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authorNyx Linden <nyx@lindenlab.com>2013-03-12 22:34:15 +0000
committerNyx Linden <nyx@lindenlab.com>2013-03-12 22:34:15 +0000
commit34fe6ad59161e0dcd57dfdc1feb6cfd1fcaa4794 (patch)
tree278444ac8f53286f8701b5002836e65c707294c5 /indra/llui
parent0123ab0dc67dd9de266f1edac2cadbd43ef0aa4d (diff)
SH-3944 WIP CHUI merge fixing
re-introduced don's refactor of low-level openGL calls pulling out of llui and putting them into llrender. Took the new code from their updated versions from the CHUI merge, but put them in a place accessible to appearance utility.
Diffstat (limited to 'indra/llui')
-rw-r--r--indra/llui/CMakeLists.txt2
-rw-r--r--indra/llui/llcombobox.cpp2
-rw-r--r--indra/llui/lllineeditor.cpp6
-rw-r--r--indra/llui/lllocalcliprect.cpp8
-rw-r--r--indra/llui/lltextbase.cpp4
-rw-r--r--indra/llui/lltexteditor.cpp2
-rw-r--r--indra/llui/llui.cpp1567
-rw-r--r--indra/llui/llui.h130
-rw-r--r--indra/llui/lluiimage.cpp243
-rw-r--r--indra/llui/lluiimage.h126
10 files changed, 39 insertions, 2051 deletions
diff --git a/indra/llui/CMakeLists.txt b/indra/llui/CMakeLists.txt
index 01c42e07a2..34a08603fa 100644
--- a/indra/llui/CMakeLists.txt
+++ b/indra/llui/CMakeLists.txt
@@ -117,7 +117,6 @@ set(llui_SOURCE_FILES
lluicolortable.cpp
lluictrl.cpp
lluictrlfactory.cpp
- lluiimage.cpp
lluistring.cpp
llundo.cpp
llurlaction.cpp
@@ -231,7 +230,6 @@ set(llui_HEADER_FILES
lluifwd.h
llui.h
lluicolor.h
- lluiimage.h
lluistring.h
llundo.h
llurlaction.h
diff --git a/indra/llui/llcombobox.cpp b/indra/llui/llcombobox.cpp
index 41e5d74042..d4e14d9419 100644
--- a/indra/llui/llcombobox.cpp
+++ b/indra/llui/llcombobox.cpp
@@ -551,7 +551,7 @@ void LLComboBox::showList()
LLCoordWindow window_size;
getWindow()->getSize(&window_size);
//HACK: shouldn't have to know about scale here
- mList->fitContents( 192, llfloor((F32)window_size.mY / LLUI::sGLScaleFactor.mV[VY]) - 50 );
+ mList->fitContents( 192, llfloor((F32)window_size.mY / LLUI::getScaleFactor().mV[VY]) - 50 );
// Make sure that we can see the whole list
LLRect root_view_local;
diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp
index 2e64be89fa..f8b84e39b5 100644
--- a/indra/llui/lllineeditor.cpp
+++ b/indra/llui/lllineeditor.cpp
@@ -2015,8 +2015,8 @@ void LLLineEditor::draw()
LLRect screen_pos = calcScreenRect();
LLCoordGL ime_pos( screen_pos.mLeft + pixels_after_scroll, screen_pos.mTop - lineeditor_v_pad );
- ime_pos.mX = (S32) (ime_pos.mX * LLUI::sGLScaleFactor.mV[VX]);
- ime_pos.mY = (S32) (ime_pos.mY * LLUI::sGLScaleFactor.mV[VY]);
+ ime_pos.mX = (S32) (ime_pos.mX * LLUI::getScaleFactor().mV[VX]);
+ ime_pos.mY = (S32) (ime_pos.mY * LLUI::getScaleFactor().mV[VY]);
getWindow()->setLanguageTextInput( ime_pos );
}
}
@@ -2563,7 +2563,7 @@ void LLLineEditor::markAsPreedit(S32 position, S32 length)
S32 LLLineEditor::getPreeditFontSize() const
{
- return llround(mGLFont->getLineHeight() * LLUI::sGLScaleFactor.mV[VY]);
+ return llround(mGLFont->getLineHeight() * LLUI::getScaleFactor().mV[VY]);
}
void LLLineEditor::setReplaceNewlinesWithSpaces(BOOL replace)
diff --git a/indra/llui/lllocalcliprect.cpp b/indra/llui/lllocalcliprect.cpp
index 31ceb0766a..0620e0f52d 100644
--- a/indra/llui/lllocalcliprect.cpp
+++ b/indra/llui/lllocalcliprect.cpp
@@ -88,10 +88,10 @@ void LLScreenClipRect::updateScissorRegion()
LLRect rect = sClipRectStack.top();
stop_glerror();
S32 x,y,w,h;
- x = llfloor(rect.mLeft * LLUI::sGLScaleFactor.mV[VX]);
- y = llfloor(rect.mBottom * LLUI::sGLScaleFactor.mV[VY]);
- w = llmax(0, llceil(rect.getWidth() * LLUI::sGLScaleFactor.mV[VX])) + 1;
- h = llmax(0, llceil(rect.getHeight() * LLUI::sGLScaleFactor.mV[VY])) + 1;
+ x = llfloor(rect.mLeft * LLUI::getScaleFactor().mV[VX]);
+ y = llfloor(rect.mBottom * LLUI::getScaleFactor().mV[VY]);
+ w = llmax(0, llceil(rect.getWidth() * LLUI::getScaleFactor().mV[VX])) + 1;
+ h = llmax(0, llceil(rect.getHeight() * LLUI::getScaleFactor().mV[VY])) + 1;
glScissor( x,y,w,h );
stop_glerror();
}
diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp
index 7cee9f5b46..e22b806a74 100644
--- a/indra/llui/lltextbase.cpp
+++ b/indra/llui/lltextbase.cpp
@@ -521,8 +521,8 @@ void LLTextBase::drawCursor()
LLRect screen_pos = calcScreenRect();
LLCoordGL ime_pos( screen_pos.mLeft + llfloor(cursor_rect.mLeft), screen_pos.mBottom + llfloor(cursor_rect.mTop) );
- ime_pos.mX = (S32) (ime_pos.mX * LLUI::sGLScaleFactor.mV[VX]);
- ime_pos.mY = (S32) (ime_pos.mY * LLUI::sGLScaleFactor.mV[VY]);
+ ime_pos.mX = (S32) (ime_pos.mX * LLUI::getScaleFactor().mV[VX]);
+ ime_pos.mY = (S32) (ime_pos.mY * LLUI::getScaleFactor().mV[VY]);
getWindow()->setLanguageTextInput( ime_pos );
}
}
diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp
index d5e08fa29b..3dc1b99edb 100644
--- a/indra/llui/lltexteditor.cpp
+++ b/indra/llui/lltexteditor.cpp
@@ -2911,7 +2911,7 @@ void LLTextEditor::markAsPreedit(S32 position, S32 length)
S32 LLTextEditor::getPreeditFontSize() const
{
- return llround((F32)mFont->getLineHeight() * LLUI::sGLScaleFactor.mV[VY]);
+ return llround((F32)mFont->getLineHeight() * LLUI::getScaleFactor().mV[VY]);
}
BOOL LLTextEditor::isDirty() const
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 2a774d54a3..0ddb149738 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -39,6 +39,7 @@
#include "llrect.h"
#include "lldir.h"
#include "llgl.h"
+#include "llsd.h"
// Project includes
#include "llcommandmanager.h"
@@ -69,16 +70,13 @@
//
// Globals
//
-const LLColor4 UI_VERTEX_COLOR(1.f, 1.f, 1.f, 1.f);
// Language for UI construction
std::map<std::string, std::string> gTranslation;
std::list<std::string> gUntranslated;
/*static*/ LLUI::settings_map_t LLUI::sSettingGroups;
-/*static*/ LLImageProviderInterface* LLUI::sImageProvider = NULL;
/*static*/ LLUIAudioCallback LLUI::sAudioCallback = NULL;
/*static*/ LLUIAudioCallback LLUI::sDeferredAudioCallback = NULL;
-/*static*/ LLVector2 LLUI::sGLScaleFactor(1.f, 1.f);
/*static*/ LLWindow* LLUI::sWindow = NULL;
/*static*/ LLView* LLUI::sRootView = NULL;
/*static*/ BOOL LLUI::sDirty = FALSE;
@@ -158,1474 +156,6 @@ void make_ui_sound_deferred(const char* namep)
}
}
-BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom)
-{
- if (x < left || right < x) return FALSE;
- if (y < bottom || top < y) return FALSE;
- return TRUE;
-}
-
-
-// Puts GL into 2D drawing mode by turning off lighting, setting to an
-// orthographic projection, etc.
