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authorDave Parks <davep@lindenlab.com>2012-06-22 17:31:46 -0500
committerDave Parks <davep@lindenlab.com>2012-06-22 17:31:46 -0500
commit28ccf4190e83670af2f03015ac16db6b9c76c805 (patch)
tree865ccec0d7546a6ae73922bd30e4b605be650d40 /indra/llrender
parent7929db82d1d1db8d4ce7ecbd8436c51dea106f82 (diff)
MAINT-653 Fix for shadow acne at high altitudes
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llshadermgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index bf917d4474..e828b7c4e8 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -643,7 +643,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
text[count++] = strdup("#define textureCube texture\n");
text[count++] = strdup("#define texture2DLod textureLod\n");
text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n");
-
+
if (major_version > 1 || minor_version >= 40)
{ //GLSL 1.40 replaces texture2DRect et al with texture
text[count++] = strdup("#define texture2DRect texture\n");