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authorDave Parks <davep@lindenlab.com>2013-10-08 14:43:10 -0500
committerDave Parks <davep@lindenlab.com>2013-10-08 14:43:10 -0500
commit0ab4e112231878d1bd356f0cb3f672564697eaf7 (patch)
tree270349e072586e80e8f190eca781b0fc26fdf313 /indra/llrender
parent954c8fb1e3c47b3ebf219f97129e5c6e9bf911b8 (diff)
Fix for random bad colors in UI on Intel HD 4000
Diffstat (limited to 'indra/llrender')
-rwxr-xr-xindra/llrender/llrender.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 0ac30b4d63..41301b6c85 100755
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -2196,7 +2196,16 @@ void LLRender::texCoord2fv(const GLfloat* tc)
void LLRender::color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a)
{
- mColorsp[mCount] = LLColor4U(r,g,b,a);
+ if (LLGLSLShader::sNoFixedFunction &&
+ (!LLGLSLShader::sCurBoundShaderPtr ||
+ LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR))
+ {
+ mColorsp[mCount] = LLColor4U(r,g,b,a);
+ }
+ else
+ { //not using shaders or shader reads color from a uniform
+ diffuseColor4ub(r,g,b,a);
+ }
}
void LLRender::color4ubv(const GLubyte* c)
{