-void gl_state_for_2d(S32 width, S32 height)
-{
- stop_glerror();
- F32 window_width = (F32) width;//gViewerWindow->getWindowWidth();
- F32 window_height = (F32) height;//gViewerWindow->getWindowHeight();
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.loadIdentity();
- gGL.ortho(0.0f, llmax(window_width, 1.f), 0.0f, llmax(window_height,1.f), -1.0f, 1.0f);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadIdentity();
- stop_glerror();
-}
-
-
-void gl_draw_x(const LLRect& rect, const LLColor4& color)
-{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- gGL.color4fv( color.mV );
-
- gGL.begin( LLRender::LINES );
- gGL.vertex2i( rect.mLeft, rect.mTop );
- gGL.vertex2i( rect.mRight, rect.mBottom );
- gGL.vertex2i( rect.mLeft, rect.mBottom );
- gGL.vertex2i( rect.mRight, rect.mTop );
- gGL.end();
-}
-
-
-void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset, BOOL filled)
-{
- gGL.color4fv(color.mV);
- gl_rect_2d_offset_local(left, top, right, bottom, pixel_offset, filled);
-}
-
-void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled)
-{
- gGL.pushUIMatrix();
- left += LLFontGL::sCurOrigin.mX;
- right += LLFontGL::sCurOrigin.mX;
- bottom += LLFontGL::sCurOrigin.mY;
- top += LLFontGL::sCurOrigin.mY;
-
- gGL.loadUIIdentity();
- gl_rect_2d(llfloor((F32)left * LLUI::sGLScaleFactor.mV[VX]) - pixel_offset,
- llfloor((F32)top * LLUI::sGLScaleFactor.mV[VY]) + pixel_offset,
- llfloor((F32)right * LLUI::sGLScaleFactor.mV[VX]) + pixel_offset,
- llfloor((F32)bottom * LLUI::sGLScaleFactor.mV[VY]) - pixel_offset,
- filled);
- gGL.popUIMatrix();
-}
-
-
-void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled )
-{
- stop_glerror();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- // Counterclockwise quad will face the viewer
- if( filled )
- {
- gGL.begin( LLRender::QUADS );
- gGL.vertex2i(left, top);
- gGL.vertex2i(left, bottom);
- gGL.vertex2i(right, bottom);
- gGL.vertex2i(right, top);
- gGL.end();
- }
- else
- {
- if( gGLManager.mATIOffsetVerticalLines )
- {
- // Work around bug in ATI driver: vertical lines are offset by (-1,-1)
- gGL.begin( LLRender::LINES );
-
- // Verticals
- gGL.vertex2i(left + 1, top);
- gGL.vertex2i(left + 1, bottom);
-
- gGL.vertex2i(right, bottom);
- gGL.vertex2i(right, top);
-
- // Horizontals
- top--;
- right--;
- gGL.vertex2i(left, bottom);
- gGL.vertex2i(right, bottom);
-
- gGL.vertex2i(left, top);
- gGL.vertex2i(right, top);
- gGL.end();
- }
- else
- {
- top--;
- right--;
- gGL.begin( LLRender::LINE_STRIP );
- gGL.vertex2i(left, top);
- gGL.vertex2i(left, bottom);
- gGL.vertex2i(right, bottom);
- gGL.vertex2i(right, top);
- gGL.vertex2i(left, top);
- gGL.end();
- }
- }
- stop_glerror();
-}
-
-void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled )
-{
- gGL.color4fv( color.mV );
- gl_rect_2d( left, top, right, bottom, filled );
-}
-
-
-void gl_rect_2d( const LLRect& rect, const LLColor4& color, BOOL filled )
-{
- gGL.color4fv( color.mV );
- gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled );
-}
-
-// Given a rectangle on the screen, draws a drop shadow _outside_
-// the right and bottom edges of it. Along the right it has width "lines"
-// and along the bottom it has height "lines".
-void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines)
-{
- stop_glerror();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- // HACK: Overlap with the rectangle by a single pixel.
- right--;
- bottom++;
- lines++;
-
- LLColor4 end_color = start_color;
- end_color.mV[VALPHA] = 0.f;
-
- gGL.begin(LLRender::QUADS);
-
- // Right edge, CCW faces screen
- gGL.color4fv(start_color.mV);
- gGL.vertex2i(right, top-lines);
- gGL.vertex2i(right, bottom);
- gGL.color4fv(end_color.mV);
- gGL.vertex2i(right+lines, bottom);
- gGL.vertex2i(right+lines, top-lines);
-
- // Bottom edge, CCW faces screen
- gGL.color4fv(start_color.mV);
- gGL.vertex2i(right, bottom);
- gGL.vertex2i(left+lines, bottom);
- gGL.color4fv(end_color.mV);
- gGL.vertex2i(left+lines, bottom-lines);
- gGL.vertex2i(right, bottom-lines);
-
- // bottom left Corner
- gGL.color4fv(start_color.mV);
- gGL.vertex2i(left+lines, bottom);
- gGL.color4fv(end_color.mV);
- gGL.vertex2i(left, bottom);
- // make the bottom left corner not sharp
- gGL.vertex2i(left+1, bottom-lines+1);
- gGL.vertex2i(left+lines, bottom-lines);
-
- // bottom right corner
- gGL.color4fv(start_color.mV);
- gGL.vertex2i(right, bottom);
- gGL.color4fv(end_color.mV);
- gGL.vertex2i(right, bottom-lines);
- // make the rightmost corner not sharp
- gGL.vertex2i(right+lines-1, bottom-lines+1);
- gGL.vertex2i(right+lines, bottom);
-
- // top right corner
- gGL.color4fv(start_color.mV);
- gGL.vertex2i( right, top-lines );
- gGL.color4fv(end_color.mV);
- gGL.vertex2i( right+lines, top-lines );
- // make the corner not sharp
- gGL.vertex2i( right+lines-1, top-1 );
- gGL.vertex2i( right, top );
-
- gGL.end();
- stop_glerror();
-}
-
-void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2 )
-{
- // Work around bug in ATI driver: vertical lines are offset by (-1,-1)
- if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines )
- {
- x1++;
- x2++;
- y1++;
- y2++;
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- gGL.begin(LLRender::LINES);
- gGL.vertex2i(x1, y1);
- gGL.vertex2i(x2, y2);
- gGL.end();
-}
-
-void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color )
-{
- // Work around bug in ATI driver: vertical lines are offset by (-1,-1)
- if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines )
- {
- x1++;
- x2++;
- y1++;
- y2++;
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- gGL.color4fv( color.mV );
-
- gGL.begin(LLRender::LINES);
- gGL.vertex2i(x1, y1);
- gGL.vertex2i(x2, y2);
- gGL.end();
-}
-
-void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled)
-{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- gGL.color4fv(color.mV);
-
- if (filled)
- {
- gGL.begin(LLRender::TRIANGLES);
- }
- else
- {
- gGL.begin(LLRender::LINE_LOOP);
- }
- gGL.vertex2i(x1, y1);
- gGL.vertex2i(x2, y2);
- gGL.vertex2i(x3, y3);
- gGL.end();
-}
-
-void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac)
-{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- length = llmin((S32)(max_frac*(right - left)), length);
- length = llmin((S32)(max_frac*(top - bottom)), length);
- gGL.begin(LLRender::LINES);
- gGL.vertex2i(left, top);
- gGL.vertex2i(left + length, top);
-
- gGL.vertex2i(left, top);
- gGL.vertex2i(left, top - length);
-
- gGL.vertex2i(left, bottom);
- gGL.vertex2i(left + length, bottom);
-
- gGL.vertex2i(left, bottom);
- gGL.vertex2i(left, bottom + length);
-
- gGL.vertex2i(right, top);
- gGL.vertex2i(right - length, top);
-
- gGL.vertex2i(right, top);
- gGL.vertex2i(right, top - length);
-
- gGL.vertex2i(right, bottom);
- gGL.vertex2i(right - length, bottom);
-
- gGL.vertex2i(right, bottom);
- gGL.vertex2i(right, bottom + length);
- gGL.end();
-}
-
-
-void gl_draw_image( S32 x, S32 y, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect )
-{
- if (NULL == image)
- {
- llwarns << "image == NULL; aborting function" << llendl;
- return;
- }
- gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), 0.f, image, color, uv_rect );
-}
-
-void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect)
-{
- if (NULL == image)
- {
- llwarns << "image == NULL; aborting function" << llendl;
- return;
- }
- gl_draw_scaled_rotated_image( x, y, width, height, 0.f, image, color, uv_rect );
-}
-
-void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect)
-{
