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authorNyx Linden <nyx@lindenlab.com>2013-03-12 22:34:15 +0000
committerNyx Linden <nyx@lindenlab.com>2013-03-12 22:34:15 +0000
commit34fe6ad59161e0dcd57dfdc1feb6cfd1fcaa4794 (patch)
tree278444ac8f53286f8701b5002836e65c707294c5 /indra/llui/llui.h
parent0123ab0dc67dd9de266f1edac2cadbd43ef0aa4d (diff)
SH-3944 WIP CHUI merge fixing
re-introduced don's refactor of low-level openGL calls pulling out of llui and putting them into llrender. Took the new code from their updated versions from the CHUI merge, but put them in a place accessible to appearance utility.
Diffstat (limited to 'indra/llui/llui.h')
-rw-r--r--indra/llui/llui.h130
1 files changed, 16 insertions, 114 deletions
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index 4c1703392a..83831e4799 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -1,6 +1,6 @@
/**
* @file llui.h
- * @brief GL function declarations and other general static UI services.
+ * @brief General static UI services.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -24,122 +24,38 @@
* $/LicenseInfo$
*/
-// All immediate-mode gl drawing should happen here.
#ifndef LL_LLUI_H
#define LL_LLUI_H
-#include "llpointer.h" // LLPointer<>
#include "llrect.h"
#include "llcontrol.h"
#include "llcoord.h"
-#include "llglslshader.h"
+#include "v2math.h"
#include "llinitparam.h"
#include "llregistry.h"
+#include "llrender2dutils.h"
+#include "llpointer.h"
#include "lluicolor.h"
#include "lluicolortable.h"
+#include "lluiimage.h"
#include <boost/signals2.hpp>
#include "lllazyvalue.h"
#include "llframetimer.h"
#include <limits>
-// LLUIFactory
-#include "llsd.h"
-
// for initparam specialization
#include "llfontgl.h"
-class LLColor4;
-class LLVector3;
-class LLVector2;
-class LLUIImage;
class LLUUID;
class LLWindow;
class LLView;
class LLHelp;
-// UI colors
-extern const LLColor4 UI_VERTEX_COLOR;
void make_ui_sound(const char* name);
void make_ui_sound_deferred(const char * name);
-BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom);
-void gl_state_for_2d(S32 width, S32 height);
-
-void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2);
-void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color );
-void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled);
-void gl_rect_2d_simple( S32 width, S32 height );
-
-void gl_draw_x(const LLRect& rect, const LLColor4& color);
-
-void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE );
-void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE );
-void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE );
-void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE );
-void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE );
-void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE );
-void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f);
-
-void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines);
-
-void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled);
-void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle);
-void gl_deep_circle( F32 radius, F32 depth );
-void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center );
-void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac);
-void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
-void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
-
-void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-
-void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
-
-void gl_rect_2d_simple_tex( S32 width, S32 height );
-
-// segmented rectangles
-
-/*
- TL |______TOP_________| TR
- /| |\
- _/_|__________________|_\_
- L| | MIDDLE | |R
- _|_|__________________|_|_
- \ | BOTTOM | /
- BL\|__________________|/ BR
- | |
-*/
-
-typedef enum e_rounded_edge
-{
- ROUNDED_RECT_LEFT = 0x1,
- ROUNDED_RECT_TOP = 0x2,
- ROUNDED_RECT_RIGHT = 0x4,
- ROUNDED_RECT_BOTTOM = 0x8,
- ROUNDED_RECT_ALL = 0xf
-}ERoundedEdge;
-
-
-void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL);
-void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL);
-void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec);
-
-inline void gl_rect_2d( const LLRect& rect, BOOL filled )
-{
- gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled );
-}
-
-inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled)
-{
- gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled );
-}
-
class LLImageProviderInterface;
typedef void (*LLUIAudioCallback)(const LLUUID& uuid);
@@ -281,10 +197,10 @@ public:
static void cleanupClass();
static void setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t&, const clear_popups_t& );
- static void pushMatrix();
- static void popMatrix();
- static void loadIdentity();
- static void translate(F32 x, F32 y, F32 z = 0.0f);
+ static void pushMatrix() { LLRender2D::pushMatrix(); }
+ static void popMatrix() { LLRender2D::popMatrix(); }
+ static void loadIdentity() { LLRender2D::loadIdentity(); }
+ static void translate(F32 x, F32 y, F32 z = 0.0f) { LLRender2D::translate(x, y, z); }
static LLRect sDirtyRect;
static BOOL sDirty;
@@ -329,10 +245,13 @@ public:
static void getMousePositionScreen(S32 *x, S32 *y);
static void setMousePositionLocal(const LLView* viewp, S32 x, S32 y);
static void getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y);
- static void setScaleFactor(const LLVector2& scale_factor);
- static void setLineWidth(F32 width);
- static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = 0);
- static LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority = 0);
+ static LLVector2& getScaleFactor() { return LLRender2D::sGLScaleFactor; }
+ static void setScaleFactor(const LLVector2& scale_factor) { LLRender2D::setScaleFactor(scale_factor); }
+ static void setLineWidth(F32 width) { LLRender2D::setLineWidth(width); }
+ static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = 0)
+ { return LLRender2D::getUIImageByID(image_id, priority); }
+ static LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority = 0)
+ { return LLRender2D::getUIImage(name, priority); }
static LLVector2 getWindowSize();
static void screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y);
static void glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y);
@@ -362,12 +281,10 @@ public:
static settings_map_t sSettingGroups;
static LLUIAudioCallback sAudioCallback;
static LLUIAudioCallback sDeferredAudioCallback;
- static LLVector2 sGLScaleFactor;
static LLWindow* sWindow;
static LLView* sRootView;
static LLHelp* sHelpImpl;
private:
- static LLImageProviderInterface* sImageProvider;
static std::vector<std::string> sXUIPaths;
static LLFrameTimer sMouseIdleTimer;
static add_popup_t sAddPopupFunc;
@@ -378,18 +295,6 @@ private:
// Moved LLLocalClipRect to lllocalcliprect.h
-//RN: maybe this needs to moved elsewhere?
-class LLImageProviderInterface
-{
-protected:
- LLImageProviderInterface() {};
- virtual ~LLImageProviderInterface() {};
-public:
- virtual LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority) = 0;
- virtual LLPointer<LLUIImage> getUIImageByID(const LLUUID& id, S32 priority) = 0;
- virtual void cleanUp() = 0;
-};
-
class LLCallbackRegistry
{
public:
@@ -600,7 +505,4 @@ namespace LLInitParam
};
}
-extern LLGLSLShader gSolidColorProgram;
-extern LLGLSLShader gUIProgram;
-
#endif