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-rw-r--r--indra/llrender/llgl.cpp9
-rw-r--r--indra/llrender/llrendertarget.cpp73
-rw-r--r--indra/llrender/llrendertarget.h2
-rw-r--r--indra/llrender/llvertexbuffer.cpp57
-rw-r--r--indra/newview/app_settings/settings.xml252
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl82
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl39
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl107
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl39
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giF.glsl213
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl47
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl40
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giV.glsl49
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl41
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl45
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl101
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl39
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl91
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl39
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl337
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl44
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/treeF.glsl44
-rw-r--r--indra/newview/llappviewer.cpp4
-rw-r--r--indra/newview/lltextureview.cpp3
-rw-r--r--indra/newview/llviewercontrol.cpp1
-rw-r--r--indra/newview/llviewerjointmesh.cpp4
-rw-r--r--indra/newview/llviewershadermgr.cpp97
-rw-r--r--indra/newview/llviewershadermgr.h21
-rw-r--r--indra/newview/pipeline.cpp672
-rw-r--r--indra/newview/pipeline.h8
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml13
31 files changed, 127 insertions, 2486 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 245e8c7bef..8ad75384f2 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -81,7 +81,14 @@ void APIENTRY gl_debug_callback(GLenum source,
const GLchar* message,
GLvoid* userParam)
{
- llwarns << "----- GL ERROR --------" << llendl;
+ if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
+ {
+ llwarns << "----- GL ERROR --------" << llendl;
+ }
+ else
+ {
+ llwarns << "----- GL WARNING -------" << llendl;
+ }
llwarns << "Type: " << std::hex << type << llendl;
llwarns << "ID: " << std::hex << id << llendl;
llwarns << "Severity: " << std::hex << severity << llendl;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index cd3a7f21e4..1aa12614ea 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -31,8 +31,7 @@
#include "llgl.h"
LLRenderTarget* LLRenderTarget::sBoundTarget = NULL;
-
-
+U32 LLRenderTarget::sBytesAllocated = 0;
void check_framebuffer_status()
{
@@ -62,8 +61,7 @@ LLRenderTarget::LLRenderTarget() :
mStencil(0),
mUseDepth(false),
mRenderDepth(false),
- mUsage(LLTexUnit::TT_TEXTURE),
- mSamples(0)
+ mUsage(LLTexUnit::TT_TEXTURE)
{
}
@@ -85,8 +83,6 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo
mUsage = usage;
mUseDepth = depth;
- mSamples = 0;
-
if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject)
{
if (depth)
@@ -155,32 +151,32 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
}
}
+ sBytesAllocated += mResX*mResY*4;
+
stop_glerror();
- if (mSamples == 0)
- {
- if (offset == 0)
- { //use bilinear filtering on single texture render targets that aren't multisampled
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- stop_glerror();
- }
- else
- { //don't filter data attachments
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- stop_glerror();
- }
+
+ if (offset == 0)
+ { //use bilinear filtering on single texture render targets that aren't multisampled
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ stop_glerror();
+ }
+ else
+ { //don't filter data attachments
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ stop_glerror();
+ }
- if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
- {
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
- stop_glerror();
- }
- else
- {
- // ATI doesn't support mirrored repeat for rectangular textures.
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- stop_glerror();
- }
+ if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
+ {
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
+ stop_glerror();
+ }
+ else
+ {
+ // ATI doesn't support mirrored repeat for rectangular textures.
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
}
if (mFBO)
@@ -223,16 +219,16 @@ bool LLRenderTarget::allocateDepth()
{
LLImageGL::generateTextures(1, &mDepth);
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
- if (mSamples == 0)
- {
- U32 internal_type = LLTexUnit::getInternalType(mUsage);
- stop_glerror();
- clear_glerror();
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
+
+ U32 internal_type = LLTexUnit::getInternalType(mUsage);
+ stop_glerror();
+ clear_glerror();
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
+ sBytesAllocated += mResX*mResY*4;
+
if (glGetError() != GL_NO_ERROR)
{
llwarns << "Unable to allocate depth buffer for render target." << llendl;
@@ -302,6 +298,8 @@ void LLRenderTarget::release()
stop_glerror();
}
mDepth = 0;
+
+ sBytesAllocated -= mResX*mResY*4;
}
else if (mUseDepth && mFBO)
{ //detach shared depth buffer
@@ -327,6 +325,7 @@ void LLRenderTarget::release()
if (mTex.size() > 0)
{
+ sBytesAllocated -= mResX*mResY*4*mTex.size();
LLImageGL::deleteTextures(mTex.size(), &mTex[0], true);
mTex.clear();
}
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index dea1de12d8..2735ab21c5 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -64,6 +64,7 @@ class LLRenderTarget
public:
//whether or not to use FBO implementation
static bool sUseFBO;
+ static U32 sBytesAllocated;
LLRenderTarget();
~LLRenderTarget();
@@ -147,7 +148,6 @@ protected:
bool mUseDepth;
bool mRenderDepth;
LLTexUnit::eTextureType mUsage;
- U32 mSamples;
static LLRenderTarget* sBoundTarget;
};
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 7f2337a224..c3e1a486b3 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -430,7 +430,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
}
}
- if (gDebugGL && useVBOs())
+ if (gDebugGL && !mGLArray && useVBOs())
{
GLint elem = 0;
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
@@ -1049,6 +1049,8 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
createGLBuffer();
createGLIndices();
+ //actually allocate space for the vertex buffer if using VBO mapping
+ flush();
if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
{
@@ -1064,7 +1066,15 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
void LLVertexBuffer::setupVertexArray()
{
- bindGLArray();
+ if (!mGLArray)
+ {
+ return;
+ }
+
+#if GL_ARB_vertex_array_object
+ glBindVertexArray(mGLArray);
+#endif
+ sGLRenderArray = mGLArray;
U32 attrib_size[] =
{
@@ -1362,6 +1372,18 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
else
{
#ifdef GL_ARB_map_buffer_range
+
+ if (gDebugGL)
+ {
+ GLint size = 0;
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+
+ if (size < mSize)
+ {
+ llerrs << "Invalid buffer size." << llendl;
+ }
+ }
+
src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
@@ -1874,11 +1896,10 @@ bool LLVertexBuffer::bindGLArray()
#endif
sGLRenderArray = mGLArray;
- if (mGLIndices)
- {
- sGLRenderIndices = mGLIndices;
- sIBOActive = TRUE;
- }
+ //really shouldn't be necessary, but some drivers don't properly restore the
+ //state of GL_ELEMENT_ARRAY_BUFFER_BINDING
+ bindGLIndices();
+
return true;
}
@@ -1911,17 +1932,6 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
ret = true;
}
- if (gDebugGL && useVBOs())
- {
- GLint elem = 0;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &elem);
-
- if (elem != mGLBuffer)
- {
- llerrs << "Wrong vertex buffer bound!" << llendl;
- }
- }
-
return ret;
}
@@ -1944,17 +1954,6 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind)
ret = true;
}
- if (gDebugGL && useVBOs())
- {
- GLint elem = 0;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
-
- if (elem != mGLIndices)
- {
- llerrs << "Wrong index buffer bound!" << llendl;
- }
- }
-
return ret;
}
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index c71973ad58..e457c568e2 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -5644,7 +5644,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>MemProfiling</key>
<map>
@@ -7857,151 +7857,7 @@
<key>Value</key>
<integer>0</integer>
</map>
-
- <key>RenderGIRange</key>
- <map>
- <key>Comment</key>
- <string>Distance to cut off GI effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>96</real>
- </map>
-
- <key>RenderGILuminance</key>
- <map>
- <key>Comment</key>
- <string>Luminance factor of global illumination contribution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.075</real>
- </map>
- <key>RenderGIBrightness</key>
- <map>
- <key>Comment</key>
- <string>Brightness factor of global illumination contribution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.3</real>