- if (NULL == image)
- {
- llwarns << "image == NULL; aborting function" << llendl;
- return;
- }
-
- // scale screen size of borders down
- F32 border_width_fraction = (F32)border_width / (F32)image->getWidth(0);
- F32 border_height_fraction = (F32)border_height / (F32)image->getHeight(0);
-
- LLRectf scale_rect(border_width_fraction, 1.f - border_height_fraction, 1.f - border_width_fraction, border_height_fraction);
- gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect);
-}
-
-void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect)
-{
- stop_glerror();
-
- if (NULL == image)
- {
- llwarns << "image == NULL; aborting function" << llendl;
- return;
- }
-
- // add in offset of current image to current UI translation
- const LLVector3 ui_scale = gGL.getUIScale();
- const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale);
-
- F32 uv_width = uv_outer_rect.getWidth();
- F32 uv_height = uv_outer_rect.getHeight();
-
- // shrink scaling region to be proportional to clipped image region
- LLRectf uv_center_rect(
- uv_outer_rect.mLeft + (center_rect.mLeft * uv_width),
- uv_outer_rect.mBottom + (center_rect.mTop * uv_height),
- uv_outer_rect.mLeft + (center_rect.mRight * uv_width),
- uv_outer_rect.mBottom + (center_rect.mBottom * uv_height));
-
- F32 image_width = image->getWidth(0);
- F32 image_height = image->getHeight(0);
-
- S32 image_natural_width = llround(image_width * uv_width);
- S32 image_natural_height = llround(image_height * uv_height);
-
- LLRectf draw_center_rect( uv_center_rect.mLeft * image_width,
- uv_center_rect.mTop * image_height,
- uv_center_rect.mRight * image_width,
- uv_center_rect.mBottom * image_height);
-
- { // scale fixed region of image to drawn region
- draw_center_rect.mRight += width - image_natural_width;
- draw_center_rect.mTop += height - image_natural_height;
-
- F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight);
- F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop);
-
- F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth()));
- F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight()));
-
- F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio);
-
- draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]);
- draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale) * ui_scale.mV[VY]);
- draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale) * ui_scale.mV[VX]);
- draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]);
- }
-
- LLRectf draw_outer_rect(ui_translation.mV[VX],
- ui_translation.mV[VY] + height * ui_scale.mV[VY],
- ui_translation.mV[VX] + width * ui_scale.mV[VX],
- ui_translation.mV[VY]);
-
- LLGLSUIDefault gls_ui;
-
- if (solid_color)
- {
- if (LLGLSLShader::sNoFixedFunction)
- {
- gSolidColorProgram.bind();
- }
- else
- {
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
- gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);
- }
- }
-
- gGL.getTexUnit(0)->bind(image, true);
-
- gGL.color4fv(color.mV);
-
- const S32 NUM_VERTICES = 9 * 4; // 9 quads
- LLVector2 uv[NUM_VERTICES];
- LLVector3 pos[NUM_VERTICES];
-
- S32 index = 0;
-
- gGL.begin(LLRender::QUADS);
- {
- // draw bottom left
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom);
- pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
- index++;
-
- // draw bottom middle
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
- index++;
-
- // draw bottom right
- uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom);
- pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
- index++;
-
- // draw left
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
- index++;
-
- // draw middle
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
- index++;
-
- // draw right
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
- index++;
-
- // draw top left
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop);
- pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f);
- index++;
-
- // draw top middle
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
- index++;
-
- // draw top right
- uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop);
- pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
- index++;
-
- gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
- }
- gGL.end();
-
- if (solid_color)
- {
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
- else
- {
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
- }
-}
-
-void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect)
-{
- gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), degrees, image, color, uv_rect );
-}
-
-void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect)
-{
- if (NULL == image)
- {
- llwarns << "image == NULL; aborting function" << llendl;
- return;
- }
-
- LLGLSUIDefault gls_ui;
-
-
- gGL.getTexUnit(0)->bind(image, true);
-
- gGL.color4fv(color.mV);
-
- if (degrees == 0.f)
- {
- const S32 NUM_VERTICES = 4; // 9 quads
- LLVector2 uv[NUM_VERTICES];
- LLVector3 pos[NUM_VERTICES];
-
- gGL.begin(LLRender::QUADS);
- {
- LLVector3 ui_scale = gGL.getUIScale();
- LLVector3 ui_translation = gGL.getUITranslation();
- ui_translation.mV[VX] += x;
- ui_translation.mV[VY] += y;
- ui_translation.scaleVec(ui_scale);
- S32 index = 0;
- S32 scaled_width = llround(width * ui_scale.mV[VX]);
- S32 scaled_height = llround(height * ui_scale.mV[VY]);
-
- uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
- pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
- pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f);
- index++;
-
- uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
- pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f);
- index++;
-
- uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
- pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f);
- index++;
-
- gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
- }
- gGL.end();
- }
- else
- {
- gGL.pushUIMatrix();
- gGL.translateUI((F32)x, (F32)y, 0.f);
-
- F32 offset_x = F32(width/2);
- F32 offset_y = F32(height/2);
-
- gGL.translateUI(offset_x, offset_y, 0.f);
-
- LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD);
-
- gGL.getTexUnit(0)->bind(image, true);
-
- gGL.color4fv(color.mV);
-
- gGL.begin(LLRender::QUADS);
- {
- LLVector3 v;
-
- v = LLVector3(offset_x, offset_y, 0.f) * quat;
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2f(v.mV[0], v.mV[1] );
-
- v = LLVector3(-offset_x, offset_y, 0.f) * quat;
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2f(v.mV[0], v.mV[1] );
-
- v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2f(v.mV[0], v.mV[1] );
-
- v = LLVector3(offset_x, -offset_y, 0.f) * quat;
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2f(v.mV[0], v.mV[1] );
- }
- gGL.end();
- gGL.popUIMatrix();
- }
-}
-
-
-void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase )
-{
- phase = fmod(phase, 1.f);
-
- S32 shift = S32(phase * 4.f) % 4;
-
- // Stippled line
- LLGLEnable stipple(GL_LINE_STIPPLE);
-
- gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], color.mV[VALPHA]);
-
- gGL.flush();
- glLineWidth(2.5f);
-
- if (!LLGLSLShader::sNoFixedFunction)
- {
- glLineStipple(2, 0x3333 << shift);
- }
-
- gGL.begin(LLRender::LINES);
- {
- gGL.vertex3fv( start.mV );
- gGL.vertex3fv( end.mV );
- }
- gGL.end();
-
- LLUI::setLineWidth(1.f);
-}
-
-void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle)
-{
- if (end_angle < start_angle)
- {
- end_angle += F_TWO_PI;
- }
-
- gGL.pushUIMatrix();
- {
- gGL.translateUI(center_x, center_y, 0.f);
-
- // Inexact, but reasonably fast.
