diff options
-rw-r--r-- | indra/llrender/llgl.cpp | 4 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 20 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 6 | ||||
-rw-r--r-- | indra/newview/lldrawpool.cpp | 1 | ||||
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 14 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 1 |
7 files changed, 23 insertions, 25 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 490e1a8c2f..b6300578e6 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -2507,7 +2507,7 @@ void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 lay projection.element(2, i) = projection.element(3, i) * depth; } - U32 last_matrix_mode = gGL.getMatrixMode(); + LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode(); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); @@ -2518,7 +2518,7 @@ void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 lay LLGLSquashToFarClip::~LLGLSquashToFarClip() { - U32 last_matrix_mode = gGL.getMatrixMode(); + LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode(); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index dc9affb596..e3bb9298cb 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1338,7 +1338,7 @@ void LLRender::syncMatrices() GL_TEXTURE, }; - for (U32 i = 0; i < 2; ++i) + for (U32 i = 0; i < MM_TEXTURE0; ++i) { if (mMatHash[i] != mCurMatHash[i]) { @@ -1348,11 +1348,11 @@ void LLRender::syncMatrices() } } - for (U32 i = 2; i < NUM_MATRIX_MODES; ++i) + for (U32 i = MM_TEXTURE0; i < NUM_MATRIX_MODES; ++i) { if (mMatHash[i] != mCurMatHash[i]) { - gGL.getTexUnit(i-2)->activate(); + gGL.getTexUnit(i-MM_TEXTURE0)->activate(); glMatrixMode(mode[i]); glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); mCurMatHash[i] = mMatHash[i]; @@ -1484,25 +1484,21 @@ void LLRender::multMatrix(const GLfloat* m) } } -void LLRender::matrixMode(U32 mode) +void LLRender::matrixMode(eMatrixMode mode) { if (mode == MM_TEXTURE) { U32 tex_index = gGL.getCurrentTexUnitIndex(); - // the shaders don't actually reference anything beyond texture_matrix0/1 - if (tex_index > 3) - { - LL_WARNS_ONCE("render") << "Cannot use texture matrix with texture unit " << tex_index << " forcing texture matrix 3!" << LL_ENDL; - tex_index = 3; - } - mode = MM_TEXTURE0 + gGL.getCurrentTexUnitIndex(); + // the shaders don't actually reference anything beyond texture_matrix0/1 outside of terrain rendering + llassert_always(tex_index <= 3); + mode = eMatrixMode(MM_TEXTURE0 + gGL.getCurrentTexUnitIndex()); } llassert(mode < NUM_MATRIX_MODES); mMatrixMode = mode; } -U32 LLRender::getMatrixMode() +LLRender::eMatrixMode LLRender::getMatrixMode() { if (mMatrixMode >= MM_TEXTURE0 && mMatrixMode <= MM_TEXTURE3) { //always return MM_TEXTURE if current matrix mode points at any texture matrix diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 012a8da4ce..3f2d5eb35d 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -364,8 +364,8 @@ public: void loadMatrix(const GLfloat* m); void loadIdentity(); void multMatrix(const GLfloat* m); - void matrixMode(U32 mode); - U32 getMatrixMode(); + void matrixMode(eMatrixMode mode); + eMatrixMode getMatrixMode(); const glh::matrix4f& getModelviewMatrix(); const glh::matrix4f& getProjectionMatrix(); @@ -454,7 +454,7 @@ public: private: friend class LLLightState; - U32 mMatrixMode; + eMatrixMode mMatrixMode; U32 mMatIdx[NUM_MATRIX_MODES]; U32 mMatHash[NUM_MATRIX_MODES]; glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH]; diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index b7504b16bf..9c072bb0aa 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -515,6 +515,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba if (tex_setup) { + gGL.matrixMode(LLRender::MM_TEXTURE0); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 3e1d78e6df..e96e7cbe6c 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -2000,23 +2000,23 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (face->mTextureMatrix && vobj->mTexAnimMode) { U32 tex_index = gGL.getCurrentTexUnitIndex(); + if (tex_index <= 1) { - gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index)); + gGL.pushMatrix(); gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix); } - else - { - LL_WARNS_ONCE("render") << "Cannot use tex anim of tex index " << tex_index << " ignoring!" << LL_ENDL; - } buff->setBuffer(data_mask); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); if (tex_index <= 1) { - gGL.loadIdentity(); - } + gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index)); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + } } else { diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 2a712d68e4..8a69376fe1 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2194,7 +2194,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - gTerrainProgram.mName = "Deferred Terrain Shader"; + gDeferredTerrainProgram.mName = "Deferred Terrain Shader"; gDeferredTerrainProgram.mFeatures.encodesNormal = true; gDeferredTerrainProgram.mShaderFiles.clear(); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9f80f85750..490738d304 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4746,6 +4746,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER); gGLLastMatrix = NULL; + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.loadMatrix(gGLModelView); for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ ) |