diff options
author | Graham Linden <graham@lindenlab.com> | 2018-06-01 00:18:36 +0100 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2018-06-01 00:18:36 +0100 |
commit | 64302d3000b69b31e72eb6a3bd8a981c80cb88de (patch) | |
tree | d942aa56bc50bd44542ff5f7757d46a6189e8036 /indra/llinventory | |
parent | 439273c9c11ec5f3c186fd7d97a28d11419153cd (diff) |
Modify use of sky settings, reduce complexity, and name funcs to indicate coord systems in use.
Fix class2 softenLightF shader.
Diffstat (limited to 'indra/llinventory')
-rw-r--r-- | indra/llinventory/llsettingsbase.h | 2 | ||||
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 177 | ||||
-rw-r--r-- | indra/llinventory/llsettingssky.h | 113 |
3 files changed, 134 insertions, 158 deletions
diff --git a/indra/llinventory/llsettingsbase.h b/indra/llinventory/llsettingsbase.h index 5b44dc4666..264c6c6c49 100644 --- a/indra/llinventory/llsettingsbase.h +++ b/indra/llinventory/llsettingsbase.h @@ -251,7 +251,7 @@ protected: void markDirty() { mDirty = true; } private: - bool mDirty; + bool mDirty = true; LLSD combineSDMaps(const LLSD &first, const LLSD &other) const; diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index e06cd7ca72..b8623c3ed3 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -42,13 +42,14 @@ namespace { LLTrace::BlockTimerStatHandle FTM_BLEND_SKYVALUES("Blending Sky Environment"); LLTrace::BlockTimerStatHandle FTM_UPDATE_SKYVALUES("Update Sky Environment"); + static const LLVector3 DUE_EAST = LLVector3::x_axis; } -static LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude) +static LLQuaternion convert_azimuth_and_altitude_to_quat(F32 azimuth, F32 altitude) { - LLQuaternion body_quat; - body_quat.setEulerAngles(0.0f, -altitude, azimuth); - return body_quat; + LLQuaternion quat; + quat.setEulerAngles(0.0f, -altitude, azimuth); + return quat; } const F32 LLSettingsSky::DOME_OFFSET(0.96f); @@ -487,8 +488,6 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() LLSD(LLSDArray(0.2f)("*")(-2.5f)("*")), LLSD(LLSDArray(20.0f)("*")(0.0f)("*"))))); - validation.push_back(Validator(SETTING_LIGHT_NORMAL, false, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorNormalized, _1, 3))); validation.push_back(Validator(SETTING_MAX_Y, true, LLSD::TypeReal, boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4000.0f))))); validation.push_back(Validator(SETTING_MOON_ROTATION, true, LLSD::TypeArray, &Validator::verifyQuaternionNormal)); @@ -579,8 +578,8 @@ LLSD LLSettingsSky::defaults() LLQuaternion sunquat; LLQuaternion moonquat; - sunquat.setEulerAngles(0.0f, -1.39626, 0.0f); // 80 deg pitch / 0 deg azimuth from East - moonquat.setEulerAngles(0.0f, -1.39626, F_PI); // 80 deg pitch / 180 deg azimuth from East + sunquat = convert_azimuth_and_altitude_to_quat(0.0f, 80.0f * DEG_TO_RAD); + moonquat = convert_azimuth_and_altitude_to_quat(F_PI, 80.0f * DEG_TO_RAD); // Magic constants copied form dfltsetting.xml dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue(); @@ -595,7 +594,6 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0); dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); - dfltsetting[SETTING_LIGHT_NORMAL] = LLVector3(0.0000, 0.9126, -0.4086).getValue(); dfltsetting[SETTING_MAX_Y] = LLSD::Real(1605); dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue(); dfltsetting[SETTING_STAR_BRIGHTNESS] = LLSD::Real(0.0000); @@ -657,7 +655,7 @@ LLSD LLSettingsSky::translateLegacyHazeSettings(const