From 28ccf4190e83670af2f03015ac16db6b9c76c805 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Fri, 22 Jun 2012 17:31:46 -0500
Subject: MAINT-653 Fix for shadow acne at high altitudes

---
 indra/llrender/llshadermgr.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'indra/llrender')

diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index bf917d4474..e828b7c4e8 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -643,7 +643,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
 		text[count++] = strdup("#define textureCube texture\n");
 		text[count++] = strdup("#define texture2DLod textureLod\n");
 		text[count++] = strdup("#define	shadow2D(a,b) vec2(texture(a,b))\n");
-
+		
 		if (major_version > 1 || minor_version >= 40)
 		{ //GLSL 1.40 replaces texture2DRect et al with texture
 			text[count++] = strdup("#define texture2DRect texture\n");
-- 
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