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authorDave Parks <davep@lindenlab.com>2010-01-12 12:01:18 -0600
committerDave Parks <davep@lindenlab.com>2010-01-12 12:01:18 -0600
commit41daf99e1902adbf3f9a737559ab08f62c049992 (patch)
tree40f593cf923fdbcbc5ac83aa7de6db46cc4a058b /indra/llrender/llvertexbuffer.cpp
parent78cb4204a471129a3f3486d33cf115de816de36c (diff)
DEV-44675 Fix for sky wierdness on ATI 9.12 drivers.
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp42
1 files changed, 24 insertions, 18 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index db4189dfea..572ae13909 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -1061,17 +1061,20 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
}
}
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLIndices)
+ if (mGLIndices)
{
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Invalid GL index buffer bound: " << buff << std::endl;
- }
- else
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLIndices)
{
- llerrs << "Invalid GL index buffer bound: " << buff << llendl;
+ if (gDebugSession)
+ {
+ error = TRUE;
+ gFailLog << "Invalid GL index buffer bound: " << buff << std::endl;
+ }
+ else
+ {
+ llerrs << "Invalid GL index buffer bound: " << buff << llendl;
+ }
}
}
}
@@ -1095,17 +1098,20 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
}
}
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLIndices)
+ if (mGLIndices != 0)
{
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Invalid GL index buffer bound: "<< std::endl;
- }
- else
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLIndices)
{
- llerrs << "Invalid GL index buffer bound: " << buff << llendl;
+ if (gDebugSession)
+ {
+ error = TRUE;
+ gFailLog << "Invalid GL index buffer bound: "<< std::endl;
+ }
+ else
+ {
+ llerrs << "Invalid GL index buffer bound: " << buff << llendl;
+ }
}
}
}