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author | coyot@coyot-sager-PC <coyot@coyot-sager-PC> | 2017-02-28 22:56:30 +0000 |
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committer | coyot@coyot-sager-PC <coyot@coyot-sager-PC> | 2017-02-28 22:56:30 +0000 |
commit | 3a3da6e4a76859f32dc36491fde2992e92ae57b5 (patch) | |
tree | f61a7417ad6ffcb8488c910cfa64f14afe979071 /indra/llrender/llvertexbuffer.cpp | |
parent | 069c938eb6ebfd77f6a415207331c66f72270e5f (diff) | |
parent | f0b256b1cb6c96aed81ee456e505247fd2169c5f (diff) |
merge
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 0fae600a90..3851669360 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -448,7 +448,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) else { - GLenum array[] = + static const GLenum array[] = { GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, @@ -456,7 +456,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) GL_COLOR_ARRAY, }; - GLenum mask[] = + static const GLenum mask[] = { MAP_VERTEX, MAP_NORMAL, @@ -1436,13 +1436,22 @@ void LLVertexBuffer::setupVertexArray() //glVertexattribIPointer requires GLSL 1.30 or later if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) { - glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (void*) mOffsets[i]); + glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (const GLvoid*) mOffsets[i]); } #endif } else { - glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + // nat 2016-12-16: With 64-bit clang compile, the compiler + // produces an error if we simply cast mOffsets[i] -- an S32 + // -- to (GLvoid *), the type of the parameter. It correctly + // points out that there's no way an S32 could fit a real + // pointer value. Ruslan asserts that in this case the last + // param is interpreted as an array data offset within the VBO + // rather than as an actual pointer, so it's okay. + glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], + attrib_normalized[i], sTypeSize[i], + reinterpret_cast<GLvoid*>(mOffsets[i])); } } else |