- F32 delta = (end_angle - start_angle) / steps;
- F32 sin_delta = sin( delta );
- F32 cos_delta = cos( delta );
- F32 x = cosf(start_angle) * radius;
- F32 y = sinf(start_angle) * radius;
-
- if (filled)
- {
- gGL.begin(LLRender::TRIANGLE_FAN);
- gGL.vertex2f(0.f, 0.f);
- // make sure circle is complete
- steps += 1;
- }
- else
- {
- gGL.begin(LLRender::LINE_STRIP);
- }
-
- while( steps-- )
- {
- // Successive rotations
- gGL.vertex2f( x, y );
- F32 x_new = x * cos_delta - y * sin_delta;
- y = x * sin_delta + y * cos_delta;
- x = x_new;
- }
- gGL.end();
- }
- gGL.popUIMatrix();
-}
-
-void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled)
-{
- gGL.pushUIMatrix();
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.translateUI(center_x, center_y, 0.f);
-
- // Inexact, but reasonably fast.
- F32 delta = F_TWO_PI / steps;
- F32 sin_delta = sin( delta );
- F32 cos_delta = cos( delta );
- F32 x = radius;
- F32 y = 0.f;
-
- if (filled)
- {
- gGL.begin(LLRender::TRIANGLE_FAN);
- gGL.vertex2f(0.f, 0.f);
- // make sure circle is complete
- steps += 1;
- }
- else
- {
- gGL.begin(LLRender::LINE_LOOP);
- }
-
- while( steps-- )
- {
- // Successive rotations
- gGL.vertex2f( x, y );
- F32 x_new = x * cos_delta - y * sin_delta;
- y = x * sin_delta + y * cos_delta;
- x = x_new;
- }
- gGL.end();
- }
- gGL.popUIMatrix();
-}
-
-// Renders a ring with sides (tube shape)
-void gl_deep_circle( F32 radius, F32 depth, S32 steps )
-{
- F32 x = radius;
- F32 y = 0.f;
- F32 angle_delta = F_TWO_PI / (F32)steps;
- gGL.begin( LLRender::TRIANGLE_STRIP );
- {
- S32 step = steps + 1; // An extra step to close the circle.
- while( step-- )
- {
- gGL.vertex3f( x, y, depth );
- gGL.vertex3f( x, y, 0.f );
-
- F32 x_new = x * cosf(angle_delta) - y * sinf(angle_delta);
- y = x * sinf(angle_delta) + y * cosf(angle_delta);
- x = x_new;
- }
- }
- gGL.end();
-}
-
-void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center )
-{
- gGL.pushUIMatrix();
- {
- gGL.translateUI(0.f, 0.f, -width / 2);
- if( render_center )
- {
- gGL.color4fv(center_color.mV);
- gGL.diffuseColor4fv(center_color.mV);
- gl_deep_circle( radius, width, steps );
- }
- else
- {
- gGL.diffuseColor4fv(side_color.mV);
- gl_washer_2d(radius, radius - width, steps, side_color, side_color);
- gGL.translateUI(0.f, 0.f, width);
- gl_washer_2d(radius - width, radius, steps, side_color, side_color);
- }
- }
- gGL.popUIMatrix();
-}
-
-// Draw gray and white checkerboard with black border
-void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha)
-{
- if (!LLGLSLShader::sNoFixedFunction)
- {
- // Initialize the first time this is called.
- const S32 PIXELS = 32;
- static GLubyte checkerboard[PIXELS * PIXELS];
- static BOOL first = TRUE;
- if( first )
- {
- for( S32 i = 0; i < PIXELS; i++ )
- {
- for( S32 j = 0; j < PIXELS; j++ )
- {
- checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF;
- }
- }
- first = FALSE;
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- // ...white squares
- gGL.color4f( 1.f, 1.f, 1.f, alpha );
- gl_rect_2d(rect);
-
- // ...gray squares
- gGL.color4f( .7f, .7f, .7f, alpha );
- gGL.flush();
-
- glPolygonStipple( checkerboard );
-
- LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE);
- gl_rect_2d(rect);
- }
- else
- { //polygon stipple is deprecated, use "Checker" texture
- LLPointer<LLUIImage> img = LLUI::getUIImage("Checker");
- gGL.getTexUnit(0)->bind(img->getImage());
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
-
- LLColor4 color(1.f, 1.f, 1.f, alpha);
- LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f);
-
- gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(),
- img->getImage(), color, uv_rect);
- }
-
- gGL.flush();
-}
-
-
-// Draws the area between two concentric circles, like
-// a doughnut or washer.
-void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color)
-{
- const F32 DELTA = F_TWO_PI / steps;
- const F32 SIN_DELTA = sin( DELTA );
- const F32 COS_DELTA = cos( DELTA );
-
- F32 x1 = outer_radius;
- F32 y1 = 0.f;
- F32 x2 = inner_radius;
- F32 y2 = 0.f;
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- gGL.begin( LLRender::TRIANGLE_STRIP );
- {
- steps += 1; // An extra step to close the circle.
- while( steps-- )
- {
- gGL.color4fv(outer_color.mV);
- gGL.vertex2f( x1, y1 );
- gGL.color4fv(inner_color.mV);
- gGL.vertex2f( x2, y2 );
-
- F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA;
- y1 = x1 * SIN_DELTA + y1 * COS_DELTA;
- x1 = x1_new;
-
- F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA;
- y2 = x2 * SIN_DELTA + y2 * COS_DELTA;
- x2 = x2_new;
- }
- }
- gGL.end();
-}
-
-// Draws the area between two concentric circles, like
-// a doughnut or washer.
-void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color)
-{
- const F32 DELTA = (end_radians - start_radians) / steps;
- const F32 SIN_DELTA = sin( DELTA );
- const F32 COS_DELTA = cos( DELTA );
-
- F32 x1 = outer_radius * cos( start_radians );
- F32 y1 = outer_radius * sin( start_radians );
- F32 x2 = inner_radius * cos( start_radians );
- F32 y2 = inner_radius * sin( start_radians );
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.begin( LLRender::TRIANGLE_STRIP );
- {
- steps += 1; // An extra step to close the circle.
