diff options
27 files changed, 417 insertions, 144 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 4763215cff..38574c4ef8 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -602,8 +602,8 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_BLOOM_TEXTUREID] = IMG_BLOOM1; dfltsetting[SETTING_CLOUD_TEXTUREID] = DEFAULT_CLOUD_ID; - dfltsetting[SETTING_MOON_TEXTUREID] = DEFAULT_MOON_ID; // gMoonTextureID; // These two are returned by the login... wow! - dfltsetting[SETTING_SUN_TEXTUREID] = DEFAULT_SUN_ID; // gSunTextureID; + dfltsetting[SETTING_MOON_TEXTUREID] = GetDefaultMoonTextureId(); + dfltsetting[SETTING_SUN_TEXTUREID] = GetDefaultSunTextureId(); dfltsetting[SETTING_TYPE] = "sky"; @@ -1053,3 +1053,13 @@ LLUUID LLSettingsSky::GetDefaultAssetId() { return DEFAULT_ASSET_ID; } + +LLUUID LLSettingsSky::GetDefaultSunTextureId() +{ + return DEFAULT_SUN_ID; +} + +LLUUID LLSettingsSky::GetDefaultMoonTextureId() +{ + return DEFAULT_MOON_ID; +} diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index 6fb9aad342..c30efe0781 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -412,6 +412,8 @@ public: virtual LLSettingsBase::ptr_t buildDerivedClone() SETTINGS_OVERRIDE { return buildClone(); } static LLUUID GetDefaultAssetId(); + static LLUUID GetDefaultSunTextureId(); + static LLUUID GetDefaultMoonTextureId(); protected: static const std::string SETTING_LEGACY_EAST_ANGLE; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 37bcf0c163..ff79efcc5b 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -767,18 +767,19 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap"); S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap"); S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap"); + S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap"); S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap"); std::set<S32> skip_index; - if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap)) + if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap || -1 != altDiffuseMap)) { GLenum type; GLsizei length; GLint size = -1; char name[1024]; - diffuseMap = specularMap = bumpMap = environmentMap = -1; + diffuseMap = altDiffuseMap = specularMap = bumpMap = environmentMap = -1; for (S32 i = 0; i < activeCount; i++) { @@ -815,6 +816,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) environmentMap = i; continue; } + + if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap") + { + altDiffuseMap = i; + continue; + } } bool specularDiff = specularMap < diffuseMap && -1 != specularMap; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 1bc5e89eac..62cd526550 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -265,10 +265,11 @@ public: enum eTexIndex { - DIFFUSE_MAP = 0, - NORMAL_MAP, - SPECULAR_MAP, - NUM_TEXTURE_CHANNELS, + DIFFUSE_MAP = 0, + ALTERNATE_DIFFUSE_MAP = 1, + NORMAL_MAP = 1, + SPECULAR_MAP = 2, + NUM_TEXTURE_CHANNELS = 3, }; enum eVolumeTexIndex diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index fd187b99ee..ebdfbd89b2 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -552,8 +552,8 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& if (log.length() > 0) { - LL_INFOS("ShaderErrors") << "Shader loading from " << fname << ":\n" << LL_ENDL; - LL_INFOS("ShaderErrors") << log << LL_ENDL; + LL_WARNS("ShaderLoading") << "Shader loading from " << fname << ":\n" << LL_ENDL; + LL_WARNS("ShaderLoading") << log << LL_ENDL; } } @@ -1144,6 +1144,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("color"); mReservedUniforms.push_back("diffuseMap"); + mReservedUniforms.push_back("altDiffuseMap"); mReservedUniforms.push_back("specularMap"); mReservedUniforms.push_back("bumpMap"); mReservedUniforms.push_back("environmentMap"); @@ -1309,6 +1310,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("scattering_texture"); mReservedUniforms.push_back("single_mie_scattering_texture"); mReservedUniforms.push_back("irradiance_texture"); + mReservedUniforms.push_back("blend_factor"); llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 