diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-09-30 18:28:00 +0300 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2024-10-28 16:47:19 +0200 |
commit | 200a196d31b0dd53ffc0acec31c8ec777aabc786 (patch) | |
tree | 103727d499f049a4c519e9b49079049ae9f399bd /indra/llrender/llfontvertexbuffer.cpp | |
parent | b1fb2fba7078fe1b1f2fec9b57561f37d51f599a (diff) |
viewer#2883 Regenerate font's matrix and depth instead of loading
to fix issues with nametags and window resizes
Diffstat (limited to 'indra/llrender/llfontvertexbuffer.cpp')
-rw-r--r-- | indra/llrender/llfontvertexbuffer.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp index 32c8ddc598..5bd1ca5eed 100644 --- a/indra/llrender/llfontvertexbuffer.cpp +++ b/indra/llrender/llfontvertexbuffer.cpp @@ -213,6 +213,17 @@ void LLFontVertexBuffer::renderBuffers() gGL.flush(); // deliberately empty pending verts gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gGL.pushUIMatrix(); + + gGL.loadUIIdentity(); + + // Depth translation, so that floating text appears 'in-world' + // and is correctly occluded. + gGL.translatef(0.f, 0.f, LLFontGL::sCurDepth); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + // Note: ellipses should technically be covered by push/load/translate of their own + // but it's more complexity, values do not change, skipping doesn't appear to break + // anything, so we can skip that until it proves to cause issues. for (LLVertexBufferData& buffer : mBufferList) { buffer.draw(); |