- </map>
-
- <key>RenderGINoise</key>
- <map>
- <key>Comment</key>
- <string>Noise of position sampling for GI photon mapping.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.7</real>
- </map>
-
- <key>RenderGIAttenuation</key>
- <map>
- <key>Comment</key>
- <string>Distance attenuation factor for indirect lighting.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
-
- <key>RenderGIBlurBrightness</key>
- <map>
- <key>Comment</key>
- <string>Brightness factor of global illumination blur effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.025</real>
- </map>
-
- <key>RenderGIBlurEdgeWeight</key>
- <map>
- <key>Comment</key>
- <string>Edge weight for GI soften filter (sharpness).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.8</real>
- </map>
-
- <key>RenderGIBlurIncrement</key>
- <map>
- <key>Comment</key>
- <string>Increment of scale for each pass of global illumination blur effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.8</real>
- </map>
-
- <key>RenderLuminanceScale</key>
- <map>
- <key>Comment</key>
- <string>Luminance value scalar for darkening effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
-
- <key>RenderSunLuminanceScale</key>
- <map>
- <key>Comment</key>
- <string>Sun Luminance value scalar for darkening effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
-
- <key>RenderSunLuminanceOffset</key>
- <map>
- <key>Comment</key>
- <string>Sun Luminance value offset for darkening effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
-
- <key>RenderLuminanceDetail</key>
- <map>
- <key>Comment</key>
- <string>Mipmap level to use for luminance</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>16.0</real>
- </map>
-
<key>RenderMinimumLODTriangleCount</key>
<map>
<key>Comment</key>
@@ -8322,18 +8178,6 @@
<integer>0</integer>
</map>
- <key>RenderDeferredGI</key>
- <map>
- <key>Comment</key>
- <string>Enable GI in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
<key>RenderDeferredSun</key>
<map>
<key>Comment</key>
@@ -8477,92 +8321,6 @@
<real>0</real>
</map>
- <key>RenderGIAmbiance</key>
- <map>
- <key>Comment</key>
- <string>Ambiance factor of global illumination contribution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
-
- <key>RenderGIMinRenderSize</key>
- <map>
- <key>Comment</key>
- <string>Minimum size of objects to put into GI source map.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
-
- <key>RenderGIBlurColorCurve</key>
- <map>
- <key>Comment</key>
- <string>Color curve for GI softening kernel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>0.6</real>
- <real>0.02</real>
- </array>
- </map>
-
- <key>RenderGIBlurPasses</key>
- <map>
- <key>Comment</key>
- <string>Scale of GI softening kernel.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>4</real>
- </map>
-
- <key>RenderGIBlurSize</key>
- <map>
- <key>Comment</key>
- <string>Scale of GI softening kernel.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>4.0</real>
- </map>
- <key>RenderGIBlurSamples</key>
- <map>
- <key>Comment</key>
- <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>16</real>
- </map>
- <key>RenderGIBlurDistFactor</key>
- <map>
- <key>Comment</key>
- <string>Distance scaler for GI blur.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
-
<key>RenderDynamicLOD</key>
<map>
<key>Comment</key>
@@ -9306,7 +9064,9 @@
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
- <key>Value</key>
+ <key>Va
+
+ lue</key>
<integer>1</integer>
</map>
<key>RenderPreferStreamDraw</key>
@@ -12884,10 +12644,10 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>WindowFullScreen</key>
+ <key>FullScreen</key>
<map>
<key>Comment</key>
- <string>SL viewer window full screen</string>
+ <string>run a fullscreen session</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
deleted file mode 100644
index f75a08779c..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
+++ /dev/null
@@ -1,82 +0,0 @@
-/**
- * @file edgeF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 gl_FragColor;
-#endif
-
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-
-VARYING vec2 vary_fragcoord;
-
-uniform float depth_cutoff;
-uniform float norm_cutoff;
-
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-float getDepth(vec2 pos_screen)
-{
- float z = texture2DRect(depthMap, pos_screen.xy).r;
- z = z*2.0-1.0;
- vec4 ndc = vec4(0.0, 0.0, z, 1.0);
- vec4 p = inv_proj*ndc;
- return p.z/p.w;
-}
-
-void main()
-{
- vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
- float depth = getDepth(vary_fragcoord.xy);
-
- vec2 tc = vary_fragcoord.xy;
-
- float sc = 0.75;
-
- vec2 de;
- de.x = (depth-getDepth(tc+vec2(sc, sc))) + (depth-getDepth(tc+vec2(-sc, -sc)));
- de.y = (depth-getDepth(tc+vec2(-sc, sc))) + (depth-getDepth(tc+vec2(sc, -sc)));
- de /= depth;
- de *= de;
- de = step(depth_cutoff, de);
-
- vec2 ne;
- vec3 nexnorm = texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb;
- nexnorm = vec3((nexnorm.xy-0.5)*2.0,nexnorm.z); // unpack norm
- ne.x = dot(nexnorm, norm);
- vec3 neynorm = texture2DRect(normalMap, tc+vec2(sc,sc)).rgb;
- neynorm = vec3((neynorm.xy-0.5)*2.0,neynorm.z); // unpack norm
- ne.y = dot(neynorm, norm);
-
- ne = 1.0-ne;
-
- ne = step(norm_cutoff, ne);
-
- gl_FragColor.a = dot(de,de)+dot(ne,ne);
-}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl
deleted file mode 100644
index 69c6acc07a..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl
+++ /dev/null
@@ -1,39 +0,0 @@
-/**
- * @file edgeV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-VARYING vec2 vary_fragcoord;
-uniform vec2 screen_res;
-
-void main()
-{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
deleted file mode 100644
index 832cf46150..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
+++ /dev/null
@@ -1,107 +0,0 @@
-/**
- * @file giDownsampleF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 gl_FragColor;
-#endif
-
-uniform sampler2DRect giLightMap;
-
-uniform vec2 kern[32];
-uniform float dist_factor;
-uniform float blur_size;
-uniform vec2 delta;
-uniform int kern_length;
-uniform float kern_scale;
-uniform vec3 blur_quad;
-
-VARYING vec2 vary_fragcoord;
-
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-vec4 getPosition(vec2 pos_screen)
-{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-float getDepth(vec2 pos_screen)
-{
- float z = texture2DRect(depthMap, pos_screen.xy).a;
- z = z*2.0-1.0;
- vec4 ndc = vec4(0.0, 0.0, z, 1.0);
- vec4 p = inv_proj*ndc;
- return p.z/p.w;
-}
-
-void main()
-{
- vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
- float depth = getDepth(vary_fragcoord.xy);
-
- vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
- vec2 dlt = kern_scale * delta/(vec2(1.0,1.0)+norm.xy*norm.xy);
- dlt /= clamp(-depth*blur_quad.x, 1.0, 3.0);
- float defined_weight = kern[0].x;
- vec3 col = ccol*kern[0].x;
-
- for (int i = 0; i < kern_length; i++)
- {
- vec2 tc = vary_fragcoord.xy + kern[i].y*dlt;
- vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz;
- sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm
-
- float d = dot(norm.xyz, sampNorm);
-
- if (d > 0.5)
- {
- float sampdepth = getDepth(tc.xy);
- sampdepth -= depth;
- if (sampdepth*sampdepth < blur_quad.z)
- {
- col += texture2DRect(giLightMap, tc).rgb*kern[i].x;
- defined_weight += kern[i].x;
- }
- }
- }
-
- col /= defined_weight;
-
- //col = ccol;
-
- col = col*blur_quad.y;
-
- gl_FragColor.xyz = col;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl
deleted file mode 100644
index 380d5207c3..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl
+++ /dev/null
@@ -1,39 +0,0 @@
-/**
- * @file postgiV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-VARYING vec2 vary_fragcoord;
-uniform vec2 screen_res;
-
-void main()
-{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
deleted file mode 100644
index ee992f2fe9..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
+++ /dev/null
@@ -1,213 +0,0 @@
-/**
- * @file giF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR;
-out vec4 gl_FragColor;
-#endif
-
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-uniform sampler2DRect lightMap;
-uniform sampler2DRect specularRect;
-
-uniform sampler2D noiseMap;
-
-uniform sampler2D diffuseGIMap;
-uniform sampler2D specularGIMap;
-uniform sampler2D normalGIMap;
-uniform sampler2D depthGIMap;
-
-uniform sampler2D lightFunc;
-
-// Inputs
-VARYING vec2 vary_fragcoord;
-
-uniform vec2 screen_res;
-
-uniform vec4 sunlight_color;
-
-uniform mat4 inv_proj;
-uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space
-uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space
-uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix
-uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space
-uniform float gi_sample_width;
-uniform float gi_noise;
-uniform float gi_attenuation;
-uniform float gi_range;
