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authorRider Linden <rider@lindenlab.com>2018-06-11 11:45:11 -0700
committerRider Linden <rider@lindenlab.com>2018-06-11 11:45:11 -0700
commit0f608cb764856ae8586a9d9631842a782cb70a23 (patch)
tree97a12c3bfcc14ae73df00c68141e9519493a0619 /indra/llrender
parent97da85de0b1e0f8c2fc60c156c31b237b869230a (diff)
parent4fbdfe637049e0a2e93c6fed030e61b32a43ae07 (diff)
Merge
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llglslshader.cpp11
-rw-r--r--indra/llrender/llrender.h9
-rw-r--r--indra/llrender/llshadermgr.cpp6
-rw-r--r--indra/llrender/llshadermgr.h2
4 files changed, 20 insertions, 8 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 37bcf0c163..ff79efcc5b 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -767,18 +767,19 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap");
S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap");
S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
+ S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap");
S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
std::set<S32> skip_index;
- if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap))
+ if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap || -1 != altDiffuseMap))
{
GLenum type;
GLsizei length;
GLint size = -1;
char name[1024];
- diffuseMap = specularMap = bumpMap = environmentMap = -1;
+ diffuseMap = altDiffuseMap = specularMap = bumpMap = environmentMap = -1;
for (S32 i = 0; i < activeCount; i++)
{
@@ -815,6 +816,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
environmentMap = i;
continue;
}
+
+ if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap")
+ {
+ altDiffuseMap = i;
+ continue;
+ }
}
bool specularDiff = specularMap < diffuseMap && -1 != specularMap;
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 1bc5e89eac..62cd526550 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -265,10 +265,11 @@ public:
enum eTexIndex
{
- DIFFUSE_MAP = 0,
- NORMAL_MAP,
- SPECULAR_MAP,
- NUM_TEXTURE_CHANNELS,
+ DIFFUSE_MAP = 0,
+ ALTERNATE_DIFFUSE_MAP = 1,
+ NORMAL_MAP = 1,
+ SPECULAR_MAP = 2,
+ NUM_TEXTURE_CHANNELS = 3,
};
enum eVolumeTexIndex
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index fd187b99ee..ebdfbd89b2 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -552,8 +552,8 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string&
if (log.length() > 0)
{
- LL_INFOS("ShaderErrors") << "Shader loading from " << fname << ":\n" << LL_ENDL;
- LL_INFOS("ShaderErrors") << log << LL_ENDL;
+ LL_WARNS("ShaderLoading") << "Shader loading from " << fname << ":\n" << LL_ENDL;
+ LL_WARNS("ShaderLoading") << log << LL_ENDL;
}
}
@@ -1144,6 +1144,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("color");
mReservedUniforms.push_back("diffuseMap");
+ mReservedUniforms.push_back("altDiffuseMap");
mReservedUniforms.push_back("specularMap");
mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("environmentMap");
@@ -1309,6 +1310,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("scattering_texture");
mReservedUniforms.push_back("single_mie_scattering_texture");
mReservedUniforms.push_back("irradiance_texture");
+ mReservedUniforms.push_back("blend_factor");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 9919dbe31a..3fac21883f 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -74,6 +74,7 @@ public:
PROJECTOR_AMBIENT_LOD,
DIFFUSE_COLOR,
DIFFUSE_MAP,
+ ALTERNATE_DIFFUSE_MAP,
SPECULAR_MAP,
BUMP_MAP,
ENVIRONMENT_MAP,
@@ -227,6 +228,7 @@ public:
SCATTER_TEX,
SINGLE_MIE_SCATTER_TEX,
ILLUMINANCE_TEX,
+ BLEND_FACTOR,
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;