceSize(i);
LLFace* facep = drawablep->getFace(i);
- if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA)
+ if (facep)
{
- vertex_count += facep->getGeomCount();
- index_count += facep->getIndicesCount();
- llassert(facep->getIndicesCount() < 65536);
- //remember face (for sorting)
- mFaceList.push_back(facep);
- }
- else
- {
- facep->clearVertexBuffer();
+ if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA &&
+ facep->getGeomCount() + vertex_count <= 65536)
+ {
+ vertex_count += facep->getGeomCount();
+ index_count += facep->getIndicesCount();
+
+ //remember face (for sorting)
+ mFaceList.push_back(facep);
+ }
+ else
+ {
+ facep->clearVertexBuffer();
+ }
}
}
}
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 3cf434dc26..c4505b4bd8 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -79,7 +79,7 @@ public:
virtual bool isVolumeGlobal() const = 0; // Are we in global space?
virtual bool isActive() const = 0; // Is this object currently active?
virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const = 0;
- virtual void updateRelativeXform() = 0;
+ virtual void updateRelativeXform(bool force_identity = false) = 0;
virtual U32 getID() const = 0;
virtual void preRebuild() = 0;
};
@@ -203,7 +203,7 @@ public:
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
- void updateRelativeXform();
+ void updateRelativeXform(bool force_identity = false);
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
/*virtual*/ void updateFaceSize(S32 idx);
/*virtual*/ BOOL updateLOD();
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index cd78157944..942eff6171 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -146,6 +146,10 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
drawable->addFace(poolp, NULL);
}
face = drawable->getFace(0);
+ if (!face)
+ {
+ return TRUE;
+ }
// LLVector2 uvs[4];
// LLVector3 vtx[4];
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index b061c90d98..fc6b959aa8 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -1195,6 +1195,7 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi
if (!uuid.isNull()
&& dist_vec_squared(pos_global, relative_to) <= radius_squared)
+ dist_vec_squared(pos_global, relative_to) <= radius_squared)
{
if(positions != NULL)
{
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index ed636a40b2..49c4f37871 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -51,6 +51,10 @@
// newview includes
#include "llagent.h"
#include "llagentcamera.h"
+#include "llappviewer.h"
+#include "lltexturecache.h"
+#include "lltexturefetch.h"
+#include "llimageworker.h"
#include "lldrawable.h"
#include "lldrawpoolalpha.h"
#include "lldrawpoolavatar.h"
@@ -264,6 +268,7 @@ std::string gPoolNames[] =
void drawBox(const LLVector3& c, const LLVector3& r);
void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
U32 nhpo2(U32 v);
+LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage);
glh::matrix4f glh_copy_matrix(F32* src)
{
@@ -403,9 +408,11 @@ LLPipeline::LLPipeline() :
mInitialized(FALSE),
mVertexShadersEnabled(FALSE),
mVertexShadersLoaded(0),
+ mTransformFeedbackPrimitives(0),
mRenderDebugFeatureMask(0),
mRenderDebugMask(0),
mOldRenderDebugMask(0),
+ mMeshDirtyQueryObject(0),
mGroupQ1Locked(false),
mGroupQ2Locked(false),
mResetVertexBuffers(false),
@@ -504,6 +511,11 @@ void LLPipeline::init()
mSpotLightFade[i] = 1.f;
}
+ if (mCubeVB.isNull())
+ {
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
mDeferredVB->allocateBuffer(8, 0, true);
setLightingDetail(-1);
@@ -693,6 +705,12 @@ void LLPipeline::destroyGL()
{
LLVertexBuffer::sEnableVBOs = FALSE;
}
+
+ if (mMeshDirtyQueryObject)
+ {
+ glDeleteQueriesARB(1, &mMeshDirtyQueryObject);
+ mMeshDirtyQueryObject = 0;
+ }
}
static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
@@ -942,6 +960,7 @@ void LLPipeline::refreshCachedSettings()
LLPipeline::sUseOcclusion =
(!gUseWireframe
+ && LLGLSLShader::sNoFixedFunction
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
&& gSavedSettings.getBOOL("UseOcclusion")
&& gGLManager.mHasOcclusionQuery) ? 2 : 0;
@@ -1030,13 +1049,13 @@ void LLPipeline::releaseGLBuffers()
if (mNoiseMap)
{
- LLImageGL::deleteTextures(1, &mNoiseMap);
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mNoiseMap);
mNoiseMap = 0;
}
if (mTrueNoiseMap)
{
- LLImageGL::deleteTextures(1, &mTrueNoiseMap);
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mTrueNoiseMap);
mTrueNoiseMap = 0;
}
