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authorGraham Madarasz <graham@lindenlab.com>2013-06-12 10:28:14 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-06-12 10:28:14 -0700
commitb070bb1c2279189c45ee786e125134f067951bde (patch)
tree37c4d4e3667c76e5559ac508f025c303ce34e0a4 /indra/llmath
parent9726f3774d58e5d9d78648bb5185f694a9f70954 (diff)
parent1a37ea367159b1ba6c5284add8dd338f96b64e84 (diff)
Merge
Diffstat (limited to 'indra/llmath')
-rwxr-xr-xindra/llmath/llvector4a.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index 94a61f2b1d..79d0a44551 100755
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -46,6 +46,7 @@ class LLRotation;
// of this writing, July 08, 2010) about getting it implemented before you resort to
// LLVector3/LLVector4.
/////////////////////////////////
+class LLVector4a;
LL_ALIGN_PREFIX(16)
class LLVector4a
@@ -239,7 +240,7 @@ public:
// Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
// Same as above except substitutes default vector contents if the vector is non-finite or degenerate due to zero length.
//
- inline void normalize3fast_checked(LLVector4a* default = NULL);
+ inline void normalize3fast_checked(LLVector4a* d = 0);
// Return true if this vector is normalized with respect to x,y,z up to tolerance
inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const;