-
-vec4 getPosition(vec2 pos_screen)
-{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-vec4 getGIPosition(vec2 gi_tc)
-{
- float depth = texture2D(depthGIMap, gi_tc).a;
- vec2 sc = gi_tc*2.0;
- sc -= vec2(1.0, 1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = gi_inv_proj*ndc;
- pos.xyz /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-vec3 giAmbient(vec3 pos, vec3 norm)
-{
- vec4 gi_c = gi_mat_proj * vec4(pos, 1.0);
- gi_c.xyz /= gi_c.w;
-
- vec4 gi_pos = gi_mat*vec4(pos,1.0);
- vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz;
- gi_norm = normalize(gi_norm);
-
- vec4 c_spec = texture2DRect(specularRect, vary_fragcoord.xy);
- vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).rgb;
- gi_pos.xyz += nz.x*gi_noise*gi_norm.xyz;
- vec2 tcx = gi_norm.xy;
- vec2 tcy = gi_norm.yx;
-
- vec4 eye_pos = gi_mat*vec4(0,0,0,1.0);
-
- vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz);
- vec3 eye_ref = reflect(eye_dir, gi_norm);
-
- float da = 0.0; //texture2DRect(lightMap, vary_fragcoord.xy).r*0.5;
- vec3 fdiff = vec3(da);
- float fda = da;
-
- vec3 rcol = vec3(0,0,0);
-
- float fsa = 0.0;
-
-
- for (int i = -1; i <= 1; i += 2 )
- {
- for (int j = -1; j <= 1; j+= 2)
- {
- vec2 tc = vec2(i, j)*0.75+gi_norm.xy*nz.z;
- tc += nz.xy*2.0;
- tc *= gi_sample_width*0.25;
- tc += gi_c.xy;
-
- vec3 lnorm = -(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0);
- vec3 lpos = getGIPosition(tc.xy).xyz;
-
- vec3 at = lpos-gi_pos.xyz;
- float dist = length(at);
- float dist_atten = clamp(1.0/(gi_attenuation*dist), 0.0, 1.0);
-
-
- if (dist_atten > 0.01)
- { //possible contribution of indirect light to this surface
- vec3 ldir = at;
-
- float ld = -dot(ldir, lnorm);
-
- if (ld < 0.0)
- {
- float ang_atten = dot(ldir, gi_norm);
-
- if (ang_atten > 0.0)
- {
- vec4 spec = texture2D(specularGIMap, tc.xy);
- at = normalize(at);
- vec3 diff;
-
- float da = 0.0;
-
- //contribution from indirect source to visible pixel
- vec3 ha = at;
- ha.z -= 1.0;
- ha = normalize(ha);
- if (spec.a > 0.0)
- {
- float sa = dot(ha,lnorm);
- da = texture2D(lightFunc, vec2(sa, spec.a)).r;
- }
- else
- {
- da = -lnorm.z;
- }
-
- diff = texture2D(diffuseGIMap, tc.xy).rgb+spec.rgb*spec.a*2.0;
-
- if (da > 0.0)
- { //contribution from visible pixel to eye
- vec3 ha = normalize(at-eye_dir);
- if (c_spec.a > 0.0)
- {
- float sa = dot(ha, gi_norm);
- da = dist_atten*texture2D(lightFunc, vec2(sa, c_spec.a)).r;
- }
- else
- {
- da = dist_atten*dot(gi_norm, normalize(ldir));
- }
- fda += da;
- fdiff += da*(c_spec.rgb*c_spec.a*2.0+vec3(1,1,1))*diff.rgb;
- }
- }
- }
- }
- }
- }
-
- fdiff *= sunlight_color.rgb;
-
- vec3 ret = fda*fdiff;
-
- return clamp(ret,vec3(0.0), vec3(1.0));
-}
-
-void main()
-{
- vec2 pos_screen = vary_fragcoord.xy;
- vec4 pos = getPosition(pos_screen);
-
- float rad = gi_range*0.5;
-
- vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
- float dist = max(length(pos.xyz)-rad, 0.0);
-
- float da = clamp(1.0-dist/rad, 0.0, 1.0);
-
- vec3 ambient = da > 0.0 ? giAmbient(pos.xyz, norm) : vec3(0);
-
-
- gl_FragColor.xyz = mix(vec3(0), ambient, da);
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl
deleted file mode 100644
index 3ace57e3cb..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl
+++ /dev/null
@@ -1,47 +0,0 @@
-/**
- * @file giFinalF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 gl_FragColor;
-#endif
-
-uniform sampler2DRect diffuseRect;
-uniform sampler2D bloomMap;
-uniform sampler2DRect edgeMap;
-
-uniform vec2 screen_res;
-VARYING vec2 vary_fragcoord;
-
-
-void main()
-{
- vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res);
- vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
-
- gl_FragColor = bloom + diff;
- //gl_FragColor.rgb = vec3(texture2DRect(edgeMap, vary_fragcoord.xy).a);
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl
deleted file mode 100644
index 60eca06d35..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl
+++ /dev/null
@@ -1,40 +0,0 @@
-/**
- * @file giFinalV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-
-VARYING vec2 vary_fragcoord;
-uniform vec2 screen_res;
-
-void main()
-{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl
deleted file mode 100644
index 8272dbf31b..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl
+++ /dev/null
@@ -1,49 +0,0 @@
-/**
- * @file giV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-
-VARYING vec2 vary_fragcoord;
-VARYING vec4 vertex_color;
-
-uniform vec2 screen_res;
-
-void main()
-{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
-
- vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
- vec4 tex = vec4(texcoord0,0,1);
- tex.w = 1.0;
-
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl
deleted file mode 100644
index 3057b63ecd..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl
+++ /dev/null
@@ -1,41 +0,0 @@
-/**
- * @file luminanceF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 gl_FragColor;
-#endif
-
-uniform sampler2DRect lightMap;
-uniform sampler2DRect diffuseRect;
-
-VARYING vec2 vary_fragcoord;
-void main()
-{
- float i = texture2DRect(lightMap, vary_fragcoord.xy).r;
- gl_FragColor.rgb = vec3(i);
- gl_FragColor.a = 1.0;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl
deleted file mode 100644
index 062875e72f..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl
+++ /dev/null
@@ -1,45 +0,0 @@
-/**
- * @file giV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-VARYING vec2 vary_fragcoord;
-VARYING vec4 vertex_color;
-
-uniform vec2 screen_res;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-
-void main()
-{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
-
- vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
-
- vertex_color = diffuse_color;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl
deleted file mode 100644
index c7ccf3a613..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl
+++ /dev/null
@@ -1,101 +0,0 @@
-/**
- * @file postDeferredF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 gl_FragColor;
-#endif
-
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-
-uniform sampler2DRect localLightMap;
-uniform sampler2DRect sunLightMap;
-uniform sampler2DRect giLightMap;
-uniform sampler2DRect edgeMap;
-
-uniform sampler2D luminanceMap;
-
-uniform sampler2DRect lightMap;
-
-uniform sampler2D lightFunc;
-uniform sampler2D noiseMap;
-
-uniform float sun_lum_scale;
-uniform float sun_lum_offset;
-uniform float lum_scale;
-uniform float lum_lod;
-uniform vec4 ambient;
-uniform float gi_brightness;
-uniform float gi_luminance;
-
-uniform vec4 sunlight_color;
-
-uniform vec2 screen_res;
-VARYING vec2 vary_fragcoord;
-
-void main()
-{
- vec2 tc = vary_fragcoord.xy;
- vec4 lcol = texture2DLod(luminanceMap, vec2(0.5, 0.5), lum_lod);
-
- vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
- vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy);
- vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb;
-
- float scol = texture2DRect(lightMap, vary_fragcoord.xy).r;
-
- vec3 diff = texture2DRect(diffuseRect, vary_fragcoord.xy).rgb;
- vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
-
- gi_col = gi_col*(diff.rgb+spec.rgb*spec.a);
-
- float lum = 1.0-clamp(pow(lcol.r, gi_brightness)+sun_lum_offset, 0.0, 1.0);
-
- lum *= sun_lum_scale;
-
- sun_col *= 1.0+(lum*lum_scale*scol);
-
- vec4 col;
- col.rgb = gi_col+sun_col.rgb+local_col;
-
- col.a = sun_col.a;
-
- vec3 bcol = vec3(0,0,0);
- float tweight = 0.0;
- for (int i = 0; i < 16; i++)
- {
- float weight = (float(i)+1.0)/2.0;
- bcol += texture2DLod(luminanceMap, vary_fragcoord.xy/screen_res, weight).rgb*weight*weight*weight;
- tweight += weight*weight;
- }
-
- bcol /= tweight;
- bcol *= gi_luminance;
- col.rgb += bcol*lum;
-
- gl_FragColor = col;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl
deleted file mode 100644
index 0049d8ea78..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl
+++ /dev/null
@@ -1,39 +0,0 @@
-/**
- * @file postDeferredV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-VARYING vec2 vary_fragcoord;
-uniform vec2 screen_res;
-
-void main()
-{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl
deleted file mode 100644
index 499a72222d..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl
+++ /dev/null
@@ -1,91 +0,0 @@
-/**
- * @file postgiF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 gl_FragColor;
-#endif
-
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-uniform sampler2DRect giLightMap;
-uniform sampler2D noiseMap;
-uniform sampler2D giMip;
-uniform sampler2DRect edgeMap;
-
-
-uniform vec2 delta;
-uniform float kern_scale;
-uniform float gi_edge_weight;
-uniform float gi_blur_brightness;
-
-VARYING vec2 vary_fragcoord;
-
-void main()
-{
- vec2 dlt = kern_scale*delta;
- float defined_weight = 0.0;
- vec3 col = vec3(0.0);
-
- float e = 1.0;
-
- for (int i = 1; i < 8; i++)
