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authorprep <prep@lindenlab.com>2012-04-05 11:08:31 -0400
committerprep <prep@lindenlab.com>2012-04-05 11:08:31 -0400
commitb752a3a689ea2000398c9f93e801d87a2681223c (patch)
treed8e5b9e4de88b58429ceabdbbbaea83cd7f59524 /indra/llrender/llrendernavprim.h
parent0b75e17f41b9c53fc7b74e4e875c5270fecf64e0 (diff)
Navmesh edges are now rendered via vertex buffers. Enjoy the speedup!
Diffstat (limited to 'indra/llrender/llrendernavprim.h')
-rw-r--r--indra/llrender/llrendernavprim.h120
1 files changed, 61 insertions, 59 deletions
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h
index 7fbd02de93..809debb006 100644
--- a/indra/llrender/llrendernavprim.h
+++ b/indra/llrender/llrendernavprim.h
@@ -1,59 +1,61 @@
-/**
- * @file LLRenderNavPrim.h
- * @brief
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_RENDER_NAVPRIM_H
-#define LL_RENDER_NAVPRIM_H
-
-#include "llmath.h"
-#include "v3math.h"
-#include "v4math.h"
-#include "m3math.h"
-#include "m4math.h"
-#include "v4color.h"
-#include "llgl.h"
-
-
-class LLRenderNavPrim
-{
-public:
- //Draw a line
- void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const;
- //Draw simple tri
- void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
- //Draw simple tri
- void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const;
- //Draw the contents of vertex buffer
- void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
- //Draw a star
- void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const;
- //Flush the device
- void flushDevice() { gGL.flush(); }
-private:
-};
-
-extern LLRenderNavPrim gRenderNav;
-
-#endif
+/**
+ * @file LLRenderNavPrim.h
+ * @brief
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_RENDER_NAVPRIM_H
+#define LL_RENDER_NAVPRIM_H
+
+#include "llmath.h"
+#include "v3math.h"
+#include "v4math.h"
+#include "m3math.h"
+#include "m4math.h"
+#include "v4color.h"
+#include "llgl.h"
+
+
+class LLRenderNavPrim
+{
+public:
+ //Draw a line
+ void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const;
+ //Draw simple tri
+ void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
+ //Draw simple tri
+ void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const;
+ //Draw the contents of vertex buffer
+ void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
+ //Draw the contents of the edge vertex buffer
+ void renderNavMeshEdgeVB( LLVertexBuffer* pVBO, int vertCnt );
+ //Draw a star
+ void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const;
+ //Flush the device
+ void flushDevice() { gGL.flush(); }
+private:
+};
+
+extern LLRenderNavPrim gRenderNav;
+
+#endif