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authorVadim ProductEngine <vsavchuk@productengine.com>2010-12-01 15:46:57 +0200
committerVadim ProductEngine <vsavchuk@productengine.com>2010-12-01 15:46:57 +0200
commit3c4cf5a309612d2a999453b282cad0aab7764083 (patch)
treebfca12ff66e120fad7b687165648565c3f066f2b /indra/llui/llfloater.h
parentd3dbdf6f51ae9cada4a5a450387c0688ccbe07a1 (diff)
STORM-677 ADDITIONAL_FIX Force textures inside texture picker to be 100% opaque while the control is in a focused floater.
Besides, made LLFloater handle opacity more like other controls do.
Diffstat (limited to 'indra/llui/llfloater.h')
-rw-r--r--indra/llui/llfloater.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/llui/llfloater.h b/indra/llui/llfloater.h
index 2ec233f454..bb96272d02 100644
--- a/indra/llui/llfloater.h
+++ b/indra/llui/llfloater.h
@@ -285,7 +285,7 @@ public:
static void setFloaterHost(LLMultiFloater* hostp) {sHostp = hostp; }
static LLMultiFloater* getFloaterHost() {return sHostp; }
- void updateChildrenTransparency(ETypeTransparency transparency_type);
+ void updateTransparency(ETypeTransparency transparency_type);
protected:
@@ -345,7 +345,7 @@ private:
static void updateActiveFloaterTransparency();
static void updateInactiveFloaterTransparency();
- void updateChildrenTransparency(LLView* ctrl, ETypeTransparency transparency_type);
+ void updateTransparency(LLView* view, ETypeTransparency transparency_type);
public:
// Called when floater is opened, passes mKey
@@ -363,7 +363,6 @@ protected:
std::string mVisibilityControl;
std::string mDocStateControl;
LLSD mKey; // Key used for retrieving instances; set (for now) by LLFLoaterReg
- F32 mCurrentTransparency;
LLDragHandle* mDragHandle;
LLResizeBar* mResizeBar[4];