@@ -1060,7 +1079,7 @@ void LLPipeline::releaseLUTBuffers()
{
if (mLightFunc)
{
- LLImageGL::deleteTextures(1, &mLightFunc);
+ LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_R8, 0, 1, &mLightFunc);
mLightFunc = 0;
}
}
@@ -1138,7 +1157,7 @@ void LLPipeline::createGLBuffers()
noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
}
- LLImageGL::generateTextures(1, &mNoiseMap);
+ LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
@@ -1154,7 +1173,7 @@ void LLPipeline::createGLBuffers()
noise[i] = ll_frand()*2.0-1.0;
}
- LLImageGL::generateTextures(1, &mTrueNoiseMap);
+ LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mTrueNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
@@ -1210,7 +1229,7 @@ void LLPipeline::createLUTBuffers()
}
}
- LLImageGL::generateTextures(1, &mLightFunc);
+ LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R8, 1, &mLightFunc);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
@@ -1820,6 +1839,16 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
if (done)
{
drawablep->clearState(LLDrawable::ON_MOVE_LIST);
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ { //will likely not receive any future world matrix updates
+ // -- this keeps attachments from getting stuck in space and falling off your avatar
+ drawablep->clearState(LLDrawable::ANIMATED_CHILD);
+ markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, TRUE);
+ if (drawablep->getVObj())
+ {
+ drawablep->getVObj()->dirtySpatialGroup(TRUE);
+ }
+ }
iter = moved_list.erase(curiter);
}
}
@@ -2214,8 +2243,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLLastModelView);
-
- LLVertexBuffer::unbind();
LLGLDisable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -2259,7 +2286,16 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
{ //if no shader is currently bound, use the occlusion shader instead of fixed function if we can
// (shadow render uses a special shader that clamps to clip planes)
bound_shader = true;
- gOcclusionProgram.bind();
+ gOcclusionCubeProgram.bind();
+ }
+
+ if (sUseOcclusion > 1)
+ {
+ if (mCubeVB.isNull())
+ { //cube VB will be used for issuing occlusion queries
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
}
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
@@ -2291,7 +2327,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
if (bound_shader)
{
- gOcclusionProgram.unbind();
+ gOcclusionCubeProgram.unbind();
}
camera.disableUserClipPlane();
@@ -2424,14 +2460,20 @@ void LLPipeline::doOcclusion(LLCamera& camera)
{
if (LLPipeline::sShadowRender)
{
- gDeferredShadowProgram.bind();
+ gDeferredShadowCubeProgram.bind();
}
else
{
- gOcclusionProgram.bind();
+ gOcclusionCubeProgram.bind();
}
}
+ if (mCubeVB.isNull())
+ { //cube VB will be used for issuing occlusion queries
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter)
{
LLSpatialGroup* group = *iter;
@@ -2443,11 +2485,11 @@ void LLPipeline::doOcclusion(LLCamera& camera)
{
if (LLPipeline::sShadowRender)
{
- gDeferredShadowProgram.unbind();
+ gDeferredShadowCubeProgram.unbind();
}
else
{
- gOcclusionProgram.unbind();
+ gOcclusionCubeProgram.unbind();
}
}
@@ -2466,6 +2508,8 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
return update_complete;
}
+static LLFastTimer::DeclareTimer FTM_SEED_VBO_POOLS("Seed VBO Pool");
+
void LLPipeline::updateGL()
{
while (!LLGLUpdate::sGLQ.empty())
@@ -2475,6 +2519,11 @@ void LLPipeline::updateGL()
glu->mInQ = FALSE;
LLGLUpdate::sGLQ.pop_front();
}
+
+ { //seed VBO Pools
+ LLFastTimer t(FTM_SEED_VBO_POOLS);
+ LLVertexBuffer::seedPools();
+ }
}
void LLPipeline::rebuildPriorityGroups()
@@ -2838,6 +2887,11 @@ void LLPipeline::processPartitionQ()
mPartitionQ.clear();
}
+void LLPipeline::markMeshDirty(LLSpatialGroup* group)
+{
+ mMeshDirtyGroup.push_back(group);
+}
+
void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
{
LLMemType mt(LLMemType::MTYPE_PIPELINE);
@@ -3189,7 +3243,11 @@ void renderScriptedBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
}
}
}
@@ -3215,7 +3273,11 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
}
}
}
@@ -3240,7 +3302,11 @@ void renderPhysicalBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
}
}
}
@@ -3276,7 +3342,11 @@ void renderMOAPBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
}
}
}
@@ -3301,7 +3371,11 @@ void renderParticleBeacons(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
}
}
}
@@ -3319,7 +3393,11 @@ void renderSoundHighlights(LLDrawable* drawablep)