- {
- vec2 tc = vary_fragcoord.xy + float(i) * dlt;
-
- e = max(e, 0.0);
- float wght = e;
-
- col += texture2DRect(giLightMap, tc).rgb*wght;
- defined_weight += wght;
-
- e *= e;
- e -=(texture2DRect(edgeMap, tc.xy-dlt*0.25).a+
- texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight;
- }
-
- e = 1.0;
-
- for (int i = 1; i < 8; i++)
- {
- vec2 tc = vary_fragcoord.xy - float(i) * dlt;
-
- e = max(e,0.0);
- float wght = e;
-
- col += texture2DRect(giLightMap, tc).rgb*wght;
- defined_weight += wght;
-
- e *= e;
- e -= (texture2DRect(edgeMap, tc.xy-dlt*0.25).a+
- texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight;
-
- }
-
- col /= max(defined_weight, 0.01);
-
- gl_FragColor.rgb = col * gi_blur_brightness;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl
deleted file mode 100644
index 6d590c8051..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl
+++ /dev/null
@@ -1,39 +0,0 @@
-/**
- * @file postgiV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-VARYING vec2 vary_fragcoord;
-uniform vec2 screen_res;
-
-void main()
-{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
deleted file mode 100644
index 7089c53f1c..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ /dev/null
@@ -1,337 +0,0 @@
-/**
- * @file softenLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 gl_FragColor;
-#endif
-
-uniform sampler2DRect diffuseRect;
-uniform sampler2DRect specularRect;
-uniform sampler2DRect normalMap;
-uniform sampler2DRect lightMap;
-uniform sampler2D noiseMap;
-uniform samplerCube environmentMap;
-uniform sampler2D lightFunc;
-uniform vec3 gi_quad;
-
-uniform float blur_size;
-uniform float blur_fidelity;
-
-// Inputs
-uniform vec4 morphFactor;
-uniform vec3 camPosLocal;
-//uniform vec4 camPosWorld;
-uniform vec4 gamma;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 ambient;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
-uniform vec4 haze_horizon;
-uniform vec4 haze_density;
-uniform vec4 cloud_shadow;
-uniform vec4 density_multiplier;
-uniform vec4 distance_multiplier;
-uniform vec4 max_y;
-uniform vec4 glow;
-uniform float scene_light_strength;
-uniform vec3 env_mat[3];
-uniform vec4 shadow_clip;
-uniform mat3 ssao_effect_mat;
-
-uniform sampler2DRect depthMap;
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-VARYING vec4 vary_light;
-VARYING vec2 vary_fragcoord;
-
-vec3 vary_PositionEye;
-
-vec3 vary_SunlitColor;
-vec3 vary_AmblitColor;
-vec3 vary_AdditiveColor;
-vec3 vary_AtmosAttenuation;
-uniform float gi_ambiance;
-
-vec4 getPosition_d(vec2 pos_screen, float depth)
-{
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-vec4 getPosition(vec2 pos_screen)
-{ //get position in screen space (world units) given window coordinate and depth map
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
- return getPosition_d(pos_screen, depth);
-}
-
-vec3 getPositionEye()
-{
- return vary_PositionEye;
-}
-vec3 getSunlitColor()
-{
- return vary_SunlitColor;
-}
-vec3 getAmblitColor()
-{
- return vary_AmblitColor;
-}
-vec3 getAdditiveColor()
-{
- return vary_AdditiveColor;
-}
-vec3 getAtmosAttenuation()
-{
- return vary_AtmosAttenuation;
-}
-
-
-void setPositionEye(vec3 v)
-{
- vary_PositionEye = v;
-}
-
-void setSunlitColor(vec3 v)
-{
- vary_SunlitColor = v;
-}
-
-void setAmblitColor(vec3 v)
-{
- vary_AmblitColor = v;
-}
-
-void setAdditiveColor(vec3 v)
-{
- vary_AdditiveColor = v;
-}
-
-void setAtmosAttenuation(vec3 v)
-{
- vary_AtmosAttenuation = v;
-}
-
-void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
-
- vec3 P = inPositionEye;
- setPositionEye(P);
-
- //(TERRAIN) limit altitude
- if (P.y > max_y.x) P *= (max_y.x / P.y);
- if (P.y < -max_y.x) P *= (-max_y.x / P.y);
-
- vec3 tmpLightnorm = lightnorm.xyz;
-
- vec3 Pn = normalize(P);
- float Plen = length(P);
-
- vec4 temp1 = vec4(0);
- vec3 temp2 = vec3(0);
- vec4 blue_weight;
- vec4 haze_weight;
- vec4 sunlight = sunlight_color;
- vec4 light_atten;
-
- //sunlight attenuation effect (hue and brightness) due to atmosphere
- //this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x);
- //I had thought blue_density and haze_density should have equal weighting,
- //but attenuation due to haze_density tends to seem too strong
-
- temp1 = blue_density + vec4(haze_density.r);
- blue_weight = blue_density / temp1;
- haze_weight = vec4(haze_density.r) / temp1;
-
- //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
- temp2.y = max(0.0, tmpLightnorm.y);
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
-
- // main atmospheric scattering line integral
- temp2.z = Plen * density_multiplier.x;
-
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati
- // compiler gets confused.
- temp1 = exp(-temp1 * temp2.z * distance_multiplier.x);
-
- //final atmosphere attenuation factor
- setAtmosAttenuation(temp1.rgb);
-
- //compute haze glow
- //(can use temp2.x as temp because we haven't used it yet)
- temp2.x = dot(Pn, tmpLightnorm.xyz);
- temp2.x = 1. - temp2.x;
- //temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .03); //was glow.y
- //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- //higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- //glow.z should be negative, so we're doing a sort of (1 / "angle") function
-
- //add "minimum anti-solar illumination"
- temp2.x += .25;
-
- //increase ambient when there are more clouds
- vec4 tmpAmbient = ambient*gi_ambiance + (vec4(1.) - ambient*gi_ambiance) * cloud_shadow.x * 0.5;
-
- /* decrease value and saturation (that in HSV, not HSL) for occluded areas
- * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
- * // The following line of code performs the equivalent of:
- * float ambAlpha = tmpAmbient.a;
- * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
- * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
- * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
- */
- tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
-
- //haze color
- setAdditiveColor(
- vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient)
- + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x
- + tmpAmbient)));
-
- //brightness of surface both sunlight and ambient
- setSunlitColor(vec3(sunlight * .5));
- setAmblitColor(vec3(tmpAmbient * .25));
- setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
-}
-
-vec3 atmosLighting(vec3 light)
-{
- light *= getAtmosAttenuation().r;
- light += getAdditiveColor();
- return (2.0 * light);
-}
-
-vec3 atmosTransport(vec3 light) {
- light *= getAtmosAttenuation().r;
- light += getAdditiveColor() * 2.0;
- return light;
-}
-vec3 atmosGetDiffuseSunlightColor()
-{
- return getSunlitColor();
-}
-
-vec3 scaleDownLight(vec3 light)
-{
- return (light / scene_light_strength );
-}
-
-vec3 scaleUpLight(vec3 light)
-{
- return (light * scene_light_strength);
-}
-
-vec3 atmosAmbient(vec3 light)
-{
- return getAmblitColor() + light / 2.0;
-}
-
-vec3 atmosAffectDirectionalLight(float lightIntensity)
-{
- return getSunlitColor() * lightIntensity;
-}
-
-vec3 scaleSoftClip(vec3 light)
-{
- //soft clip effect:
- light = 1. - clamp(light, vec3(0.), vec3(1.));
- light = 1. - pow(light, gamma.xxx);
-
- return light;
-}
-
-void main()
-{
- vec2 tc = vary_fragcoord.xy;
- float depth = texture2DRect(depthMap, tc.xy).a;
- vec3 pos = getPosition_d(tc, depth).xyz;
- vec3 norm = texture2DRect(normalMap, tc).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
- //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz;
-
- float da = max(dot(norm.xyz, vary_light.xyz), 0.0);
-
- vec4 diffuse = texture2DRect(diffuseRect, tc);
- vec3 col;
- float bloom = 0.0;
-
- if (diffuse.a < 0.9)
- {
- vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
-
- da = texture2D(lightFunc, vec2(da, 0.0)).r;
-
- vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
- float scol = max(scol_ambocc.r, diffuse.a);
- float ambocc = scol_ambocc.g;
-
- calcAtmospherics(pos.xyz, ambocc);
-
- col = atmosAmbient(vec3(0));
- col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a));
-
- col *= diffuse.rgb;
-
- if (spec.a > 0.0) // specular reflection
- {
- // the old infinite-sky shiny reflection
- //
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
- float sa = dot(refnormpersp, vary_light.xyz);
- vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).r;
-
- // add the two types of shiny together
- vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib);
- col += spec_contrib;
- }
-
- col = atmosLighting(col);
- col = scaleSoftClip(col);
-
- col = mix(col, diffuse.rgb, diffuse.a);
- }
- else
- {
- col = diffuse.rgb;
- }
-
- gl_FragColor.rgb = col;
- gl_FragColor.a = bloom;
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl
deleted file mode 100644
index 682508aaf3..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl
+++ /dev/null
@@ -1,44 +0,0 @@
-/**