9919dbe31a..3fac21883f 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -74,6 +74,7 @@ public: PROJECTOR_AMBIENT_LOD, DIFFUSE_COLOR, DIFFUSE_MAP, + ALTERNATE_DIFFUSE_MAP, SPECULAR_MAP, BUMP_MAP, ENVIRONMENT_MAP, @@ -227,6 +228,7 @@ public: SCATTER_TEX, SINGLE_MIE_SCATTER_TEX, ILLUMINANCE_TEX, + BLEND_FACTOR, END_RESERVED_UNIFORMS } eGLSLReservedUniforms; diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml index 951c8edcc7..670dfe2dec 100644 --- a/indra/newview/app_settings/logcontrol.xml +++ b/indra/newview/app_settings/logcontrol.xml @@ -50,8 +50,8 @@ </array> <key>tags</key> <array> + <string>ShaderErrors/string> <!-- sample entry for debugging specific items - <string>ShaderLoading</string> <string>Avatar</string> <string>Inventory</string> <string>SceneLoadTiming</string> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 04237a6012..8649484d2f 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -6617,6 +6617,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>MouseMoon</key> + <map> + <key>Comment</key> + <string /> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>MuteAmbient</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 0d8dab0a41..e918bdcb9d 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -56,41 +56,7 @@ VARYING vec4 refCoord; VARYING vec4 littleWave; VARYING vec4 view; -vec4 applyWaterFog(vec4 color, vec3 viewVec) -{ - //normalize view vector - vec3 view = normalize(viewVec); - float es = -view.z; - - //find intersection point with water plane and eye vector - - //get eye depth - float e0 = max(-waterPlane.w, 0.0); - - //get object depth - float depth = length(viewVec); - - //get "thickness" of water - float l = max(depth, 0.1); - - float kd = waterFogDensity; - float ks = waterFogKS; - vec4 kc = waterFogColor; - - float F = 0.98; - - float t1 = -kd * pow(F, ks * e0); - float t2 = kd + ks * es; - float t3 = pow(F, t2*l) - 1.0; - - float L = min(t1/t2*t3, 1.0); - - float D = pow(0.98, l*kd); - //return vec4(1.0, 0.0, 1.0, 1.0); - return color * D + kc * L; - //depth /= 10.0; - //return vec4(depth,depth,depth,0.0); -} +vec4 applyWaterFogView(vec3 pos, vec4 color); void main() { @@ -108,5 +74,5 @@ void main() vec4 fb = texture2D(screenTex, distort); - frag_color = applyWaterFog(fb,view.xyz); + frag_color = applyWaterFogView(view.xyz, fb); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl new file mode 100644 index 0000000000..4d0d8882b9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -0,0 +1,63 @@ +/** + * @file moonF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform vec4 color; +uniform vec4 sunlight_color; +uniform vec3 lumWeights; +uniform float minLuminance; +uniform sampler2D diffuseMap; +uniform sampler2D altDiffuseMap; +uniform float blend_factor; // interp factor between moon A/B +VARYING vec2 vary_texcoord0; + +void main() +{ + vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy); + vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy); + vec4 c = mix(moonA, moonB, blend_factor); + + c.rgb = fullbrightAtmosTransport(c.rgb); + c.rgb = fullbrightScaleSoftClip(c.rgb); + c.rgb = pow(c.rgb, vec3(0.45f)); + // mix factor which blends when sunlight is brighter + // and shows true moon color at night + float mix = dot(normalize(sunlight_color.rgb), lumWeights); + mix = smoothstep(-0.5f, 2.0f, mix); + frag_color = vec4(c.rgb, mix * c.a); +} + diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl new file mode 100644 index 0000000000..7c4dfbd999 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl @@ -0,0 +1,48 @@ +/** + * @file moonV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +//void calcAtmospherics(vec3 inPositionEye); + +VARYING vec2 vary_texcoord0; + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vert); + + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + //calcAtmospherics(pos.xyz); +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 371b32406c..9f56bff4c2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -105,7 +105,7 @@ vec4 getPosition(vec2 pos_screen) #ifdef