From d89033420ef05b9b0a5751c3f254ce802e90df0b Mon Sep 17 00:00:00 2001 From: Rye Mutt Date: Sat, 29 Oct 2022 23:18:03 -0400 Subject: Fix RenderAppleUseMultGL debug setting for enabling threaded GL engine --- indra/llwindow/llwindowmacosx.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/llwindow/llwindowmacosx.cpp') diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index cf940bf68c..2fe0ed469e 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -668,11 +668,11 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits if (cgl_err != kCGLNoError ) { - LL_DEBUGS("GLInit") << "Multi-threaded OpenGL not available." << LL_ENDL; + LL_INFOS("GLInit") << "Multi-threaded OpenGL not available." << LL_ENDL; } else { - LL_DEBUGS("GLInit") << "Multi-threaded OpenGL enabled." << LL_ENDL; + LL_INFOS("GLInit") << "Multi-threaded OpenGL enabled." << LL_ENDL; } } makeFirstResponder(mWindow, mGLView); -- cgit v1.2.3