- * @file softenLightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-uniform vec2 screen_res;
-
-VARYING vec4 vary_light;
-VARYING vec2 vary_fragcoord;
-void main()
-{
- //transform vertex
- vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
-
- vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
-
- vary_light = vec4(texcoord0,0,1);
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
deleted file mode 100644
index 4d4b5b190a..0000000000
--- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
+++ /dev/null
@@ -1,44 +0,0 @@
-/**
- * @file treeF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef gl_FragData
-out vec4 gl_FragData[3];
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-uniform sampler2D diffuseMap;
-
-VARYING vec3 vary_normal;
-
-void main()
-{
- vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
- gl_FragData[0] = vec4(vertex_color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005);
- gl_FragData[1] = vec4(0,0,0,0);
- vec3 nvn = normalize(vary_normal);
- gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
-}
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index fcb256fbfc..c45e2ce270 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -590,7 +590,7 @@ static void settings_modify()
gSavedSettings.setBOOL("VectorizeSkin", FALSE);
// disable fullscreen mode, unsupported
- gSavedSettings.setBOOL("WindowFullScreen", FALSE);
+ //gSavedSettings.setBOOL("WindowFullScreen", FALSE);
#endif
}
@@ -2946,7 +2946,7 @@ bool LLAppViewer::initWindow()
VIEWER_WINDOW_CLASSNAME,
gSavedSettings.getS32("WindowX"), gSavedSettings.getS32("WindowY"),
gSavedSettings.getS32("WindowWidth"), gSavedSettings.getS32("WindowHeight"),
- gSavedSettings.getBOOL("WindowFullScreen"), ignorePixelDepth);
+ gSavedSettings.getBOOL("FullScreen"), ignorePixelDepth);
LL_INFOS("AppInit") << "gViewerwindow created." << LL_ENDL;
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index 6effa77ced..1c89766b26 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -527,11 +527,12 @@ void LLGLTexMemBar::draw()
LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*6,
text_color, LLFontGL::LEFT, LLFontGL::TOP);
- text = llformat("GL Tot: %d/%d MB Bound: %d/%d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB Net Tot Tex: %.1f MB Tot Obj: %.1f MB Tot Htp: %d",
+ text = llformat("GL Tot: %d/%d MB Bound: %d/%d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB Net Tot Tex: %.1f MB Tot Obj: %.1f MB Tot Htp: %d",
total_mem,
max_total_mem,
bound_mem,
max_bound_mem,
+ LLRenderTarget::sBytesAllocated/(1024*1024),
LLImageRaw::sGlobalRawMemory >> 20, discard_bias,
cache_usage, cache_max_usage, total_texture_downloaded, total_object_downloaded, total_http_requests);
//, cache_entries, cache_max_entries
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index d22e5f0af2..5b178f82d8 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -622,7 +622,6 @@ void settings_setup_listeners()
gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleRenderDeferredChanged, _2));
gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
- gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderPerformanceTest")->getSignal()->connect(boost::bind(&handleRenderPerfTestChanged, _2));
gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2));
gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _2));
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 331eb8b8f4..3e20abecb7 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -706,9 +706,9 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w
if (num_verts)
{
- face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp);
face->getVertexBuffer()->getIndexStrider(indicesp);
-
+ face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp);
+
verticesp += mMesh->mFaceVertexOffset;
normalsp += mMesh->mFaceVertexOffset;
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 17d2a04301..764c247f01 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -152,7 +152,6 @@ LLGLSLShader gPostNightVisionProgram;
// Deferred rendering shaders
LLGLSLShader gDeferredImpostorProgram;
-LLGLSLShader gDeferredEdgeProgram;
LLGLSLShader gDeferredWaterProgram;
LLGLSLShader gDeferredDiffuseProgram;
LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
@@ -183,16 +182,12 @@ LLGLSLShader gDeferredAlphaProgram;
LLGLSLShader gDeferredAvatarEyesProgram;
LLGLSLShader gDeferredFullbrightProgram;
LLGLSLShader gDeferredEmissiveProgram;
-LLGLSLShader gDeferredGIProgram;
-LLGLSLShader gDeferredGIFinalProgram;
-LLGLSLShader gDeferredPostGIProgram;
LLGLSLShader gDeferredPostProgram;
LLGLSLShader gFXAAProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
LLGLSLShader gDeferredWLSkyProgram;
LLGLSLShader gDeferredWLCloudProgram;
LLGLSLShader gDeferredStarProgram;
-LLGLSLShader gLuminanceGatherProgram;
LLViewerShaderMgr::LLViewerShaderMgr() :
mVertexShaderLevel(SHADER_COUNT, 0),
@@ -273,12 +268,8 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredFullbrightProgram);
mShaderList.push_back(&gDeferredEmissiveProgram);
mShaderList.push_back(&gDeferredAvatarEyesProgram);
- mShaderList.push_back(&gDeferredPostGIProgram);
- mShaderList.push_back(&gDeferredEdgeProgram);
mShaderList.push_back(&gDeferredPostProgram);
mShaderList.push_back(&gFXAAProgram);
- mShaderList.push_back(&gDeferredGIProgram);
- mShaderList.push_back(&gDeferredGIFinalProgram);
mShaderList.push_back(&gDeferredWaterProgram);
mShaderList.push_back(&gDeferredAvatarAlphaProgram);
mShaderList.push_back(&gDeferredWLSkyProgram);
@@ -368,24 +359,8 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void)
mReservedUniforms.push_back("noiseMap");
mReservedUniforms.push_back("lightFunc");
mReservedUniforms.push_back("lightMap");
- mReservedUniforms.push_back("luminanceMap");
- mReservedUniforms.push_back("giLightMap");
- mReservedUniforms.push_back("giMip");
- mReservedUniforms.push_back("edgeMap");
mReservedUniforms.push_back("bloomMap");
- mReservedUniforms.push_back("sunLightMap");
- mReservedUniforms.push_back("localLightMap");
mReservedUniforms.push_back("projectionMap");
- mReservedUniforms.push_back("diffuseGIMap");
- mReservedUniforms.push_back("specularGIMap");
- mReservedUniforms.push_back("normalGIMap");
- mReservedUniforms.push_back("minpGIMap");
- mReservedUniforms.push_back("maxpGIMap");
- mReservedUniforms.push_back("depthGIMap");
- mReservedUniforms.push_back("lastDiffuseGIMap");
- mReservedUniforms.push_back("lastNormalGIMap");
- mReservedUniforms.push_back("lastMinpGIMap");
- mReservedUniforms.push_back("lastMaxpGIMap");
mWLUniforms.push_back("camPosLocal");
@@ -531,15 +506,8 @@ void LLViewerShaderMgr::setShaders()
gSavedSettings.getBOOL("WindLightUseAtmosShaders"))
{
if (gSavedSettings.getS32("RenderShadowDetail") > 0)
- {
- if (gSavedSettings.getBOOL("RenderDeferredGI"))
- { //shadows + gi
- deferred_class = 3;
- }
- else
- { //shadows
- deferred_class = 2;
- }
+ { //shadows
+ deferred_class = 2;
}
else
{ //no shadows
@@ -1108,13 +1076,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.unload();
gDeferredEmissiveProgram.unload();
gDeferredAvatarEyesProgram.unload();
- gDeferredPostGIProgram.unload();
- gDeferredEdgeProgram.unload();
gDeferredPostProgram.unload();
gFXAAProgram.unload();
- gLuminanceGatherProgram.unload();
- gDeferredGIProgram.unload();
- gDeferredGIFinalProgram.unload();
gDeferredWaterProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
@@ -1569,62 +1532,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = gDeferredStarProgram.createShader(NULL, &mWLUniforms);
}
- if (mVertexShaderLevel[SHADER_DEFERRED] > 1)
- {
- if (success)
- {
- gDeferredEdgeProgram.mName = "Deferred Edge Shader";
- gDeferredEdgeProgram.mShaderFiles.clear();
- gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredEdgeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- success = gDeferredEdgeProgram.createShader(NULL, NULL);
- }
- }
-
- if (mVertexShaderLevel[SHADER_DEFERRED] > 2)
- {
- if (success)
- {
- gDeferredPostGIProgram.mName = "Deferred Post GI Shader";
- gDeferredPostGIProgram.mShaderFiles.clear();
- gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredPostGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- success = gDeferredPostGIProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gDeferredGIProgram.mName = "Deferred GI Shader";
- gDeferredGIProgram.mShaderFiles.clear();
- gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- success = gDeferredGIProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gDeferredGIFinalProgram.mName = "Deferred GI Final Shader";
- gDeferredGIFinalProgram.mShaderFiles.clear();
- gDeferredGIFinalProgram.mShaderFiles.push_back(make_pair("deferred/giFinalV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredGIFinalProgram.mShaderFiles.push_back(make_pair("deferred/giFinalF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredGIFinalProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- success = gDeferredGIFinalProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
