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authorGraham Linden <graham@lindenlab.com>2019-02-21 16:03:46 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-21 16:03:46 -0800
commit788a108384a27abf343a1e9ebf5f2437a75552a2 (patch)
tree652beb9742c62c75cebada1ee4404013a23d6645 /indra/llrender/llgl.cpp
parent5ff4580cbb950b82cdcec6574b3292ea3d67ac21 (diff)
SL-10501
Fix broken matrix management code causing modelview mats to be used as tex anim mats (do not depend on default matrix mode already being set). Give the deferred terrain shader a name. Make LLRender use the eMatrixMode enum instead of ints.
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r--indra/llrender/llgl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 490e1a8c2f..b6300578e6 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -2507,7 +2507,7 @@ void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 lay
projection.element(2, i) = projection.element(3, i) * depth;
}
- U32 last_matrix_mode = gGL.getMatrixMode();
+ LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
@@ -2518,7 +2518,7 @@ void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 lay
LLGLSquashToFarClip::~LLGLSquashToFarClip()
{
- U32 last_matrix_mode = gGL.getMatrixMode();
+ LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();