diff options
author | Howard Stearns <howard.stearns@gmail.com> | 2022-06-13 13:47:34 -0700 |
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committer | Howard Stearns <howard.stearns@gmail.com> | 2022-06-13 13:52:06 -0700 |
commit | 758a602f20340c5efde626fcace5a11133cfb859 (patch) | |
tree | a3c161bcdbc5c9e66c273cf0d87eec80cb41a802 /indra/llwindow/llwindowmacosx.cpp | |
parent | b879c6f3f19c4f2b6791eae67194dcc5f0a020cb (diff) |
SL-17485 - mac getVramSize should return all vram, not just texture-specific, and use to compute getAvailableVRAMMegabytes.
Diffstat (limited to 'indra/llwindow/llwindowmacosx.cpp')
-rw-r--r-- | indra/llwindow/llwindowmacosx.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index bc4f07941b..4bcb9b3aef 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -1222,6 +1222,16 @@ F32 LLWindowMacOSX::getPixelAspectRatio() return 1.f; } +U32 LLWindowMacOSX::getAvailableVRAMMegabytes() { + // MTL (and MoltenVK) has some additional gpu data, such as recommendedMaxWorkingSetSize and currentAllocatedSize. + // But these are not available for OpenGL and/or our current mimimum OS version. + // So we will estimate. + static const U32 mb = 1024*1024; + // We're asked for total available gpu memory, but we only have allocation info on texture usage. So estimate by doubling that. + static const U32 total_factor = 2; // estimated total/textures + return gGLManager.mVRAM - (LLImageGL::getTextureBytesAllocated() * total_factor/mb); +} + //static SInt32 oldWindowLevel; // MBW -- XXX -- There's got to be a better way than this. Find it, please... |