- gLuminanceGatherProgram.mName = "Luminance Gather Shader";
- gLuminanceGatherProgram.mShaderFiles.clear();
- gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceV.glsl", GL_VERTEX_SHADER_ARB));
- gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER_ARB));
- gLuminanceGatherProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- success = gLuminanceGatherProgram.createShader(NULL, NULL);
- }
- }
-
return success;
}
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index aeb8553fa1..74708c94a7 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -111,24 +111,8 @@ public:
DEFERRED_NOISE,
DEFERRED_LIGHTFUNC,
DEFERRED_LIGHT,
- DEFERRED_LUMINANCE,
- DEFERRED_GI_LIGHT,
- DEFERRED_GI_MIP,
- DEFERRED_EDGE,
DEFERRED_BLOOM,
- DEFERRED_SUN_LIGHT,
- DEFERRED_LOCAL_LIGHT,
DEFERRED_PROJECTION,
- DEFERRED_GI_DIFFUSE,
- DEFERRED_GI_SPECULAR,
- DEFERRED_GI_NORMAL,
- DEFERRED_GI_MIN_POS,
- DEFERRED_GI_MAX_POS,
- DEFERRED_GI_DEPTH,
- DEFERRED_GI_LAST_DIFFUSE,
- DEFERRED_GI_LAST_NORMAL,
- DEFERRED_GI_LAST_MIN_POS,
- DEFERRED_GI_LAST_MAX_POS,
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
@@ -364,7 +348,6 @@ extern LLGLSLShader gPostNightVisionProgram;
// Deferred rendering shaders
extern LLGLSLShader gDeferredImpostorProgram;
-extern LLGLSLShader gDeferredEdgeProgram;
extern LLGLSLShader gDeferredWaterProgram;
extern LLGLSLShader gDeferredDiffuseProgram;
extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
@@ -383,14 +366,11 @@ extern LLGLSLShader gDeferredMultiLightProgram;
extern LLGLSLShader gDeferredSpotLightProgram;
extern LLGLSLShader gDeferredMultiSpotLightProgram;
extern LLGLSLShader gDeferredSunProgram;
-extern LLGLSLShader gDeferredGIProgram;
-extern LLGLSLShader gDeferredGIFinalProgram;
extern LLGLSLShader gDeferredBlurLightProgram;
extern LLGLSLShader gDeferredAvatarProgram;
extern LLGLSLShader gDeferredSoftenProgram;
extern LLGLSLShader gDeferredShadowProgram;
extern LLGLSLShader gDeferredShadowAlphaMaskProgram;
-extern LLGLSLShader gDeferredPostGIProgram;
extern LLGLSLShader gDeferredPostProgram;
extern LLGLSLShader gFXAAProgram;
extern LLGLSLShader gDeferredPostNoDoFProgram;
@@ -404,7 +384,6 @@ extern LLGLSLShader gDeferredAvatarAlphaProgram;
extern LLGLSLShader gDeferredWLSkyProgram;
extern LLGLSLShader gDeferredWLCloudProgram;
extern LLGLSLShader gDeferredStarProgram;
-extern LLGLSLShader gLuminanceGatherProgram;
#endif
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 5f010624a8..e672f7c4f1 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -661,8 +661,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail");
BOOL ssao = gSavedSettings.getBOOL("RenderDeferredSSAO");
- bool gi = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED);
-
+
//allocate deferred rendering color buffers
if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
@@ -678,68 +677,22 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
mFXAABuffer.release();
}
-#if LL_DARWIN
- // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO
- if (!mEdgeMap.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
-#else
- if (!mEdgeMap.allocate(resX, resY, LLRender::sGLCoreProfile ? GL_RGBA : GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
-#endif
-
if (shadow_detail > 0 || ssao)
- { //only need mDeferredLight[0] for shadows OR ssao
- if (!mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
+ { //only need mDeferredLight for shadows OR ssao
+ if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
}
else
{
- mDeferredLight[0].release();
- }
-
- if (ssao)
- { //only need mDeferredLight[1] for ssao
- if (!mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false)) return false;
- }
- else
- {
- mDeferredLight[1].release();
- }
-
- if (gi)
- { //only need mDeferredLight[2] and mGIMapPost for gi
- if (!mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false)) return false;
- for (U32 i = 0; i < 2; i++)
- {
-#if LL_DARWIN
- // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO
- if (!mGIMapPost[i].allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
-#else
- if (!mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
-#endif
- }
- }
- else
- {
- mDeferredLight[2].release();
-
- for (U32 i = 0; i < 2; i++)
- {
- mGIMapPost[i].release();
- }
+ mDeferredLight.release();
}
F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale");
-#if LL_DARWIN
- U32 shadow_fmt = 0;
-#else
- //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug)
- U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0;
-#endif
-
if (shadow_detail > 0)
{ //allocate 4 sun shadow maps
for (U32 i = 0; i < 4; i++)
{
- if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
+ if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false;
}
}
else
@@ -757,7 +710,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{ //allocate two spot shadow maps
for (U32 i = 4; i < 6; i++)
{
- if (!mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE)) return false;
+ if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false;
}
}
else
@@ -767,21 +720,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
mShadow[i].release();
}
}
-
- width = nhpo2(resX)/2;
- height = nhpo2(resY)/2;
- if (!mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE)) return false;
}
else
{
- for (U32 i = 0; i < 3; i++)
- {
- mDeferredLight[i].release();
- }
- for (U32 i = 0; i < 2; i++)
- {
- mGIMapPost[i].release();
- }
+ mDeferredLight.release();
+
for (U32 i = 0; i < 6; i++)
{
mShadow[i].release();
@@ -790,9 +733,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
mScreen.release();
mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first
mDeferredDepth.release();
- mEdgeMap.release();
- mLuminanceMap.release();
-
+
if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
}
@@ -876,18 +817,10 @@ void LLPipeline::releaseScreenBuffers()
mPhysicsDisplay.release();
mDeferredScreen.release();
mDeferredDepth.release();
- for (U32 i = 0; i < 3; i++)
- {
- mDeferredLight[i].release();
- }
-
- mEdgeMap.release();
- mGIMap.release();
- mGIMapPost[0].release();
- mGIMapPost[1].release();
- mHighlight.release();
- mLuminanceMap.release();
+ mDeferredLight.release();
+ mHighlight.release();
+
for (U32 i = 0; i < 6; i++)
{
mShadow[i].release();
@@ -1008,12 +941,6 @@ void LLPipeline::createGLBuffers()
delete [] lg;
}
-
- if (gSavedSettings.getBOOL("RenderDeferredGI"))
- {
- mGIMap.allocate(512,512,GL_RGBA, TRUE, FALSE);
- addDeferredAttachments(mGIMap);
- }
}
gBumpImageList.restoreGL();
@@ -6689,7 +6616,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred");
-void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post, U32 noise_map)
+void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map)
{
LLFastTimer t(FTM_BIND_DEFERRED);
@@ -6721,124 +6648,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen
gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
- if (gi_source)
- {
- BOOL has_gi = FALSE;
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE);
- if (channel > -1)
- {
- has_gi = TRUE;
- gi_source->bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR);
- if (channel > -1)
- {
- has_gi = TRUE;
- gi_source->bindTexture(1, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL);
- if (channel > -1)
- {
- has_gi = TRUE;
- gi_source->bindTexture(2, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS);
- if (channel > -1)
- {
- has_gi = TRUE;
- gi_source->bindTexture(1, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS);
- if (channel > -1)
- {
- has_gi = TRUE;
- gi_source->bindTexture(3, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE);
- if (channel > -1)
- {
- has_gi = TRUE;
- last_gi_post->bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL);
- if (channel > -1)
- {
- has_gi = TRUE;
- last_gi_post->bindTexture(2, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS);
- if (channel > -1)
- {
- has_gi = TRUE;
- last_gi_post->bindTexture(1, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS);
- if (channel > -1)
- {
- has_gi = TRUE;
- last_gi_post->bindTexture(3, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH);
- if (channel > -1)
- {
- has_gi = TRUE;
- gGL.getTexUnit(channel)->bind(gi_source, TRUE);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- stop_glerror();
-
- glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
- glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA);
-
- stop_glerror();
- }
-
- if (has_gi)
- {
- F32 range_x = llmin(mGIRange.mV[0], 1.f);
- F32 range_y = llmin(mGIRange.mV[1], 1.f);
-
- LLVector2 scale(range_x,range_y);
-
- LLVector2 kern[25];
-
- for (S32 i = 0; i < 5; ++i)
- {
- for (S32 j = 0; j < 5; ++j)
- {
- S32 idx = i*5+j;
- kern[idx].mV[0] = (i-2)*0.5f;
- kern[idx].mV[1] = (j-2)*0.5f;
- kern[idx].scaleVec(scale);
- }
- }