LLSD& legacy) return legacyhazesettings; } -LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy, const std::string* name) +LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy) { LLSD newsettings(defaults()); @@ -719,11 +717,7 @@ LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy, const std::strin { newsettings[SETTING_GLOW] = LLColor3(legacy[SETTING_GLOW]).getValue(); } - - if (legacy.has(SETTING_LIGHT_NORMAL)) - { - newsettings[SETTING_LIGHT_NORMAL] = LLVector3(legacy[SETTING_LIGHT_NORMAL]).getValue(); - } + if (legacy.has(SETTING_MAX_Y)) { newsettings[SETTING_MAX_Y] = LLSD::Real(legacy[SETTING_MAX_Y][0].asReal()); @@ -762,16 +756,11 @@ LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy, const std::strin F32 azimuth = legacy[SETTING_LEGACY_EAST_ANGLE].asReal(); F32 altitude = legacy[SETTING_LEGACY_SUN_ANGLE].asReal(); - F32 pi_over_2 = F_PI * 0.5f; - LLQuaternion sunquat = body_position_from_angles(azimuth - pi_over_2, altitude); - LLQuaternion moonquat = body_position_from_angles(azimuth + pi_over_2, altitude); + LLQuaternion sunquat = convert_azimuth_and_altitude_to_quat(azimuth, altitude); + LLQuaternion moonquat = convert_azimuth_and_altitude_to_quat(azimuth + F_PI, altitude); - if (name) - { - LLVector3 sundir = LLVector3::x_axis * sunquat; - LLVector3 moondir = LLVector3::x_axis * moonquat; - LL_INFOS() << *name << " sun: " << sundir << " moon: " << moondir << LL_ENDL; - } + //LLVector3 sundir = DUE_EAST * sunquat; + //LLVector3 moondir = DUE_EAST * moonquat; newsettings[SETTING_SUN_ROTATION] = sunquat.getValue(); newsettings[SETTING_MOON_ROTATION] = moonquat.getValue(); @@ -785,11 +774,11 @@ void LLSettingsSky::updateSettings() LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKYVALUES); //LL_INFOS("WINDLIGHT", "SKY", "EEP") << "WL Parameters are dirty. Reticulating Splines..." << LL_ENDL; + mPositionsDirty = isDirty(); + mLightingDirty = isDirty(); + // base class clears dirty flag so as to not trigger recursive update LLSettingsBase::updateSettings(); - - calculateHeavnlyBodyPositions(); - calculateLightSettings(); } bool LLSettingsSky::getIsSunUp() const @@ -804,44 +793,42 @@ bool LLSettingsSky::getIsMoonUp() const return moonDir.mV[2] > NIGHTTIME_ELEVATION_SIN; } -void LLSettingsSky::calculateHeavnlyBodyPositions() +void LLSettingsSky::calculateHeavnlyBodyPositions() const { + if (!mPositionsDirty) + { + return; + } + + mPositionsDirty = false; + LLQuaternion sunq = getSunRotation(); LLQuaternion moonq = getMoonRotation(); - mSunDirection = LLVector3::x_axis * sunq; - mSunDirection.normalize(); + mSunDirection = DUE_EAST * sunq; + mMoonDirection = DUE_EAST * moonq; - mMoonDirection = LLVector3::x_axis * moonq; + mSunDirection.normalize(); mMoonDirection.normalize(); +} + +LLVector3 LLSettingsSky::getLightDirection() const +{ + calculateHeavnlyBodyPositions(); // is the normal from the sun or the moon if (getIsSunUp()) { - mLightDirection = mSunDirection; + llassert(mSunDirection.length() > 0.01f); + return mSunDirection; } else if (getIsMoonUp()) { - mLightDirection = mMoonDirection; + llassert(mMoonDirection.length() > 0.01f); + return mMoonDirection; } - else - { - mLightDirection = LLVector3::z_axis; - } - - // calculate the clamp lightnorm for sky (to prevent ugly banding in sky - // when haze goes below the horizon - mClampedLightDirection = mLightDirection; - if (mClampedLightDirection.mV[1] < -0.1f) - { - mClampedLightDirection.mV[1] = -0.1f; - mClampedLightDirection.normalize(); - } - - //LL_INFOS() << "Sun: " << mSunDirection << LL_ENDL; - //LL_INFOS() << "Moon: " << mMoonDirection << LL_ENDL; - //LL_INFOS() << "Light: " << mLightDirection << LL_ENDL; + return LLVector3::z_axis; } LLColor3 LLSettingsSky::getBlueDensity() const @@ -969,42 +956,91 @@ LLColor3 LLSettingsSky::gammaCorrect(const LLColor3& in) const return v; } -void LLSettingsSky::calculateLightSettings() +LLVector3 LLSettingsSky::getSunDirection() const +{ + calculateHeavnlyBodyPositions(); + return mSunDirection; +} + +LLVector3 LLSettingsSky::getMoonDirection() const +{ + calculateHeavnlyBodyPositions(); + return mMoonDirection; +} + +LLColor4U LLSettingsSky::getFadeColor() const +{ + calculateLightSettings(); + return mFadeColor; +} + +LLColor4 LLSettingsSky::getMoonAmbient() const +{ + calculateLightSettings(); + return mMoonAmbient; +} + +LLColor3 LLSettingsSky::getMoonDiffuse() const +{ + calculateLightSettings(); + return mMoonDiffuse; +} + +LLColor4 LLSettingsSky::getSunAmbient() const +{ + calculateLightSettings(); + return mSunAmbient; +} + +LLColor3 LLSettingsSky::getSunDiffuse() const +{ + calculateLightSettings(); + return mSunDiffuse; +} + +LLColor4 LLSettingsSky::getTotalAmbient() const { + calculateLightSettings(); + return mTotalAmbient; +} + +void LLSettingsSky::calculateLightSettings() const +{ + if (!mLightingDirty) + { + return; + } + + calculateHeavnlyBodyPositions(); + + mLightingDirty = false; + // Initialize temp variables LLColor3 sunlight = getSunlightColor(); LLColor3 ambient = getAmbientColor(); - F32 cloud_shadow = getCloudShadow(); - LLVector3 lightnorm = getLightDirection(); + F32 cloud_shadow = getCloudShadow(); + LLVector3 lightnorm = getLightDirection(); - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes F32 max_y = getMaxY(); LLColor3 light_atten = getLightAttenuation(max_y); LLColor3 light_transmittance = getLightTransmittance(); - - // Compute sunlight from P & lightnorm (for long rays like sky) - /// USE only lightnorm. - // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); - // and vary_sunlight will work properly with moon light - F32 lighty = lightnorm[1]; - if (lighty < NIGHTTIME_ELEVATION_SIN) - { - lighty = -lighty; - } + // and vary_sunlight will work properly with moon light + F32 lighty = lightnorm[1]; lighty = llmax(0.f, lighty); if(lighty > 0.f) - { + { lighty = 1.f / lighty; - } + } componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty)); - //increase ambient when there are more clouds - LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; + //increase ambient when there are more clouds + LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; - //brightness of surface both sunlight and ambient + //brightness of surface both sunlight and ambient mSunDiffuse = gammaCorrect(componentMult(sunlight, light_transmittance)); mSunAmbient = gammaCorrect(componentMult(tmpAmbient, light_transmittance) * 0.5); @@ -1015,4 +1051,3 @@ void LLSettingsSky::calculateLightSettings() mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; mFadeColor.setAlpha(0); } - diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index 4c8a5e4016..3084cadd57 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -281,16 +281,6 @@ public: setValue(SETTING_GLOW, val); } - LLVector3 getLightNormal() const - { - return LLVector3(mSettings[SETTING_LIGHT_NORMAL]); - } - - void