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authorRye Mutt <rye@alchemyviewer.org>2022-10-29 23:18:03 -0400
committerRye Mutt <rye@alchemyviewer.org>2022-10-29 23:18:03 -0400
commitd89033420ef05b9b0a5751c3f254ce802e90df0b (patch)
tree90e7de1c0fee271aad3822819a7281abd92279fe /indra/llwindow/llwindowmacosx.cpp
parent83466b301a34183a0d146d13bdc7973e02172588 (diff)
Fix RenderAppleUseMultGL debug setting for enabling threaded GL engine
Diffstat (limited to 'indra/llwindow/llwindowmacosx.cpp')
-rw-r--r--indra/llwindow/llwindowmacosx.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index cf940bf68c..2fe0ed469e 100644
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -668,11 +668,11 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits
if (cgl_err != kCGLNoError )
{
- LL_DEBUGS("GLInit") << "Multi-threaded OpenGL not available." << LL_ENDL;
+ LL_INFOS("GLInit") << "Multi-threaded OpenGL not available." << LL_ENDL;
}
else
{
- LL_DEBUGS("GLInit") << "Multi-threaded OpenGL enabled." << LL_ENDL;
+ LL_INFOS("GLInit") << "Multi-threaded OpenGL enabled." << LL_ENDL;
}
}
makeFirstResponder(mWindow, mGLView);