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authorDave Parks <davep@lindenlab.com>2022-10-19 14:41:17 -0500
committerDave Parks <davep@lindenlab.com>2022-10-19 14:41:17 -0500
commitde4c018499ddaebbe466fb5a8938554a2d4a3b19 (patch)
treec2571311bb27190bc2ef9ff03c071169748ef7a2 /indra/llprimitive
parentd0c2c862efe2ce684b48092465cc753b3ab64da9 (diff)
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
Diffstat (limited to 'indra/llprimitive')
-rw-r--r--indra/llprimitive/llgltfmaterial.cpp187
-rw-r--r--indra/llprimitive/llgltfmaterial.h71
-rw-r--r--indra/llprimitive/lltextureentry.h22
3 files changed, 247 insertions, 33 deletions
diff --git a/indra/llprimitive/llgltfmaterial.cpp b/indra/llprimitive/llgltfmaterial.cpp
index 951b768678..19081cd76f 100644
--- a/indra/llprimitive/llgltfmaterial.cpp
+++ b/indra/llprimitive/llgltfmaterial.cpp
@@ -28,12 +28,44 @@
#include "llgltfmaterial.h"
-#include "tiny_gltf.h"
+#include "tinygltf/tiny_gltf.h"
+
+LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs)
+{
+ *this = rhs;
+}
+
+LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
+{
+ //have to do a manual operator= because of LLRefCount
+ mBaseColorId = rhs.mBaseColorId;
+ mNormalId = rhs.mNormalId;
+ mMetallicRoughnessId = rhs.mMetallicRoughnessId;
+ mEmissiveId = rhs.mEmissiveId;
+
+ mBaseColor = rhs.mBaseColor;
+ mEmissiveColor = rhs.mEmissiveColor;
+
+ mMetallicFactor = rhs.mMetallicFactor;
+ mRoughnessFactor = rhs.mRoughnessFactor;
+ mAlphaCutoff = rhs.mAlphaCutoff;
+
+ mDoubleSided = rhs.mDoubleSided;
+ mAlphaMode = rhs.mAlphaMode;
+
+ for (S32 i = 0; i < 3; ++i)
+ {
+ mTextureTransform[i] = rhs.mTextureTransform[i];
+ }
+
+ return *this;
+}
bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg)
{
+#if 1
tinygltf::TinyGLTF gltf;
-
+
tinygltf::Model model_in;
if (gltf.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, json.c_str(), json.length(), ""))
@@ -45,12 +77,13 @@ bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, st
return true;
}
-
+#endif
return false;
}
std::string LLGLTFMaterial::asJSON(bool prettyprint) const
{
+#if 1
tinygltf::TinyGLTF gltf;
tinygltf::Model model_out;
@@ -61,6 +94,9 @@ std::string LLGLTFMaterial::asJSON(bool prettyprint) const
gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false);
return str.str();
+#else
+ return "";
+#endif
}
void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
@@ -130,7 +166,7 @@ void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
{
- if (model.materials.size() < mat_index+1)
+ if (model.materials.size() < mat_index + 1)
{
model.materials.resize(mat_index + 1);
}
@@ -143,7 +179,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
U32 idx = model.images.size();
model.images.resize(idx + 1);
model.textures.resize(idx + 1);
-
+
material_out.pbrMetallicRoughness.baseColorTexture.index = idx;
model.textures[idx].source = idx;
model.images[idx].uri = mBaseColorId.asString();
@@ -160,7 +196,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
model.textures[idx].source = idx;
model.images[idx].uri = mNormalId.asString();
}
-
+
// set metallic-roughness texture
if (mMetallicRoughnessId.notNull())
{
@@ -187,7 +223,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
material_out.alphaMode = getAlphaMode();
material_out.alphaCutoff = mAlphaCutoff;
-
+
mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
mEmissiveColor.write(material_out.emissiveFactor);
@@ -195,11 +231,130 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
material_out.doubleSided = mDoubleSided;
+
+ model.asset.version = "2.0";
+}
+
+
+void LLGLTFMaterial::setBaseColorId(const LLUUID& id)
+{
+ mBaseColorId = id;
+}
+
+void LLGLTFMaterial::setNormalId(const LLUUID& id)
+{
+ mNormalId = id;
+}
+
+void LLGLTFMaterial::setMetallicRoughnessId(const LLUUID& id)
+{
+ mMetallicRoughnessId = id;
+}
+
+void LLGLTFMaterial::setEmissiveId(const LLUUID& id)
+{
+ mEmissiveId = id;
+}
+
+void LLGLTFMaterial::setBaseColorFactor(const LLColor3& baseColor, F32 transparency)
+{
+ mBaseColor.set(baseColor, transparency);
+ mBaseColor.clamp();
+}
+
+void LLGLTFMaterial::setAlphaCutoff(F32 cutoff)
+{
+ mAlphaCutoff = llclamp(cutoff, 0.f, 1.f);
+}
+
+void LLGLTFMaterial::setEmissiveColorFactor(const LLColor3& emissiveColor)
+{
+ mEmissiveColor = emissiveColor;
+ mEmissiveColor.clamp();
+}
+
+void LLGLTFMaterial::setMetallicFactor(F32 metallic)
+{
+ mMetallicFactor = llclamp(metallic, 0.f, 1.f);
+}
+
+void LLGLTFMaterial::setRoughnessFactor(F32 roughness)
+{
+ mRoughnessFactor = llclamp(roughness, 0.f, 1.f);
+}
+
+void LLGLTFMaterial::setAlphaMode(S32 mode)
+{
+ mAlphaMode = (AlphaMode)llclamp(mode, (S32)ALPHA_MODE_OPAQUE, (S32)ALPHA_MODE_MASK);
+}
+
+void LLGLTFMaterial::setDoubleSided(bool double_sided)
+{
+ // sure, no clamping will ever be needed for a bool, but include the
+ // setter for consistency with the clamping API
+ mDoubleSided = double_sided;
+}
+
+// Default value accessors
+
+LLUUID LLGLTFMaterial::getDefaultBaseColorId()
+{
+ return LLUUID::null;
+}
+
+LLUUID LLGLTFMaterial::getDefaultNormalId()
+{
+ return LLUUID::null;
+}
+
+LLUUID LLGLTFMaterial::getDefaultEmissiveId()
+{
+ return LLUUID::null;
+}
+
+LLUUID LLGLTFMaterial::getDefaultMetallicRoughnessId()
+{
+ return LLUUID::null;
+}
+
+F32 LLGLTFMaterial::getDefaultAlphaCutoff()
+{
+ return 0.f;
+}
+
+S32 LLGLTFMaterial::getDefaultAlphaMode()
+{
+ return (S32)ALPHA_MODE_OPAQUE;
+}
+
+F32 LLGLTFMaterial::getDefaultMetallicFactor()
+{
+ return 0.f;
+}
+
+F32 LLGLTFMaterial::getDefaultRoughnessFactor()
+{
+ return 0.f;
+}
+
+LLColor4 LLGLTFMaterial::getDefaultBaseColor()
+{
+ return LLColor4::white;
+}
+
+LLColor3 LLGLTFMaterial::getDefaultEmissiveColor()
+{
+ return LLColor3::black;
+}
+
+bool LLGLTFMaterial::getDefaultDoubleSided()
+{
+ return false;
}
-void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model & model, S32 mat_index, LLGLTFMaterial const * base_material) const
+void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model& model, S32 mat_index, LLGLTFMaterial const* base_material) const
{
- if (model.materials.size() < mat_index+1)
+ if (model.materials.size() < mat_index + 1)
{
model.materials.resize(mat_index + 1);
}
@@ -256,37 +411,37 @@ void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model & model, S32 mat_inde
model.images[idx].uri = mEmissiveId.asString();
}
- if(mAlphaMode != base_material->mAlphaMode)
+ if (mAlphaMode != base_material->mAlphaMode)
{
material_out.alphaMode = getAlphaMode();
}
- if(mAlphaCutoff != base_material->mAlphaCutoff)
+ if (mAlphaCutoff != base_material->mAlphaCutoff)
{
material_out.alphaCutoff = mAlphaCutoff;
}