-
- shader.uniform2fv("gi_kern", 25, (F32*) kern);
- shader.uniformMatrix4fv("gi_mat", 1, FALSE, mGIMatrix.m);
- shader.uniformMatrix4fv("gi_mat_proj", 1, FALSE, mGIMatrixProj.m);
- shader.uniformMatrix4fv("gi_inv_proj", 1, FALSE, mGIInvProj.m);
- shader.uniformMatrix4fv("gi_norm_mat", 1, FALSE, mGINormalMatrix.m);
- }
- }
- stop_glerror();
-
channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage());
if (channel > -1)
{
@@ -6875,55 +6684,26 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen
stop_glerror();
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[light_index].getUsage());
+ channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage());
if (channel > -1)
{
- mDeferredLight[light_index].bindTexture(0, channel);
+ if (light_index > 0)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+ else
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
- }
-
channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM);
if (channel > -1)
{
mGlow[1].bindTexture(0, channel);
}
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- gi_source->bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- mEdgeMap.bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- mDeferredLight[1].bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
- if (channel > -1)
- {
- mDeferredLight[2].bindTexture(0, channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
-
stop_glerror();
for (U32 i = 0; i < 4; i++)
@@ -7032,20 +6812,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen
shader.uniform1f ("spot_shadow_offset", gSavedSettings.getF32("RenderSpotShadowOffset"));
shader.uniform1f("spot_shadow_bias", gSavedSettings.getF32("RenderSpotShadowBias"));
- shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale"));
- shader.uniform1f("sun_lum_scale", gSavedSettings.getF32("RenderSunLuminanceScale"));
- shader.uniform1f("sun_lum_offset", gSavedSettings.getF32("RenderSunLuminanceOffset"));
shader.uniform3fv("sun_dir", 1, mTransformedSunDir.mV);
- shader.uniform1f("lum_lod", gSavedSettings.getF32("RenderLuminanceDetail"));
- shader.uniform1f("gi_range", gSavedSettings.getF32("RenderGIRange"));
- shader.uniform1f("gi_brightness", gSavedSettings.getF32("RenderGIBrightness"));
- shader.uniform1f("gi_luminance", gSavedSettings.getF32("RenderGILuminance"));
- shader.uniform1f("gi_edge_weight", gSavedSettings.getF32("RenderGIBlurEdgeWeight"));
- shader.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness"));
- shader.uniform1f("gi_sample_width", mGILightRadius);
- shader.uniform1f("gi_noise", gSavedSettings.getF32("RenderGINoise"));
- shader.uniform1f("gi_attenuation", gSavedSettings.getF32("RenderGIAttenuation"));
- shader.uniform1f("gi_ambiance", gSavedSettings.getF32("RenderGIAmbiance"));
shader.uniform2f("shadow_res", mShadow[0].getWidth(), mShadow[0].getHeight());
shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight());
shader.uniform1f("depth_cutoff", gSavedSettings.getF32("RenderEdgeDepthCutoff"));
@@ -7137,13 +6904,13 @@ void LLPipeline::renderDeferredLighting()
if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0)
{
- mDeferredLight[0].bindTarget();
+ mDeferredLight.bindTarget();
{ //paint shadow/SSAO light map (direct lighting lightmap)
LLFastTimer ftm(FTM_SUN_SHADOW);
bindDeferredShader(gDeferredSunProgram, 0);
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
glClearColor(1,1,1,1);
- mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT);
+ mDeferredLight.clear(GL_COLOR_BUFFER_BIT);
glClearColor(0,0,0,0);
glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose();
@@ -7166,7 +6933,7 @@ void LLPipeline::renderDeferredLighting()
}
gDeferredSunProgram.uniform3fv("offset", slice, offset);
- gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight());
+ gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight());
{
LLGLDisable blend(GL_BLEND);
@@ -7178,125 +6945,16 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredSunProgram);
}
- mDeferredLight[0].flush();
+ mDeferredLight.flush();
}
- { //global illumination specific block (still experimental)
- if (gSavedSettings.getBOOL("RenderDeferredBlurLight") &&
- gSavedSettings.getBOOL("RenderDeferredGI"))
- {
- LLFastTimer ftm(FTM_EDGE_DETECTION);
- //generate edge map
- LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable stencil(GL_STENCIL_TEST);
-
- {
- gDeferredEdgeProgram.bind();
- mEdgeMap.bindTarget();
- bindDeferredShader(gDeferredEdgeProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- unbindDeferredShader(gDeferredEdgeProgram);
- mEdgeMap.flush();
- }
- }
-
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
- {
- { //get luminance map from previous frame's light map
- LLGLEnable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable stencil(GL_STENCIL_TEST);
-
- //static F32 fade = 1.f;
-
- {
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- gLuminanceGatherProgram.bind();
- gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight());
- mLuminanceMap.bindTarget();
- bindDeferredShader(gLuminanceGatherProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- unbindDeferredShader(gLuminanceGatherProgram);
- mLuminanceMap.flush();
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
- glGenerateMipmap(GL_TEXTURE_2D);
- }
- }
-
- { //paint noisy GI map (bounce lighting lightmap)
- LLFastTimer ftm(FTM_GI_TRACE);
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable test(GL_ALPHA_TEST);
-
- mGIMapPost[0].bindTarget();
-
- bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0, mTrueNoiseMap);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- unbindDeferredShader(gDeferredGIProgram);
- mGIMapPost[0].flush();
- }
-
- U32 pass_count = 0;
- if (gSavedSettings.getBOOL("RenderDeferredBlurLight"))
- {
- pass_count = llclamp(gSavedSettings.getU32("RenderGIBlurPasses"), (U32) 1, (U32) 128);
- }
-
- for (U32 i = 0; i < pass_count; ++i)
- { //gather/soften indirect lighting map
- LLFastTimer ftm(FTM_GI_GATHER);
- bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[0], NULL, mTrueNoiseMap);
- F32 blur_size = gSavedSettings.getF32("RenderGIBlurSize")/((F32) i * gSavedSettings.getF32("RenderGIBlurIncrement")+1.f);
- gDeferredPostGIProgram.uniform2f("delta", 1.f, 0.f);
- gDeferredPostGIProgram.uniform1f("kern_scale", blur_size);
- gDeferredPostGIProgram.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness"));
-
- mGIMapPost[1].bindTarget();
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_FALSE);
- stop_glerror();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
- }
-
- mGIMapPost[1].flush();
- unbindDeferredShader(gDeferredPostGIProgram);
- bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[1], NULL, mTrueNoiseMap);
- mGIMapPost[0].bindTarget();
-
- gDeferredPostGIProgram.uniform2f("delta", 0.f, 1.f);
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_FALSE);
- stop_glerror();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
- }
- mGIMapPost[0].flush();
- unbindDeferredShader(gDeferredPostGIProgram);
- }
- }
- }
-
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
{ //soften direct lighting lightmap
LLFastTimer ftm(FTM_SOFTEN_SHADOW);
//blur lightmap
- mDeferredLight[1].bindTarget();
+ mScreen.bindTarget();
glClearColor(1,1,1,1);
- mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT);
+ mScreen.clear(GL_COLOR_BUFFER_BIT);
glClearColor(0,0,0,0);
bindDeferredShader(gDeferredBlurLightProgram);
@@ -7332,12 +6990,12 @@ void LLPipeline::renderDeferredLighting()
stop_glerror();
}
- mDeferredLight[1].flush();
+ mScreen.flush();
unbindDeferredShader(gDeferredBlurLightProgram);
bindDeferredShader(gDeferredBlurLightProgram, 1);
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- mDeferredLight[0].bindTarget();
+ mDeferredLight.bindTarget();
gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
@@ -7348,7 +7006,7 @@ void LLPipeline::renderDeferredLighting()
mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
stop_glerror();
}
- mDeferredLight[0].flush();
+ mDeferredLight.flush();
unbindDeferredShader(gDeferredBlurLightProgram);
}
@@ -7364,25 +7022,15 @@ void LLPipeline::renderDeferredLighting()
//mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
// 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
- {
- mDeferredLight[1].bindTarget();
- // clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky
- glClearColor(0,0,0,0);
- mScreen.clear(GL_COLOR_BUFFER_BIT);
- }
- else
- {
- mScreen.bindTarget();
- // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
- glClearColor(0,0,0,0);
- mScreen.clear(GL_COLOR_BUFFER_BIT);
- }
-
+ mScreen.bindTarget();
+ // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
+ glClearColor(0,0,0,0);
+ mScreen.clear(GL_COLOR_BUFFER_BIT);
+
if (gSavedSettings.getBOOL("RenderDeferredAtmospheric"))
{ //apply sunlight contribution
LLFastTimer ftm(FTM_ATMOSPHERICS);