WATER_FOG -vec4 applyWaterFogDeferred(vec3 pos, vec4 color); +vec4 applyWaterFogView(vec3 pos, vec4 color); #endif void main() @@ -198,7 +198,7 @@ void main() } #ifdef WATER_FOG - vec4 fogged = applyWaterFogDeferred(pos,vec4(col, bloom)); + vec4 fogged = applyWaterFogView(pos,vec4(col, bloom)); col = fogged.rgb; bloom = fogged.a; #endif diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 9cd59c61ec..1ecf0ab8f9 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -68,15 +68,6 @@ F32 LLDrawPoolWater::sWaterFogEnd = 0.f; LLDrawPoolWater::LLDrawPoolWater() : LLFacePool(POOL_WATER) { - mHBTex[0] = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); - gGL.getTexUnit(0)->bind(mHBTex[0]) ; - mHBTex[0]->setAddressMode(LLTexUnit::TAM_CLAMP); - - mHBTex[1] = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); - gGL.getTexUnit(0)->bind(mHBTex[1]); - mHBTex[1]->setAddressMode(LLTexUnit::TAM_CLAMP); - - mWaterImagep = LLViewerTextureManager::getFetchedTexture(TRANSPARENT_WATER_TEXTURE); llassert(mWaterImagep); mWaterImagep->setNoDelete(); @@ -461,7 +452,7 @@ void LLDrawPoolWater::renderReflection(LLFace* face) LLGLSNoFog noFog; - gGL.getTexUnit(0)->bind(mHBTex[dr]); + gGL.getTexUnit(0)->bind((dr == 0) ? voskyp->getSunTex() : voskyp->getMoonTex()); LLOverrideFaceColor override(this, LLColor4(face->getFaceColor().mV)); face->renderIndexed(); @@ -536,14 +527,14 @@ void LLDrawPoolWater::shade() if (eyedepth < 0.f && LLPipeline::sWaterReflections) { - if (deferred_render) - { - shader = &gDeferredUnderWaterProgram; - } + if (deferred_render) + { + shader = &gDeferredUnderWaterProgram; + } else - { - shader = &gUnderWaterProgram; - } + { + shader = &gUnderWaterProgram; + } } else if (deferred_render) { diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h index 55f892d249..5df84bc8f0 100644 --- a/indra/newview/lldrawpoolwater.h +++ b/indra/newview/lldrawpoolwater.h @@ -37,7 +37,6 @@ class LLWaterSurface; class LLDrawPoolWater: public LLFacePool { protected: - LLPointer<LLViewerTexture> mHBTex[2]; LLPointer<LLViewerTexture> mWaterImagep; LLPointer<LLViewerTexture> mOpaqueWaterImagep; LLPointer<LLViewerTexture> mWaterNormp; diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index c6abba95bc..3e74b06a7f 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -52,7 +52,7 @@ LLPointer<LLImageRaw> LLDrawPoolWLSky::sCloudNoiseRawImage = NULL; static LLGLSLShader* cloud_shader = NULL; static LLGLSLShader* sky_shader = NULL; - +static LLGLSLShader* moon_shader = NULL; LLDrawPoolWLSky::LLDrawPoolWLSky(void) : LLDrawPool(POOL_WL_SKY) @@ -109,6 +109,11 @@ void LLDrawPoolWLSky::beginRenderPass( S32 pass ) LLPipeline::sUnderWaterRender ? &gObjectFullbrightNoColorWaterProgram : &gWLCloudProgram; + + moon_shader = + LLPipeline::sUnderWaterRender ? + &gObjectFullbrightNoColorWaterProgram : + &gWLMoonProgram; } void LLDrawPoolWLSky::endRenderPass( S32 pass ) @@ -275,6 +280,7 @@ void LLDrawPoolWLSky::renderStars(void) const void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal) const { +#if REMOVE_BEFORE_FLIGHT if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && sCloudNoiseTexture.notNull()) { LLGLEnable blend(GL_BLEND); @@ -289,6 +295,7 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh cloud_shader->unbind(); } +#endif } void LLDrawPoolWLSky::renderHeavenlyBodies() @@ -311,7 +318,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]; - if (gSky.mVOSkyp->getMoon().getDraw() && face->getGeomCount()) + if (gSky.mVOSkyp->getMoon().getDraw() && face->getGeomCount() && moon_shader) { // *NOTE: even though we already bound this texture above for the // stars register combiners, we bind again here for defensive reasons, @@ -328,8 +335,11 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (gPipeline.canUseVertexShaders()) { - gHighlightProgram.bind(); - gHighlightProgram.uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV); + moon_shader->bind(); + moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV); + moon_shader->uniform3fv(LLShaderMgr::GLOW_LUM_WEIGHTS, 