- while( steps-- )
- {
- gGL.color4fv(outer_color.mV);
- gGL.vertex2f( x1, y1 );
- gGL.color4fv(inner_color.mV);
- gGL.vertex2f( x2, y2 );
-
- F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA;
- y1 = x1 * SIN_DELTA + y1 * COS_DELTA;
- x1 = x1_new;
-
- F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA;
- y2 = x2 * SIN_DELTA + y2 * COS_DELTA;
- x2 = x2_new;
- }
- }
- gGL.end();
-}
-
-void gl_rect_2d_simple_tex( S32 width, S32 height )
-{
- gGL.begin( LLRender::QUADS );
-
- gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2i(width, height);
-
- gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2i(0, height);
-
- gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2i(0, 0);
-
- gGL.texCoord2f(1.f, 0.f);
- gGL.vertex2i(width, 0);
-
- gGL.end();
-}
-
-void gl_rect_2d_simple( S32 width, S32 height )
-{
- gGL.begin( LLRender::QUADS );
- gGL.vertex2i(width, height);
- gGL.vertex2i(0, height);
- gGL.vertex2i(0, 0);
- gGL.vertex2i(width, 0);
- gGL.end();
-}
-
-void gl_segmented_rect_2d_tex(const S32 left,
- const S32 top,
- const S32 right,
- const S32 bottom,
- const S32 texture_width,
- const S32 texture_height,
- const S32 border_size,
- const U32 edges)
-{
- S32 width = llabs(right - left);
- S32 height = llabs(top - bottom);
-
- gGL.pushUIMatrix();
-
- gGL.translateUI((F32)left, (F32)bottom, 0.f);
- LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
-
- if (border_uv_scale.mV[VX] > 0.5f)
- {
- border_uv_scale *= 0.5f / border_uv_scale.mV[VX];
- }
- if (border_uv_scale.mV[VY] > 0.5f)
- {
- border_uv_scale *= 0.5f / border_uv_scale.mV[VY];
- }
-
- F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f);
- LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero;
- LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero;
- LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero;
- LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero;
- LLVector2 width_vec((F32)width, 0.f);
- LLVector2 height_vec(0.f, (F32)height);
-
- gGL.begin(LLRender::QUADS);
- {
- // draw bottom left
- gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2f(0.f, 0.f);
-
- gGL.texCoord2f(border_uv_scale.mV[VX], 0.f);
- gGL.vertex2fv(border_width_left.mV);
-
- gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
- gGL.vertex2fv((border_width_left + border_height_bottom).mV);
-
- gGL.texCoord2f(0.f, border_uv_scale.mV[VY]);
- gGL.vertex2fv(border_height_bottom.mV);
-
- // draw bottom middle
- gGL.texCoord2f(border_uv_scale.mV[VX], 0.f);
- gGL.vertex2fv(border_width_left.mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f);
- gGL.vertex2fv((width_vec - border_width_right).mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
- gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV);
-
- gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
- gGL.vertex2fv((border_width_left + border_height_bottom).mV);
-
- // draw bottom right
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f);
- gGL.vertex2fv((width_vec - border_width_right).mV);
-
- gGL.texCoord2f(1.f, 0.f);
- gGL.vertex2fv(width_vec.mV);
-
- gGL.texCoord2f(1.f, border_uv_scale.mV[VY]);
- gGL.vertex2fv((width_vec + border_height_bottom).mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
- gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV);
-
- // draw left
- gGL.texCoord2f(0.f, border_uv_scale.mV[VY]);
- gGL.vertex2fv(border_height_bottom.mV);
-
- gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
- gGL.vertex2fv((border_width_left + border_height_bottom).mV);
-
- gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((height_vec - border_height_top).mV);
-
- // draw middle
- gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
- gGL.vertex2fv((border_width_left + border_height_bottom).mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
- gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
-
- // draw right
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
- gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV);
-
- gGL.texCoord2f(1.f, border_uv_scale.mV[VY]);
- gGL.vertex2fv((width_vec + border_height_bottom).mV);
-
- gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((width_vec + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV);
-
- // draw top left
- gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((height_vec - border_height_top).mV);
-
- gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(border_uv_scale.mV[VX], 1.f);
- gGL.vertex2fv((border_width_left + height_vec).mV);
-
- gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2fv((height_vec).mV);
-
- // draw top middle
- gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f);
- gGL.vertex2fv((width_vec - border_width_right + height_vec).mV);
-
- gGL.texCoord2f(border_uv_scale.mV[VX], 1.f);
- gGL.vertex2fv((border_width_left + height_vec).mV);
-
- // draw top right
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((width_vec + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2fv((width_vec + height_vec).mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f);
- gGL.vertex2fv((width_vec - border_width_right + height_vec).mV);
- }
- gGL.end();
-
- gGL.popUIMatrix();
-}
-
-//FIXME: rewrite to use scissor?
-void gl_segmented_rect_2d_fragment_tex(const S32 left,
- const S32 top,
- const S32 right,
- const S32 bottom,
- const S32 texture_width,
- const S32 texture_height,
- const S32 border_size,
- const F32 start_fragment,
- const F32 end_fragment,
- const U32 edges)
-{
- S32 width = llabs(right - left);
- S32 height = llabs(top - bottom);
-
- gGL.pushUIMatrix();
-
- gGL.translateUI((F32)left, (F32)bottom, 0.f);
- LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
-
- if (border_uv_scale.mV[VX] > 0.5f)
- {
- border_uv_scale *= 0.5f / border_uv_scale.mV[VX];
- }
- if (border_uv_scale.mV[VY] > 0.5f)
- {
- border_uv_scale *= 0.5f / border_uv_scale.mV[VY];
- }
-
- F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f);
- LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero;
- LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero;
- LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero;
- LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero;
- LLVector2 width_vec((F32)width, 0.f);
- LLVector2 height_vec(0.f, (F32)height);
-
- F32 middle_start = border_scale / (F32)width;
- F32 middle_end = 1.f - middle_start;
-
- F32 u_min;
- F32 u_max;
- LLVector2 x_min;
- LLVector2 x_max;
-
- gGL.begin(LLRender::QUADS);
- {
- if (start_fragment < middle_start)
- {
- u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX];
- u_max = llmin(end_fragment / middle_start, 1.f) * border_uv_scale.mV[VX];
- x_min = (start_fragment / middle_start) * border_width_left;
- x_max = llmin(end_fragment / middle_start, 1.f) * border_width_left;
-
- // draw bottom left
- gGL.texCoord2f(u_min, 0.f);
- gGL.vertex2fv(x_min.mV);
-
- gGL.texCoord2f(border_uv_scale.mV[VX], 0.f);
- gGL.vertex2fv(x_max.mV);
-
- gGL.texCoord2f(u_max, border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_max + border_height_bottom).mV);
-
- gGL.texCoord2f(u_min, border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_min + border_height_bottom).mV);
-
- // draw left
- gGL.texCoord2f(u_min, border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_min + border_height_bottom).mV);
-
- gGL.texCoord2f(u_max, border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_max + border_height_bottom).mV);
-
- gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
-
- // draw top left
- gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(u_max, 1.f);
- gGL.vertex2fv((x_max + height_vec).mV);
-
- gGL.texCoord2f(u_min, 1.f);
- gGL.vertex2fv((x_min + height_vec).mV);
- }
-
- if (end_fragment > middle_start || start_fragment < middle_end)
- {
- x_min = border_width_left + ((llclamp(start_fragment, middle_start, middle_end) - middle_start)) * width_vec;
- x_max = border_width_left + ((llclamp(end_fragment, middle_start, middle_end) - middle_start)) * width_vec;
-
- // draw bottom middle
- gGL.texCoord2f(border_uv_scale.mV[VX], 0.f);
- gGL.vertex2fv(x_min.mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f);
- gGL.vertex2fv((x_max).mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_max + border_height_bottom).mV);
-
- gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_min + border_height_bottom).mV);
-
- // draw middle
- gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_min + border_height_bottom).mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_max + border_height_bottom).mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
-