S32 count = drawablep->getNumFaces();
for (face_id = 0; face_id < count; face_id++)
{
- gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) );
+ LLFace * facep = drawablep->getFace(face_id);
+ if (facep)
+ {
+ gPipeline.mHighlightFaces.push_back(facep);
+ }
}
}
}
@@ -3350,21 +3428,7 @@ void LLPipeline::postSort(LLCamera& camera)
rebuildPriorityGroups();
llpushcallstacks ;
- const S32 bin_count = 1024*8;
-
- static LLCullResult::drawinfo_list_t alpha_bins[bin_count];
- static U32 bin_size[bin_count];
-
- //clear one bin per frame to avoid memory bloat
- static S32 clear_idx = 0;
- clear_idx = (1+clear_idx)%bin_count;
- alpha_bins[clear_idx].clear();
-
- for (U32 j = 0; j < bin_count; j++)
- {
- bin_size[j] = 0;
- }
-
+
//build render map
for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
{
@@ -3436,11 +3500,43 @@ void LLPipeline::postSort(LLCamera& camera)
}
}
}
+
+ //flush particle VB
+ LLVOPartGroup::sVB->flush();
+
+ /*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty();
+
+ if (use_transform_feedback)
+ { //place a query around potential transform feedback code for synchronization
+ mTransformFeedbackPrimitives = 0;
+
+ if (!mMeshDirtyQueryObject)
+ {
+ glGenQueriesARB(1, &mMeshDirtyQueryObject);
+ }
+
+ glBeginQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject);
+ }*/
+
+ //pack vertex buffers for groups that chose to delay their updates
+ for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter)
+ {
+ (*iter)->rebuildMesh();
+ }
+
+ /*if (use_transform_feedback)
+ {
+ glEndQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
+ }*/
+
+ mMeshDirtyGroup.clear();
+
if (!sShadowRender)
{
std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater());
}
+
llpushcallstacks ;
// only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender)
@@ -3514,7 +3610,11 @@ void LLPipeline::postSort(LLCamera& camera)
{
if (object->mDrawable)
{
- gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te));
+ LLFace * facep = object->mDrawable->getFace(te);
+ if (facep)
+ {
+ gPipeline.mSelectedFaces.push_back(facep);
+ }
}
return true;
}
@@ -3523,6 +3623,33 @@ void LLPipeline::postSort(LLCamera& camera)
}
}
+ /*static LLFastTimer::DeclareTimer FTM_TRANSFORM_WAIT("Transform Fence");
+ static LLFastTimer::DeclareTimer FTM_TRANSFORM_DO_WORK("Transform Work");
+ if (use_transform_feedback)
+ { //using transform feedback, wait for transform feedback to complete
+ LLFastTimer t(FTM_TRANSFORM_WAIT);
+
+ S32 done = 0;
+ //glGetQueryivARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_CURRENT_QUERY, &count);
+
+ glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done);
+
+ while (!done)
+ {
+ {
+ LLFastTimer t(FTM_TRANSFORM_DO_WORK);
+ F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f);
+ //do some useful work while we wait
+ LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread
+ LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread
+ LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread
+ }
+ glGetQueryObjectivARB(mMeshDirtyQueryObject, GL_QUERY_RESULT_AVAILABLE, &done);
+ }
+
+ mTransformFeedbackPrimitives = 0;
+ }*/
+
//LLSpatialGroup::sNoDelete = FALSE;
llpushcallstacks ;
}
@@ -6219,7 +6346,10 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
for (S32 i = 0; i < drawable->getNumFaces(); i++)
{
LLFace* facep = drawable->getFace(i);
- facep->clearVertexBuffer();
+ if (facep)
+ {
+ facep->clearVertexBuffer();
+ }
}
}
@@ -6237,6 +6367,8 @@ void LLPipeline::doResetVertexBuffers()
mResetVertexBuffers = false;
+ mCubeVB = NULL;
+
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -6255,11 +6387,15 @@ void LLPipeline::doResetVertexBuffers()
gSky.resetVertexBuffers();
+ LLVOPartGroup::destroyGL();
+
LLVertexBuffer::cleanupClass();
//delete all name pool caches
LLGLNamePool::cleanupPools();
+
+
if (LLVertexBuffer::sGLCount > 0)
{
llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl;
@@ -6279,6 +6415,8 @@ void LLPipeline::doResetVertexBuffers()
LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
+
+ LLVOPartGroup::restoreGL();
}
void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
@@ -7466,12 +7604,17 @@ void LLPipeline::renderDeferredLighting()
std::list<LLVector4> light_colors;
LLVertexBuffer::unbind();
- LLVector4a* v = (LLVector4a*) vert.get();
{
bindDeferredShader(gDeferredLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ if (mCubeVB.isNull())