1, LLPipeline::RenderGlowLumWeights.mV); + F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor(); + moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); } LLFacePool::LLOverrideFaceColor color_override(this, color); @@ -338,7 +348,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (gPipeline.canUseVertexShaders()) { - gHighlightProgram.unbind(); + moon_shader->unbind(); } } } @@ -380,10 +390,11 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); gDeferredStarProgram.bind(); - // *NOTE: have to bind a texture here since register combiners blending in + // *NOTE: have to bind moon textures here since register combiners blending in // renderStars() requires something to be bound and we might as well only - // bind the moon's texture once. - gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture()); + // bind the moon textures once. + gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture(LLRender::DIFFUSE_MAP)); + gGL.getTexUnit(1)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture(LLRender::ALTERNATE_DIFFUSE_MAP)); renderHeavenlyBodies(); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 3f2247c9c5..1acb1650cd 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -306,6 +306,11 @@ void LLFace::setDiffuseMap(LLViewerTexture* tex) setTexture(LLRender::DIFFUSE_MAP, tex); } +void LLFace::setAlternateDiffuseMap(LLViewerTexture* tex) +{ + setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, tex); +} + void LLFace::setNormalMap(LLViewerTexture* tex) { setTexture(LLRender::NORMAL_MAP, tex); diff --git a/indra/newview/llface.h b/indra/newview/llface.h index ee545acb94..8531df8561 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -106,6 +106,7 @@ public: void setDiffuseMap(LLViewerTexture* tex); void setNormalMap(LLViewerTexture* tex); void setSpecularMap(LLViewerTexture* tex); + void setAlternateDiffuseMap(LLViewerTexture* tex); void switchTexture(U32 ch, LLViewerTexture* new_texture); void dirtyTexture(); LLXformMatrix* getXform() const { return mXform; } diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 28d1371350..0ec7db2ed7 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -520,6 +520,8 @@ void LLSettingsVOSky::updateSettings() LLVector3 sun_direction_cfr(sun_direction.mV[0], -sun_direction.mV[1], sun_direction.mV[2]); LLVector3 moon_direction_cfr(moon_direction.mV[0], -moon_direction.mV[1], moon_direction.mV[2]); gSky.setSunAndMoonDirectionsCFR(sun_direction_cfr, moon_direction_cfr); + gSky.setSunTextures(getSunTextureId(), getNextSunTextureId()); + gSky.setMoonTextures(getMoonTextureId(), getNextMoonTextureId()); } void LLSettingsVOSky::applySpecial(void *ptarget) diff --git a/indra/newview/llsky.cpp b/indra/newview/llsky.cpp index 41fe206ada..6b7db9bb01 100644 --- a/indra/newview/llsky.cpp +++ b/indra/newview/llsky.cpp @@ -129,6 +129,20 @@ void LLSky::resetVertexBuffers() } } +void LLSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next) +{ + if(mVOSkyp.notNull()) { + mVOSkyp->setSunTextures(sun_texture, sun_texture_next); + } +} + +void LLSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next) +{ + if(mVOSkyp.notNull()) { + mVOSkyp->setMoonTextures(moon_texture, moon_texture_next); + } +} + void LLSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_direction, const LLVector3 &moon_direction) { if(mVOSkyp.notNull()) { @@ -136,6 +150,20 @@ void LLSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_direction, const LLV } } +void LLSky::setSunDirectionCFR(const LLVector3 &sun_direction) +{ + if(mVOSkyp.notNull()) { + mVOSkyp->setSunDirectionCFR(sun_direction); + } +} + +void LLSky::setMoonDirectionCFR(const LLVector3 &moon_direction) +{ + if(mVOSkyp.notNull()) { + mVOSkyp->setMoonDirectionCFR(moon_direction); + } +} + ////////////////////////////////////////////////////////////////////// // Public Methods ////////////////////////////////////////////////////////////////////// diff --git a/indra/newview/llsky.h b/indra/newview/llsky.h index 8e86853481..b618b9bfe6 100644 --- a/indra/newview/llsky.h +++ b/indra/newview/llsky.h @@ -53,6 +53,11 @@ public: // These directions should be in CFR coord sys (+x at, +z up, +y right) void setSunAndMoonDirectionsCFR(const LLVector3 &sun_direction, const LLVector3 &moon_direction); + void setSunDirectionCFR(const LLVector3 &sun_direction); + void setMoonDirectionCFR(const LLVector3 &moon_direction); + + void setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next); + void setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next); LLColor4 getSkyFogColor() const; diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index e7a149ac0c..7430a2578f 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -3499,6 +3499,8 @@ bool process_login_success_response() } } +// LAPRAS +#if 0 LLSD global_textures = response["global-textures"][0]; if(global_textures.size()) { @@ -3516,8 +3518,8 @@ bool process_login_success_response() { gMoonTextureID = id; } - } +#endif // set the location of the Agent Appearance service, from which we can request // avatar baked textures if they are supported by the current region diff --git a/indra/newview/lltoolgun.cpp b/indra/newview/lltoolgun.cpp index fb96804bfa..ee757f2566 100644 --- a/indra/newview/lltoolgun.cpp +++ b/indra/newview/lltoolgun.cpp @@ -108,7 +108,14 @@ BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask) if (gSavedSettings.getBOOL("MouseSun")) { LLVector3 sunpos = LLViewerCamera::getInstance()->getAtAxis(); - gSky.setSunAndMoonDirectionsCFR(sunpos, -sunpos); + gSky.setSunDirectionCFR(sunpos); + gSavedSettings.setVector3("SkySunDefaultPosition", LLViewerCamera::getInstance()->getAtAxis()); + } + + if (gSavedSettings.getBOOL("MouseMoon")) + { + LLVector3 moonpos = LLViewerCamera::getInstance()->getAtAxis(); + gSky.setMoonDirectionCFR(moonpos); gSavedSettings.setVector3("SkySunDefaultPosition", LLViewerCamera::getInstance()->getAtAxis()); } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 820e18290f..ebbf331d30 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -176,7 +176,7 @@ LLGLSLShader gImpostorProgram; // WindLight shader handles LLGLSLShader gWLSkyProgram; LLGLSLShader gWLCloudProgram; - +LLGLSLShader gWLMoonProgram; // Effects Shaders LLGLSLShader gGlowProgram; @@ -250,6 +250,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : //ONLY shaders that need WL Param management should be added here mShaderList.push_back(&gWLSkyProgram); mShaderList.push_back(&gWLCloudProgram); + mShaderList.push_back(&gWLMoonProgram); mShaderList.push_back(&gAvatarProgram); mShaderList.push_back(&gObjectShinyProgram); mShaderList.push_back(&gObjectShinyNonIndexedProgram); @@ -828,6 +829,7 @@ void LLViewerShaderMgr::unloadShaders() gWLSkyProgram.unload(); gWLCloudProgram.unload(); + gWLMoonProgram.unload(); gPostColorFilterProgram.unload(); gPostNightVisionProgram.unload(); @@ -1058,12 +1060,12 @@ BOOL LLViewerShaderMgr::loadShadersWater() //load under water vertex shader gUnderWaterProgram.mName = "Underwater Shader"; gUnderWaterProgram.mFeatures.calculatesAtmospherics = true; + gUnderWaterProgram.mFeatures.hasWaterFog = true; gUnderWaterProgram.mShaderFiles.clear(); gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB)); gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; - gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - + gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; + gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gUnderWaterProgram.createShader(NULL, NULL); } @@ -1858,6 +1860,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() // load water shader gDeferredUnderWaterProgram.mName = "Deferred Under Water Shader"; gDeferredUnderWaterProgram.mFeatures.calculatesAtmospherics = true; + gDeferredUnderWaterProgram.mFeatures.hasWaterFog = true; gDeferredUnderWaterProgram.mFeatures.hasGamma = true; gDeferredUnderWaterProgram.mFeatures.hasTransport = true; gDeferredUnderWaterProgram.mFeatures.hasSrgb = true; @@ -3480,6 +3483,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() { gWLSkyProgram.unload(); gWLCloudProgram.unload(); + gWLMoonProgram.unload(); gDownsampleMinMaxDepthRectProgram.unload(); gInscatterRectProgram.unload(); return TRUE; @@ -3503,7 +3507,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() success = gWLSkyProgram.createShader(NULL, NULL); } - if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3)) + if (success) { gWLCloudProgram.mName = "Windlight Cloud Program"; //gWLCloudProgram.mFeatures.hasGamma = true; @@ -3515,6 +3519,24 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() success = gWLCloudProgram.createShader(NULL, NULL); } + if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3)) + { + gWLMoonProgram.mName = "Windlight Moon Program"; + gWLMoonProgram.mShaderFiles.clear(); + gWLMoonProgram.mFeatures.calculatesAtmospherics = true; + gWLMoonProgram.mFeatures.hasTransport = true; + gWLMoonProgram.mFeatures.hasGamma = true; + gWLMoonProgram.mFeatures.hasAtmospherics = true; + gWLMoonProgram.mFeatures.isFullbright = true; + gWLMoonProgram.mFeatures.disableTextureIndex = true; + gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER_ARB)); + gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWLMoonProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; + gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + success = gWLMoonProgram.createShader(NULL, NULL); + } + return success; } diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 10c60187f3..d4967ca5a5 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -279,6 +279,7 @@ extern LLGLSLShader gImpostorProgram; // WindLight shader handles extern LLGLSLShader gWLSkyProgram; extern LLGLSLShader gWLCloudProgram; +extern LLGLSLShader gWLMoonProgram; // Post Process Shaders extern LLGLSLShader gPostColorFilterProgram; diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index fc83218b1a..359415b185 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -74,9 +74,10 @@ static const LLVector2 TEX11 = LLVector2(1.f, 1.f); static const F32 LIGHT_DIRECTION_THRESHOLD = (F32) cosf(DEG_TO_RAD * 1.f); static const F32 COLOR_CHANGE_THRESHOLD = 0.01f; +// LAPRAS // Exported globals -LLUUID gSunTextureID = IMG_SUN; -LLUUID gMoonTextureID = IMG_MOON; +//LLUUID gSunTextureID = IMG_SUN; +//LLUUID gMoonTextureID = IMG_MOON; /*************************************** SkyTex @@ -387,10 +388,11 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mSun.setIntensity(SUN_INTENSITY); mMoon.setIntensity(0.1f * SUN_INTENSITY); - mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); - mSunTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); - mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); - mMoonTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); + //mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); + //mSunTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); + //mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); + //mMoonTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); + mBloomTexturep = LLViewerTextureManager::getFetchedTexture(IMG_BLOOM1); mBloomTexturep->setNoDelete() ; mBloomTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); @@ -481,10 +483,15 @@ void LLVOSky::restoreGL() { mSkyTex[i].restoreGL(); } - mSunTexturep = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); - mSunTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); - mMoonTexturep = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); - mMoonTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); + + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + if (psky) + { + setSunTextures(psky->getSunTextureId(), psky->getNextSunTextureId()); + setMoonTextures(psky->getMoonTextureId(), psky->getNextMoonTextureId()); + } + mBloomTexturep = LLViewerTextureManager::getFetchedTexture(IMG_BLOOM1); mBloomTexturep->setNoDelete() ; mBloomTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); @@ -715,10 +722,28 @@ bool LLVOSky::updateSky() void LLVOSky::updateTextures() { - if (mSunTexturep) + if (mSunTexturep[0]) + { + mSunTexturep[0]->addTextureStats( (F32)MAX_IMAGE_AREA ); + } + + if (mSunTexturep[1]) + { + mSunTexturep[1]->addTextureStats( (F32)MAX_IMAGE_AREA ); + } + + if (mMoonTexturep[0]) { - mSunTexturep->addTextureStats( (F32)MAX_IMAGE_AREA ); - mMoonTexturep->addTextureStats( (F32)MAX_IMAGE_AREA ); + mMoonTexturep[0]->addTextureStats( (F32)MAX_IMAGE_AREA ); + } + + if (mMoonTexturep[1]) + { + mMoonTexturep[1]->addTextureStats( (F32)MAX_IMAGE_AREA ); + } + + if (mBloomTexturep) + { mBloomTexturep->addTextureStats( (F32)MAX_IMAGE_AREA ); } } @@ -737,13 +762,60 @@ LLDrawable *LLVOSky::createDrawable(LLPipeline *pipeline) mFace[FACE_SIDE0 + i] = mDrawable->addFace(poolp, NULL); } - mFace[FACE_SUN] = mDrawable->addFace(poolp, mSunTexturep); - mFace[FACE_MOON] = mDrawable->addFace(poolp, mMoonTexturep); - mFace[FACE_BLOOM] = mDrawable->addFace(poolp, mBloomTexturep); + mFace[FACE_SUN] = mDrawable->addFace(poolp, nullptr); + mFace[FACE_MOON] = mDrawable->addFace(poolp, nullptr); + mFace[FACE_BLOOM] = mDrawable->addFace(poolp, nullptr); return mDrawable; } +void LLVOSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next) +{ + mSunTexturep[0] = LLViewerTextureManager::getFetchedTexture(sun_texture, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); + mSunTexturep[1] = LLViewerTextureManager::getFetchedTexture(sun_texture_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); + + if (mFace[FACE_SUN]) + { + if (mSunTexturep[0]) + { + mSunTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP); + } + mFace[FACE_SUN]->setTexture(LLRender::DIFFUSE_MAP, mSunTexturep[0]); + + if (mSunTexturep[1]) + { + mSunTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP); + mFace[FACE_SUN]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mSunTexturep[1]); + } + } +} + +void LLVOSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next) +{ + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + LLUUID moon_tex = moon_texture.isNull() ? psky->GetDefaultMoonTextureId() : moon_texture; + LLUUID moon_tex_next = moon_texture_next.isNull() ? (moon_texture.isNull() ? psky->GetDefaultMoonTextureId() : moon_texture) : moon_texture_next; + + mMoonTexturep[0] = LLViewerTextureManager::getFetchedTexture(moon_tex, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); + mMoonTexturep[1] = LLViewerTextureManager::getFetchedTexture(moon_tex_next, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); + + if (mFace[FACE_MOON]) + { + if (mMoonTexturep[0]) + { + mMoonTexturep[0]->setAddressMode(LLTexUnit::TAM_CLAMP); + } + mFace[FACE_MOON]->setTexture(LLRender::DIFFUSE_MAP, mMoonTexturep[0]); + + if (mMoonTexturep[1]) + { + mMoonTexturep[1]->setAddressMode(LLTexUnit::TAM_CLAMP); + mFace[FACE_MOON]->setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, mMoonTexturep[1]); + } + } +} + static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Sky Geometry"); BOOL LLVOSky::updateGeometry(LLDrawable *drawable) @@ -849,44 +921,18 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) const F32 height_above_water = camera_height - water_height; bool sun_flag = FALSE; - if (mSun.isVisible()) - { - if (mMoon.isVisible()) - { - sun_flag = look_at * mSun.getDirection() > 0; - } - else - { - sun_flag = TRUE; - } + { + sun_flag = !mMoon.isVisible() || ((look_at * mSun.getDirection()) > 0); } - if (height_above_water > 0) - { - bool render_ref = gPipeline.getPool(LLDrawPool::POOL_WATER)->getVertexShaderLevel() == 0; - - if (sun_flag) - { - setDrawRefl(0); - if (render_ref) - { - updateReflectionGeometry(drawable, height_above_water, mSun); - } - } - else - { - setDrawRefl(1); - if (render_ref) - { - updateReflectionGeometry(drawable, height_above_water, mMoon); - } - } - } - else - { - setDrawRefl(-1); - } + bool above_water = (height_above_water > 0); + bool render_ref = above_water && gPipeline.getPool(LLDrawPool::POOL_WATER)->getVertexShaderLevel() == 0; + setDrawRefl(above_water ? (sun_flag ? 