diff options
-rwxr-xr-x | indra/llrender/llrender.cpp | 11 | ||||
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl | 7 | ||||
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl | 3 | ||||
-rwxr-xr-x | indra/newview/llselectmgr.cpp | 7 |
4 files changed, 18 insertions, 10 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 0ac30b4d63..41301b6c85 100755 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -2196,7 +2196,16 @@ void LLRender::texCoord2fv(const GLfloat* tc) void LLRender::color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a) { - mColorsp[mCount] = LLColor4U(r,g,b,a); + if (LLGLSLShader::sNoFixedFunction && + (!LLGLSLShader::sCurBoundShaderPtr || + LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR)) + { + mColorsp[mCount] = LLColor4U(r,g,b,a); + } + else + { //not using shaders or shader reads color from a uniform + diffuseColor4ub(r,g,b,a); + } } void LLRender::color4ubv(const GLubyte* c) { diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index 67dc500493..da02534dbb 100755 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -31,12 +31,13 @@ out vec4 frag_color; uniform sampler2D tex0; -VARYING vec4 vertex_color; +uniform vec4 color; + VARYING vec2 vary_texcoord0; void main() { - float alpha = texture2D(tex0, vary_texcoord0.xy).a * vertex_color.a; + float alpha = texture2D(tex0, vary_texcoord0.xy).a * color.a; - frag_color = vec4(vertex_color.rgb, alpha); + frag_color = vec4(color.rgb, alpha); } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl index c58f9dfdaf..f33115d78d 100755 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl @@ -26,16 +26,13 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; -VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; void main() { gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vertex_color = diffuse_color; vary_texcoord0 = texcoord0; } diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 7b397d46f3..c83b459279 100755 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -6187,8 +6187,8 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader) - { //switch to "solid color" program for SH-2690 -- works around driver bug causing bad triangles when rendering silhouettes - gSolidColorProgram.bind(); + { //use UI program for selection highlights (texture color modulated by vertex color) + gUIProgram.bind(); } gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -6243,10 +6243,11 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.begin(LLRender::LINES); { + gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + for(S32 i = 0; i < mSilhouetteVertices.size(); i += 2) { u_coord += u_divisor * LLSelectMgr::sHighlightUScale; - gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); gGL.texCoord2f( u_coord, v_coord ); gGL.vertex3fv( mSilhouetteVertices[i].mV); u_coord += u_divisor * LLSelectMgr::sHighlightUScale; |