- bindDeferredShader(gDeferredSoftenProgram, 0, &mGIMapPost[0]);
+ bindDeferredShader(gDeferredSoftenProgram);
{
LLGLDepthTest depth(GL_FALSE);
LLGLDisable blend(GL_BLEND);
@@ -7426,13 +7074,6 @@ void LLPipeline::renderDeferredLighting()
BOOL render_local = gSavedSettings.getBOOL("RenderLocalLights");
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
- {
- mDeferredLight[1].flush();
- mDeferredLight[2].bindTarget();
- mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT);
- }
-
if (render_local)
{
gGL.setSceneBlendType(LLRender::BT_ADD);
@@ -7723,47 +7364,6 @@ void LLPipeline::renderDeferredLighting()
}
gGL.setColorMask(true, true);
-
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
- {
- mDeferredLight[2].flush();
-
- mScreen.bindTarget();
- mScreen.clear(GL_COLOR_BUFFER_BIT);
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- { //mix various light maps (local, sun, gi)
- LLFastTimer ftm(FTM_POST);
- LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable stencil(GL_STENCIL_TEST);
-
- bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]);
-
- gDeferredPostProgram.bind();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- LLVertexBuffer::unbind();
-
-// glVertexPointer(2, GL_FLOAT, 0, vert);
- gGL.diffuseColor3f(1,1,1);
-
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
-
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- unbindDeferredShader(gDeferredPostProgram);
- }
- }
}
{ //render non-deferred geometry (alpha, fullbright, glow)
@@ -7963,25 +7563,9 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
shader.disableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage());
shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage());
shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage());
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[0].getUsage());
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_EDGE, mEdgeMap.getUsage());
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, mDeferredLight[1].getUsage());
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, mDeferredLight[2].getUsage());
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE);
+ shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage());
shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIP);
shader.disableTexture(LLViewerShaderMgr::DEFERRED_BLOOM);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS);
- shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS);
for (U32 i = 0; i < 4; i++)
{
@@ -8631,184 +8215,6 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
return TRUE;
}
-void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc)
-{
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) < 3)
- {
- return;
- }
-
- LLVector3 up;
-
- //LLGLEnable depth_clamp(GL_DEPTH_CLAMP_NV);
-
- if (lightDir.mV[2] > 0.5f)
- {
- up = LLVector3(1,0,0);
- }
- else
- {
- up = LLVector3(0, 0, 1);
- }
-
-
- F32 gi_range = gSavedSettings.getF32("RenderGIRange");
-
- U32 res = mGIMap.getWidth();
-
- F32 atten = llmax(gSavedSettings.getF32("RenderGIAttenuation"), 0.001f);
-
- //set radius to range at which distance attenuation of incoming photons is near 0
-
- F32 lrad = sqrtf(1.f/(atten*0.01f));
-
- F32 lrange = lrad+gi_range*0.5f;
-
- LLVector3 pad(lrange,lrange,lrange);
-
- glh::matrix4f view = look(LLVector3(128.f,128.f,128.f), lightDir, up);
-
- LLVector3 cp = camera.getOrigin()+camera.getAtAxis()*(gi_range*0.5f);
-
- glh::vec3f scp(cp.mV);
- view.mult_matrix_vec(scp);
- cp.setVec(scp.v);
-
- F32 pix_width = lrange/(res*0.5f);
-
- //move cp to the nearest pix_width
- for (U32 i = 0; i < 3; i++)
- {
- cp.mV[i] = llround(cp.mV[i], pix_width);
- }
-
- LLVector3 min = cp-pad;
- LLVector3 max = cp+pad;
-
- //set mGIRange to range in tc space[0,1] that covers texture block of intersecting lights around a point
- mGIRange.mV[0] = (max.mV[0]-min.mV[0])/res;
- mGIRange.mV[1] = (max.mV[1]-min.mV[1])/res;
- mGILightRadius = lrad/lrange*0.5f;
-
- glh::matrix4f proj = gl_ortho(min.mV[0], max.mV[0],
- min.mV[1], max.mV[1],
- -max.mV[2], -min.mV[2]);
-
- LLCamera sun_cam = camera;
-
- glh::matrix4f eye_view = glh_get_current_modelview();
-
- //get eye space to camera space matrix
- mGIMatrix = view*eye_view.inverse();
- mGINormalMatrix = mGIMatrix.inverse().transpose();
- mGIInvProj = proj.inverse();
- mGIMatrixProj = proj*mGIMatrix;
-
- //translate and scale to [0,1]
- glh::matrix4f trans(.5f, 0.f, 0.f, .5f,
- 0.f, 0.5f, 0.f, 0.5f,
- 0.f, 0.f, 0.5f, 0.5f,
- 0.f, 0.f, 0.f, 1.f);
-
- mGIMatrixProj = trans*mGIMatrixProj;
-
- glh_set_current_modelview(view);
- glh_set_current_projection(proj);
-
- LLViewerCamera::updateFrustumPlanes(sun_cam, TRUE, FALSE, TRUE);
-
- sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
- static LLCullResult result;
-
- pushRenderTypeMask();
-
- andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_TREE,
- LLPipeline::RENDER_TYPE_TERRAIN,
- LLPipeline::RENDER_TYPE_WATER,
- LLPipeline::RENDER_TYPE_VOIDWATER,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
- LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_PASS_SIMPLE,
- LLPipeline::RENDER_TYPE_PASS_BUMP,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_PASS_SHINY,
- END_RENDER_TYPES);
-
-
-
- S32 occlude = LLPipeline::sUseOcclusion;
- //LLPipeline::sUseOcclusion = 0;
- LLPipeline::sShadowRender = TRUE;
-
- //only render large objects into GI map
- sMinRenderSize = gSavedSettings.getF32("RenderGIMinRenderSize");
-
- LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_GI_SOURCE;
- mGIMap.bindTarget();
-
- F64 last_modelview[16];
- F64 last_projection[16];
- for (U32 i = 0; i < 16; i++)
- {
- last_modelview[i] = gGLLastModelView[i];
- last_projection[i] = gGLLastProjection[i];
- gGLLastModelView[i] = mGIModelview.m[i];
- gGLLastProjection[i] = mGIProjection.m[i];
- }
-
- sun_cam.setOrigin(0.f, 0.f, 0.f);
- updateCull(sun_cam, result);
- stateSort(sun_cam, result);
-
- for (U32 i = 0; i < 16; i++)
- {
- gGLLastModelView[i] = last_modelview[i];
- gGLLastProjection[i] = last_projection[i];
- }
-
- mGIProjection = proj;
- mGIModelview = view;
-
- LLGLEnable cull(GL_CULL_FACE);
-
- //generate GI map
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadMatrix(proj.m);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadMatrix(view.m);
-
- stop_glerror();
- gGLLastMatrix = NULL;
-
- mGIMap.clear();
-
- {
- //LLGLEnable enable(GL_DEPTH_CLAMP_NV);
- renderGeomDeferred(camera);
- }
-
- mGIMap.flush();
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- gGLLastMatrix = NULL;
-
- LLPipeline::sUseOcclusion = occlude;
- LLPipeline::sShadowRender = FALSE;
- sMinRenderSize = 0.f;
-
- popRenderTypeMask();
-
-}
-
void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade)
{
if (obj && obj->getVolume())
@@ -9010,8 +8416,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
return;
}
- generateGI(camera, lightDir, fp);
-
//get good split distances for frustum
for (U32 i = 0; i < fp.size(); ++i)
{
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 02898aff1f..d24bab747b 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -248,7 +248,7 @@ public:
void renderGeomDeferred(LLCamera& camera);
void renderGeomPostDeferred(LLCamera& camera);
void renderGeomShadow(LLCamera& camera);
- void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, LLRenderTarget* gi_source = NULL, LLRenderTarget* last_gi_post = NULL, U32 noise_map = 0xFFFFFFFF);
+ void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, U32 noise_map = 0xFFFFFFFF);
void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep);
void unbindDeferredShader(LLGLSLShader& shader);
@@ -262,7 +262,6 @@ public:
void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, BOOL use_shader = TRUE, BOOL use_occlusion = TRUE);
- void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc);
void renderHighlights();
void renderDebug();
void renderPhysicsDisplay();
@@ -534,10 +533,7 @@ public:
LLRenderTarget mFXAABuffer;
LLRenderTarget mEdgeMap;
LLRenderTarget mDeferredDepth;
- LLRenderTarget mDeferredLight[3];
- LLRenderTarget mGIMap;
- LLRenderTarget mGIMapPost[2];
- LLRenderTarget mLuminanceMap;
+ LLRenderTarget mDeferredLight;
LLRenderTarget mHighlight;
LLRenderTarget mPhysicsDisplay;
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 16f48f3a4e..45d6d85937 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -2549,19 +2549,6 @@
<menu_item_check.on_enable
function="Advanced.EnableRenderDeferredOptions" />
</menu_item_check>
- <menu_item_check
- label=" Global Illumination (experimental)"
- name="Global Illumination">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="RenderDeferredGI" />
- <menu_item_check.on_click
- function="ToggleControl"
- parameter="RenderDeferredGI" />
- <menu_item_check.on_enable
- function="Advanced.EnableRenderDeferredOptions" />
- </menu_item_check>
-
<menu_item_separator />
<menu_item_check