- if(mBaseColor != base_material->mBaseColor)
+ if (mBaseColor != base_material->mBaseColor)
{
mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
}
- if(mEmissiveColor != base_material->mEmissiveColor)
+ if (mEmissiveColor != base_material->mEmissiveColor)
{
mEmissiveColor.write(material_out.emissiveFactor);
}
- if(mMetallicFactor != base_material->mMetallicFactor)
+ if (mMetallicFactor != base_material->mMetallicFactor)
{
material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor;
}
- if(mRoughnessFactor != base_material->mRoughnessFactor)
+ if (mRoughnessFactor != base_material->mRoughnessFactor)
{
material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
}
- if(mDoubleSided != base_material->mDoubleSided)
+ if (mDoubleSided != base_material->mDoubleSided)
{
material_out.doubleSided = mDoubleSided;
}
diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h
index e8d1d67f1b..9c82f08805 100644
--- a/indra/llprimitive/llgltfmaterial.h
+++ b/indra/llprimitive/llgltfmaterial.h
@@ -27,8 +27,10 @@
#pragma once
#include "llrefcount.h"
+#include "llmemory.h"
#include "v4color.h"
#include "v3color.h"
+#include "v2math.h"
#include "lluuid.h"
#include "llmd5.h"
@@ -43,6 +45,13 @@ class LLGLTFMaterial : public LLRefCount
{
public:
+ struct TextureTransform
+ {
+ LLVector2 mOffset = { 0.f, 0.f };
+ LLVector2 mScale = { 1.f, 1.f };
+ F32 mRotation = 0.f;
+ };
+
enum AlphaMode
{
ALPHA_MODE_OPAQUE = 0,
@@ -50,6 +59,11 @@ public:
ALPHA_MODE_MASK
};
+ LLGLTFMaterial() {}
+ LLGLTFMaterial(const LLGLTFMaterial& rhs);
+
+ LLGLTFMaterial& operator=(const LLGLTFMaterial& rhs);
+
LLUUID mBaseColorId;
LLUUID mNormalId;
LLUUID mMetallicRoughnessId;
@@ -65,17 +79,41 @@ public:
bool mDoubleSided = false;
AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE;
- // get a UUID based on a hash of this LLGLTFMaterial
- LLUUID getHash() const
+ enum TextureTransformIdx : U32
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- LLMD5 md5;
- md5.update((unsigned char*)this, sizeof(this));
- md5.finalize();
- LLUUID id;
- md5.raw_digest(id.mData);
- return id;
- }
+ TEXTURE_TRANSFORM_DIFFUSE_EMISSIVE,
+ TEXTURE_TRANSFORM_NORMAL,
+ TEXTURE_TRANSFORM_METALLIC_ROUGHNESS
+ };
+ TextureTransform mTextureTransform[3];
+
+ //setters for various members (will clamp to acceptable ranges)
+
+ void setBaseColorId(const LLUUID& id);
+ void setNormalId(const LLUUID& id);
+ void setMetallicRoughnessId(const LLUUID& id);
+ void setEmissiveId(const LLUUID& id);
+
+ void setBaseColorFactor(const LLColor3& baseColor, F32 transparency);
+ void setAlphaCutoff(F32 cutoff);
+ void setEmissiveColorFactor(const LLColor3& emissiveColor);
+ void setMetallicFactor(F32 metallic);
+ void setRoughnessFactor(F32 roughness);
+ void setAlphaMode(S32 mode);
+ void setDoubleSided(bool double_sided);
+
+ // Default value accessors
+ static LLUUID getDefaultBaseColorId();
+ static LLUUID getDefaultNormalId();
+ static LLUUID getDefaultEmissiveId();
+ static LLUUID getDefaultMetallicRoughnessId();
+ static F32 getDefaultAlphaCutoff();
+ static S32 getDefaultAlphaMode();
+ static F32 getDefaultMetallicFactor();
+ static F32 getDefaultRoughnessFactor();
+ static LLColor4 getDefaultBaseColor();
+ static LLColor3 getDefaultEmissiveColor();
+ static bool getDefaultDoubleSided();
// set mAlphaMode from string.
