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authorGraham Linden <graham@lindenlab.com>2018-06-11 17:46:16 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-11 17:46:16 +0100
commita0598b12656cdcf22ba95cacd01b5ff36f8f1b26 (patch)
tree3ea09c4043c27998ac26181d80c4d41f8ef87f35 /indra/llinventory/llsettingssky.cpp
parent507c4921826e73635f6ae31087ab0e6cd1280f43 (diff)
Fix water fog consolidation in underwater shaders.
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor.
Diffstat (limited to 'indra/llinventory/llsettingssky.cpp')
-rw-r--r--indra/llinventory/llsettingssky.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 4763215cff..38574c4ef8 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -602,8 +602,8 @@ LLSD LLSettingsSky::defaults()
dfltsetting[SETTING_BLOOM_TEXTUREID] = IMG_BLOOM1;
dfltsetting[SETTING_CLOUD_TEXTUREID] = DEFAULT_CLOUD_ID;
- dfltsetting[SETTING_MOON_TEXTUREID] = DEFAULT_MOON_ID; // gMoonTextureID; // These two are returned by the login... wow!
- dfltsetting[SETTING_SUN_TEXTUREID] = DEFAULT_SUN_ID; // gSunTextureID;
+ dfltsetting[SETTING_MOON_TEXTUREID] = GetDefaultMoonTextureId();
+ dfltsetting[SETTING_SUN_TEXTUREID] = GetDefaultSunTextureId();
dfltsetting[SETTING_TYPE] = "sky";
@@ -1053,3 +1053,13 @@ LLUUID LLSettingsSky::GetDefaultAssetId()
{
return DEFAULT_ASSET_ID;
}
+
+LLUUID LLSettingsSky::GetDefaultSunTextureId()
+{
+ return DEFAULT_SUN_ID;
+}
+
+LLUUID LLSettingsSky::GetDefaultMoonTextureId()
+{
+ return DEFAULT_MOON_ID;
+}