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-rw-r--r--indra/llwindow/llopenglview-objc.mm7
-rw-r--r--indra/llwindow/llwindowmacosx.cpp10
-rw-r--r--indra/llwindow/llwindowmacosx.h3
3 files changed, 17 insertions, 3 deletions
diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm
index fd20f2ad15..8d064ec86c 100644
--- a/indra/llwindow/llopenglview-objc.mm
+++ b/indra/llwindow/llopenglview-objc.mm
@@ -141,7 +141,12 @@ attributedStringInfo getSegments(NSAttributedString *str)
CGLError the_err = CGLQueryRendererInfo (CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &num_renderers);
if(0 == the_err)
{
- CGLDescribeRenderer (info, 0, kCGLRPTextureMemoryMegabytes, &vram_megabytes);
+ // The name, uses, and other platform definitions of gGLManager.mVRAM suggest that this is supposed to be total vram in MB,
+ // rather than, say, just the texture memory. The two exceptions are:
+ // 1. LLAppViewer::getViewerInfo() puts the value in a field labeled "TEXTURE_MEMORY"
+ // 2. For years, this present function used kCGLRPTextureMemoryMegabytes
+ // Now we use kCGLRPVideoMemoryMegabytes to bring it in line with everything else (except thatone label).
+ CGLDescribeRenderer (info, 0, kCGLRPVideoMemoryMegabytes, &vram_megabytes);
CGLDestroyRendererInfo (info);
}
else
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index bc4f07941b..4bcb9b3aef 100644
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -1222,6 +1222,16 @@ F32 LLWindowMacOSX::getPixelAspectRatio()
return 1.f;
}
+U32 LLWindowMacOSX::getAvailableVRAMMegabytes() {
+ // MTL (and MoltenVK) has some additional gpu data, such as recommendedMaxWorkingSetSize and currentAllocatedSize.
+ // But these are not available for OpenGL and/or our current mimimum OS version.
+ // So we will estimate.
+ static const U32 mb = 1024*1024;
+ // We're asked for total available gpu memory, but we only have allocation info on texture usage. So estimate by doubling that.
+ static const U32 total_factor = 2; // estimated total/textures
+ return gGLManager.mVRAM - (LLImageGL::getTextureBytesAllocated() * total_factor/mb);
+}
+
//static SInt32 oldWindowLevel;
// MBW -- XXX -- There's got to be a better way than this. Find it, please...
diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h
index 309d1377ea..0f316f1ddf 100644
--- a/indra/llwindow/llwindowmacosx.h
+++ b/indra/llwindow/llwindowmacosx.h
@@ -101,8 +101,7 @@ public:
void setNativeAspectRatio(F32 ratio) override { mOverrideAspectRatio = ratio; }
// query VRAM usage
- // FIXME FIXME
- virtual U32 getAvailableVRAMMegabytes() override { return 0; }
+ /*virtual*/ U32 getAvailableVRAMMegabytes() override;
void beforeDialog() override;
void afterDialog() override;