// Anything otherthan "MASK" or "BLEND" sets mAlphaMode to ALPHA_MODE_OPAQUE
@@ -123,7 +161,18 @@ public:
// write to given tinygltf::Model
void writeToModel(tinygltf::Model& model, S32 mat_index) const;
+ // get a UUID based on a hash of this LLGLTFMaterial
+ LLUUID getHash() const
+ {
+ LLMD5 md5;
+ md5.update((unsigned char*)this, sizeof(this));
+ md5.finalize();
+ LLUUID id;
+ md5.raw_digest(id.mData);
+ return id;
+ }
+
// calculate the fields in this material that differ from a base material and write them out to a given tinygltf::Model
- void writeOverridesToModel(tinygltf::Model & model, S32 mat_index, LLGLTFMaterial const * base_material) const;
+ void writeOverridesToModel(tinygltf::Model& model, S32 mat_index, LLGLTFMaterial const* base_material) const;
};
diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h
index 24875f0d21..bb74d258fd 100644
--- a/indra/llprimitive/lltextureentry.h
+++ b/indra/llprimitive/lltextureentry.h
@@ -135,10 +135,6 @@ public:
S32 setMaterialID(const LLMaterialID& pMaterialID);
S32 setMaterialParams(const LLMaterialPtr pMaterialParams);
- void setGLTFMaterial(LLGLTFMaterial* material) { mGLTFMaterial = material; }
- LLGLTFMaterial* getGLTFMaterial() { return mGLTFMaterial; }
-
-
virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
const F32 getAlpha() const { return mColor.mV[VALPHA]; }
@@ -200,10 +196,18 @@ public:
// Media flags
enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 };
+ // GLTF asset
+ void setGLTFMaterial(LLGLTFMaterial* material) { mGLTFMaterial = material; }
+ LLGLTFMaterial* getGLTFMaterial() { return mGLTFMaterial; }
+
// GLTF override
LLGLTFMaterial* getGLTFMaterialOverride() { return mGLTFMaterialOverrides; }
void setGLTFMaterialOverride(LLGLTFMaterial* mat) { mGLTFMaterialOverrides = mat; }
+ // GLTF render
+ LLGLTFMaterial* getGLTFRenderMaterial() { return mGLTFRenderMaterial; }
+ void setGLTFRenderMaterial(LLGLTFMaterial* mat) { mGLTFRenderMaterial = mat; }
+
public:
F32 mScaleS; // S, T offset
F32 mScaleT; // S, T offset
@@ -230,12 +234,18 @@ protected:
bool mMaterialUpdatePending;
LLMaterialID mMaterialID;
LLMaterialPtr mMaterial;
- LLPointer<LLGLTFMaterial> mGLTFMaterial; // if present, ignore mMaterial
+
+ // Reference to GLTF material asset state
+ // On the viewer, this should be the same LLGLTFMaterial instance that exists in LLGLTFMaterialList
+ LLPointer<LLGLTFMaterial> mGLTFMaterial;
// GLTF material parameter overrides -- the viewer will use this data to override material parameters
- // set by the asset
+ // set by the asset and store the results in mRenderGLTFMaterial
LLPointer<LLGLTFMaterial> mGLTFMaterialOverrides;
+ // GLTF material to use for rendering -- will always be an LLFetchedGLTFMaterial
+ LLPointer<LLGLTFMaterial> mGLTFRenderMaterial;
+
// Note the media data is not sent via the same message structure as the rest of the TE
LLMediaEntry* mMediaEntry; // The media data for the face