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authorRunitaiLinden <davep@lindenlab.com>2023-05-15 11:01:24 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-05-15 11:01:24 -0500
commitcdc9852f052d804f8b25564ab7d90eb2b79cddd4 (patch)
tree1aab4d69fb7e85c814b1c77895b039348269e522 /indra/llrender
parente3f9244375e3ddfb96a38afac007f0a5a68d3b46 (diff)
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering fullbright alpha. Incidental decruft.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llglslshader.cpp1
-rw-r--r--indra/llrender/llshadermgr.cpp10
-rw-r--r--indra/llrender/llvertexbuffer.cpp10
3 files changed, 11 insertions, 10 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index b7f08aa9af..017634a2b9 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -89,7 +89,6 @@ LLShaderFeatures::LLShaderFeatures()
, isAlphaLighting(false)
, isSpecular(false)
, hasWaterFog(false)
- , hasTransport(false)
, hasSkinning(false)
, hasObjectSkinning(false)
, hasAtmospherics(false)
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index e1679c7f52..e5211d9548 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -276,7 +276,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->hasAtmospherics || features->isDeferred || features->hasTransport)
+ if (features->hasAtmospherics || features->isDeferred)
{
if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) {
return FALSE;
@@ -288,14 +288,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->hasTransport)
- {
- if (!shader->attachFragmentObject("windlight/transportF.glsl"))
- {
- return FALSE;
- }
- }
-
// NOTE order of shader object attaching is VERY IMPORTANT!!!
if (features->hasWaterFog)
{
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index dd0ea0096c..b5dda23828 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -699,6 +699,16 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
}
}
+ LLVector4a* v = (LLVector4a*)mMappedData;
+
+ for (U32 i = start; i <= end; ++i)
+ {
+ if (!v->isFinite3())
+ {
+ LL_ERRS() << "Non-finite vertex position data detected." << LL_ENDL;
+ }
+ }
+
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
if (shader && shader->mFeatures.mIndexedTextureChannels > 1)