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author | Graham Madarasz <graham@lindenlab.com> | 2013-06-12 10:28:14 -0700 |
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committer | Graham Madarasz <graham@lindenlab.com> | 2013-06-12 10:28:14 -0700 |
commit | b070bb1c2279189c45ee786e125134f067951bde (patch) | |
tree | 37c4d4e3667c76e5559ac508f025c303ce34e0a4 /indra/llmath | |
parent | 9726f3774d58e5d9d78648bb5185f694a9f70954 (diff) | |
parent | 1a37ea367159b1ba6c5284add8dd338f96b64e84 (diff) |
Merge
Diffstat (limited to 'indra/llmath')
-rwxr-xr-x | indra/llmath/llvector4a.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h index 94a61f2b1d..79d0a44551 100755 --- a/indra/llmath/llvector4a.h +++ b/indra/llmath/llvector4a.h @@ -46,6 +46,7 @@ class LLRotation; // of this writing, July 08, 2010) about getting it implemented before you resort to // LLVector3/LLVector4. ///////////////////////////////// +class LLVector4a; LL_ALIGN_PREFIX(16) class LLVector4a @@ -239,7 +240,7 @@ public: // Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed // Same as above except substitutes default vector contents if the vector is non-finite or degenerate due to zero length. // - inline void normalize3fast_checked(LLVector4a* default = NULL); + inline void normalize3fast_checked(LLVector4a* d = 0); // Return true if this vector is normalized with respect to x,y,z up to tolerance inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const; |