- // draw top middle
- gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f);
- gGL.vertex2fv((x_max + height_vec).mV);
-
- gGL.texCoord2f(border_uv_scale.mV[VX], 1.f);
- gGL.vertex2fv((x_min + height_vec).mV);
- }
-
- if (end_fragment > middle_end)
- {
- u_min = (1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_uv_scale.mV[VX];
- u_max = (1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX];
- x_min = width_vec - ((1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_width_right);
- x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right);
-
- // draw bottom right
- gGL.texCoord2f(u_min, 0.f);
- gGL.vertex2fv((x_min).mV);
-
- gGL.texCoord2f(u_max, 0.f);
- gGL.vertex2fv(x_max.mV);
-
- gGL.texCoord2f(u_max, border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_max + border_height_bottom).mV);
-
- gGL.texCoord2f(u_min, border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_min + border_height_bottom).mV);
-
- // draw right
- gGL.texCoord2f(u_min, border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_min + border_height_bottom).mV);
-
- gGL.texCoord2f(u_max, border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_max + border_height_bottom).mV);
-
- gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
-
- // draw top right
- gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]);
- gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
-
- gGL.texCoord2f(u_max, 1.f);
- gGL.vertex2fv((x_max + height_vec).mV);
-
- gGL.texCoord2f(u_min, 1.f);
- gGL.vertex2fv((x_min + height_vec).mV);
- }
- }
- gGL.end();
-
- gGL.popUIMatrix();
-}
-
-void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect,
- const LLVector3& width_vec, const LLVector3& height_vec)
-{
- gGL.begin(LLRender::QUADS);
- {
- // draw bottom left
- gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom);
- gGL.vertex3f(0.f, 0.f, 0.f);
-
- gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
-
- gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
-
- // draw bottom middle
- gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
-
- // draw bottom right
- gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV);
-
- gGL.texCoord2f(clip_rect.mRight, clip_rect.mBottom);
- gGL.vertex3fv(width_vec.mV);
-
- gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
- gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
-
- // draw left
- gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
-
- gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
-
- // draw middle
- gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
-
- // draw right
- gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
-
- gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
- gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
-
- gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
- gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
-
- // draw top left
- gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
-
- gGL.texCoord2f(clip_rect.mLeft, clip_rect.mTop);
- gGL.vertex3fv((height_vec).mV);
-
- // draw top middle
- gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
-
- // draw top right
- gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
-
- gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
- gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
-
- gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop);
- gGL.vertex3fv((width_vec + height_vec).mV);
-
- gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
- gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
- }
- gGL.end();
-
-}
-
-
void LLUI::initClass(const settings_map_t& settings,
LLImageProviderInterface* image_provider,
LLUIAudioCallback audio_callback,
@@ -1633,6 +163,7 @@ void LLUI::initClass(const settings_map_t& settings,
const LLVector2* scale_factor,
const std::string& language)
{
+ LLRender2D::initClass(image_provider,scale_factor);
sSettingGroups = settings;
if ((get_ptr_in_map(sSettingGroups, std::string("config")) == NULL) ||
@@ -1642,10 +173,8 @@ void LLUI::initClass(const settings_map_t& settings,
llerrs << "Failure to initialize configuration groups" << llendl;
}
- sImageProvider = image_provider;
sAudioCallback = audio_callback;
sDeferredAudioCallback = deferred_audio_callback;
- sGLScaleFactor = (scale_factor == NULL) ? LLVector2(1.f, 1.f) : *scale_factor;
sWindow = NULL; // set later in startup
LLFontGL::sShadowColor = LLUIColorTable::instance().getColor("ColorDropShadow");
@@ -1679,10 +208,7 @@ void LLUI::initClass(const settings_map_t& settings,
void LLUI::cleanupClass()
{
- if(sImageProvider)
- {
- sImageProvider->cleanUp();
-}
+ LLRender2D::cleanupClass();
}
void LLUI::setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t& remove_popup, const clear_popups_t& clear_popups)
@@ -1706,60 +232,12 @@ void LLUI::dirtyRect(LLRect rect)
}
}
-
-//static
-void LLUI::translate(F32 x, F32 y, F32 z)
-{
- gGL.translateUI(x,y,z);
- LLFontGL::sCurOrigin.mX += (S32) x;
- LLFontGL::sCurOrigin.mY += (S32) y;
- LLFontGL::sCurDepth += z;
-}
-
-//static
-void LLUI::pushMatrix()
-{
- gGL.pushUIMatrix();
- LLFontGL::sOriginStack.push_back(std::make_pair(LLFontGL::sCurOrigin, LLFontGL::sCurDepth));
-}
-
-//static
-void LLUI::popMatrix()
-{
- gGL.popUIMatrix();
- LLFontGL::sCurOrigin = LLFontGL::sOriginStack.back().first;
- LLFontGL::sCurDepth = LLFontGL::sOriginStack.back().second;
- LLFontGL::sOriginStack.pop_back();
-}
-
-//static
-void LLUI::loadIdentity()
-{
- gGL.loadUIIdentity();
- LLFontGL::sCurOrigin.mX = 0;
- LLFontGL::sCurOrigin.mY = 0;
- LLFontGL::sCurDepth = 0.f;
-}
-
-//static
-void LLUI::setScaleFactor(const LLVector2 &scale_factor)
-{
- sGLScaleFactor = scale_factor;
-}
-
-//static
-void LLUI::setLineWidth(F32 width)
-{
- gGL.flush();
- glLineWidth(width * lerp(sGLScaleFactor.mV[VX], sGLScaleFactor.mV[VY], 0.5f));
-}
-
//static
void LLUI::setMousePositionScreen(S32 x, S32 y)
{
S32 screen_x, screen_y;
- screen_x = llround((F32)x * sGLScaleFactor.mV[VX]);
- screen_y = llround((F32)y * sGLScaleFactor.mV[VY]);
+ screen_x = llround((F32)x * getScaleFactor().mV[VX]);
+ screen_y = llround((F32)y * getScaleFactor().mV[VY]);
LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());
}
@@ -1770,8 +248,8 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y)
LLCoordWindow cursor_pos_window;
getWindow()->getCursorPosition(&cursor_pos_window);
LLCoordGL cursor_pos_gl(cursor_pos_window.convert());
- *x = llround((F32)cursor_pos_gl.mX / sGLScaleFactor.mV[VX]);
- *y = llround((F32)cursor_pos_gl.mY / sGLScaleFactor.mV[VX]);
+ *x = llround((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]);
+ *y = llround((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]);
}
//static
@@ -1885,21 +363,21 @@ LLVector2 LLUI::getWindowSize()
LLCoordWindow window_rect;
sWindow->getSize(&window_rect);
- return LLVector2(window_rect.mX / sGLScaleFactor.mV[VX], window_rect.mY / sGLScaleFactor.mV[VY]);
+ return LLVector2(window_rect.mX / getScaleFactor().mV[VX], window_rect.mY / getScaleFactor().mV[VY]);
}
//static
void LLUI::screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y)
{
- *gl_x = llround((F32)screen_x * sGLScaleFactor.mV[VX]);
- *gl_y = llround((F32)screen_y * sGLScaleFactor.mV[VY]);
+ *gl_x = llround((F32)screen_x * getScaleFactor().mV[VX]);
+ *gl_y = llround((F32)screen_y * getScaleFactor().mV[VY]);
}
//static
void LLUI::glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y)
{
- *screen_x = llround((F32)gl_x / sGLScaleFactor.mV[VX]);
- *screen_y = llround((F32)gl_y / sGLScaleFactor.mV[VY]);
+ *screen_x = llround((F32)gl_x / getScaleFactor().mV[VX]);
+ *screen_y = llround((F32)gl_y / getScaleFactor().mV[VY]);
}
//static
@@ -1916,27 +394,6 @@ void LLUI::glRectToScreen(const LLRect& gl, LLRect *screen)
glPointToScreen(gl.mRight, gl.mBottom, &screen->mRight, &screen->mBottom);
}
-//static
-LLPointer<LLUIImage> LLUI::getUIImageByID(const LLUUID& image_id, S32 priority)
-{
- if (sImageProvider)
- {
- return sImageProvider->getUIImageByID(image_id, priority);
- }
- else
- {
- return NULL;
- }
-}
-
-//static
-LLPointer<LLUIImage> LLUI::getUIImage(const std::string& name, S32 priority)
-{
- if (!name.empty() && sImageProvider)
- return sImageProvider->getUIImage(name, priority);
- else
- return NULL;
-}
LLControlGroup& LLUI::getControlControlGroup (const std::string& controlname)
{
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index 4c1703392a..83831e4799 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -1,6 +1,6 @@
/**
* @file llui.h
- * @brief GL function declarations and other general static UI services.