setLightNormal(const LLVector3 &val) - { - setValue(SETTING_LIGHT_NORMAL, val); - } - F32 getMaxY() const { return mSettings[SETTING_MAX_Y].asReal(); @@ -361,68 +351,7 @@ public: setValue(SETTING_SUN_TEXTUREID, id); } - // Internal/calculated settings - LLVector3 getLightDirection() const - { - update(); - return mLightDirection; - }; - - LLVector3 getClampedLightDirection() const - { - update(); - return mClampedLightDirection; - }; - - LLVector3 getSunDirection() const - { - update(); - return mSunDirection; - } - - LLVector3 getMoonDirection() const - { - update(); - return mMoonDirection; - } - - LLColor4U getFadeColor() const - { - update(); - return mFadeColor; - } - - LLColor4 getMoonAmbient() const - { - update(); - return mMoonAmbient; - } - - LLColor3 getMoonDiffuse() const - { - update(); - return mMoonDiffuse; - } - - LLColor4 getSunAmbient() const - { - update(); - return mSunAmbient; - } - - LLColor3 getSunDiffuse() const - { - update(); - return mSunDiffuse; - } - - LLColor4 getTotalAmbient() const - { - update(); - return mTotalAmbient; - } - -//===================================================================== + //===================================================================== // transient properties used in animations. LLUUID getNextSunTextureId() const { @@ -446,7 +375,7 @@ public: virtual validation_list_t getValidationList() const override; static validation_list_t validationList(); - static LLSD translateLegacySettings(const LLSD& legacy, const std::string* name = nullptr); + static LLSD translateLegacySettings(const LLSD& legacy); static LLSD translateLegacyHazeSettings(const LLSD& legacy); LLColor3 getLightAttenuation(F32 distance) const; @@ -468,9 +397,20 @@ public: void setHazeDensity(F32 val); void setHazeHorizon(F32 val); +// Internal/calculated settings bool getIsSunUp() const; bool getIsMoonUp() const; + LLVector3 getLightDirection() const; + LLVector3 getSunDirection() const; + LLVector3 getMoonDirection() const; + LLColor4U getFadeColor() const; + LLColor4 getMoonAmbient() const; + LLColor3 getMoonDiffuse() const; + LLColor4 getSunAmbient() const; + LLColor3 getSunDiffuse() const; + LLColor4 getTotalAmbient() const; + protected: static const std::string SETTING_LEGACY_EAST_ANGLE; static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL; @@ -484,28 +424,29 @@ protected: virtual void updateSettings() override; private: + mutable bool mPositionsDirty = true; + mutable bool mLightingDirty = true; + static LLSD rayleighConfigDefault(); static LLSD absorptionConfigDefault(); static LLSD mieConfigDefault(); - void calculateHeavnlyBodyPositions(); - void calculateLightSettings(); + void calculateHeavnlyBodyPositions() const; + void calculateLightSettings() const; - LLVector3 mSunDirection; - LLVector3 mMoonDirection; - LLVector3 mLightDirection; - LLVector3 mClampedLightDirection; + mutable LLVector3 mSunDirection; + mutable LLVector3 mMoonDirection; + mutable LLVector3 mLightDirection; static const F32 DOME_RADIUS; static const F32 DOME_OFFSET; - LLColor4U mFadeColor; - LLColor4 mMoonAmbient; - LLColor3 mMoonDiffuse; - LLColor4 mSunAmbient; - LLColor3 mSunDiffuse; - - LLColor4 mTotalAmbient; + mutable LLColor4U mFadeColor; + mutable LLColor4 mMoonAmbient; + mutable LLColor3 mMoonDiffuse; + mutable LLColor4 mSunAmbient; + mutable LLColor3 mSunDiffuse; + mutable LLColor4 mTotalAmbient; LLUUID mNextSunTextureId; LLUUID mNextMoonTextureId; |