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authorDave Parks <davep@lindenlab.com>2011-10-04 02:31:54 -0500
committerDave Parks <davep@lindenlab.com>2011-10-04 02:31:54 -0500
commitc4aa8c50daf7c4eea3509057a7ca74b083682779 (patch)
tree0c2465843f2c01494d78ce135574934a609ead73 /indra/llrender/llrendertarget.cpp
parentac37656aa5ff545c90fadfd5b585cb823ad68b0d (diff)
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
Diffstat (limited to 'indra/llrender/llrendertarget.cpp')
-rw-r--r--indra/llrender/llrendertarget.cpp73
1 files changed, 36 insertions, 37 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index cd3a7f21e4..1aa12614ea 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -31,8 +31,7 @@
#include "llgl.h"
LLRenderTarget* LLRenderTarget::sBoundTarget = NULL;
-
-
+U32 LLRenderTarget::sBytesAllocated = 0;
void check_framebuffer_status()
{
@@ -62,8 +61,7 @@ LLRenderTarget::LLRenderTarget() :
mStencil(0),
mUseDepth(false),
mRenderDepth(false),
- mUsage(LLTexUnit::TT_TEXTURE),
- mSamples(0)
+ mUsage(LLTexUnit::TT_TEXTURE)
{
}
@@ -85,8 +83,6 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo
mUsage = usage;
mUseDepth = depth;
- mSamples = 0;
-
if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject)
{
if (depth)
@@ -155,32 +151,32 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
}
}
+ sBytesAllocated += mResX*mResY*4;
+
stop_glerror();
- if (mSamples == 0)
- {
- if (offset == 0)
- { //use bilinear filtering on single texture render targets that aren't multisampled
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- stop_glerror();
- }
- else
- { //don't filter data attachments
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- stop_glerror();
- }
+
+ if (offset == 0)
+ { //use bilinear filtering on single texture render targets that aren't multisampled
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ stop_glerror();
+ }
+ else
+ { //don't filter data attachments
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ stop_glerror();
+ }
- if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
- {
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
- stop_glerror();
- }
- else
- {
- // ATI doesn't support mirrored repeat for rectangular textures.
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- stop_glerror();
- }
+ if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
+ {
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
+ stop_glerror();
+ }
+ else
+ {
+ // ATI doesn't support mirrored repeat for rectangular textures.
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
}
if (mFBO)
@@ -223,16 +219,16 @@ bool LLRenderTarget::allocateDepth()
{
LLImageGL::generateTextures(1, &mDepth);
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
- if (mSamples == 0)
- {
- U32 internal_type = LLTexUnit::getInternalType(mUsage);
- stop_glerror();
- clear_glerror();
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
+
+ U32 internal_type = LLTexUnit::getInternalType(mUsage);
+ stop_glerror();
+ clear_glerror();
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
+ sBytesAllocated += mResX*mResY*4;
+
if (glGetError() != GL_NO_ERROR)
{
llwarns << "Unable to allocate depth buffer for render target." << llendl;
@@ -302,6 +298,8 @@ void LLRenderTarget::release()
stop_glerror();
}
mDepth = 0;
+
+ sBytesAllocated -= mResX*mResY*4;
}
else if (mUseDepth && mFBO)
{ //detach shared depth buffer
@@ -327,6 +325,7 @@ void LLRenderTarget::release()
if (mTex.size() > 0)
{
+ sBytesAllocated -= mResX*mResY*4*mTex.size();
LLImageGL::deleteTextures(mTex.size(), &mTex[0], true);
mTex.clear();
}