+ * @brief General static UI services.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -24,122 +24,38 @@
* $/LicenseInfo$
*/
-// All immediate-mode gl drawing should happen here.
#ifndef LL_LLUI_H
#define LL_LLUI_H
-#include "llpointer.h" // LLPointer<>
#include "llrect.h"
#include "llcontrol.h"
#include "llcoord.h"
-#include "llglslshader.h"
+#include "v2math.h"
#include "llinitparam.h"
#include "llregistry.h"
+#include "llrender2dutils.h"
+#include "llpointer.h"
#include "lluicolor.h"
#include "lluicolortable.h"
+#include "lluiimage.h"
#include <boost/signals2.hpp>
#include "lllazyvalue.h"
#include "llframetimer.h"
#include <limits>
-// LLUIFactory
-#include "llsd.h"
-
// for initparam specialization
#include "llfontgl.h"
-class LLColor4;
-class LLVector3;
-class LLVector2;
-class LLUIImage;
class LLUUID;
class LLWindow;
class LLView;
class LLHelp;
-// UI colors
-extern const LLColor4 UI_VERTEX_COLOR;
void make_ui_sound(const char* name);
void make_ui_sound_deferred(const char * name);
-BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom);
-void gl_state_for_2d(S32 width, S32 height);
-
-void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2);
-void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color );
-void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled);
-void gl_rect_2d_simple( S32 width, S32 height );
-
-void gl_draw_x(const LLRect& rect, const LLColor4& color);
-
-void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE );
-void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE );
-void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE );
-void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE );
-void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE );
-void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE );
-void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f);
-
-void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines);
-
-void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled);
-void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle);
-void gl_deep_circle( F32 radius, F32 depth );
-void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center );
-void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac);
-void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
-void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
-
-void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-
-void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
-
-void gl_rect_2d_simple_tex( S32 width, S32 height );
-
-// segmented rectangles
-
-/*
- TL |______TOP_________| TR
- /| |\
- _/_|__________________|_\_
- L| | MIDDLE | |R
- _|_|__________________|_|_
- \ | BOTTOM | /
- BL\|__________________|/ BR
- | |
-*/
-
-typedef enum e_rounded_edge
-{
- ROUNDED_RECT_LEFT = 0x1,
- ROUNDED_RECT_TOP = 0x2,
- ROUNDED_RECT_RIGHT = 0x4,
- ROUNDED_RECT_BOTTOM = 0x8,
- ROUNDED_RECT_ALL = 0xf
-}ERoundedEdge;
-
-
-void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL);
-void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL);
-void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec);
-
-inline void gl_rect_2d( const LLRect& rect, BOOL filled )
-{
- gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled );
-}
-
-inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled)
-{
- gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled );
-}
-
class LLImageProviderInterface;
typedef void (*LLUIAudioCallback)(const LLUUID& uuid);
@@ -281,10 +197,10 @@ public:
static void cleanupClass();
static void setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t&, const clear_popups_t& );
- static void pushMatrix();
- static void popMatrix();
- static void loadIdentity();
- static void translate(F32 x, F32 y, F32 z = 0.0f);
+ static void pushMatrix() { LLRender2D::pushMatrix(); }
+ static void popMatrix() { LLRender2D::popMatrix(); }
+ static void loadIdentity() { LLRender2D::loadIdentity(); }
+ static void translate(F32 x, F32 y, F32 z = 0.0f) { LLRender2D::translate(x, y, z); }
static LLRect sDirtyRect;
static BOOL sDirty;
@@ -329,10 +245,13 @@ public:
static void getMousePositionScreen(S32 *x, S32 *y);
static void setMousePositionLocal(const LLView* viewp, S32 x, S32 y);
static void getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y);
- static void setScaleFactor(const LLVector2& scale_factor);
- static void setLineWidth(F32 width);
- static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = 0);
- static LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority = 0);
+ static LLVector2& getScaleFactor() { return LLRender2D::sGLScaleFactor; }
+ static void setScaleFactor(const LLVector2& scale_factor) { LLRender2D::setScaleFactor(scale_factor); }
+ static void setLineWidth(F32 width) { LLRender2D::setLineWidth(width); }
+ static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = 0)
+ { return LLRender2D::getUIImageByID(image_id, priority); }
+ static LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority = 0)
+ { return LLRender2D::getUIImage(name, priority); }
static LLVector2 getWindowSize();
static void screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y);
static void glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y);
@@ -362,12 +281,10 @@ public:
static settings_map_t sSettingGroups;
static LLUIAudioCallback sAudioCallback;
static LLUIAudioCallback sDeferredAudioCallback;
- static LLVector2 sGLScaleFactor;
static LLWindow* sWindow;
static LLView* sRootView;
static LLHelp* sHelpImpl;
private:
- static LLImageProviderInterface* sImageProvider;
static std::vector<std::string> sXUIPaths;
static LLFrameTimer sMouseIdleTimer;
static add_popup_t sAddPopupFunc;
@@ -378,18 +295,6 @@ private:
// Moved LLLocalClipRect to lllocalcliprect.h
-//RN: maybe this needs to moved elsewhere?
-class LLImageProviderInterface
-{
-protected:
- LLImageProviderInterface() {};
- virtual ~LLImageProviderInterface() {};
-public:
- virtual LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority) = 0;
- virtual LLPointer<LLUIImage> getUIImageByID(const LLUUID& id, S32 priority) = 0;
- virtual void cleanUp() = 0;
-};
-
class LLCallbackRegistry
{
public:
@@ -600,7 +505,4 @@ namespace LLInitParam
};
}
-extern LLGLSLShader gSolidColorProgram;
-extern LLGLSLShader gUIProgram;
-
#endif
diff --git a/indra/llui/lluiimage.cpp b/indra/llui/lluiimage.cpp
deleted file mode 100644
index 9ed98f941f..0000000000
--- a/indra/llui/lluiimage.cpp
+++ /dev/null
@@ -1,243 +0,0 @@
-/**
- * @file lluiimage.cpp
- * @brief UI implementation
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-// Utilities functions the user interface needs
-
-//#include "llviewerprecompiledheaders.h"
-#include "linden_common.h"
-
-// Project includes
-#include "lluiimage.h"
-#include "llui.h"
-
-LLUIImage::LLUIImage(const std::string& name, LLPointer<LLTexture> image)
-: mName(name),
- mImage(image),
- mScaleRegion(0.f, 1.f, 1.f, 0.f),
- mClipRegion(0.f, 1.f, 1.f, 0.f),
- mUniformScaling(TRUE),
- mNoClip(TRUE),
- mImageLoaded(NULL)
-{
-}
-
-LLUIImage::~LLUIImage()
-{
- delete mImageLoaded;
-}
-
-void LLUIImage::setClipRegion(const LLRectf& region)
-{
- mClipRegion = region;
- mNoClip = mClipRegion.mLeft == 0.f
- && mClipRegion.mRight == 1.f
- && mClipRegion.mBottom == 0.f
- && mClipRegion.mTop == 1.f;
-}
-
-void LLUIImage::setScaleRegion(const LLRectf& region)
-{
- mScaleRegion = region;
- mUniformScaling = mScaleRegion.mLeft == 0.f
- && mScaleRegion.mRight == 1.f
- && mScaleRegion.mBottom == 0.f