0 : 1) : -1); + if (render_ref) + { + updateReflectionGeometry(drawable, height_above_water, mSun); + } LLPipeline::sCompiles++; return TRUE; @@ -1354,3 +1400,39 @@ void LLVOSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir_cfr, const LLV LLSkyTex::stepCurrent(); } + +void LLVOSky::setSunDirectionCFR(const LLVector3 &sun_dir_cfr) +{ + mSun.setDirection(sun_dir_cfr); + + mLastLightingDirection = mSun.getDirection(); + + // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping + // on the upward facing faces of cubes. + { + // Same as dot product with the up direction + clamp. + F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]); + sunDot *= sunDot; + + // Create normalized vector that has the sunDir pushed south about an hour and change. + LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f; + + // Blend between normal sun dir and adjusted sun dir based on how close we are + // to having the sun overhead. + mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot); + mBumpSunDir.normalize(); + } + + updateDirections(); + + LLSkyTex::stepCurrent(); +} + +void LLVOSky::setMoonDirectionCFR(const LLVector3 &moon_dir_cfr) +{ + mMoon.setDirection(moon_dir_cfr); + + updateDirections(); + + LLSkyTex::stepCurrent(); +} diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index 4de3d12068..d6d294de6a 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -45,8 +45,8 @@ const F32 HEAVENLY_BODY_SCALE = HEAVENLY_BODY_DIST * HEAVENLY_BODY_FACTOR; // HACK: Allow server to change sun and moon IDs. // I can't figure out how to pass the appropriate // information into the LLVOSky constructor. JC -extern LLUUID gSunTextureID; -extern LLUUID gMoonTextureID; +//extern LLUUID gSunTextureID; +//extern LLUUID gMoonTextureID; class LLFace; class LLHaze; @@ -239,6 +239,8 @@ public: // directions provided should already be in CFR coord sys (+x at, +z up, +y right) void setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir, const LLVector3 &moon_dir); + void setSunDirectionCFR(const LLVector3 &sun_direction); + void setMoonDirectionCFR(const LLVector3 &moon_direction); bool updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 side, LLHeavenBody& hb, const LLVector3 &up, const LLVector3 &right); void updateReflectionGeometry(LLDrawable *drawable, F32 H, const LLHeavenBody& HB); @@ -267,9 +269,13 @@ public: bool isReflFace(const LLFace* face) const { return face == mFace[FACE_REFLECTION]; } LLFace* getReflFace() const { return mFace[FACE_REFLECTION]; } - LLViewerTexture* getSunTex() const { return mSunTexturep; } - LLViewerTexture* getMoonTex() const { return mMoonTexturep; } - LLViewerTexture* getBloomTex() const { return mBloomTexturep; } + LLViewerTexture* getSunTex() const { return mSunTexturep[0]; } + LLViewerTexture* getMoonTex() const { return mMoonTexturep[0]; } + LLViewerTexture* getBloomTex() const { return mBloomTexturep; } + + void setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next); + void setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next); + void forceSkyUpdate(void) { mForceUpdate = TRUE; } public: @@ -284,8 +290,8 @@ protected: void initSkyTextureDirs(const S32 side, const S32 tile); void createSkyTexture(const S32 side, const S32 tile); - LLPointer<LLViewerFetchedTexture> mSunTexturep; - LLPointer<LLViewerFetchedTexture> mMoonTexturep; + LLPointer<LLViewerFetchedTexture> mSunTexturep[2]; + LLPointer<LLViewerFetchedTexture> mMoonTexturep[2]; LLPointer<LLViewerFetchedTexture> mBloomTexturep; static S32 sResolution; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 7d6881f8a8..d4c8d4f923 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -2152,7 +2152,7 @@ bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) switch(range_it->second.map) { - case LLRender::DIFFUSE_MAP: + case LLRender::DIFFUSE_MAP: { if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode()) { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE @@ -2194,9 +2194,8 @@ bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) mat->setSpecularID(LLUUID::null); } break; - case LLRender::NUM_TEXTURE_CHANNELS: - //nothing to do, make compiler happy - break; + default: + break; } //switch } //for |