+ {
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
{
@@ -7517,25 +7660,7 @@ void LLPipeline::renderDeferredLighting()
}
sVisibleLightCount++;
-
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
- mDeferredVB->getVertexStrider(vert);
- v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
- v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
- v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
- v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
-
- v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
- v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
- v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
- v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
-
+
if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
@@ -7553,16 +7678,13 @@ void LLPipeline::renderDeferredLighting()
}
LLFastTimer ftm(FTM_LOCAL_LIGHTS);
- //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s);
- gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
- //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f);
gGL.syncMatrices();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
stop_glerror();
}
}
@@ -7575,6 +7697,9 @@ void LLPipeline::renderDeferredLighting()
continue;
}
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s));
light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
}
@@ -7587,7 +7712,7 @@ void LLPipeline::renderDeferredLighting()
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
bindDeferredShader(gDeferredSpotLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
@@ -7605,36 +7730,17 @@ void LLPipeline::renderDeferredLighting()
sVisibleLightCount++;
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
setupSpotLight(gDeferredSpotLightProgram, drawablep);
LLColor3 col = volume->getLightColor();
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
- mDeferredVB->getVertexStrider(vert);
- v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000
- v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001
- v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010
- v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011
-
- v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100
- v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101
- v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110
- v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111
-
- gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
gGL.syncMatrices();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8,
- GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center));
+
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
}
gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
unbindDeferredShader(gDeferredSpotLightProgram);
@@ -7666,8 +7772,6 @@ void LLPipeline::renderDeferredLighting()
LLVector4 light[max_count];
LLVector4 col[max_count];
-// glVertexPointer(2, GL_FLOAT, 0, vert);
-
F32 far_z = 0.f;
while (!fullscreen_lights.empty())
@@ -8324,7 +8428,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
if (use_shader)
{
- gDeferredShadowProgram.bind();
+ gDeferredShadowCubeProgram.bind();
}
updateCull(shadow_cam, result);
@@ -8341,17 +8445,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
stop_glerror();
gGLLastMatrix = NULL;
- {
- //LLGLDepthTest depth(GL_TRUE);
- //glClear(GL_DEPTH_BUFFER_BIT);
- }
-
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
stop_glerror();
- //glCullFace(GL_FRONT);
-
LLVertexBuffer::unbind();
{
@@ -8359,6 +8456,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{ //occlusion program is general purpose depth-only no-textures
gOcclusionProgram.bind();
}
+ else
+ {
+ gDeferredShadowProgram.bind();
+ }
gGL.diffuseColor4f(1,1,1,1);
gGL.setColorMask(false, false);
@@ -8408,7 +8509,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
//glCullFace(GL_BACK);
- gDeferredShadowProgram.bind();
+ gDeferredShadowCubeProgram.bind();
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
doOcclusion(shadow_cam);
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 5c623fc9f2..6ae482fa06 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -163,6 +163,7 @@ public:
void markRebuild(LLSpatialGroup* group, BOOL priority = FALSE);
void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, BOOL priority = FALSE);
void markPartitionMove(LLDrawable* drawablep);
+ void markMeshDirty(LLSpatialGroup* group);
//get the object between start and end that's closest to start.
LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
@@ -544,6 +545,9 @@ public:
//utility buffer for rendering post effects, gets abused by renderDeferredLighting
LLPointer<LLVertexBuffer> mDeferredVB;
+ //utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1]
+ LLPointer<LLVertexBuffer> mCubeVB;
+
//sun shadow map
LLRenderTarget mShadow[6];
std::vector<LLVector3> mShadowFrustPoints[4];
@@ -595,6 +599,7 @@ public:
BOOL mVertexShadersEnabled;
S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed
+ U32 mTransformFeedbackPrimitives; //number of primitives expected to be generated by transform feedback
protected:
BOOL mRenderTypeEnabled[NUM_RENDER_TYPES];
std::stack<std::string> mRenderTypeEnableStack;
@@ -652,6 +657,9 @@ protected:
LLSpatialGroup::sg_vector_t mGroupQ1; //priority
LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority
+ LLSpatialGroup::sg_vector_t mMeshDirtyGroup; //groups that need rebuildMesh called
+ U32 mMeshDirtyQueryObject;
+
LLDrawable::drawable_list_t mPartitionQ; //drawables that need to update their spatial partition radius
bool mGroupQ2Locked;
diff --git a/indra/newview/skins/default/xui/en/floater_my_inventory.xml b/indra/newview/skins/default/xui/en/floater_my_inventory.xml
index 184f296255..ea44fd493e 100644
--- a/indra/newview/skins/default/xui/en/floater_my_inventory.xml
+++ b/indra/newview/skins/default/xui/en/floater_my_inventory.xml
@@ -6,7 +6,7 @@
height="570"
help_topic="sidebar_inventory"
min_width="333"
- min_height="440"
+ min_height="560"
name="floater_my_inventory"
save_rect="true"
save_visibility="true"
diff --git a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
index ffb8b842f0..2e29c61cb2 100644
--- a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml
@@ -134,6 +134,26 @@
top_delta="-25"
name="Pipette"
width="28" />
+ <check_box
+ follows="left|bottom"
+ height="20"
+ initial_value="true"
+ label="Live Preview"
+ layout="topleft"
+ left="4"
+ name="apply_immediate_check"
+ top="262"
+ width="120" />
+ <text
+ follows="left|bottom"
+ height="20"
+ layout="topleft"
+ left="8"
+ name="preview_disabled"
+ top="266"
+ value="Preview Disabled"
+ visible="false"
+ width="120" />
<filter_editor
follows="left|top|right"
height="23"
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 126a32684c..91b4d38e97 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -7478,6 +7478,18 @@ You locally updated a [RESOLUTION] baked texture for '[BODYREGION]' after [TIME]
<notification
icon="alertmodal.tga"
+ name="LivePreviewUnavailable"
+ type="alert">
+
+We cannot display a preview of this texture because it is no-copy and/or no-transfer.
+ <usetemplate
+ ignoretext="Warn me that Live Preview mode is not available for no-copy and/or no-transfer textures"
+ name="okignore"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
name="ConfirmLeaveCall"
type="alert">
Are you sure you want to leave this call?
diff --git a/indra/newview/skins/default/xui/en/sidepanel_inventory.xml b/indra/newview/skins/default/xui/en/sidepanel_inventory.xml
index 6ecb57b41d..14bd349480 100644
--- a/indra/newview/skins/default/xui/en/sidepanel_inventory.xml
+++ b/indra/newview/skins/default/xui/en/sidepanel_inventory.xml
@@ -48,7 +48,7 @@
height="300"
width="330" />
</layout_panel>
- <layout_panel
+ <layout_panel
width="330"
layout="topleft"
auto_resize="false"
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index 56641ba01e..f0a63a009d 100644
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -1054,6 +1054,7 @@ class Linux_i686Manifest(LinuxManifest):
self.path("libopenjpeg.so*")
self.path("libdirectfb-1.4.so.5")
self.path("libfusion-1.4.so.5")
+ self.path("libdirect-1.4.so.5.0.4")
self.path("libdirect-1.4.so.5")
self.path("libhunspell-1.3.so")
self.path("libhunspell-1.3.so.0")