- && mScaleRegion.mTop == 1.f;
-}
-
-//TODO: move drawing implementation inside class
-void LLUIImage::draw(S32 x, S32 y, const LLColor4& color) const
-{
- gl_draw_scaled_image(x, y, getWidth(), getHeight(), mImage, color, mClipRegion);
-}
-
-void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const
-{
- if (mUniformScaling)
- {
- gl_draw_scaled_image(x, y, width, height, mImage, color, mClipRegion);
- }
- else
- {
- gl_draw_scaled_image_with_border(
- x, y,
- width, height,
- mImage,
- color,
- FALSE,
- mClipRegion,
- mScaleRegion);
- }
-}
-
-void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const
-{
- gl_draw_scaled_image_with_border(
- x, y,
- width, height,
- mImage,
- color,
- TRUE,
- mClipRegion,
- mScaleRegion);
-}
-
-void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const
-{
- LLRect border_rect;
- border_rect.setOriginAndSize(x, y, width, height);
- border_rect.stretch(border_width, border_width);
- drawSolid(border_rect, color);
-}
-
-void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis,
- const LLRect& rect, const LLColor4& color)
-{
- F32 border_scale = 1.f;
- F32 border_height = (1.f - mScaleRegion.getHeight()) * getHeight();
- F32 border_width = (1.f - mScaleRegion.getWidth()) * getWidth();
- if (rect.getHeight() < border_height || rect.getWidth() < border_width)
- {
- if(border_height - rect.getHeight() > border_width - rect.getWidth())
- {
- border_scale = (F32)rect.getHeight() / border_height;
- }
- else
- {
- border_scale = (F32)rect.getWidth() / border_width;
- }
- }
-
- LLUI::pushMatrix();
- {
- LLVector3 rect_origin = origin_agent + (rect.mLeft * x_axis) + (rect.mBottom * y_axis);
- LLUI::translate(rect_origin.mV[VX],
- rect_origin.mV[VY],
- rect_origin.mV[VZ]);
- gGL.getTexUnit(0)->bind(getImage());
- gGL.color4fv(color.mV);
-
- LLRectf center_uv_rect(mClipRegion.mLeft + mScaleRegion.mLeft * mClipRegion.getWidth(),
- mClipRegion.mBottom + mScaleRegion.mTop * mClipRegion.getHeight(),
- mClipRegion.mLeft + mScaleRegion.mRight * mClipRegion.getWidth(),
- mClipRegion.mBottom + mScaleRegion.mBottom * mClipRegion.getHeight());
- gl_segmented_rect_3d_tex(mClipRegion,
- center_uv_rect,
- LLRectf(border_width * border_scale * 0.5f / (F32)rect.getWidth(),
- (rect.getHeight() - (border_height * border_scale * 0.5f)) / (F32)rect.getHeight(),
- (rect.getWidth() - (border_width * border_scale * 0.5f)) / (F32)rect.getWidth(),
- (border_height * border_scale * 0.5f) / (F32)rect.getHeight()),
- rect.getWidth() * x_axis,
- rect.getHeight() * y_axis);
-
- } LLUI::popMatrix();
-}
-
-
-S32 LLUIImage::getWidth() const
-{
- // return clipped dimensions of actual image area
- return llround((F32)mImage->getWidth(0) * mClipRegion.getWidth());
-}
-
-S32 LLUIImage::getHeight() const
-{
- // return clipped dimensions of actual image area
- return llround((F32)mImage->getHeight(0) * mClipRegion.getHeight());
-}
-
-S32 LLUIImage::getTextureWidth() const
-{
- return mImage->getWidth(0);
-}
-
-S32 LLUIImage::getTextureHeight() const
-{
- return mImage->getHeight(0);
-}
-
-boost::signals2::connection LLUIImage::addLoadedCallback( const image_loaded_signal_t::slot_type& cb )
-{
- if (!mImageLoaded)
- {
- mImageLoaded = new image_loaded_signal_t();
- }
- return mImageLoaded->connect(cb);
-}
-
-
-void LLUIImage::onImageLoaded()
-{
- if (mImageLoaded)
- {
- (*mImageLoaded)();
- }
-}
-
-
-namespace LLInitParam
-{
- void ParamValue<LLUIImage*>::updateValueFromBlock()
- {
- // The keyword "none" is specifically requesting a null image
- // do not default to current value. Used to overwrite template images.
- if (name() == "none")
- {
- updateValue(NULL);
- return;
- }
-
- LLUIImage* imagep = LLUI::getUIImage(name());
- if (imagep)
- {
- updateValue(imagep);
- }
- }
-
- void ParamValue<LLUIImage*>::updateBlockFromValue(bool make_block_authoritative)
- {
- if (getValue() == NULL)
- {
- name.set("none", make_block_authoritative);
- }
- else
- {
- name.set(getValue()->getName(), make_block_authoritative);
- }
- }
-
-
- bool ParamCompare<LLUIImage*, false>::equals(
- LLUIImage* const &a,
- LLUIImage* const &b)
- {
- // force all LLUIImages for XML UI export to be "non-default"
- if (!a && !b)
- return false;
- else
- return (a == b);
- }
-}
-
diff --git a/indra/llui/lluiimage.h b/indra/llui/lluiimage.h
deleted file mode 100644
index 7817ba1c7b..0000000000
--- a/indra/llui/lluiimage.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/**
- * @file lluiimage.h
- * @brief wrapper for images used in the UI that handles smart scaling, etc.
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLUIIMAGE_H
-#define LL_LLUIIMAGE_H
-
-#include "v4color.h"
-#include "llpointer.h"
-#include "llrefcount.h"
-#include "llrefcount.h"
-#include "llrect.h"
-#include <boost/function.hpp>
-#include <boost/signals2.hpp>
-#include "llinitparam.h"
-#include "lltexture.h"
-
-extern const LLColor4 UI_VERTEX_COLOR;
-
-class LLUIImage : public LLRefCount
-{
-public:
- typedef boost::signals2::signal<void (void)> image_loaded_signal_t;
-
- LLUIImage(const std::string& name, LLPointer<LLTexture> image);
- virtual ~LLUIImage();
-
- void setClipRegion(const LLRectf& region);
- void setScaleRegion(const LLRectf& region);
-
- LLPointer<LLTexture> getImage() { return mImage; }
- const LLPointer<LLTexture>& getImage() const { return mImage; }
-
- void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const;
- void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const;
- void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); }
-
- void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const;
- void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); }
- void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, getWidth(), getHeight(), color); }
-
- void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const;
- void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); }
- void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); }
-
- void draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis, const LLRect& rect, const LLColor4& color);
-
- const std::string& getName() const { return mName; }
-
- virtual S32 getWidth() const;
- virtual S32 getHeight() const;
-
- // returns dimensions of underlying textures, which might not be equal to ui image portion
- S32 getTextureWidth() const;
- S32 getTextureHeight() const;
-
- boost::signals2::connection addLoadedCallback( const image_loaded_signal_t::slot_type& cb );
-
- void onImageLoaded();
-
-protected:
- image_loaded_signal_t* mImageLoaded;
-
- std::string mName;
- LLRectf mScaleRegion;
- LLRectf mClipRegion;
- LLPointer<LLTexture> mImage;
- BOOL mUniformScaling;
- BOOL mNoClip;
-};
-
-namespace LLInitParam
-{
- template<>
- class ParamValue<LLUIImage*>
- : public CustomParamValue<LLUIImage*>
- {
- typedef boost::add_reference<boost::add_const<LLUIImage*>::type>::type T_const_ref;
- typedef CustomParamValue<LLUIImage*> super_t;
- public:
- Optional<std::string> name;
-
- ParamValue(LLUIImage* const& image = NULL)
- : super_t(image)
- {
- updateBlockFromValue(false);
- addSynonym(name, "name");
- }
-
- void updateValueFromBlock();
- void updateBlockFromValue(bool make_block_authoritative);
- };
-
- // Need custom comparison function for our test app, which only loads
- // LLUIImage* as NULL.
- template<>
- struct ParamCompare<LLUIImage*, false>
- {
- static bool equals(LLUIImage* const &a, LLUIImage* const &b);
- };
-}
-
-typedef LLPointer<LLUIImage> LLUIImagePtr;
-#endif