diff options
author | prep <prep@lindenlab.com> | 2012-04-05 11:08:31 -0400 |
---|---|---|
committer | prep <prep@lindenlab.com> | 2012-04-05 11:08:31 -0400 |
commit | b752a3a689ea2000398c9f93e801d87a2681223c (patch) | |
tree | d8e5b9e4de88b58429ceabdbbbaea83cd7f59524 | |
parent | 0b75e17f41b9c53fc7b74e4e875c5270fecf64e0 (diff) |
Navmesh edges are now rendered via vertex buffers. Enjoy the speedup!
-rw-r--r-- | indra/llrender/llrendernavprim.cpp | 6 | ||||
-rw-r--r-- | indra/llrender/llrendernavprim.h | 120 |
2 files changed, 67 insertions, 59 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 56b176d39c..2632428dfd 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -81,6 +81,12 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); } //============================================================================= +void LLRenderNavPrim::renderNavMeshEdgeVB( LLVertexBuffer* pVBO, int vertCnt ) +{ + pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); + pVBO->drawArrays( LLRender::LINES, 0, vertCnt ); +} +//============================================================================= void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const { for (int k=0; k<3; k++) diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index 7fbd02de93..809debb006 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -1,59 +1,61 @@ -/**
- * @file LLRenderNavPrim.h
- * @brief
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_RENDER_NAVPRIM_H
-#define LL_RENDER_NAVPRIM_H
-
-#include "llmath.h"
-#include "v3math.h"
-#include "v4math.h"
-#include "m3math.h"
-#include "m4math.h"
-#include "v4color.h"
-#include "llgl.h"
-
-
-class LLRenderNavPrim
-{
-public:
- //Draw a line
- void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const;
- //Draw simple tri
- void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
- //Draw simple tri
- void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const;
- //Draw the contents of vertex buffer
- void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
- //Draw a star
- void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const;
- //Flush the device
- void flushDevice() { gGL.flush(); }
-private:
-};
-
-extern LLRenderNavPrim gRenderNav;
-
-#endif
+/** + * @file LLRenderNavPrim.h + * @brief + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_RENDER_NAVPRIM_H +#define LL_RENDER_NAVPRIM_H + +#include "llmath.h" +#include "v3math.h" +#include "v4math.h" +#include "m3math.h" +#include "m4math.h" +#include "v4color.h" +#include "llgl.h" + + +class LLRenderNavPrim +{ +public: + //Draw a line + void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const; + //Draw simple tri + void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const; + //Draw simple tri + void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const; + //Draw the contents of vertex buffer + void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ); + //Draw the contents of the edge vertex buffer + void renderNavMeshEdgeVB( LLVertexBuffer* pVBO, int vertCnt ); + //Draw a star + void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const; + //Flush the device + void flushDevice() { gGL.flush(); } +private: +}; + +extern LLRenderNavPrim gRenderNav; + +#endif |